X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ItemLayout.cpp;h=c85bffdf82f49d198748e79c9a48962f0e361834;hp=6f45276c1166816f9c32476756ff99cd043294a9;hb=3ac100272034c96463fd63a8b5efa083303a058f;hpb=dc3613bb6248908c267a76e378b04962bce85664 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp index 6f45276..c85bffd 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -47,6 +47,13 @@ public: { } + /** + * Virtual destructor. + */ + virtual ~TestItemFactory() + { + } + public: // From ItemFactory /** @@ -72,6 +79,174 @@ public: // From ItemFactory return actor; } }; + +class TestItemLayout; + +typedef IntrusivePtr TestItemLayoutPtr; + +// Implementation of ItemLayout +class TestItemLayout : public ItemLayout +{ +public: + + /** + * Constructor + */ + TestItemLayout() + { + } + + /** + * Virtual destructor. + */ + virtual ~TestItemLayout() + { + } + + /** + * Create a new grid layout. + */ + static TestItemLayoutPtr New() + { + return TestItemLayoutPtr(new TestItemLayout()); + } + +public: // From ItemLayout + + /** + * Query the minimum valid layout position; this is a negative value. + * + * When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition(). + * @param[in] numberOfItems The current number of items in the layout. + * @param[in] layoutSize The size of the layout area. + * @return The minimum layout position. + */ + virtual float GetMinimumLayoutPosition(unsigned int numberOfItems, Vector3 layoutSize) const + { + return 0.0f; + } + + /** + * Query the closest anchor position for the given layout position. + * + * This anchor position is the position where all the items in the layout are aligned to + * their rounded layout positions in integer. + * @param[in] layoutPosition The layout position. + * @return The closest anchor position for the given layout position. + */ + virtual float GetClosestAnchorPosition(float layoutPosition) const + { + return 0.0f; + } + + /** + * Query the layout position for the first item in the layout to move to when the layout + * needs to scroll to a particular item. + * + * @param[in] itemId The ID of an item in the layout. + * @return The layout position for the first item in the layout to move to. + */ + virtual float GetItemScrollToPosition(unsigned int itemId) const + { + return 0.0f; + } + + /** + * Query the items within a given layout-area. + * + * @param[in] firstItemPosition The layout-position of the first item in the layout. + * @param[in] layoutSize The size of the layout area. + * @return The ID of the first & last visible item. + */ + virtual ItemRange GetItemsWithinArea(float firstItemPosition, Vector3 layoutSize) const + { + return ItemRange(0, 10); + } + + /** + * Query the number of items that should be reserved, for scrolling purposes. + * + * @param[in] layoutSize The size of the layout area. + * @return The number of extra items. + */ + virtual unsigned int GetReserveItemCount(Vector3 layoutSize) const + { + return 0; + } + + /** + * Retrieve the default size of an item in the layout. + * + * @param[in] itemId The ID of an item in the layout. + * @param[in] layoutSize The layout size + * @param[out] itemSize The target size of an item. + */ + virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const + { + } + + /** + * @brief Query the scroll direction of the layout. + * @return The scroll direction in degrees. + */ + virtual Degree GetScrollDirection() const + { + return Degree( 0.0f ); + } + + /** + * @brief Query the scroll speed factor of the layout while dragging. + * @return The scroll speed factor of the layout. + */ + virtual float GetScrollSpeedFactor() const + { + return 0; + } + + /** + * @brief Query the maximum swipe speed in pixels per second. + * @return speed The maximum swipe speed. + */ + virtual float GetMaximumSwipeSpeed() const + { + return 0; + } + + /** + * @brief Get the duration of the flick animation in second. + * @return The duration of the flick animation. + */ + virtual float GetItemFlickAnimationDuration() const + { + return 0; + } + + /* + * @brief Applies constraints defined by the layout to an actor. + * + * @param[in] actor The actor to constrain. + * @param[in] itemId The ID of the item represented by the actor. + * @param[in] layoutSize the current size of the item view instance. + * @param[in] itemViewActor The item view instance which requests the application of constraints. + */ + virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor ) + { + } + + /** + * @brief Gets the position of a given item + * + * @param[in] itemID id of the item we want to get its position + * @param[in] currentLayoutPosition the current layout position of the item view instance + * @param[in] layoutSize the current size of the item view instance + * @return The item position (x,y,z) + */ + virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const + { + return Vector3::ZERO; + } +}; + } // namespace int UtcDaliItemLayoutSetAndGetOrientation(void) @@ -83,57 +258,112 @@ int UtcDaliItemLayoutSetAndGetOrientation(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Set the orientation of the layout to be horizontal from left to right ItemLayoutPtr layout = view.GetLayout(0); + + DALI_TEST_CHECK(gridLayout == layout); + layout->SetOrientation(ControlOrientation::Left); // Check the orientation of the layout is horizontal from left to right DALI_TEST_CHECK(layout->GetOrientation() == ControlOrientation::Left); + + Vector3 itemSize(100.0f, 100.0f, 100.0f); + layout->SetItemSize(itemSize); + + Vector3 itemSize1; + layout->GetItemSize(0u, Vector3(Stage::GetCurrent().GetSize()), itemSize1); + + DALI_TEST_CHECK(itemSize == itemSize1); + + float position = layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(Stage::GetCurrent().GetSize())); + + DALI_TEST_EQUALS(position, 0.0f, TEST_LOCATION); + + int focusItem = layout->GetNextFocusItemID(0, TOTAL_ITEM_NUMBER, Control::KeyboardFocus::LEFT, true); + + DALI_TEST_CHECK(focusItem != 0); + + float flickSpeedFactor = layout->GetFlickSpeedFactor(); + + DALI_TEST_CHECK(flickSpeedFactor != 0.0f); + + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); + view.AddLayout(*depthLayout); + + layout = view.GetLayout(1); + DALI_TEST_CHECK(depthLayout == layout); + + ItemLayoutPtr listLayout = DefaultItemLayout::New( DefaultItemLayout::LIST ); + view.AddLayout(*listLayout); + + layout = view.GetLayout(2); + DALI_TEST_CHECK(listLayout == layout); + + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + view.AddLayout(*spiralLayout); + + layout = view.GetLayout(3); + DALI_TEST_CHECK(spiralLayout == layout); END_TEST; } -int UtcDaliItemLayoutGetScrollHints(void) +int UtcDaliItemLayoutGetExtension(void) { ToolkitTestApplication application; - // Create the ItemView actor - TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + DALI_TEST_CHECK( gridLayout ); + DALI_TEST_CHECK( !gridLayout->GetExtension() ); - // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); - view.AddLayout(*gridLayout); + END_TEST; +} - // Set the orientation of the layout to be horizontal from left to right - ItemLayoutPtr layout = view.GetLayout(0); +int UtcDaliItemLayoutGetClosestOnScreenLayoutPosition(void) +{ + ToolkitTestApplication application; - Vector2 axisScrollHint; + TestItemLayoutPtr layout = TestItemLayout::New(); + DALI_TEST_CHECK( layout ); + DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3::ZERO), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(-800.0f, -1200.0f, 0.0f)), 0.0f, TEST_LOCATION ); - layout->SetOrientation(ControlOrientation::Up); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); + END_TEST; +} + +int UtcDaliItemLayoutGetNextFocusItemID(void) +{ + ToolkitTestApplication application; - layout->SetOrientation(ControlOrientation::Down); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); + TestItemLayoutPtr layout = TestItemLayout::New(); + DALI_TEST_CHECK( layout ); + DALI_TEST_EQUALS(layout->GetNextFocusItemID(0, 100, Control::KeyboardFocus::LEFT, true), 99, TEST_LOCATION ); + DALI_TEST_EQUALS(layout->GetNextFocusItemID(110, 100, Control::KeyboardFocus::RIGHT, true), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliItemRangeIntersection(void) +{ + ToolkitTestApplication application; + + unsigned int uBeginItemFirst = 100u, uEndItemFirst = 300u; + unsigned int uBeginItemSecond = 290u, uEndItemSecond = 400; + unsigned int uInterBeginCheck=290u , uInterEndCheck=301u; + bool bIsInThisRange = false, bOutOfThisRange = false; + + Toolkit::ItemRange objItemRangeFirst(uBeginItemFirst, uEndItemFirst); + Toolkit::ItemRange objItemRangeSecond(uBeginItemSecond, uEndItemSecond); + ItemRange itmInterSect = objItemRangeFirst.Intersection(objItemRangeSecond); + + bIsInThisRange = itmInterSect.Within(uInterBeginCheck); + DALI_TEST_EQUALS(bIsInThisRange, true, TEST_LOCATION ); + + bOutOfThisRange = itmInterSect.Within(uInterEndCheck); + DALI_TEST_EQUALS(bOutOfThisRange, false, TEST_LOCATION ); - layout->SetOrientation(ControlOrientation::Left); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); - - layout->SetOrientation(ControlOrientation::Right); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); END_TEST; }