X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ItemLayout.cpp;h=c1ada40479c18b1181ee5b7d038453162c6e2267;hp=d1ccae32800f51fab5cc545cf6e8f4fe1ba95787;hb=01777a3489f027123010b281e58efbc9f0a93db7;hpb=30f6ca1e541089b19f2b349a8a12d8a5bcaf2f9e diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp index d1ccae3..c1ada404 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ItemLayout.cpp @@ -1,18 +1,19 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ #include #include @@ -46,6 +47,13 @@ public: { } + /** + * Virtual destructor. + */ + virtual ~TestItemFactory() + { + } + public: // From ItemFactory /** @@ -64,13 +72,178 @@ public: // From ItemFactory */ virtual Actor NewItem(unsigned int itemId) { - // Create an image actor for this item - Image image = Image::New( TEST_IMAGE_FILE_NAME ); - Actor actor = ImageActor::New(image); + // Create a renderable actor for this item + return ImageView::New( TEST_IMAGE_FILE_NAME ); + } +}; + +class TestItemLayout; + +typedef IntrusivePtr TestItemLayoutPtr; + +// Implementation of ItemLayout +class TestItemLayout : public ItemLayout +{ +public: + + /** + * Constructor + */ + TestItemLayout() + { + } + + /** + * Virtual destructor. + */ + virtual ~TestItemLayout() + { + } + + /** + * Create a new grid layout. + */ + static TestItemLayoutPtr New() + { + return TestItemLayoutPtr(new TestItemLayout()); + } + +public: // From ItemLayout + + /** + * Query the minimum valid layout position; this is a negative value. + * + * When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition(). + * @param[in] numberOfItems The current number of items in the layout. + * @param[in] layoutSize The size of the layout area. + * @return The minimum layout position. + */ + virtual float GetMinimumLayoutPosition(unsigned int numberOfItems, Vector3 layoutSize) const + { + return 0.0f; + } + + /** + * Query the closest anchor position for the given layout position. + * + * This anchor position is the position where all the items in the layout are aligned to + * their rounded layout positions in integer. + * @param[in] layoutPosition The layout position. + * @return The closest anchor position for the given layout position. + */ + virtual float GetClosestAnchorPosition(float layoutPosition) const + { + return 0.0f; + } + + /** + * Query the layout position for the first item in the layout to move to when the layout + * needs to scroll to a particular item. + * + * @param[in] itemId The ID of an item in the layout. + * @return The layout position for the first item in the layout to move to. + */ + virtual float GetItemScrollToPosition(unsigned int itemId) const + { + return 0.0f; + } + + /** + * Query the items within a given layout-area. + * + * @param[in] firstItemPosition The layout-position of the first item in the layout. + * @param[in] layoutSize The size of the layout area. + * @return The ID of the first & last visible item. + */ + virtual ItemRange GetItemsWithinArea(float firstItemPosition, Vector3 layoutSize) const + { + return ItemRange(0, 10); + } + + /** + * Query the number of items that should be reserved, for scrolling purposes. + * + * @param[in] layoutSize The size of the layout area. + * @return The number of extra items. + */ + virtual unsigned int GetReserveItemCount(Vector3 layoutSize) const + { + return 0; + } + + /** + * Retrieve the default size of an item in the layout. + * + * @param[in] itemId The ID of an item in the layout. + * @param[in] layoutSize The layout size + * @param[out] itemSize The target size of an item. + */ + virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const + { + } + + /** + * @brief Query the scroll direction of the layout. + * @return The scroll direction in degrees. + */ + virtual Degree GetScrollDirection() const + { + return Degree( 0.0f ); + } + + /** + * @brief Query the scroll speed factor of the layout while dragging. + * @return The scroll speed factor of the layout. + */ + virtual float GetScrollSpeedFactor() const + { + return 0; + } + + /** + * @brief Query the maximum swipe speed in pixels per second. + * @return speed The maximum swipe speed. + */ + virtual float GetMaximumSwipeSpeed() const + { + return 0; + } + + /** + * @brief Get the duration of the flick animation in second. + * @return The duration of the flick animation. + */ + virtual float GetItemFlickAnimationDuration() const + { + return 0; + } + + /* + * @brief Applies constraints defined by the layout to an actor. + * + * @param[in] actor The actor to constrain. + * @param[in] itemId The ID of the item represented by the actor. + * @param[in] layoutSize the current size of the item view instance. + * @param[in] itemViewActor The item view instance which requests the application of constraints. + */ + virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor ) + { + } - return actor; + /** + * @brief Gets the position of a given item + * + * @param[in] itemID id of the item we want to get its position + * @param[in] currentLayoutPosition the current layout position of the item view instance + * @param[in] layoutSize the current size of the item view instance + * @return The item position (x,y,z) + */ + virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const + { + return Vector3::ZERO; } }; + } // namespace int UtcDaliItemLayoutSetAndGetOrientation(void) @@ -82,19 +255,98 @@ int UtcDaliItemLayoutSetAndGetOrientation(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Set the orientation of the layout to be horizontal from left to right ItemLayoutPtr layout = view.GetLayout(0); + + DALI_TEST_CHECK(gridLayout == layout); + layout->SetOrientation(ControlOrientation::Left); // Check the orientation of the layout is horizontal from left to right DALI_TEST_CHECK(layout->GetOrientation() == ControlOrientation::Left); + + Vector3 itemSize(100.0f, 100.0f, 100.0f); + layout->SetItemSize(itemSize); + + Vector3 itemSize1; + layout->GetItemSize(0u, Vector3(application.GetScene().GetSize()), itemSize1); + + DALI_TEST_CHECK(itemSize == itemSize1); + + float position = layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(application.GetScene().GetSize())); + + DALI_TEST_EQUALS(position, 0.0f, TEST_LOCATION); + + int focusItem = layout->GetNextFocusItemID(0, TOTAL_ITEM_NUMBER, Control::KeyboardFocus::LEFT, true); + + DALI_TEST_CHECK(focusItem != 0); + + float flickSpeedFactor = layout->GetFlickSpeedFactor(); + + DALI_TEST_CHECK(flickSpeedFactor != 0.0f); + + // White box test here: -( itemId / NoOfItemsPerRow(default 4) ) * NoOfItemsPerRow + DALI_TEST_EQUALS( -1.0f, gridLayout->GetItemScrollToPosition( 1 ), TEST_LOCATION ); + + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); + view.AddLayout(*depthLayout); + + layout = view.GetLayout(1); + DALI_TEST_CHECK(depthLayout == layout); + + ItemLayoutPtr listLayout = DefaultItemLayout::New( DefaultItemLayout::LIST ); + view.AddLayout(*listLayout); + + layout = view.GetLayout(2); + DALI_TEST_CHECK(listLayout == layout); + + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + view.AddLayout(*spiralLayout); + + layout = view.GetLayout(3); + DALI_TEST_CHECK(spiralLayout == layout); + END_TEST; +} + +int UtcDaliItemLayoutGetExtension(void) +{ + ToolkitTestApplication application; + + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + DALI_TEST_CHECK( gridLayout ); + DALI_TEST_CHECK( !gridLayout->GetExtension() ); + + END_TEST; +} + +int UtcDaliItemLayoutGetClosestOnScreenLayoutPosition(void) +{ + ToolkitTestApplication application; + + TestItemLayoutPtr layout = TestItemLayout::New(); + DALI_TEST_CHECK( layout ); + DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3::ZERO), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(-800.0f, -1200.0f, 0.0f)), 0.0f, TEST_LOCATION ); + END_TEST; } -int UtcDaliItemLayoutGetScrollHints(void) +int UtcDaliItemLayoutGetNextFocusItemID(void) +{ + ToolkitTestApplication application; + + TestItemLayoutPtr layout = TestItemLayout::New(); + DALI_TEST_CHECK( layout ); + DALI_TEST_EQUALS(layout->GetNextFocusItemID(0, 100, Control::KeyboardFocus::LEFT, true), 99, TEST_LOCATION ); + DALI_TEST_EQUALS(layout->GetNextFocusItemID(110, 100, Control::KeyboardFocus::RIGHT, true), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliItemLayoutSetAndGetLayoutProperties(void) { ToolkitTestApplication application; @@ -103,36 +355,265 @@ int UtcDaliItemLayoutGetScrollHints(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); - view.AddLayout(*gridLayout); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); - // Set the orientation of the layout to be horizontal from left to right + // Set the property of the grid layout + Property::Map gridLayoutProperty; + gridLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::GRID) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(200, 200,50)) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ROW_SPACING, Dali::Property::Value(50.0f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_NUMBER, Dali::Property::Value(4) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_SPACING, Dali::Property::Value(50.0f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_TOP_MARGIN, Dali::Property::Value(95.0f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN, Dali::Property::Value(20.0f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SIDE_MARGIN, Dali::Property::Value(20.0f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.03f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.015f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(100.0f) ); + gridLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) ); + gridLayout->SetLayoutProperties(gridLayoutProperty); + + view.AddLayout(*gridLayout); ItemLayoutPtr layout = view.GetLayout(0); + DALI_TEST_CHECK(gridLayout == layout); + Property::Map firstLayout = gridLayout->GetLayoutProperties(); - Vector2 axisScrollHint; + //Check all the properties of grid layout + DALI_TEST_EQUALS( gridLayoutProperty.Count(), firstLayout.Count(), TEST_LOCATION ); - layout->SetOrientation(ControlOrientation::Up); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); + for( unsigned int mapIdx = 0, mapCount = firstLayout.Count(); mapIdx < mapCount; ++mapIdx ) + { + KeyValuePair propertyPair( firstLayout.GetKeyValue( mapIdx ) ); + if(propertyPair.first == DefaultItemLayoutProperty::TYPE) + { + int layoutType = propertyPair.second.Get(); + DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::GRID, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE) + { + Vector3 size = propertyPair.second.Get(); + DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ROW_SPACING) + { + float rowSpacing = propertyPair.second.Get(); + DALI_TEST_EQUALS( rowSpacing, 50.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_NUMBER) + { + int number = propertyPair.second.Get(); + DALI_TEST_EQUALS(number, 4, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_SPACING) + { + float columnSpacing = propertyPair.second.Get(); + DALI_TEST_EQUALS(columnSpacing, 50.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_TOP_MARGIN) + { + float topMargin = propertyPair.second.Get(); + DALI_TEST_EQUALS(topMargin, 95.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_BOTTOM_MARGIN) + { + float bottomMargin = propertyPair.second.Get(); + DALI_TEST_EQUALS(bottomMargin, 20.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SIDE_MARGIN) + { + float sideMargin = propertyPair.second.Get(); + DALI_TEST_EQUALS(sideMargin, 20.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_SCROLL_SPEED_FACTOR) + { + float scrollSpeedFactor = propertyPair.second.Get(); + DALI_TEST_EQUALS(scrollSpeedFactor, 0.03f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ITEM_FLICK_ANIMATION_DURATION) + { + float animationDuration = propertyPair.second.Get(); + DALI_TEST_EQUALS(animationDuration, 0.015f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_MAXIMUM_SWIPE_SPEED) + { + float swipSpeed = propertyPair.second.Get(); + DALI_TEST_EQUALS(swipSpeed, 100.0f, TEST_LOCATION ); + } + } + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); - layout->SetOrientation(ControlOrientation::Down); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); + // Set the property of the depth layout + Property::Map depthLayoutProperty; + depthLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::DEPTH) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER, Dali::Property::Value(3) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_NUMBER, Dali::Property::Value(26.0f) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_SPACING, Dali::Property::Value(55.0f) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_TILT_ANGLE, Dali::Property::Value(Math::PI*0.15f) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE, Dali::Property::Value(-Math::PI*0.025f ) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.02f) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.03f) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(50.0f) ); + depthLayoutProperty.Insert( DefaultItemLayoutProperty::ORIENTATION, Dali::Property::Value((int)ControlOrientation::Up) ); + depthLayout->SetLayoutProperties(depthLayoutProperty); + + view.AddLayout(*depthLayout); + layout = view.GetLayout(1); + DALI_TEST_CHECK(depthLayout == layout); + + Property::Map secondLayout = depthLayout->GetLayoutProperties(); + + //Check all the properties of grid layout + DALI_TEST_EQUALS( depthLayoutProperty.Count(), secondLayout.Count(), TEST_LOCATION ); + for( unsigned int mapIdx = 0, mapCount = secondLayout.Count(); mapIdx < mapCount; ++mapIdx ) + { + KeyValuePair propertyPair( secondLayout.GetKeyValue( mapIdx ) ); + if(propertyPair.first == DefaultItemLayoutProperty::TYPE) + { + int layoutType = propertyPair.second.Get(); + DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::DEPTH, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::ORIENTATION) + { + int orientation = propertyPair.second.Get(); + DALI_TEST_EQUALS(orientation, (int)ControlOrientation::Up, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE) + { + Vector3 size = propertyPair.second.Get(); + DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION ); + } + + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER) + { + int columnNumber = propertyPair.second.Get(); + DALI_TEST_EQUALS( columnNumber, 3, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_NUMBER) + { + float rowNumber = propertyPair.second.Get(); + DALI_TEST_EQUALS(rowNumber, 26.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ROW_SPACING) + { + float rowSpacing = propertyPair.second.Get(); + DALI_TEST_EQUALS(rowSpacing, 55.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_TILT_ANGLE) + { + float tiltAngle = propertyPair.second.Get(); + DALI_TEST_EQUALS(tiltAngle, Math::PI*0.15f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_TILT_ANGLE) + { + float itemTiltAngle = propertyPair.second.Get(); + DALI_TEST_EQUALS(itemTiltAngle, -Math::PI*0.025f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_SCROLL_SPEED_FACTOR) + { + float scrollSpeedFactor = propertyPair.second.Get(); + DALI_TEST_EQUALS(scrollSpeedFactor, 0.02f, TEST_LOCATION ); + } + + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_ITEM_FLICK_ANIMATION_DURATION) + { + float animationDuration = propertyPair.second.Get(); + DALI_TEST_EQUALS(animationDuration, 0.03f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::DEPTH_MAXIMUM_SWIPE_SPEED) + { + float swipSpeed = propertyPair.second.Get(); + DALI_TEST_EQUALS(swipSpeed, 50.0f, TEST_LOCATION ); + } + } + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + + // Set the property of the spiral layout + Property::Map spiralLayoutPrperty; + spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::SPIRAL) ); + spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING, Dali::Property::Value((Math::PI*2.0f)/9.5f) ); + spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT, Dali::Property::Value(-0.125f) ); + spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE, Dali::Property::Value(190.0f) ); + spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR, Dali::Property::Value(0.01f) ); + spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION, Dali::Property::Value(0.1f) ); + spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED, Dali::Property::Value(30.0f) ); + spiralLayout->SetLayoutProperties(spiralLayoutPrperty); + + view.AddLayout(*spiralLayout); + layout = view.GetLayout(2); + DALI_TEST_CHECK(spiralLayout == layout); + + Property::Map thridLayout = spiralLayout->GetLayoutProperties(); + + //Check all the properties of grid layout + DALI_TEST_EQUALS( spiralLayoutPrperty.Count(), thridLayout.Count(), TEST_LOCATION ); + + for( unsigned int mapIdx = 0, mapCount = thridLayout.Count(); mapIdx < mapCount; ++mapIdx ) + { + KeyValuePair propertyPair( thridLayout.GetKeyValue( mapIdx ) ); + if(propertyPair.first == DefaultItemLayoutProperty::TYPE) + { + int layoutType = propertyPair.second.Get(); + DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::SPIRAL, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING) + { + float columnNumber = propertyPair.second.Get(); + DALI_TEST_EQUALS( columnNumber, (Math::PI*2.0f)/9.5f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT) + { + float rowNumber = propertyPair.second.Get(); + DALI_TEST_EQUALS(rowNumber, -0.125f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE) + { + float rowSpacing = propertyPair.second.Get(); + DALI_TEST_EQUALS(rowSpacing, 190.0f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR) + { + float scrollSpeedFactor = propertyPair.second.Get(); + DALI_TEST_EQUALS(scrollSpeedFactor, 0.01f, TEST_LOCATION ); + } + + else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION) + { + float animationDuration = propertyPair.second.Get(); + DALI_TEST_EQUALS(animationDuration, 0.1f, TEST_LOCATION ); + } + else if(propertyPair.first == DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED) + { + float swipSpeed = propertyPair.second.Get(); + DALI_TEST_EQUALS(swipSpeed, 30.0f, TEST_LOCATION ); + } + } + Dali::Integration::Scene scene = application.GetScene(); + Vector3 sceneSize(scene.GetSize()); + view.ActivateLayout(0, sceneSize, 0.5f); + view.ActivateLayout(1, sceneSize, 0.5f); + view.ActivateLayout(2, sceneSize, 0.5f); + END_TEST; + +} + +int UtcDaliItemRangeIntersection(void) +{ + ToolkitTestApplication application; + + unsigned int uBeginItemFirst = 100u, uEndItemFirst = 300u; + unsigned int uBeginItemSecond = 290u, uEndItemSecond = 400; + unsigned int uInterBeginCheck=290u , uInterEndCheck=301u; + bool bIsInThisRange = false, bOutOfThisRange = false; + + Toolkit::ItemRange objItemRangeFirst(uBeginItemFirst, uEndItemFirst); + Toolkit::ItemRange objItemRangeSecond(uBeginItemSecond, uEndItemSecond); + ItemRange itmInterSect = objItemRangeFirst.Intersection(objItemRangeSecond); + + bIsInThisRange = itmInterSect.Within(uInterBeginCheck); + DALI_TEST_EQUALS(bIsInThisRange, true, TEST_LOCATION ); + + bOutOfThisRange = itmInterSect.Within(uInterEndCheck); + DALI_TEST_EQUALS(bOutOfThisRange, false, TEST_LOCATION ); - layout->SetOrientation(ControlOrientation::Left); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); - - layout->SetOrientation(ControlOrientation::Right); - layout->GetXAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION); - layout->GetYAxisScrollHint(axisScrollHint); - DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION); END_TEST; }