X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=e9bd76e0aeeab129c872e58e518c264ea1ff418d;hp=6921dd35466b518c3bf0a09ac04b1e97efefe4cd;hb=5bc22f12881a16d7c5143c5e220fc0075aef6061;hpb=6d4347e7eff8ab62127a60984af2f1cdf156716c diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index 6921dd3..e9bd76e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,6 @@ #include #include #include -#include #include #include #include @@ -464,7 +463,8 @@ int UtcDaliImageVisualTextureReuse1(void) DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION ); - DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION ); + // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION ); tet_infoline("Test that removing 1 actor doesn't delete the texture\n"); @@ -542,9 +542,9 @@ int UtcDaliImageVisualTextureReuse2(void) DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION ); TraceCallStack::NamedParams tex1; - tex1["texture"] = "1"; + tex1["texture"] << 1; TraceCallStack::NamedParams tex2; - tex1["texture"] = "2"; + tex2["texture"] << 2; DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION ); @@ -575,6 +575,15 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void) ToolkitTestApplication application; tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + UniformData("wrapMode", Property::Type::VECTOR2), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -620,10 +629,10 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void) // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called std::stringstream out; - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); out.str(""); - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); // test the uniforms which used to handle the wrap mode @@ -654,6 +663,14 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) ToolkitTestApplication application; tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -678,8 +695,10 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); + textureTrace.EnableLogging(true); TraceCallStack& texParameterTrace = gl.GetTexParameterTrace(); texParameterTrace.Enable( true ); + texParameterTrace.EnableLogging( true ); DummyControl actor = DummyControl::New(); DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); @@ -691,6 +710,7 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) // loading started application.SendNotification(); application.Render(); + application.SendNotification(); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -698,10 +718,10 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters std::stringstream out; - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); out.str(""); - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); // test the uniforms which used to handle the wrap mode @@ -728,6 +748,14 @@ int UtcDaliImageVisualAnimateMixColor(void) ToolkitTestApplication application; tet_infoline( "Animate mix color" ); + static std::vector customUniforms = + { + UniformData("mixColor", Property::Type::VECTOR3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + application.GetPlatform().SetClosestImageSize( Vector2(100, 100) ); VisualFactory factory = VisualFactory::Get(); @@ -750,7 +778,7 @@ int UtcDaliImageVisualAnimateMixColor(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); + Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR ); Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -774,12 +802,15 @@ int UtcDaliImageVisualAnimateMixColor(void) Animation animation = dummyImpl.CreateTransition( transition ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); - animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE ); animation.Play(); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << std::hex << GL_BLEND; + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point @@ -789,16 +820,22 @@ int UtcDaliImageVisualAnimateMixColor(void) DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", testColor ), true, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); + + glEnableStack.Reset(); + application.Render(2000u); // Halfway point between blue and white DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION ); - TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); + // GL_BLEND should not be changed: Keep enabled + // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); END_TEST; } @@ -829,9 +866,16 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); - Renderer renderer = actor.GetRendererAt(0); - Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << std::hex << GL_BLEND; + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str()) ); { tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." ); @@ -850,6 +894,8 @@ int UtcDaliImageVisualAnimateOpacity(void) Animation animation = dummyImpl.CreateTransition( transition ); animation.Play(); + glEnableStack.Reset(); + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point through animation @@ -865,8 +911,9 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); } @@ -887,8 +934,7 @@ int UtcDaliImageVisualAnimateOpacity(void) Animation animation = dummyImpl.CreateTransition( transition ); animation.Play(); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + glEnableStack.Reset(); application.SendNotification(); application.Render(0); // Ensure animation starts @@ -899,17 +945,23 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); + + glEnableStack.Reset(); + application.Render(2016u); // end application.SendNotification(); DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + // GL_BLEND should not be changed: Keep enabled +// @todo +// TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); } - END_TEST; } @@ -976,26 +1028,32 @@ int UtcDaliImageVisualAnimateOpacity02(void) animation = dummyImpl.CreateTransition( transition ); animation.Play(); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << std::hex << GL_BLEND; + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point through animation application.SendNotification(); // Handle any signals - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); Vector4 color; DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION ); + glEnableStack.Reset(); + application.Render(2001u); // end application.SendNotification(); // ensure animation finished signal is sent DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); END_TEST; } @@ -1007,6 +1065,14 @@ int UtcDaliImageVisualAnimatePixelArea(void) ToolkitTestApplication application; tet_infoline( "ImageVisual animate pixel area" ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + application.GetPlatform().SetClosestImageSize( Vector2(100, 100) ); VisualFactory factory = VisualFactory::Get(); @@ -1029,7 +1095,7 @@ int UtcDaliImageVisualAnimatePixelArea(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); + Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR ); tet_infoline("Test that the renderer has the mixColor property"); DALI_TEST_CHECK( index != Property::INVALID_INDEX ); @@ -1222,6 +1288,11 @@ int UtcDaliImageVisualSetInvalidSyncImage(void) application.SendNotification(); application.Render(); + // Check resource status + Visual::ResourceStatus status = actor.GetVisualResourceStatus(Control::CONTROL_PROPERTY_END_INDEX + 1); + DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION); + + // The broken image should be shown. DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); @@ -2331,8 +2402,8 @@ int UtcDaliImageVisualCustomShader(void) TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); std::ostringstream blendStr; - blendStr << GL_BLEND; - DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + blendStr << std::hex << GL_BLEND; + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); END_TEST; }