X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=e9bd76e0aeeab129c872e58e518c264ea1ff418d;hp=4ce69297c1f754dc4b497848ad18615c0e10cef0;hb=5bc22f12881a16d7c5143c5e220fc0075aef6061;hpb=2ffec8b73989656f70411ef1a99a721b6f86cd14 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index 4ce6929..e9bd76e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,7 +20,6 @@ #include #include #include -#include #include #include #include @@ -59,7 +58,7 @@ std::vector gReadyIds = {}; void ResourceReadySignal( Control control ) { gResourceReadySignalFired = true; - gReadyIds.push_back(control.GetId()); + gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID )); } void ClearReadyIds() { @@ -115,7 +114,7 @@ void TestVisualRender( ToolkitTestApplication& application, actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); // Send messages to update application.Render(); // process update and render @@ -184,7 +183,7 @@ int UtcDaliImageVisualPropertyMap(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -203,7 +202,7 @@ int UtcDaliImageVisualPropertyMap(void) DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -240,7 +239,7 @@ int UtcDaliImageVisualNoPremultipliedAlpha01(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -261,7 +260,7 @@ int UtcDaliImageVisualNoPremultipliedAlpha01(void) DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -297,7 +296,7 @@ int UtcDaliImageVisualNoPremultipliedAlpha02(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -343,7 +342,7 @@ int UtcDaliImageVisualNoPremultipliedAlpha02(void) newActor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( newActor ); + application.GetScene().Add( newActor ); application.SendNotification(); application.Render(); @@ -367,7 +366,7 @@ int UtcDaliImageVisualNoPremultipliedAlpha02(void) DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -400,7 +399,7 @@ int UtcDaliImageVisualRemoteImageLoad(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -411,7 +410,7 @@ int UtcDaliImageVisualRemoteImageLoad(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -434,7 +433,7 @@ int UtcDaliImageVisualTextureReuse1(void) drawTrace.Enable(true); Actor actor = CreateActorWithImageVisual( propertyMap ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); // Wait for image to load @@ -451,7 +450,7 @@ int UtcDaliImageVisualTextureReuse1(void) drawTrace.Reset(); Actor actor2 = CreateActorWithImageVisual( propertyMap ); - Stage::GetCurrent().Add(actor2); + application.GetScene().Add(actor2); application.SendNotification(); // Send messages to update application.Render(); // process update and render @@ -464,11 +463,12 @@ int UtcDaliImageVisualTextureReuse1(void) DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION ); - DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION ); + // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION ); tet_infoline("Test that removing 1 actor doesn't delete the texture\n"); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); application.SendNotification(); application.Render(); @@ -477,7 +477,7 @@ int UtcDaliImageVisualTextureReuse1(void) tet_infoline("Test that removing last actor does delete the texture\n"); - Stage::GetCurrent().Remove( actor2 ); // Detaches remaining ImageVisual + application.GetScene().Remove( actor2 ); // Detaches remaining ImageVisual application.SendNotification(); application.Render(); @@ -504,7 +504,7 @@ int UtcDaliImageVisualTextureReuse2(void) drawTrace.Enable(true); Actor actor = CreateActorWithImageVisual( propertyMap ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); // Wait for image to load @@ -524,7 +524,7 @@ int UtcDaliImageVisualTextureReuse2(void) propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 100 ); propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 100 ); Actor actor2 = CreateActorWithImageVisual( propertyMap ); - Stage::GetCurrent().Add(actor2); + application.GetScene().Add(actor2); application.SendNotification(); @@ -542,15 +542,15 @@ int UtcDaliImageVisualTextureReuse2(void) DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION ); TraceCallStack::NamedParams tex1; - tex1["texture"] = "1"; + tex1["texture"] << 1; TraceCallStack::NamedParams tex2; - tex1["texture"] = "2"; + tex2["texture"] << 2; DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION ); tet_infoline("Test that removing 1 actor deletes it's texture\n"); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); application.SendNotification(); application.Render(); @@ -559,7 +559,7 @@ int UtcDaliImageVisualTextureReuse2(void) tet_infoline("Test that removing last actor deletes it's texture\n"); - Stage::GetCurrent().Remove( actor2 ); + application.GetScene().Remove( actor2 ); application.SendNotification(); application.Render(); @@ -575,6 +575,15 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void) ToolkitTestApplication application; tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + UniformData("wrapMode", Property::Type::VECTOR2), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -608,7 +617,7 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void) dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) ); actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // loading started application.SendNotification(); @@ -620,10 +629,10 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void) // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called std::stringstream out; - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); out.str(""); - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); // test the uniforms which used to handle the wrap mode @@ -654,6 +663,14 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) ToolkitTestApplication application; tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -678,19 +695,22 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); + textureTrace.EnableLogging(true); TraceCallStack& texParameterTrace = gl.GetTexParameterTrace(); texParameterTrace.Enable( true ); + texParameterTrace.EnableLogging( true ); DummyControl actor = DummyControl::New(); DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) ); actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // loading started application.SendNotification(); application.Render(); + application.SendNotification(); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -698,10 +718,10 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters std::stringstream out; - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); out.str(""); - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; + out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); // test the uniforms which used to handle the wrap mode @@ -728,6 +748,14 @@ int UtcDaliImageVisualAnimateMixColor(void) ToolkitTestApplication application; tet_infoline( "Animate mix color" ); + static std::vector customUniforms = + { + UniformData("mixColor", Property::Type::VECTOR3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + application.GetPlatform().SetClosestImageSize( Vector2(100, 100) ); VisualFactory factory = VisualFactory::Get(); @@ -745,12 +773,12 @@ int UtcDaliImageVisualAnimateMixColor(void) actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) ); actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); actor.SetProperty( Actor::Property::COLOR,Color::BLACK); - Stage::GetCurrent().Add(actor); + application.GetScene().Add(actor); DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); + Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR ); Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -774,12 +802,15 @@ int UtcDaliImageVisualAnimateMixColor(void) Animation animation = dummyImpl.CreateTransition( transition ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); - animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE ); animation.Play(); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << std::hex << GL_BLEND; + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point @@ -789,16 +820,22 @@ int UtcDaliImageVisualAnimateMixColor(void) DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", testColor ), true, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); + + glEnableStack.Reset(); + application.Render(2000u); // Halfway point between blue and white DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION ); - TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); + // GL_BLEND should not be changed: Keep enabled + // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); END_TEST; } @@ -825,13 +862,20 @@ int UtcDaliImageVisualAnimateOpacity(void) actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) ); actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); actor.SetProperty( Actor::Property::COLOR,Color::BLACK); - Stage::GetCurrent().Add(actor); + application.GetScene().Add(actor); DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); - Renderer renderer = actor.GetRendererAt(0); - Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << std::hex << GL_BLEND; + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str()) ); { tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." ); @@ -850,6 +894,8 @@ int UtcDaliImageVisualAnimateOpacity(void) Animation animation = dummyImpl.CreateTransition( transition ); animation.Play(); + glEnableStack.Reset(); + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point through animation @@ -865,8 +911,9 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); } @@ -887,8 +934,7 @@ int UtcDaliImageVisualAnimateOpacity(void) Animation animation = dummyImpl.CreateTransition( transition ); animation.Play(); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + glEnableStack.Reset(); application.SendNotification(); application.Render(0); // Ensure animation starts @@ -899,17 +945,23 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); + + glEnableStack.Reset(); + application.Render(2016u); // end application.SendNotification(); DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + // GL_BLEND should not be changed: Keep enabled +// @todo +// TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back. +// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); + DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); } - END_TEST; } @@ -963,7 +1015,7 @@ int UtcDaliImageVisualAnimateOpacity02(void) Dali::Toolkit::TransitionData transition = TransitionData::New( array ); Animation animation = dummyImpl.CreateTransition( transition ); - Stage::GetCurrent().Add(actor); + application.GetScene().Add(actor); application.SendNotification(); application.Render(0); // Ensure animation starts @@ -976,26 +1028,32 @@ int UtcDaliImageVisualAnimateOpacity02(void) animation = dummyImpl.CreateTransition( transition ); animation.Play(); + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << std::hex << GL_BLEND; + application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point through animation application.SendNotification(); // Handle any signals - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); Vector4 color; DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION ); + glEnableStack.Reset(); + application.Render(2001u); // end application.SendNotification(); // ensure animation finished signal is sent DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); - blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) ); END_TEST; } @@ -1007,6 +1065,14 @@ int UtcDaliImageVisualAnimatePixelArea(void) ToolkitTestApplication application; tet_infoline( "ImageVisual animate pixel area" ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + application.GetPlatform().SetClosestImageSize( Vector2(100, 100) ); VisualFactory factory = VisualFactory::Get(); @@ -1024,12 +1090,12 @@ int UtcDaliImageVisualAnimatePixelArea(void) actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) ); actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); actor.SetProperty( Actor::Property::COLOR,Color::BLACK); - Stage::GetCurrent().Add(actor); + application.GetScene().Add(actor); DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); + Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR ); tet_infoline("Test that the renderer has the mixColor property"); DALI_TEST_CHECK( index != Property::INVALID_INDEX ); @@ -1081,10 +1147,10 @@ int UtcDaliImageVisualTextureCancelRemoteLoad(void) drawTrace.Enable(true); Actor actor = CreateActorWithImageVisual( propertyMap ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); application.SendNotification(); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); @@ -1098,7 +1164,7 @@ int UtcDaliImageVisualTextureCancelRemoteLoad(void) int UtcDaliImageVisualTextureCancelAsyncLoad(void) { ToolkitTestApplication application; - tet_infoline( "Load image asynchronosly, cancel loading, then load again" ); + tet_infoline( "Load image asynchronously, cancel loading, then load again" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -1120,12 +1186,12 @@ int UtcDaliImageVisualTextureCancelAsyncLoad(void) DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Cancel loading - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Create another visual with the same image visual = factory.CreateVisual( propertyMap ); @@ -1173,7 +1239,7 @@ int UtcDaliImageVisualSetInvalidAsyncImage(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1184,7 +1250,7 @@ int UtcDaliImageVisualSetInvalidAsyncImage(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -1217,15 +1283,20 @@ int UtcDaliImageVisualSetInvalidSyncImage(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); + // Check resource status + Visual::ResourceStatus status = actor.GetVisualResourceStatus(Control::CONTROL_PROPERTY_END_INDEX + 1); + DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION); + + // The broken image should be shown. DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -1258,7 +1329,7 @@ int UtcDaliImageVisualSetInvalidRemoteImage(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1269,7 +1340,7 @@ int UtcDaliImageVisualSetInvalidRemoteImage(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Stage::GetCurrent().Remove( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -1310,7 +1381,7 @@ int UtcDaliImageVisualAlphaMask(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -1365,7 +1436,7 @@ int UtcDaliImageVisualSynchronousLoadAlphaMask(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Do not wait for any EventThreadTrigger in synchronous alpha mask. @@ -1421,7 +1492,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -1476,7 +1547,7 @@ int UtcDaliImageVisualAlphaMaskCrop(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -1522,7 +1593,7 @@ int UtcDaliImageVisualReleasePolicy01(void) DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Wait for image to load DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1572,7 +1643,7 @@ int UtcDaliImageVisualReleasePolicy02(void) DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Wait for image to load DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1623,7 +1694,7 @@ int UtcDaliImageVisualReleasePolicy03(void) DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Wait for image to load DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1679,7 +1750,7 @@ int UtcDaliImageVisualReleasePolicy04(void) DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Wait for image to load DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1762,7 +1833,7 @@ int UtcDaliImageVisualReleasePolicy06(void) DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Wait for image to load DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1829,7 +1900,7 @@ int UtcDaliImageVisualReleasePolicy07(void) DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); // Wait for image to load DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1861,6 +1932,87 @@ int UtcDaliImageVisualReleasePolicy07(void) END_TEST; } +int UtcDaliImageVisualReleasePolicy08(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" ); + + tet_infoline( "Create first visual with DESTROYED release policy" ); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed ); + imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); + + // Test initially zero renderers + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + textureTrace.Reset(); + + application.GetScene().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + tet_infoline( "Ensure a texture is created" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy + // 1. Get TextureSet + TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures(); + + // 2.Remove actor from stage. In this case, renderer also is deleted. + tet_infoline( "Remove actor from stage" ); + application.GetScene().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + textureTrace.Reset(); + + // 3.Add actor in stage. In this case, renderer is created. + tet_infoline( "Add actor in stage" ); + application.GetScene().Add( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + application.SendNotification(); + application.Render(); + tet_infoline( "Ensure a texture is not created again" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION ); + textureTrace.Reset(); + + // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED. + tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" ); + TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures(); + DALI_TEST_CHECK( textureSetBefore == textureSetAfter ); + textureSetBefore.Reset(); + textureSetAfter.Reset(); + + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + int UtcDaliImageVisualLoadPolicy01(void) { ToolkitTestApplication application; @@ -1905,7 +2057,7 @@ int UtcDaliImageVisualLoadPolicy01(void) imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); tet_infoline( "Ensure nothing triggers another load as texure already loaded" ); const unsigned int TIME_OUT_3_SECONDS = 3; DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION ); @@ -1959,7 +2111,7 @@ int UtcDaliImageVisualLoadPolicy02(void) imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); tet_infoline( "Allow image time to load" ); DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -2087,7 +2239,7 @@ int UtcDaliImageVisualLoadPolicy05(void) actor.ResourceReadySignal().Connect( &ResourceReadySignal); Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); tet_infoline( "Create visual with ATTACHED load policy" ); Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED ); @@ -2140,7 +2292,7 @@ int UtcDaliImageVisualOrientationCorrection(void) tet_infoline( "Create control for visual, need to loaded it" ); DummyControl actor = DummyControl::New(true); Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // Wait for image to load @@ -2208,7 +2360,7 @@ int UtcDaliImageVisualCustomShader(void) dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); - Stage::GetCurrent().Add( dummy ); + application.GetScene().Add( dummy ); application.SendNotification(); application.Render(); @@ -2240,7 +2392,7 @@ int UtcDaliImageVisualCustomShader(void) dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 ); dummy1.SetProperty( Actor::Property::SIZE, Vector2( 200, 200 ) ); dummy1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); - Stage::GetCurrent().Add( dummy1 ); + application.GetScene().Add( dummy1 ); TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); glAbstraction.EnableEnableDisableCallTrace( true ); @@ -2250,8 +2402,8 @@ int UtcDaliImageVisualCustomShader(void) TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); std::ostringstream blendStr; - blendStr << GL_BLEND; - DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + blendStr << std::hex << GL_BLEND; + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) ); END_TEST; } @@ -2262,7 +2414,7 @@ void ResourceReadyLoadNext( Control control ) static int callNumber = 0; gResourceReadySignalFired = true; - gReadyIds.push_back(control.GetId()); + gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID )); if( callNumber == 0 ) { @@ -2295,11 +2447,11 @@ int UtcDaliImageVisualLoadReady01(void) tet_infoline( "Create a control and connect to resource ready signal" ); DummyControl actor = DummyControl::New(true); - int actor1Id = actor.GetId(); + int actor1Id = actor.GetProperty< int >( Actor::Property::ID ); actor.ResourceReadySignal().Connect( &ResourceReadySignal); Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); - Stage::GetCurrent().Add(actor); + application.GetScene().Add(actor); tet_infoline( "Create visual with IMMEDIATE load policy" ); Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); @@ -2326,7 +2478,7 @@ int UtcDaliImageVisualLoadReady01(void) Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); DummyControl actor2 = DummyControl::New(true); - int actor2Id = actor2.GetId(); + int actor2Id = actor2.GetProperty< int >( Actor::Property::ID ); Impl::DummyControl& dummyImpl2 = static_cast(actor2.GetImplementation()); actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext); @@ -2334,7 +2486,7 @@ int UtcDaliImageVisualLoadReady01(void) dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 ); actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); - Stage::GetCurrent().Add(actor2); + application.GetScene().Add(actor2); tet_infoline( "Wait for loading thread to finish"); DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );