X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=ddcbd5579ee8ed9cf94c02919302405482c9e10d;hp=4ce69297c1f754dc4b497848ad18615c0e10cef0;hb=5af3c7c9147d2697cf2324738d357c52ce9598b9;hpb=2ffec8b73989656f70411ef1a99a721b6f86cd14 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index 4ce6929..ddcbd55 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -59,7 +59,7 @@ std::vector gReadyIds = {}; void ResourceReadySignal( Control control ) { gResourceReadySignalFired = true; - gReadyIds.push_back(control.GetId()); + gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID )); } void ClearReadyIds() { @@ -1861,6 +1861,87 @@ int UtcDaliImageVisualReleasePolicy07(void) END_TEST; } +int UtcDaliImageVisualReleasePolicy08(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" ); + + tet_infoline( "Create first visual with DESTROYED release policy" ); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed ); + imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); + + // Test initially zero renderers + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + textureTrace.Reset(); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + tet_infoline( "Ensure a texture is created" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy + // 1. Get TextureSet + TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures(); + + // 2.Remove actor from stage. In this case, renderer also is deleted. + tet_infoline( "Remove actor from stage" ); + Stage::GetCurrent().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + textureTrace.Reset(); + + // 3.Add actor in stage. In this case, renderer is created. + tet_infoline( "Add actor in stage" ); + Stage::GetCurrent().Add( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + application.SendNotification(); + application.Render(); + tet_infoline( "Ensure a texture is not created again" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION ); + textureTrace.Reset(); + + // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED. + tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" ); + TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures(); + DALI_TEST_CHECK( textureSetBefore == textureSetAfter ); + textureSetBefore.Reset(); + textureSetAfter.Reset(); + + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + int UtcDaliImageVisualLoadPolicy01(void) { ToolkitTestApplication application; @@ -2262,7 +2343,7 @@ void ResourceReadyLoadNext( Control control ) static int callNumber = 0; gResourceReadySignalFired = true; - gReadyIds.push_back(control.GetId()); + gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID )); if( callNumber == 0 ) { @@ -2295,7 +2376,7 @@ int UtcDaliImageVisualLoadReady01(void) tet_infoline( "Create a control and connect to resource ready signal" ); DummyControl actor = DummyControl::New(true); - int actor1Id = actor.GetId(); + int actor1Id = actor.GetProperty< int >( Actor::Property::ID ); actor.ResourceReadySignal().Connect( &ResourceReadySignal); Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) ); @@ -2326,7 +2407,7 @@ int UtcDaliImageVisualLoadReady01(void) Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); DummyControl actor2 = DummyControl::New(true); - int actor2Id = actor2.GetId(); + int actor2Id = actor2.GetProperty< int >( Actor::Property::ID ); Impl::DummyControl& dummyImpl2 = static_cast(actor2.GetImplementation()); actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext);