X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=a15ecf692e146aee1228d8661da957b9ba0df45b;hp=1a15ec651def82d4dcf4e0777557d8376c5d290d;hb=10b846b1f907673d1c6639e9298e1acda6f0538c;hpb=30ae04d70a9a93e49163a5cec2efafd32fc678b5 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index 1a15ec6..a15ecf6 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,6 +16,7 @@ #include #include +#include #include #include #include @@ -43,6 +44,7 @@ void dali_image_visual_cleanup(void) namespace { const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg"; +const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg"; const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png"; const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png"; const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png"; @@ -53,10 +55,15 @@ const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg"; bool gResourceReadySignalFired = false; - +std::vector gReadyIds = {}; void ResourceReadySignal( Control control ) { gResourceReadySignalFired = true; + gReadyIds.push_back(control.GetId()); +} +void ClearReadyIds() +{ + gReadyIds.clear(); } Actor CreateActorWithImageVisual(const Property::Map& map) @@ -760,18 +767,17 @@ int UtcDaliImageVisualAnimateMixColor(void) application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point - Vector4 testColor(1.0f, 0.0f, 0.5f, 0.75f ); + Vector3 testColor( 1.0f, 0.0f, 0.5f ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(testColor)), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", testColor.a), true, TEST_LOCATION ); + // uColor.a should be actor's alpha * mixColor.a. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", testColor ), true, TEST_LOCATION ); application.Render(2000u); // Halfway point between blue and white DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Color::WHITE ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", TARGET_MIX_COLOR.a), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION ); TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); @@ -808,11 +814,6 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - tet_infoline("Test that the renderer has the opacity property"); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); - DALI_TEST_CHECK( index != Property::INVALID_INDEX ); - - Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); @@ -838,12 +839,15 @@ int UtcDaliImageVisualAnimateOpacity(void) application.Render(2000u); // Halfway point through animation application.SendNotification(); // Handle any signals - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.75f), true, TEST_LOCATION ); + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION ); application.Render(2001u); // end application.SendNotification(); // ensure animation finished signal is sent - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 1.0f), true, TEST_LOCATION ); + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -875,12 +879,15 @@ int UtcDaliImageVisualAnimateOpacity(void) application.Render(2000u); // Halfway point application.SendNotification(); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.55f), true, TEST_LOCATION ); + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION ); application.Render(2016u); // end application.SendNotification(); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.1f), true, TEST_LOCATION ); + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); @@ -890,6 +897,95 @@ int UtcDaliImageVisualAnimateOpacity(void) END_TEST; } + + +int UtcDaliImageVisualAnimateOpacity02(void) +{ + ToolkitTestApplication application; + tet_infoline( "Animate image visual opacity" ); + + application.GetPlatform().SetClosestImageSize( Vector2(100, 100) ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMap.Insert("opacity", 0.5f); + propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true); + Visual::Base visual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetSize(2000, 2000); + actor.SetParentOrigin(ParentOrigin::CENTER); + actor.SetColor(Color::BLACK); + + tet_infoline( "Test that the opacity doesn't animate when actor not staged" ); + + Property::Array array; + + Property::Map map; + map["target"] = "testVisual"; + map["property"] = "opacity"; + map["initialValue"] = 0.0f; + map["targetValue"] = 1.0f; + map["animator"] = Property::Map() + .Add("alphaFunction", "LINEAR") + .Add("timePeriod", Property::Map() + .Add("delay", 0.0f) + .Add("duration", 4.0f)); + + Property::Map map2; + map2["target"] = "testVisual"; + map2["property"] = "size"; + map2["targetValue"] = Vector2(1.0f, 1.0f); + + array.Add( map ).Add(map2); + + Dali::Toolkit::TransitionData transition = TransitionData::New( array ); + Animation animation = dummyImpl.CreateTransition( transition ); + + Stage::GetCurrent().Add(actor); + application.SendNotification(); + application.Render(0); // Ensure animation starts + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + animation = dummyImpl.CreateTransition( transition ); + animation.Play(); + + application.SendNotification(); + application.Render(0); // Ensure animation starts + application.Render(2000u); // Halfway point through animation + application.SendNotification(); // Handle any signals + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION ); + + application.Render(2001u); // end + application.SendNotification(); // ensure animation finished signal is sent + + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + END_TEST; +} + + + int UtcDaliImageVisualAnimatePixelArea(void) { ToolkitTestApplication application; @@ -2015,3 +2111,171 @@ int UtcDaliImageVisualOrientationCorrection(void) END_TEST; } + +int UtcDaliImageVisualCustomShader(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::SHADER] = shader; + properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetSize( 200.f, 200.f ); + dummy.SetParentOrigin( ParentOrigin::CENTER ); + Stage::GetCurrent().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = dummy.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + + shader.Clear(); + + shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT; + properties[Visual::Property::SHADER] = shader; + + Visual::Base visual1 = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy1 = DummyControl::New( true ); + Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() ); + dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 ); + dummy1.SetSize( 200, 200 ); + dummy1.SetParentOrigin( ParentOrigin::CENTER ); + Stage::GetCurrent().Add( dummy1 ); + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + + application.SendNotification(); + application.Render(); + + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << GL_BLEND; + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + + END_TEST; +} + + +void ResourceReadyLoadNext( Control control ) +{ + static int callNumber = 0; + + gResourceReadySignalFired = true; + gReadyIds.push_back(control.GetId()); + + if( callNumber == 0 ) + { + DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION ); + + tet_infoline( "Create visual with loaded image from within the signal handler" ); + VisualFactory factory = VisualFactory::Get(); + Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} ); + + Impl::DummyControl& controlImpl = static_cast(control.GetImplementation()); + controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal. + callNumber = 1; + } + else + { + tet_infoline( "3rd signal called" ); + DALI_TEST_CHECK(true); + } +} + +int UtcDaliImageVisualLoadReady01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadReady01"); + tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource."); + tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" ); + tet_infoline( "Should get a ready signal for all three visuals"); + + ClearReadyIds(); + + tet_infoline( "Create a control and connect to resource ready signal" ); + DummyControl actor = DummyControl::New(true); + int actor1Id = actor.GetId(); + actor.ResourceReadySignal().Connect( &ResourceReadySignal); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add(actor); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 ); + + + tet_infoline( "Allow image time to load" ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Testing texture is loaded and resource ready signal fired" ); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION ); + + + tet_infoline( "Original control correctly signalled, now testing failing image" ); + + gResourceReadySignalFired = false; // Reset signal check ready for testing next Control + ClearReadyIds(); + + Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + DummyControl actor2 = DummyControl::New(true); + int actor2Id = actor2.GetId(); + Impl::DummyControl& dummyImpl2 = static_cast(actor2.GetImplementation()); + actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext); + + tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" ); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 ); + + actor2.SetSize(200.f, 200.f); + Stage::GetCurrent().Add(actor2); + + tet_infoline( "Wait for loading thread to finish"); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION); + + tet_infoline( "Check for 3rd signal"); + application.SendNotification(); + DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION ); + DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION); + + END_TEST; +}