X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=8cbab66a27b1f58dcb16b7522ead38431322f9a4;hp=1bd6203a5f7171cf2b1b0b618035b3d7034d3e7c;hb=716456f869528d22c2a9fac7d1d1f41a41aa439f;hpb=48d13d45cb7f363d3cf8da048ce6cef074c55060 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index 1bd6203..8cbab66 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,6 +16,7 @@ #include #include +#include #include #include #include @@ -43,21 +44,27 @@ void dali_image_visual_cleanup(void) namespace { const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg"; +const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg"; const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png"; const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png"; const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png"; const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg"; const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png"; const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png"; +const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg"; bool gResourceReadySignalFired = false; - +std::vector gReadyIds = {}; void ResourceReadySignal( Control control ) { gResourceReadySignalFired = true; + gReadyIds.push_back(control.GetId()); +} +void ClearReadyIds() +{ + gReadyIds.clear(); } - Actor CreateActorWithImageVisual(const Property::Map& map) { @@ -154,6 +161,7 @@ int UtcDaliImageVisualPropertyMap(void) VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); + factory.SetPreMultiplyOnLoad( true ); Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); @@ -171,6 +179,119 @@ int UtcDaliImageVisualPropertyMap(void) DummyControl actor = DummyControl::New(); DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + auto renderer = actor.GetRendererAt(0); + auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + auto preMultipliedAlpha = renderer.GetProperty( preMultipliedIndex ); + auto preMultipliedAlpha2 = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + + +int UtcDaliImageVisualNoPremultipliedAlpha01(void) +{ + ToolkitTestApplication application; + tet_infoline( "Request image visual without pre-multiplied alpha" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + factory.SetPreMultiplyOnLoad( false ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + + actor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + auto renderer = actor.GetRendererAt(0); + auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + auto preMultipliedAlpha = renderer.GetProperty( preMultipliedIndex ); + auto preMultipliedAlpha2 = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + + DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + + +int UtcDaliImageVisualNoPremultipliedAlpha02(void) +{ + ToolkitTestApplication application; + tet_infoline( "Request image visual with no alpha channel" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); actor.SetSize( 200.f, 200.f ); @@ -186,9 +307,66 @@ int UtcDaliImageVisualPropertyMap(void) application.Render(); DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + auto renderer = actor.GetRendererAt(0); + auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + auto preMultipliedAlpha = renderer.GetProperty( preMultipliedIndex ); + auto preMultipliedAlpha2 = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + + DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + int srcFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + int destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + int srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + int destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + + textureTrace.Reset(); + + // Make a new visual with the same image + Visual::Base newVisual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( newVisual ); + + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + DummyControl newActor = DummyControl::New(); + DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() ); + newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual ); + + newActor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION ); + + Stage::GetCurrent().Add( newActor ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION ); + auto newRenderer = newActor.GetRendererAt( 0 ); + preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex ); + preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + + DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION ); + + srcFactorRgb = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + destFactorRgb = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + srcFactorAlpha = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + destFactorAlpha = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + Stage::GetCurrent().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -247,7 +425,7 @@ int UtcDaliImageVisualTextureReuse1(void) Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); - propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); + propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED ); TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); @@ -638,18 +816,17 @@ int UtcDaliImageVisualAnimateMixColor(void) application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point - Vector4 testColor(1.0f, 0.0f, 0.5f, 0.75f ); + Vector3 testColor( 1.0f, 0.0f, 0.5f ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(testColor)), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", testColor.a), true, TEST_LOCATION ); + // uColor.a should be actor's alpha * mixColor.a. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", testColor ), true, TEST_LOCATION ); application.Render(2000u); // Halfway point between blue and white DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Color::WHITE ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", TARGET_MIX_COLOR.a), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION ); TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); @@ -686,11 +863,6 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - tet_infoline("Test that the renderer has the opacity property"); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); - DALI_TEST_CHECK( index != Property::INVALID_INDEX ); - - Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); @@ -716,12 +888,15 @@ int UtcDaliImageVisualAnimateOpacity(void) application.Render(2000u); // Halfway point through animation application.SendNotification(); // Handle any signals - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.75f), true, TEST_LOCATION ); + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION ); application.Render(2001u); // end application.SendNotification(); // ensure animation finished signal is sent - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 1.0f), true, TEST_LOCATION ); + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -753,12 +928,15 @@ int UtcDaliImageVisualAnimateOpacity(void) application.Render(2000u); // Halfway point application.SendNotification(); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.55f), true, TEST_LOCATION ); + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION ); application.Render(2016u); // end application.SendNotification(); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.1f), true, TEST_LOCATION ); + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); @@ -768,6 +946,95 @@ int UtcDaliImageVisualAnimateOpacity(void) END_TEST; } + + +int UtcDaliImageVisualAnimateOpacity02(void) +{ + ToolkitTestApplication application; + tet_infoline( "Animate image visual opacity" ); + + application.GetPlatform().SetClosestImageSize( Vector2(100, 100) ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMap.Insert("opacity", 0.5f); + propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true); + Visual::Base visual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetSize(2000, 2000); + actor.SetParentOrigin(ParentOrigin::CENTER); + actor.SetColor(Color::BLACK); + + tet_infoline( "Test that the opacity doesn't animate when actor not staged" ); + + Property::Array array; + + Property::Map map; + map["target"] = "testVisual"; + map["property"] = "opacity"; + map["initialValue"] = 0.0f; + map["targetValue"] = 1.0f; + map["animator"] = Property::Map() + .Add("alphaFunction", "LINEAR") + .Add("timePeriod", Property::Map() + .Add("delay", 0.0f) + .Add("duration", 4.0f)); + + Property::Map map2; + map2["target"] = "testVisual"; + map2["property"] = "size"; + map2["targetValue"] = Vector2(1.0f, 1.0f); + + array.Add( map ).Add(map2); + + Dali::Toolkit::TransitionData transition = TransitionData::New( array ); + Animation animation = dummyImpl.CreateTransition( transition ); + + Stage::GetCurrent().Add(actor); + application.SendNotification(); + application.Render(0); // Ensure animation starts + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + animation = dummyImpl.CreateTransition( transition ); + animation.Play(); + + application.SendNotification(); + application.Render(0); // Ensure animation starts + application.Render(2000u); // Halfway point through animation + application.SendNotification(); // Handle any signals + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION ); + + application.Render(2001u); // end + application.SendNotification(); // ensure animation finished signal is sent + + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + END_TEST; +} + + + int UtcDaliImageVisualAnimatePixelArea(void) { ToolkitTestApplication application; @@ -1080,7 +1347,7 @@ int UtcDaliImageVisualAlphaMask(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION ); application.SendNotification(); application.Render(); @@ -1136,7 +1403,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION ); application.SendNotification(); application.Render(); @@ -1192,7 +1459,7 @@ int UtcDaliImageVisualAlphaMaskCrop(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION ); application.SendNotification(); application.Render(); @@ -1213,7 +1480,7 @@ int UtcDaliImageVisualReleasePolicy01(void) ToolkitTestApplication application; tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" ); - Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED ); DALI_TEST_CHECK( imageVisual ); // Set up debug trace @@ -1263,7 +1530,7 @@ int UtcDaliImageVisualReleasePolicy02(void) ToolkitTestApplication application; tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" ); - Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED ); DALI_TEST_CHECK( imageVisual ); // Setup debug trace @@ -1315,7 +1582,7 @@ int UtcDaliImageVisualReleasePolicy03(void) ToolkitTestApplication application; tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" ); - Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER ); DALI_TEST_CHECK( imageVisual ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -1365,10 +1632,10 @@ int UtcDaliImageVisualReleasePolicy04(void) tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" ); tet_infoline( "Create first visual with Never release policy" ); - Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER ); tet_infoline( "Create second visual with Destroyed release policy"); - Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED ); // Set up trace debug TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -1444,7 +1711,7 @@ int UtcDaliImageVisualReleasePolicy05(void) imageVisualNever.CreatePropertyMap( resultMap ); DALI_TEST_CHECK( ! resultMap.Empty() ); - DALI_TEST_EQUALS( ( resultMap.Find( DevelImageVisual::Property::RELEASE_POLICY ) )->Get(), (int)DevelImageVisual::ReleasePolicy::NEVER, TEST_LOCATION ); + DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION ); END_TEST; } @@ -1454,7 +1721,7 @@ int UtcDaliImageVisualReleasePolicy06(void) ToolkitTestApplication application; tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" ); - Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER ); DALI_TEST_CHECK( imageVisual ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -1514,11 +1781,11 @@ int UtcDaliImageVisualReleasePolicy07(void) tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" ); tet_infoline( "Create first visual with DESTROYED release policy" ); - Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED ); tet_infoline( "Create second visual with DETACHED release policy"); - Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); + Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED ); // Set up trace debug TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -1584,7 +1851,21 @@ int UtcDaliImageVisualLoadPolicy01(void) textureTrace.Enable(true); tet_infoline( "Create visual with IMMEDIATE load policy" ); - Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE ); + VisualFactory factory = VisualFactory::Get(); + + Property::Map propertyMap; + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 ); + propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 ); + propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE ); + + Visual::Base imageVisual = factory.CreateVisual( propertyMap ); + + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + DALI_TEST_CHECK( ! resultMap.Empty() ); + DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION ); DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); @@ -1637,7 +1918,7 @@ int UtcDaliImageVisualLoadPolicy02(void) textureTrace.Enable(true); tet_infoline( "Create visual with IMMEDIATE load policy" ); - Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::ATTACHED ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED ); const unsigned int TIME_OUT_3_SECONDS = 3; DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION ); @@ -1683,40 +1964,367 @@ int UtcDaliImageVisualLoadPolicy02(void) int UtcDaliImageVisualLoadPolicy03(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image before attaching to stage and receive ResourceReady signal" ); + tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" ); + + const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API. // Set up trace debug TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); + tet_infoline( "Create a control and connect to resource ready signal without adding to stage" ); + DummyControl actor = DummyControl::New(true); + actor.ResourceReadySignal().Connect( &ResourceReadySignal); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + actor.SetSize(200.f, 200.f); + tet_infoline( "Create visual with IMMEDIATE load policy" ); - Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. - // Wait for image to load, ResourceReady signal will not be emitted until Visual is registered with a control and on stage. + tet_infoline( "Allow image time to load resource" ); DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + application.Render(); // Ensure texture has been uploaded + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy04(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage"); + tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" ); + + const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API. + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create a control and connect to resource ready signal" ); + DummyControl actor = DummyControl::New(true); + actor.ResourceReadySignal().Connect( &ResourceReadySignal); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + actor.SetSize(200.f, 200.f); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + tet_infoline( "Allow image time to load" ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); application.SendNotification(); application.Render(); - tet_infoline( "Ensure texture loading starts after visual created" ); + tet_infoline( "Testing texture is loaded and resource ready signal fired" ); DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); - textureTrace.Reset(); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); - tet_infoline( "Register visuals with control and ensure it has the only handles" ); + tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" ); + + gResourceReadySignalFired = false; // Reset signal check ready for testing next Control + Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + DummyControl actor2 = DummyControl::New(true); + Impl::DummyControl& dummyImpl2 = static_cast(actor.GetImplementation()); + actor2.ResourceReadySignal().Connect( &ResourceReadySignal); + + tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" ); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 ); + imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive. + actor2.SetSize(200.f, 200.f); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused. + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy05(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage"); + tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" ); + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create a control and connect to resource ready signal" ); DummyControl actor = DummyControl::New(true); actor.ResourceReadySignal().Connect( &ResourceReadySignal); Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add( actor ); + + tet_infoline( "Create visual with ATTACHED load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED ); - tet_infoline( "Registering visual attaches it to stage and trigger the loading signal if Image loaded" ); + tet_infoline( "Registering visual allows control to get a signal once loaded" ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + tet_infoline( "Allow image time to load" ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Testing texture is loaded and resource ready signal fired" ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" ); + + gResourceReadySignalFired = false; // Reset signal check ready for testing next Control + Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED ); + DummyControl actor2 = DummyControl::New(true); + Impl::DummyControl& dummyImpl2 = static_cast(actor.GetImplementation()); + actor2.ResourceReadySignal().Connect( &ResourceReadySignal); + + tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" ); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 ); + imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive. + actor2.SetSize(200.f, 200.f); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused. + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + + +int UtcDaliImageVisualOrientationCorrection(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" ); + + VisualFactory factory = VisualFactory::Get(); + tet_infoline( "Create visual with Orientation correction set OFF" ); + Property::Map propertyMap; + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE ); + propertyMap.Insert( "orientationCorrection", false ); + Visual::Base imageVisual = factory.CreateVisual( propertyMap ); + + tet_infoline( "Create control for visual, need to loaded it" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + Stage::GetCurrent().Add( actor ); + + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Vector2 originalImageSize; + tet_infoline( "Get size of original visual to compare later with rotated image" ); + imageVisual.GetNaturalSize( originalImageSize ); + DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test. + imageVisual.Reset(); // remove handle so can unregister it and remove from cache + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Create visual with Orientation correction set ON " ); + propertyMap.Clear(); + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE ); + propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true ); + imageVisual = factory.CreateVisual( propertyMap ); + + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Vector2 rotatedImageSize; + imageVisual.GetNaturalSize( rotatedImageSize ); + tet_infoline( "Confirm that visual has rotated" ); + DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION ); + DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION ); + + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + // check the Property::ORIENTATION_CORRECTION value from the returned map + Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN ); + DALI_TEST_EQUALS( typeValue->Get(), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualCustomShader(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::SHADER] = shader; + properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetSize( 200.f, 200.f ); + dummy.SetParentOrigin( ParentOrigin::CENTER ); + Stage::GetCurrent().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = dummy.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + + shader.Clear(); + + shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT; + properties[Visual::Property::SHADER] = shader; + + Visual::Base visual1 = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy1 = DummyControl::New( true ); + Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() ); + dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 ); + dummy1.SetSize( 200, 200 ); + dummy1.SetParentOrigin( ParentOrigin::CENTER ); + Stage::GetCurrent().Add( dummy1 ); + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + + application.SendNotification(); + application.Render(); + + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << GL_BLEND; + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + + END_TEST; +} + + +void ResourceReadyLoadNext( Control control ) +{ + static int callNumber = 0; + + gResourceReadySignalFired = true; + gReadyIds.push_back(control.GetId()); + + if( callNumber == 0 ) + { + DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION ); + + tet_infoline( "Create visual with loaded image from within the signal handler" ); + VisualFactory factory = VisualFactory::Get(); + Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} ); + + Impl::DummyControl& controlImpl = static_cast(control.GetImplementation()); + controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal. + callNumber = 1; + } + else + { + tet_infoline( "3rd signal called" ); + DALI_TEST_CHECK(true); + } +} + +int UtcDaliImageVisualLoadReady01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadReady01"); + tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource."); + tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" ); + tet_infoline( "Should get a ready signal for all three visuals"); + + ClearReadyIds(); + + tet_infoline( "Create a control and connect to resource ready signal" ); + DummyControl actor = DummyControl::New(true); + int actor1Id = actor.GetId(); + actor.ResourceReadySignal().Connect( &ResourceReadySignal); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); actor.SetSize(200.f, 200.f); - // Adding the Control hence Visual to stage will cause the Visual to trigger ResourceReadySignal if the image is already loaded. - Stage::GetCurrent().Add( actor ); // If LoadPolicy was not IMMEDIATE then as this point (after attached to stage) the test would need to wait for Loading + Stage::GetCurrent().Add(actor); + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 ); + + + tet_infoline( "Allow image time to load" ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Testing texture is loaded and resource ready signal fired" ); DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION ); + + + tet_infoline( "Original control correctly signalled, now testing failing image" ); + + gResourceReadySignalFired = false; // Reset signal check ready for testing next Control + ClearReadyIds(); + + Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + DummyControl actor2 = DummyControl::New(true); + int actor2Id = actor2.GetId(); + Impl::DummyControl& dummyImpl2 = static_cast(actor2.GetImplementation()); + actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext); + + tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" ); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 ); + + actor2.SetSize(200.f, 200.f); + Stage::GetCurrent().Add(actor2); + + tet_infoline( "Wait for loading thread to finish"); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION); + + tet_infoline( "Check for 3rd signal"); + application.SendNotification(); + DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION ); + DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION); END_TEST; }