X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=327d0f0d6a32c5bca4407eb131fd922b4c586faf;hp=a2adf41d64e38558145ca518e758e41abfd96a6d;hb=9f54772edf30c4bc7a8ce3bcc175fd2017f2c3d3;hpb=4365dab5fd64788ab0c1215ac6f14619cfb9a67d diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index a2adf41..327d0f0 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,6 +16,7 @@ #include #include +#include #include #include #include @@ -43,6 +44,7 @@ void dali_image_visual_cleanup(void) namespace { const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg"; +const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg"; const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png"; const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png"; const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png"; @@ -53,10 +55,15 @@ const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg"; bool gResourceReadySignalFired = false; - +std::vector gReadyIds = {}; void ResourceReadySignal( Control control ) { gResourceReadySignalFired = true; + gReadyIds.push_back(control.GetId()); +} +void ClearReadyIds() +{ + gReadyIds.clear(); } Actor CreateActorWithImageVisual(const Property::Map& map) @@ -154,6 +161,63 @@ int UtcDaliImageVisualPropertyMap(void) VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); + factory.SetPreMultiplyOnLoad( true ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + auto renderer = actor.GetRendererAt(0); + auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + auto preMultipliedAlpha = renderer.GetProperty( preMultipliedIndex ); + auto preMultipliedAlpha2 = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + + +int UtcDaliImageVisualNoPremultipliedAlpha01(void) +{ + ToolkitTestApplication application; + tet_infoline( "Request image visual without pre-multiplied alpha" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + factory.SetPreMultiplyOnLoad( false ); Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); @@ -186,9 +250,123 @@ int UtcDaliImageVisualPropertyMap(void) application.Render(); DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + auto renderer = actor.GetRendererAt(0); + auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + auto preMultipliedAlpha = renderer.GetProperty( preMultipliedIndex ); + auto preMultipliedAlpha2 = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + + DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + + +int UtcDaliImageVisualNoPremultipliedAlpha02(void) +{ + ToolkitTestApplication application; + tet_infoline( "Request image visual with no alpha channel" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + + actor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + auto renderer = actor.GetRendererAt(0); + auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + auto preMultipliedAlpha = renderer.GetProperty( preMultipliedIndex ); + auto preMultipliedAlpha2 = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + + DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + int srcFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + int destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + int srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + int destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + + textureTrace.Reset(); + + // Make a new visual with the same image + Visual::Base newVisual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( newVisual ); + + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + DummyControl newActor = DummyControl::New(); + DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() ); + newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual ); + + newActor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION ); + + Stage::GetCurrent().Add( newActor ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION ); + auto newRenderer = newActor.GetRendererAt( 0 ); + preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" ); + DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX ); + preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex ); + preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + + DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION ); + DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION ); + + srcFactorRgb = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + destFactorRgb = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + srcFactorAlpha = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + destFactorAlpha = newRenderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + Stage::GetCurrent().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -638,18 +816,17 @@ int UtcDaliImageVisualAnimateMixColor(void) application.SendNotification(); application.Render(0); // Ensure animation starts application.Render(2000u); // Halfway point - Vector4 testColor(1.0f, 0.0f, 0.5f, 0.75f ); + Vector3 testColor( 1.0f, 0.0f, 0.5f ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(testColor)), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", testColor.a), true, TEST_LOCATION ); + // uColor.a should be actor's alpha * mixColor.a. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", testColor ), true, TEST_LOCATION ); application.Render(2000u); // Halfway point between blue and white DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Color::WHITE ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", TARGET_MIX_COLOR.a), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION ); TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); @@ -686,11 +863,6 @@ int UtcDaliImageVisualAnimateOpacity(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - tet_infoline("Test that the renderer has the opacity property"); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); - DALI_TEST_CHECK( index != Property::INVALID_INDEX ); - - Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); @@ -716,12 +888,15 @@ int UtcDaliImageVisualAnimateOpacity(void) application.Render(2000u); // Halfway point through animation application.SendNotification(); // Handle any signals - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.75f), true, TEST_LOCATION ); + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION ); application.Render(2001u); // end application.SendNotification(); // ensure animation finished signal is sent - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 1.0f), true, TEST_LOCATION ); + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -753,12 +928,15 @@ int UtcDaliImageVisualAnimateOpacity(void) application.Render(2000u); // Halfway point application.SendNotification(); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.55f), true, TEST_LOCATION ); + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION ); application.Render(2016u); // end application.SendNotification(); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", 0.1f), true, TEST_LOCATION ); + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); @@ -768,6 +946,95 @@ int UtcDaliImageVisualAnimateOpacity(void) END_TEST; } + + +int UtcDaliImageVisualAnimateOpacity02(void) +{ + ToolkitTestApplication application; + tet_infoline( "Animate image visual opacity" ); + + application.GetPlatform().SetClosestImageSize( Vector2(100, 100) ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMap.Insert("opacity", 0.5f); + propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true); + Visual::Base visual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetSize(2000, 2000); + actor.SetParentOrigin(ParentOrigin::CENTER); + actor.SetColor(Color::BLACK); + + tet_infoline( "Test that the opacity doesn't animate when actor not staged" ); + + Property::Array array; + + Property::Map map; + map["target"] = "testVisual"; + map["property"] = "opacity"; + map["initialValue"] = 0.0f; + map["targetValue"] = 1.0f; + map["animator"] = Property::Map() + .Add("alphaFunction", "LINEAR") + .Add("timePeriod", Property::Map() + .Add("delay", 0.0f) + .Add("duration", 4.0f)); + + Property::Map map2; + map2["target"] = "testVisual"; + map2["property"] = "size"; + map2["targetValue"] = Vector2(1.0f, 1.0f); + + array.Add( map ).Add(map2); + + Dali::Toolkit::TransitionData transition = TransitionData::New( array ); + Animation animation = dummyImpl.CreateTransition( transition ); + + Stage::GetCurrent().Add(actor); + application.SendNotification(); + application.Render(0); // Ensure animation starts + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + animation = dummyImpl.CreateTransition( transition ); + animation.Play(); + + application.SendNotification(); + application.Render(0); // Ensure animation starts + application.Render(2000u); // Halfway point through animation + application.SendNotification(); // Handle any signals + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); + + Vector4 color; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION ); + + application.Render(2001u); // end + application.SendNotification(); // ensure animation finished signal is sent + + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) ); + DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION ); + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + END_TEST; +} + + + int UtcDaliImageVisualAnimatePixelArea(void) { ToolkitTestApplication application; @@ -1080,7 +1347,60 @@ int UtcDaliImageVisualAlphaMask(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION ); + + dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualSynchronousLoadAlphaMask(void) +{ + ToolkitTestApplication application; + tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + Property::Map testMap; + visual.CreatePropertyMap(testMap); + DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION ); + + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + + actor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Do not wait for any EventThreadTrigger in synchronous alpha mask. application.SendNotification(); application.Render(); @@ -1108,13 +1428,14 @@ int UtcDaliImageVisualRemoteAlphaMask(void) Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); - propertyMap.Insert( "alphaMaskUrl", MASK_IMAGE ); + propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Property::Map testMap; visual.CreatePropertyMap(testMap); + DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION ); // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. @@ -1127,6 +1448,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) DummyControl actor = DummyControl::New(); DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); actor.SetSize( 200.f, 200.f ); @@ -1136,7 +1458,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION ); application.SendNotification(); application.Render(); @@ -1148,7 +1470,6 @@ int UtcDaliImageVisualRemoteAlphaMask(void) END_TEST; } - int UtcDaliImageVisualAlphaMaskCrop(void) { ToolkitTestApplication application; @@ -1192,7 +1513,7 @@ int UtcDaliImageVisualAlphaMaskCrop(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION ); application.SendNotification(); application.Render(); @@ -1893,3 +2214,171 @@ int UtcDaliImageVisualOrientationCorrection(void) END_TEST; } + +int UtcDaliImageVisualCustomShader(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::SHADER] = shader; + properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetSize( 200.f, 200.f ); + dummy.SetParentOrigin( ParentOrigin::CENTER ); + Stage::GetCurrent().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = dummy.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + + shader.Clear(); + + shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT; + properties[Visual::Property::SHADER] = shader; + + Visual::Base visual1 = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy1 = DummyControl::New( true ); + Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() ); + dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 ); + dummy1.SetSize( 200, 200 ); + dummy1.SetParentOrigin( ParentOrigin::CENTER ); + Stage::GetCurrent().Add( dummy1 ); + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + glAbstraction.EnableEnableDisableCallTrace( true ); + + application.SendNotification(); + application.Render(); + + TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace(); + std::ostringstream blendStr; + blendStr << GL_BLEND; + DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) ); + + END_TEST; +} + + +void ResourceReadyLoadNext( Control control ) +{ + static int callNumber = 0; + + gResourceReadySignalFired = true; + gReadyIds.push_back(control.GetId()); + + if( callNumber == 0 ) + { + DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION ); + + tet_infoline( "Create visual with loaded image from within the signal handler" ); + VisualFactory factory = VisualFactory::Get(); + Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} ); + + Impl::DummyControl& controlImpl = static_cast(control.GetImplementation()); + controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal. + callNumber = 1; + } + else + { + tet_infoline( "3rd signal called" ); + DALI_TEST_CHECK(true); + } +} + +int UtcDaliImageVisualLoadReady01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadReady01"); + tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource."); + tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" ); + tet_infoline( "Should get a ready signal for all three visuals"); + + ClearReadyIds(); + + tet_infoline( "Create a control and connect to resource ready signal" ); + DummyControl actor = DummyControl::New(true); + int actor1Id = actor.GetId(); + actor.ResourceReadySignal().Connect( &ResourceReadySignal); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add(actor); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 ); + + + tet_infoline( "Allow image time to load" ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Testing texture is loaded and resource ready signal fired" ); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION ); + + + tet_infoline( "Original control correctly signalled, now testing failing image" ); + + gResourceReadySignalFired = false; // Reset signal check ready for testing next Control + ClearReadyIds(); + + Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE ); + + DummyControl actor2 = DummyControl::New(true); + int actor2Id = actor2.GetId(); + Impl::DummyControl& dummyImpl2 = static_cast(actor2.GetImplementation()); + actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext); + + tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" ); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 ); + + actor2.SetSize(200.f, 200.f); + Stage::GetCurrent().Add(actor2); + + tet_infoline( "Wait for loading thread to finish"); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION); + + tet_infoline( "Check for 3rd signal"); + application.SendNotification(); + DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION ); + DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION); + + END_TEST; +}