X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=1bd6203a5f7171cf2b1b0b618035b3d7034d3e7c;hp=c40af67048b84e7ec481fb3f658c32e5a71ee5b0;hb=93833d2c76d1cab9da6fce404739e95e093da911;hpb=ca4209fb071e5c353a7e528098a2e497765118d8 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index c40af67..1bd6203 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -19,11 +19,11 @@ #include #include #include -#include #include #include #include #include +#include #include #include "dummy-control.h" @@ -49,6 +49,13 @@ const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/theme const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg"; const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png"; const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png"; + + +bool gResourceReadySignalFired = false; + +void ResourceReadySignal( Control control ) +{ + gResourceReadySignalFired = true; } @@ -65,6 +72,23 @@ Actor CreateActorWithImageVisual(const Property::Map& map) return actor; } + +Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value ) +{ + VisualFactory factory = VisualFactory::Get(); + + Property::Map propertyMap; + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, url ); + propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 ); + propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 ); + propertyMap.Insert( key , value ); + + return factory.CreateVisual( propertyMap ); +} + +} // namespace + void TestVisualRender( ToolkitTestApplication& application, DummyControl& actor, Visual::Base& visual, @@ -223,6 +247,7 @@ int UtcDaliImageVisualTextureReuse1(void) Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); + propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); @@ -274,7 +299,7 @@ int UtcDaliImageVisualTextureReuse1(void) tet_infoline("Test that removing last actor does delete the texture\n"); - Stage::GetCurrent().Remove( actor2 ); + Stage::GetCurrent().Remove( actor2 ); // Detaches remaining ImageVisual application.SendNotification(); application.Render(); @@ -1064,6 +1089,9 @@ int UtcDaliImageVisualAlphaMask(void) DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION ); + dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + END_TEST; } @@ -1179,3 +1207,516 @@ int UtcDaliImageVisualAlphaMaskCrop(void) END_TEST; } + +int UtcDaliImageVisualReleasePolicy01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" ); + + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); + DALI_TEST_CHECK( imageVisual ); + + // Set up debug trace + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + tet_infoline( "Confirm texture created" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + tet_infoline( "Disable visual causing the texture to be deleted" ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false ); + + application.SendNotification(); + application.Render(0); + // Test renderer and textures removed. + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy02(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" ); + + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + DALI_TEST_CHECK( imageVisual ); + + // Setup debug trace + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" ); + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + // Test texture removed after visual destroyed. + tet_infoline( "Ensure texture is deleted after visual destroyed" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy03(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" ); + + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + DALI_TEST_CHECK( imageVisual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy04(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" ); + + tet_infoline( "Create first visual with Never release policy" ); + Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + + tet_infoline( "Create second visual with Destroyed release policy"); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed ); + imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive. + imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + // Test initially zero renderers + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + // Test renderer removed when visual destroyed + DALI_TEST_CHECK( actor.GetRendererCount() == 2u ); + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + application.SendNotification(); + application.Render(); + + // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required. + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" ); + // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required. + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy05(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" ); + + VisualFactory factory = VisualFactory::Get(); + + Property::Map propertyMapNeverReleasePolicy; + propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 ); + propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 ); + propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" ); + + Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy ); + + Property::Map resultMap; + imageVisualNever.CreatePropertyMap( resultMap ); + DALI_TEST_CHECK( ! resultMap.Empty() ); + + DALI_TEST_EQUALS( ( resultMap.Find( DevelImageVisual::Property::RELEASE_POLICY ) )->Get(), (int)DevelImageVisual::ReleasePolicy::NEVER, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy06(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" ); + + Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + DALI_TEST_CHECK( imageVisual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Disable Visual and check texture not affected" ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false ); + application.SendNotification(); + application.Render(0); + tet_infoline( "Check renderer is destroyed when visual off stage" ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Re-enable Visual and check texture not affected" ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true ); + application.SendNotification(); + application.Render(0); + tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy07(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" ); + + tet_infoline( "Create first visual with DESTROYED release policy" ); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + + + tet_infoline( "Create second visual with DETACHED release policy"); + Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached ); + imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive. + imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + // Test initially zero renderers + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + // Test renderer removed when visual destroyed + DALI_TEST_CHECK( actor.GetRendererCount() == 2u ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + application.SendNotification(); + application.Render(); + + // Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required. + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // Ensure texture has been uploaded + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture loading starts after visual created" ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add( actor ); + tet_infoline( "Ensure nothing triggers another load as texure already loaded" ); + const unsigned int TIME_OUT_3_SECONDS = 3; + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + // Ensure texture is deleted when no longer needed (ref count was correct ) + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy02(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::ATTACHED ); + + const unsigned int TIME_OUT_3_SECONDS = 3; + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION ); + + // Act on meeage queue even although nothing expected to load + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture is not generated yet" ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add( actor ); + tet_infoline( "Allow image time to load" ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture generated and renderer created" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + // Ensure texture is delete when no longer needed + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy03(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image before attaching to stage and receive ResourceReady signal" ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE ); + + // Wait for image to load, ResourceReady signal will not be emitted until Visual is registered with a control and on stage. + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // Ensure texture has been uploaded + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture loading starts after visual created" ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + actor.ResourceReadySignal().Connect( &ResourceReadySignal); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + + tet_infoline( "Registering visual attaches it to stage and trigger the loading signal if Image loaded" ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + actor.SetSize(200.f, 200.f); + // Adding the Control hence Visual to stage will cause the Visual to trigger ResourceReadySignal if the image is already loaded. + Stage::GetCurrent().Add( actor ); // If LoadPolicy was not IMMEDIATE then as this point (after attached to stage) the test would need to wait for Loading + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +}