X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageVisual.cpp;h=1bd6203a5f7171cf2b1b0b618035b3d7034d3e7c;hp=2d846e70fd74d19d48496e588d0144f506b5e5ec;hb=93833d2c76d1cab9da6fce404739e95e093da911;hpb=24d391fe222bd0fd5910e3b3481124fa23b796be diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp index 2d846e7..1bd6203 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp @@ -19,17 +19,11 @@ #include #include #include -#include -#include -#include -#include #include -#include -#include -#include #include #include #include +#include #include #include "dummy-control.h" @@ -55,6 +49,13 @@ const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/theme const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg"; const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png"; const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png"; + + +bool gResourceReadySignalFired = false; + +void ResourceReadySignal( Control control ) +{ + gResourceReadySignalFired = true; } @@ -71,6 +72,23 @@ Actor CreateActorWithImageVisual(const Property::Map& map) return actor; } + +Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value ) +{ + VisualFactory factory = VisualFactory::Get(); + + Property::Map propertyMap; + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, url ); + propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 ); + propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 ); + propertyMap.Insert( key , value ); + + return factory.CreateVisual( propertyMap ); +} + +} // namespace + void TestVisualRender( ToolkitTestApplication& application, DummyControl& actor, Visual::Base& visual, @@ -114,13 +132,13 @@ static void TestMixColor( Visual::Base visual, Property::Index mixColorIndex, co DALI_TEST_CHECK( value->Get( mixColor1 ) ); DALI_TEST_EQUALS( mixColor1, Vector3(testColor), 0.001, TEST_LOCATION ); - value = map.Find( DevelVisual::Property::MIX_COLOR ); + value = map.Find( Visual::Property::MIX_COLOR ); DALI_TEST_CHECK( value ); Vector4 mixColor2; DALI_TEST_CHECK( value->Get( mixColor2 ) ); DALI_TEST_EQUALS( mixColor2, testColor, 0.001, TEST_LOCATION ); - value = map.Find( DevelVisual::Property::OPACITY ); + value = map.Find( Visual::Property::OPACITY ); DALI_TEST_CHECK( value ); float opacity; DALI_TEST_CHECK( value->Get( opacity ) ); @@ -138,7 +156,7 @@ int UtcDaliImageVisualPropertyMap(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -187,7 +205,7 @@ int UtcDaliImageVisualRemoteImageLoad(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -227,8 +245,9 @@ int UtcDaliImageVisualTextureReuse1(void) tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture" ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); + propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); @@ -280,7 +299,7 @@ int UtcDaliImageVisualTextureReuse1(void) tet_infoline("Test that removing last actor does delete the texture\n"); - Stage::GetCurrent().Remove( actor2 ); + Stage::GetCurrent().Remove( actor2 ); // Detaches remaining ImageVisual application.SendNotification(); application.Render(); @@ -297,7 +316,7 @@ int UtcDaliImageVisualTextureReuse2(void) tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture" ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -420,7 +439,7 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void) const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME ); propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width ); propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height ); @@ -428,7 +447,7 @@ int UtcDaliImageVisualCustomWrapModePixelArea(void) propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea ); propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT ); propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT ); - propertyMap.Insert( DevelImageVisual::Property::ATLASING, true ); + propertyMap.Insert( ImageVisual::Property::ATLASING, true ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -499,7 +518,7 @@ int UtcDaliImageVisualCustomWrapModeNoAtlas(void) const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width ); propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height ); @@ -586,7 +605,7 @@ int UtcDaliImageVisualAnimateMixColor(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::MIX_COLOR ); + Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -632,7 +651,7 @@ int UtcDaliImageVisualAnimateMixColor(void) DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", TARGET_MIX_COLOR.a), true, TEST_LOCATION ); - TestMixColor( visual, DevelVisual::Property::MIX_COLOR, TARGET_MIX_COLOR ); + TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON, TEST_LOCATION ); @@ -668,7 +687,7 @@ int UtcDaliImageVisualAnimateOpacity(void) Renderer renderer = actor.GetRendererAt(0); tet_infoline("Test that the renderer has the opacity property"); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); DALI_TEST_CHECK( index != Property::INVALID_INDEX ); @@ -714,7 +733,7 @@ int UtcDaliImageVisualAnimateOpacity(void) Property::Map map; map["target"] = "testVisual"; - map["property"] = DevelVisual::Property::OPACITY; + map["property"] = Visual::Property::OPACITY; map["targetValue"] = 0.1f; map["animator"] = Property::Map() .Add("alphaFunction", "LINEAR") @@ -776,7 +795,7 @@ int UtcDaliImageVisualAnimatePixelArea(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); Renderer renderer = actor.GetRendererAt(0); - Property::Index index = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::MIX_COLOR ); + Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR ); tet_infoline("Test that the renderer has the mixColor property"); DALI_TEST_CHECK( index != Property::INVALID_INDEX ); @@ -818,7 +837,7 @@ int UtcDaliImageVisualTextureCancelRemoteLoad(void) tet_infoline( "Request remote image visual, then destroy visual to cancel load" ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -851,7 +870,7 @@ int UtcDaliImageVisualTextureCancelAsyncLoad(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -903,7 +922,7 @@ int UtcDaliImageVisualSetInvalidAsyncImage(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -946,7 +965,7 @@ int UtcDaliImageVisualSetInvalidSyncImage(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME ); propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); @@ -988,7 +1007,7 @@ int UtcDaliImageVisualSetInvalidRemoteImage(void) // Local invalid file, asynchronous loading Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -1031,16 +1050,16 @@ int UtcDaliImageVisualAlphaMask(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); - propertyMap.Insert( DevelImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Property::Map testMap; visual.CreatePropertyMap(testMap); - DALI_TEST_EQUALS(*testMap.Find(DevelImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION ); + DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION ); // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. @@ -1055,7 +1074,7 @@ int UtcDaliImageVisualAlphaMask(void) actor.SetSize( 200.f, 200.f ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), false, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); Stage::GetCurrent().Add( actor ); application.SendNotification(); @@ -1068,7 +1087,10 @@ int UtcDaliImageVisualAlphaMask(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION ); + + dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); END_TEST; } @@ -1084,7 +1106,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME; Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); propertyMap.Insert( "alphaMaskUrl", MASK_IMAGE ); @@ -1093,7 +1115,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) Property::Map testMap; visual.CreatePropertyMap(testMap); - DALI_TEST_EQUALS(*testMap.Find(DevelImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION ); + DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION ); // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. @@ -1105,7 +1127,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) DummyControl actor = DummyControl::New(); DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); - DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), false, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); actor.SetSize( 200.f, 200.f ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); @@ -1121,7 +1143,7 @@ int UtcDaliImageVisualRemoteAlphaMask(void) DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION ); END_TEST; } @@ -1136,20 +1158,20 @@ int UtcDaliImageVisualAlphaMaskCrop(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE ); propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME ); - propertyMap.Insert( DevelImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME ); - propertyMap.Insert( DevelImageVisual::Property::MASK_CONTENT_SCALE, 1.6f ); - propertyMap.Insert( DevelImageVisual::Property::CROP_TO_MASK, true ); + propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f ); + propertyMap.Insert( ImageVisual::Property::CROP_TO_MASK, true ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Property::Map testMap; visual.CreatePropertyMap(testMap); - DALI_TEST_EQUALS( *testMap.Find(DevelImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION ); - DALI_TEST_EQUALS( *testMap.Find(DevelImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION ); - DALI_TEST_EQUALS( *testMap.Find(DevelImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION ); + DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION ); + DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION ); + DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION ); // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. @@ -1164,7 +1186,7 @@ int UtcDaliImageVisualAlphaMaskCrop(void) actor.SetSize( 200.f, 200.f ); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), false, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION ); Stage::GetCurrent().Add( actor ); application.SendNotification(); @@ -1181,7 +1203,520 @@ int UtcDaliImageVisualAlphaMaskCrop(void) DALI_TEST_EQUALS( size, Vector2( 100.0f, 100.0f ), 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" ); + + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); + DALI_TEST_CHECK( imageVisual ); + + // Set up debug trace + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + tet_infoline( "Confirm texture created" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + tet_infoline( "Disable visual causing the texture to be deleted" ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false ); + + application.SendNotification(); + application.Render(0); + // Test renderer and textures removed. + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy02(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" ); + + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + DALI_TEST_CHECK( imageVisual ); + + // Setup debug trace + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" ); + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + // Test texture removed after visual destroyed. + tet_infoline( "Ensure texture is deleted after visual destroyed" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy03(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" ); + + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + DALI_TEST_CHECK( imageVisual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy04(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" ); + + tet_infoline( "Create first visual with Never release policy" ); + Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + + tet_infoline( "Create second visual with Destroyed release policy"); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed ); + imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive. + imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + // Test initially zero renderers + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + // Test renderer removed when visual destroyed + DALI_TEST_CHECK( actor.GetRendererCount() == 2u ); + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + application.SendNotification(); + application.Render(); + + // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required. + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" ); + // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required. + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy05(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" ); + + VisualFactory factory = VisualFactory::Get(); + + Property::Map propertyMapNeverReleasePolicy; + propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 ); + propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 ); + propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" ); + + Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy ); + + Property::Map resultMap; + imageVisualNever.CreatePropertyMap( resultMap ); + DALI_TEST_CHECK( ! resultMap.Empty() ); + + DALI_TEST_EQUALS( ( resultMap.Find( DevelImageVisual::Property::RELEASE_POLICY ) )->Get(), (int)DevelImageVisual::ReleasePolicy::NEVER, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy06(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" ); + + Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER ); + DALI_TEST_CHECK( imageVisual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visual with control and ensure it has the only handle" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + // Test renderer and texture created + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Disable Visual and check texture not affected" ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false ); + application.SendNotification(); + application.Render(0); + tet_infoline( "Check renderer is destroyed when visual off stage" ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Re-enable Visual and check texture not affected" ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true ); + application.SendNotification(); + application.Render(0); + tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualReleasePolicy07(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" ); + + tet_infoline( "Create first visual with DESTROYED release policy" ); + Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED ); + + + tet_infoline( "Create second visual with DETACHED release policy"); + Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached ); + imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive. + imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + + // Test initially zero renderers + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + + // Wait for image to load + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(0); + tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + // Test renderer removed when visual destroyed + DALI_TEST_CHECK( actor.GetRendererCount() == 2u ); + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + application.SendNotification(); + application.Render(); + + // Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required. + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // Ensure texture has been uploaded + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture loading starts after visual created" ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add( actor ); + tet_infoline( "Ensure nothing triggers another load as texure already loaded" ); + const unsigned int TIME_OUT_3_SECONDS = 3; + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + + // Ensure texture is deleted when no longer needed (ref count was correct ) + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy02(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::ATTACHED ); + + const unsigned int TIME_OUT_3_SECONDS = 3; + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION ); + + // Act on meeage queue even although nothing expected to load + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture is not generated yet" ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add( actor ); + tet_infoline( "Allow image time to load" ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture generated and renderer created" ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + + // Ensure texture is delete when no longer needed + dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageVisualLoadPolicy03(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image before attaching to stage and receive ResourceReady signal" ); + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + tet_infoline( "Create visual with IMMEDIATE load policy" ); + Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE ); + + // Wait for image to load, ResourceReady signal will not be emitted until Visual is registered with a control and on stage. + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // Ensure texture has been uploaded + application.SendNotification(); + application.Render(); + + tet_infoline( "Ensure texture loading starts after visual created" ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + tet_infoline( "Register visuals with control and ensure it has the only handles" ); + DummyControl actor = DummyControl::New(true); + actor.ResourceReadySignal().Connect( &ResourceReadySignal); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + + tet_infoline( "Registering visual attaches it to stage and trigger the loading signal if Image loaded" ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); + imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive. + actor.SetSize(200.f, 200.f); + // Adding the Control hence Visual to stage will cause the Visual to trigger ResourceReadySignal if the image is already loaded. + Stage::GetCurrent().Add( actor ); // If LoadPolicy was not IMMEDIATE then as this point (after attached to stage) the test would need to wait for Loading + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); END_TEST; }