X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageView.cpp;h=98ff4619376fd29e3d3061f40ff928c1a5bb8f27;hp=67f054cc8e117ea8cb8fd9eca143d93fe7de25ad;hb=108a91b70f76ed395aaff1694010c56f3d1a653c;hpb=6991753931a9a5b8a6b253c5e9e1541556239d1b diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp index 67f054c..98ff461 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,13 +18,22 @@ // Need to override adaptor classes for toolkit test harness, so include // test harness headers before dali headers. #include +#include #include #include -#include +#include +#include +#include +#include +#include #include #include +#include + + +#include "dummy-control.h" using namespace Dali; using namespace Toolkit; @@ -73,6 +82,17 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; const char* TEST_IMAGE_FILE_NAME2 = "gallery_image_02.jpg"; +const char* TEST_IMAGE_1 = TEST_RESOURCE_DIR "/TB-gloss.png"; +const char* TEST_IMAGE_2 = TEST_RESOURCE_DIR "/tb-norm.png"; + +// resolution: 34*34, pixel format: RGBA8888 +static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png"; +// resolution: 600*600, pixel format: RGB888 +static const char* gImage_600_RGB = TEST_RESOURCE_DIR "/test-image-600.jpg"; + +// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame +const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif"; + void TestImage( ImageView imageView, BufferImage image ) { Property::Value value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); @@ -344,10 +364,10 @@ int UtcDaliImageViewSetGetProperty03(void) int destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); int srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); int destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); - DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::ONE ); - DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE_MINUS_SRC_ALPHA ); - DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ONE ); - DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); DALI_TEST_CHECK( value.Get( enable ) ); @@ -356,6 +376,289 @@ int UtcDaliImageViewSetGetProperty03(void) END_TEST; } +int UtcDaliImageViewPixelArea(void) +{ + // Test pixel area property + ToolkitTestApplication application; + + // Gif image, use AnimatedImageVisual internally + // Atlasing is applied to pack multiple frames, use custom wrap mode + ImageView gifView = ImageView::New(); + const Vector4 pixelAreaVisual( 0.f, 0.f, 2.f, 2.f ); + gifView.SetProperty( ImageView::Property::IMAGE, + Property::Map().Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME ) + .Add( ImageVisual::Property::PIXEL_AREA, pixelAreaVisual ) ); + + // Add to stage + Stage stage = Stage::GetCurrent(); + stage.Add( gifView ); + + // loading started + application.SendNotification(); + application.Render(16); + DALI_TEST_CHECK( gifView.GetRendererCount() == 1u ); + + const Vector4 fullTextureRect( 0.f, 0.f, 1.f, 1.f ); + // test that the pixel area value defined in the visual property map is registered on renderer + Renderer renderer = gifView.GetRendererAt(0); + Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelAreaVisual, TEST_LOCATION ); + + // test that the shader has the default pixel area value registered. + Shader shader = renderer.GetShader(); + pixelAreaValue = shader.GetProperty( shader.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), fullTextureRect, TEST_LOCATION ); + + // test that the uniform uses the pixelArea property on the renderer. + TestGlAbstraction& gl = application.GetGlAbstraction(); + Vector4 pixelAreaUniform; + DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); + DALI_TEST_EQUALS( pixelAreaVisual, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + // set the pixelArea property on the control + const Vector4 pixelAreaControl( -1.f, -1.f, 3.f, 3.f ); + gifView.SetProperty( ImageView::Property::PIXEL_AREA, pixelAreaControl ); + application.SendNotification(); + application.Render(16); + + // check the pixelArea property on the control + pixelAreaValue = gifView.GetProperty( gifView.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelAreaControl, TEST_LOCATION ); + // test that the uniform uses the pixelArea property on the control. + DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); + DALI_TEST_EQUALS( pixelAreaControl, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + + END_TEST; +} + +int UtcDaliImageViewAsyncLoadingWithoutAltasing(void) +{ + ToolkitTestApplication application; + TestGlAbstraction& gl = application.GetGlAbstraction(); + const std::vector& textures = gl.GetBoundTextures(); + size_t numTextures = textures.size(); + + // Async loading, no atlasing for big size image + ImageView imageView = ImageView::New( gImage_600_RGB ); + + // By default, Aysnc loading is used + Stage::GetCurrent().Add( imageView ); + imageView.SetSize(100, 100); + imageView.SetParentOrigin( ParentOrigin::CENTER ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + application.SendNotification(); + + const std::vector& textures2 = gl.GetBoundTextures(); + DALI_TEST_GREATER( textures2.size(), numTextures, TEST_LOCATION ); + + + + END_TEST; +} + +int UtcDaliImageViewAsyncLoadingWithAtlasing(void) +{ + ToolkitTestApplication application; + + //Async loading, automatic atlasing for small size image + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + Property::Map imageMap; + + imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + imageMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34; + imageMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34; + imageMap[ ImageVisual::Property::ATLASING] = true; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, imageMap ); + imageView.SetProperty( Toolkit::Control::Property::PADDING, Extents( 10u, 10u, 10u, 10u ) ); + + // By default, Aysnc loading is used + // loading is not started if the actor is offStage + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + application.Render(16); + application.SendNotification(); + + imageView.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT ); + application.SendNotification(); + application.Render(16); + application.Render(16); + application.SendNotification(); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + + callStack.Enable(false); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewAsyncLoadingWithAtlasing02(void) +{ + ToolkitTestApplication application; + + //Async loading, automatic atlasing for small size image + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + Property::Map asyncLoadingMap; + asyncLoadingMap[ "url" ] = gImage_34_RGBA; + asyncLoadingMap[ "desiredHeight" ] = 34; + asyncLoadingMap[ "desiredWidth" ] = 34; + asyncLoadingMap[ "synchronousLoading" ] = false; + asyncLoadingMap[ "atlasing" ] = true; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, asyncLoadingMap ); + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + application.Render(16); + application.SendNotification(); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + + callStack.Enable(false); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewSyncLoading(void) +{ + ToolkitTestApplication application; + + tet_infoline("ImageView Testing sync loading and size using index key property map"); + + Property::Map syncLoadingMap; + syncLoadingMap[ ImageVisual::Property::SYNCHRONOUS_LOADING ] = true; + syncLoadingMap[ ImageVisual::Property::ATLASING ] = true; + + // Sync loading, no atlasing for big size image + { + ImageView imageView = ImageView::New(); + + // Sync loading is used + syncLoadingMap[ ImageVisual::Property::URL ] = gImage_600_RGB; + imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); + } + + // Sync loading, automatic atlasing for small size image + { + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + ImageView imageView = ImageView::New( ); + + // Sync loading is used + syncLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + syncLoadingMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34; + syncLoadingMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34; + imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), + true, TEST_LOCATION ); + } + END_TEST; +} + +int UtcDaliImageViewSyncLoading02(void) +{ + ToolkitTestApplication application; + + tet_infoline("ImageView Testing sync loading and size using string key property map"); + + // Sync loading, automatic atlasing for small size image + { + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + ImageView imageView = ImageView::New( ); + + // Sync loading is used + Property::Map syncLoadingMap; + syncLoadingMap[ "url" ] = gImage_34_RGBA; + syncLoadingMap[ "desiredHeight" ] = 34; + syncLoadingMap[ "desiredWidth" ] = 34; + syncLoadingMap[ "synchronousLoading" ] = true; + syncLoadingMap[ "atlasing" ] = true; + imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), + true, TEST_LOCATION ); + } + END_TEST; +} + +int UtcDaliImageViewAddedTexture(void) +{ + ToolkitTestApplication application; + + tet_infoline("ImageView Testing image view with texture provided manager url"); + + ImageView imageView = ImageView::New(); + + // empty texture is ok, though pointless from app point of view + TextureSet empty; + std::string url = TextureManager::AddTexture(empty); + DALI_TEST_CHECK(url.size() > 0u); + + Property::Map propertyMap; + propertyMap[ImageVisual::Property::URL] = url; + imageView.SetProperty(ImageView::Property::IMAGE, propertyMap); + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(); + + END_TEST; +} + int UtcDaliImageViewSizeWithBackground(void) { ToolkitTestApplication application; @@ -562,6 +865,47 @@ int UtcDaliImageViewSetImageOffstageP(void) END_TEST; } +bool gResourceReadySignalFired = false; +Vector3 gNaturalSize; + +void ResourceReadySignal( Control control ) +{ + gResourceReadySignalFired = true; +} + +int UtcDaliImageViewCheckResourceReady(void) +{ + ToolkitTestApplication application; + + gResourceReadySignalFired = false; + + + int width = 100; + int height = 200; + Image image = CreateBufferImage( width, height, Vector4(1.f, 1.f, 1.f, 1.f) ); + + // Check ImageView with background and main image, to ensure both visuals are marked as loaded + ImageView imageView = ImageView::New( TEST_GIF_FILE_NAME ); + + imageView.SetBackgroundImage( image ); + + DALI_TEST_EQUALS( imageView.IsResourceReady(), false, TEST_LOCATION ); + + imageView.ResourceReadySignal().Connect( &ResourceReadySignal); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(16); + + + DALI_TEST_EQUALS( imageView.IsResourceReady(), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + int UtcDaliImageViewSetImageOffstageN(void) { ToolkitTestApplication application; @@ -621,43 +965,119 @@ int UtcDaliImageViewSetImageTypeChangesP(void) ToolkitTestApplication application; ImageView imageView = ImageView::New(); + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Stage::GetCurrent().Add( imageView ); std::string url; Property::Map map; + Toolkit::Visual::Base visual; Property::Value value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + + application.SendNotification(); + application.Render( 16 ); + DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty + DALI_TEST_CHECK( ! visual ); // Visual should be invalid // Set a URL imageView.SetImage( "TEST_URL" ); + + application.SendNotification(); + application.Render( 16 ); + value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); DALI_TEST_CHECK( value.Get( url ) ); // Value should NOT be empty DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty + DALI_TEST_CHECK( visual ); // Visual should be valid // Set an empty Image imageView.SetImage( Image() ); + + application.SendNotification(); + application.Render( 16 ); + value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty + DALI_TEST_CHECK( ! visual ); // Visual should be invalid // Set an Image ResourceImage image1 = ResourceImage::New( TEST_IMAGE_FILE_NAME ); imageView.SetImage( image1 ); + + application.SendNotification(); + application.Render( 16 ); + value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty + DALI_TEST_CHECK( visual ); // Visual should be valid // Set an empty URL imageView.SetImage( "" ); + + application.SendNotification(); + application.Render( 16 ); + value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty + DALI_TEST_CHECK( ! visual ); // Visual should be invalid + + // Set a URL in property map + Property::Map propertyMap; + propertyMap[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + imageView.SetProperty( ImageView::Property::IMAGE, propertyMap ); + + application.SendNotification(); + application.Render( 16 ); + + value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + + DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty + DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty + DALI_TEST_CHECK( visual ); // Visual should be valid + + // Set a URL in property map again + propertyMap[ImageVisual::Property::URL] = gImage_34_RGBA; + imageView.SetProperty( ImageView::Property::IMAGE, propertyMap ); + + application.SendNotification(); + application.Render( 16 ); + + value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + + DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty + DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty + DALI_TEST_CHECK( visual ); // Visual should be valid + + // Set an empty URL in property map + propertyMap[ImageVisual::Property::URL] = std::string(); + imageView.SetProperty( ImageView::Property::IMAGE, propertyMap ); + + application.SendNotification(); + application.Render( 16 ); + + value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); + visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + + DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty + DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty + DALI_TEST_CHECK( ! visual ); // Visual should be invalid END_TEST; } @@ -735,7 +1155,7 @@ int UtcDaliImageViewSetImageNativeImage(void) DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); std::stringstream params; - params << GL_TEXTURE_2D << ", " << 23; + params << GL_TEXTURE_EXTERNAL_OES << ", " << 23; DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); END_TEST; @@ -785,7 +1205,7 @@ int UtcDaliImageViewSetImageBufferImageToNativeImage(void) DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); std::stringstream nextTextureParams; - nextTextureParams << GL_TEXTURE_2D << ", " << 24; + nextTextureParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24; DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) ); END_TEST; @@ -817,7 +1237,7 @@ int UtcDaliImageViewSetImageNativeImageToBufferImage(void) DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); std::stringstream params; - params << GL_TEXTURE_2D << ", " << 23; + params << GL_TEXTURE_EXTERNAL_OES << ", " << 23; DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); width = 200; @@ -862,7 +1282,6 @@ int UtcDaliImageViewSetImageNativeImageWithCustomShader(void) customShader.Insert( "hints", shaderHints ); Property::Map map; - map.Insert( "rendererType", "image" ); map.Insert( "shader", customShader ); TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height ); @@ -872,8 +1291,6 @@ int UtcDaliImageViewSetImageNativeImageWithCustomShader(void) imageView.SetProperty( ImageView::Property::IMAGE, map ); Stage::GetCurrent().Add( imageView ); - imageView.SetProperty( ImageView::Property::IMAGE, map ); - TestGlAbstraction& gl = application.GetGlAbstraction(); gl.EnableTextureCallTrace( true ); @@ -887,7 +1304,7 @@ int UtcDaliImageViewSetImageNativeImageWithCustomShader(void) DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); std::stringstream params; - params << GL_TEXTURE_2D << ", " << 23; + params << GL_TEXTURE_EXTERNAL_OES << ", " << 23; DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); END_TEST; @@ -914,7 +1331,6 @@ int UtcDaliImageViewSetImageBufferImageWithCustomShaderToNativeImage(void) customShader.Insert( "hints", shaderHints ); Property::Map map; - map.Insert( "rendererType", "image" ); map.Insert( "shader", customShader ); BufferImage image = CreateBufferImage( width, height, Color::WHITE ); @@ -923,8 +1339,6 @@ int UtcDaliImageViewSetImageBufferImageWithCustomShaderToNativeImage(void) imageView.SetProperty( ImageView::Property::IMAGE, map ); Stage::GetCurrent().Add( imageView ); - imageView.SetProperty( ImageView::Property::IMAGE, map ); - TestGlAbstraction& gl = application.GetGlAbstraction(); gl.EnableTextureCallTrace( true ); @@ -955,7 +1369,7 @@ int UtcDaliImageViewSetImageBufferImageWithCustomShaderToNativeImage(void) DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); std::stringstream nativeImageParams; - nativeImageParams << GL_TEXTURE_2D << ", " << 24; + nativeImageParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24; DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nativeImageParams.str()) ); @@ -1004,3 +1418,542 @@ int UtcDaliImageViewGetImageN(void) END_TEST; } + +int UtcDaliImageViewReplaceImage(void) +{ + ToolkitTestApplication application; + + gResourceReadySignalFired = false; + + int width = 100; + int height = 200; + Image image = CreateBufferImage( width, height, Vector4(1.f, 1.f, 1.f, 1.f) ); + + // Check ImageView with background and main image, to ensure both visuals are marked as loaded + ImageView imageView = ImageView::New( TEST_IMAGE_1 ); + + DALI_TEST_EQUALS( imageView.IsResourceReady(), false, TEST_LOCATION ); + + imageView.ResourceReadySignal().Connect( &ResourceReadySignal); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(16); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION ); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + gResourceReadySignalFired = false; + + imageView.SetImage(TEST_IMAGE_2); + + application.SendNotification(); + application.Render(16); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION ); + + DALI_TEST_EQUALS( imageView.IsResourceReady(), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + +void OnRelayoutOverride( Size size ) +{ + gNaturalSize = size; // Size Relayout is using +} + +int UtcDaliImageViewReplaceImageAndGetNaturalSize(void) +{ + ToolkitTestApplication application; + + // Check ImageView with background and main image, to ensure both visuals are marked as loaded + ImageView imageView = ImageView::New( TEST_IMAGE_1 ); + imageView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); + + DummyControl dummyControl = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyControl.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS ); + + dummyControl.Add( imageView ); + dummyImpl.SetRelayoutCallback( &OnRelayoutOverride ); + Stage::GetCurrent().Add( dummyControl ); + + application.SendNotification(); + application.Render(); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + DALI_TEST_EQUALS( gNaturalSize.width, 1024.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( gNaturalSize.height, 1024.0f, TEST_LOCATION ); + + gNaturalSize = Vector3::ZERO; + + imageView.SetImage(gImage_600_RGB); + + // Waiting for resourceReady so SendNotifcation not called here. + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // Trigger a potential relayout + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( gNaturalSize.width, 600.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( gNaturalSize.height, 600.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewResourceReadySignalWithImmediateLoad(void) +{ + tet_infoline("Test Setting Image with IMMEDIATE load and receving ResourceReadySignal before staged."); + + ToolkitTestApplication application; + + gResourceReadySignalFired = false; + + Property::Map imageMap; + + imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE; + + tet_infoline("Creating ImageView without URL so image does not start loading"); + ImageView imageView = ImageView::New(); + tet_infoline("Connect to image loaded signal before setting image"); + imageView.ResourceReadySignal().Connect( &ResourceReadySignal); + tet_infoline("Setting Image with IMMEDIATE load, signal already connected so will be triggered."); + imageView.SetProperty( ImageView::Property::IMAGE, imageMap ); + + // loading started, this waits for the loader thread + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewResourceReadySignalWithReusedImage(void) +{ + tet_infoline("Test Setting Image that was already loaded by another ImageView and still getting ResourceReadySignal."); + + ToolkitTestApplication application; + + gResourceReadySignalFired = false; + + Property::Map imageMap; + + imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE; + + ImageView imageView = ImageView::New(); + imageView.ResourceReadySignal().Connect( &ResourceReadySignal); + imageView.SetProperty( ImageView::Property::IMAGE, imageMap ); + + // loading started, this waits for the loader thread + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + gResourceReadySignalFired = false; + + ImageView imageViewWithExistingImage = ImageView::New(); + imageViewWithExistingImage.ResourceReadySignal().Connect( &ResourceReadySignal); + imageViewWithExistingImage.SetProperty( ImageView::Property::IMAGE, imageMap ); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewResourceReadySignalWithReusedImage02(void) +{ + tet_infoline("Test Setting Image that was already loaded by another ImageView and still getting ResourceReadySignal when staged."); + + ToolkitTestApplication application; + + gResourceReadySignalFired = false; + + Property::Map imageImmediateLoadingMap; + imageImmediateLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + imageImmediateLoadingMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE; + + tet_infoline("Immediate load an image"); + ImageView imageView = ImageView::New(); + imageView.ResourceReadySignal().Connect( &ResourceReadySignal); + imageView.SetProperty( ImageView::Property::IMAGE, imageImmediateLoadingMap ); + + // loading started, this waits for the loader thread + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + + tet_infoline("Check image loaded"); + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + gResourceReadySignalFired = false; + + tet_infoline("Create another ImageView with the same URL"); + ImageView imageViewWithExistingImage = ImageView::New( gImage_34_RGBA ); + tet_infoline("Connect to ResourceReady signal for second ImageView, it should still fire as resource is ready"); + imageViewWithExistingImage.ResourceReadySignal().Connect( &ResourceReadySignal); + + Stage::GetCurrent().Add( imageViewWithExistingImage ); + + DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewPaddingProperty(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Property::Map imagePropertyMap; + imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/gallery-small-1.jpg" ; + imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128; + imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap ); + imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + imageView.SetParentOrigin( ParentOrigin::TOP_LEFT ); + imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) ); + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( imageView.GetProperty( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION ); + + ImageView childImage = ImageView::New(); + childImage.SetBackgroundColor( Color::BLACK ); + childImage.SetSize( 10.f, 10.f ); + imageView.Add( childImage ); + + application.SendNotification(); + application.Render(); + + // Child ImageView should be positioned dependinig on Parent ImageView's Padding value + DALI_TEST_EQUALS( childImage.GetProperty( Dali::Actor::Property::POSITION ), Vector3( 15, 5, 0 ), TEST_LOCATION ); + + // Check whether Image Visual transforms on ImageVieiw::OnRelayout() + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( transformValue ); + Property::Map* retMap = transformValue->GetMap(); + DALI_TEST_CHECK( retMap ); + + // Image Visual should be positioned depending on ImageView's padding + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewPaddingProperty02(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Property::Map imagePropertyMap; + imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ; + imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128; + imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128; + imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FIT_KEEP_ASPECT_RATIO; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap ); + imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + imageView.SetParentOrigin( ParentOrigin::TOP_LEFT ); + imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) ); + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( imageView.GetProperty( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION ); + + // Check whether Image Visual transforms on ImageVieiw::OnRelayout() + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( transformValue ); + Property::Map* retMap = transformValue->GetMap(); + DALI_TEST_CHECK( retMap ); + + // Image Visual should be positioned depending on ImageView's padding + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewUsingAtlasAndGetNaturalSize(void) +{ + ToolkitTestApplication application; + + // Check ImageView with background and main image, to ensure both visuals are marked as loaded + ImageView imageView = ImageView::New(); + Property::Map imageMap; + imageMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imageMap[ Toolkit::ImageVisual::Property::URL ] = gImage_34_RGBA; + imageMap[ Toolkit::ImageVisual::Property::ATLASING ] = true; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap ); + Stage::GetCurrent().Add( imageView ); + + // Trigger a potential relayout + application.SendNotification(); + application.Render(); + + Vector3 naturalSize = imageView.GetNaturalSize(); + + DALI_TEST_EQUALS( naturalSize.width, 34.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( naturalSize.height, 34.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewFillMode(void) +{ + ToolkitTestApplication application; + + tet_infoline( "Create an ImageVisual without padding and set the fill-mode to fill" ); + tet_infoline( " There should be no need to change the transform, our size-policy should be relative and size shoudl be [1,1]"); + + ImageView imageView = ImageView::New(); + Property::Map imageMap; + imageMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE ); + imageMap.Add( Toolkit::ImageVisual::Property::URL, gImage_600_RGB ); + imageMap.Add( DevelVisual::Property::VISUAL_FITTING_MODE, DevelVisual::FittingMode::FILL ); + + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap ); + + Stage::GetCurrent().Add( imageView ); + + // Trigger a potential relayout + application.SendNotification(); + application.Render(); + + Toolkit::Visual::Base visual = DevelControl::GetVisual( Toolkit::Internal::GetImplementation( imageView ), Toolkit::ImageView::Property::IMAGE ); + Property::Map returnedMap; + visual.CreatePropertyMap( returnedMap ); + + Property::Value* value = returnedMap.Find( Toolkit::Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( value ); + Property::Map* map = value->GetMap(); + DALI_TEST_CHECK( map ); + + // If there's + value = map->Find( Toolkit::Visual::Transform::Property::SIZE ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector2 >(), Vector2::ONE, TEST_LOCATION ); // Relative size so will take up 100% + + value = map->Find( Toolkit::Visual::Transform::Property::SIZE_POLICY ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Toolkit::Visual::Transform::Policy::RELATIVE ); + + END_TEST; +} + +int UtcDaliImageViewCustomShader(void) +{ + ToolkitTestApplication application; + + // Set a custom shader with an image url + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::SHADER] = shader; + properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader after setting an image url + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + ImageView imageView = ImageView::New( TEST_IMAGE_FILE_NAME ); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader before setting an image url + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + imageView.SetProperty( ImageView::Property::IMAGE, TEST_IMAGE_FILE_NAME ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader after setting a property map + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + Property::Map properties1; + properties1[Visual::Property::TYPE] = Visual::IMAGE; + properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties1 ); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader before setting a property map + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + Property::Map properties1; + properties1[Visual::Property::TYPE] = Visual::IMAGE; + properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + imageView.SetProperty( ImageView::Property::IMAGE, properties1 ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + END_TEST; +}