X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageView.cpp;h=965e258c8e2cc8f244524125c868cfa8ddaef474;hp=c9cbdc5c04a4964d49439f46e2852a5179acb718;hb=4019119f94f02948f2dc26a8495d44d1143c684a;hpb=b5741d8a1290e98c826aae62dc7fa5fcc4896ee5 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp index c9cbdc5..965e258 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,6 +26,8 @@ #include #include #include +#include +#include #include #include @@ -352,7 +354,7 @@ int UtcDaliImageViewSetGetProperty03(void) Property::Value value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); bool enable; DALI_TEST_CHECK( value.Get( enable ) ); - DALI_TEST_CHECK( !enable ); + DALI_TEST_CHECK( enable ); // pre-multiplied alpha blending imageView.SetProperty( Toolkit::ImageView::Property::PRE_MULTIPLIED_ALPHA, true ); @@ -375,6 +377,205 @@ int UtcDaliImageViewSetGetProperty03(void) END_TEST; } +int UtcDaliImageViewPreMultipliedAlphaPng(void) +{ + ToolkitTestApplication application; + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable( true ); + + Property::Map imageMap; + imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + imageMap[ ImageVisual::Property::RELEASE_POLICY] = ImageVisual::ReleasePolicy::NEVER; // To keep the texture cache + + ImageView imageView1 = ImageView::New(); + imageView1.SetProperty( ImageView::Property::IMAGE, imageMap ); + + Stage::GetCurrent().Add( imageView1 ); + + Property::Value value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA ); + bool enable; + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( enable ); // Default value is true + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( enable ); // Keep true + + // conventional alpha blending + Renderer renderer1 = imageView1.GetRendererAt( 0 ); + value = renderer1.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( enable ); + + int srcFactorRgb = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + int destFactorRgb = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + int srcFactorAlpha = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + int destFactorAlpha = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); // A new texture should be generated. + textureTrace.Reset(); + + // Disable pre-multiplied alpha blending + imageView1.SetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA, false ); + + // Reload the image + Property::Map attributes; + DevelControl::DoAction( imageView1, ImageView::Property::IMAGE, DevelImageVisual::Action::RELOAD, attributes ); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( !enable ); + + // conventional alpha blending + value = renderer1.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( !enable ); + + srcFactorRgb = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + destFactorRgb = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + srcFactorAlpha = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + destFactorAlpha = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); // A new texture should be generated. + textureTrace.Reset(); + + // Make a new ImageView using the same image + ImageView imageView2 = ImageView::New(); + imageView2.SetProperty( ImageView::Property::IMAGE, imageMap ); + + Stage::GetCurrent().Add( imageView2 ); + + application.SendNotification(); + application.Render(); + + Renderer renderer2 = imageView2.GetRendererAt( 0 ); + value = renderer2.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( enable ); + + srcFactorRgb = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + destFactorRgb = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + srcFactorAlpha = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + destFactorAlpha = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); // The cached texture should be used. + + END_TEST; +} + +int UtcDaliImageViewPreMultipliedAlphaJpg(void) +{ + ToolkitTestApplication application; + + // Set up trace debug + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable( true ); + + Property::Map imageMap; + imageMap[ ImageVisual::Property::URL ] = gImage_600_RGB; + imageMap[ ImageVisual::Property::RELEASE_POLICY] = ImageVisual::ReleasePolicy::NEVER; // To keep the texture cache + + ImageView imageView1 = ImageView::New(); + imageView1.SetProperty( ImageView::Property::IMAGE, imageMap ); + + Stage::GetCurrent().Add( imageView1 ); + + Property::Value value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA ); + bool enable; + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( enable ); // Default value is true + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( !enable ); // Should be false after loading + + // conventional alpha blending + Renderer renderer1 = imageView1.GetRendererAt( 0 ); + value = renderer1.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( !enable ); + + int srcFactorRgb = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + int destFactorRgb = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + int srcFactorAlpha = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + int destFactorAlpha = renderer1.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); // A new texture should be generated. + textureTrace.Reset(); + + ImageView imageView2 = ImageView::New(); + imageView2.SetProperty( ImageView::Property::IMAGE, imageMap ); + + // Disable pre-multiplied alpha blending + imageView2.SetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA, false ); + + Stage::GetCurrent().Add( imageView2 ); + + application.SendNotification(); + application.Render(); + + value = imageView2.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( !enable ); + + // conventional alpha blending + Renderer renderer2 = imageView2.GetRendererAt( 0 ); + value = renderer2.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( !enable ); + + srcFactorRgb = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + destFactorRgb = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + srcFactorAlpha = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + destFactorAlpha = renderer2.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); // The cached texture should be used. + + END_TEST; +} + int UtcDaliImageViewPixelArea(void) { // Test pixel area property @@ -835,7 +1036,8 @@ int UtcDaliImageViewSetImageOnstageN(void) DALI_TEST_CHECK( !value.Get( url ) ); Property::Map map; - DALI_TEST_CHECK( !value.Get( map ) ); + value.Get( map ); + DALI_TEST_CHECK( map.Empty() ); END_TEST; } @@ -930,7 +1132,8 @@ int UtcDaliImageViewSetImageOffstageN(void) DALI_TEST_CHECK( !value.Get( url ) ); Property::Map map; - DALI_TEST_CHECK( !value.Get( map ) ); + value.Get( map ); + DALI_TEST_CHECK( map.Empty() ); END_TEST; } @@ -950,7 +1153,8 @@ int UtcDaliImageViewSetImageN(void) DALI_TEST_CHECK( !value.Get( url ) ); Property::Map map; - DALI_TEST_CHECK( !value.Get( map ) ); + value.Get( map ); + DALI_TEST_CHECK( map.Empty() ); std::string resource_url; Property::Value val = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); @@ -979,7 +1183,8 @@ int UtcDaliImageViewSetImageTypeChangesP(void) application.Render( 16 ); DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty - DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty + value.Get( map ); + DALI_TEST_CHECK( map.Empty() ); // Value should be empty DALI_TEST_CHECK( ! visual ); // Visual should be invalid // Set a URL @@ -1005,7 +1210,8 @@ int UtcDaliImageViewSetImageTypeChangesP(void) visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty - DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty + value.Get( map ); + DALI_TEST_CHECK( map.Empty() ); // Value should be empty DALI_TEST_CHECK( ! visual ); // Visual should be invalid // Set an Image @@ -1032,7 +1238,8 @@ int UtcDaliImageViewSetImageTypeChangesP(void) visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty - DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty + value.Get( map ); + DALI_TEST_CHECK( map.Empty() ); // Value should be empty DALI_TEST_CHECK( ! visual ); // Visual should be invalid // Set a URL in property map @@ -1619,3 +1826,542 @@ int UtcDaliImageViewResourceReadySignalWithReusedImage02(void) END_TEST; } + +int UtcDaliImageViewPaddingProperty(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Property::Map imagePropertyMap; + imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/gallery-small-1.jpg" ; + imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128; + imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap ); + imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + imageView.SetParentOrigin( ParentOrigin::TOP_LEFT ); + imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) ); + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( imageView.GetProperty( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION ); + + ImageView childImage = ImageView::New(); + childImage.SetBackgroundColor( Color::BLACK ); + childImage.SetSize( 10.f, 10.f ); + imageView.Add( childImage ); + + application.SendNotification(); + application.Render(); + + // Child ImageView should be positioned dependinig on Parent ImageView's Padding value + DALI_TEST_EQUALS( childImage.GetProperty( Dali::Actor::Property::POSITION ), Vector3( 15, 5, 0 ), TEST_LOCATION ); + + // Check whether Image Visual transforms on ImageVieiw::OnRelayout() + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( transformValue ); + Property::Map* retMap = transformValue->GetMap(); + DALI_TEST_CHECK( retMap ); + + // Image Visual should be positioned depending on ImageView's padding + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewPaddingProperty02(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Property::Map imagePropertyMap; + imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ; + imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128; + imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128; + imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FIT_KEEP_ASPECT_RATIO; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap ); + imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + imageView.SetParentOrigin( ParentOrigin::TOP_LEFT ); + imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) ); + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( imageView.GetProperty( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION ); + + // Check whether Image Visual transforms on ImageVieiw::OnRelayout() + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( transformValue ); + Property::Map* retMap = transformValue->GetMap(); + DALI_TEST_CHECK( retMap ); + + // Image Visual should be positioned depending on ImageView's padding + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewPaddingProperty03(void) +{ + tet_infoline("Test Setting Image Padding then removing it."); + + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Property::Map imagePropertyMap; + imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ; + imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128; + imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128; + imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FIT_KEEP_ASPECT_RATIO; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap ); + imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + imageView.SetParentOrigin( ParentOrigin::TOP_LEFT ); + imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) ); + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( imageView.GetProperty( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION ); + + tet_infoline("Remove Padding and test Visual is position correctly"); + + imageView.SetProperty( Control::Property::PADDING, Extents( 0, 0, 0, 0 ) ); + + application.SendNotification(); + application.Render(); + + // Check whether Image Visual transforms on ImageVieiw::OnRelayout() + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( transformValue ); + Property::Map* retMap = transformValue->GetMap(); + DALI_TEST_CHECK( retMap ); + + // Image Visual should be positioned depending on ImageView's padding + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 0, 0 ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewPaddingProperty04(void) +{ + tet_infoline("Test Setting Image Padding then removing it. Visual Fitting Mode as Fill"); + + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Property::Map imagePropertyMap; + imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ; + imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128; + imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128; + imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FILL; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap ); + imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + imageView.SetParentOrigin( ParentOrigin::TOP_LEFT ); + imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) ); + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( imageView.GetProperty( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION ); + + tet_infoline("Remove Padding and test Visual is position correctly"); + + imageView.SetProperty( Control::Property::PADDING, Extents( 0, 0, 0, 0 ) ); + + application.SendNotification(); + application.Render(); + + // Check whether Image Visual transforms on ImageVieiw::OnRelayout() + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( transformValue ); + Property::Map* retMap = transformValue->GetMap(); + DALI_TEST_CHECK( retMap ); + + // Image Visual should be positioned depending on ImageView's padding + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 0, 0 ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewTransformTest01(void) +{ + tet_infoline("Test Setting a offset transform on the ImageView"); + + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Property::Map imagePropertyMap; + imagePropertyMap.Add( Toolkit::Visual::Property::TYPE,Toolkit::Visual::IMAGE ) + .Add( Toolkit::ImageVisual::Property::URL,TEST_RESOURCE_DIR "/Kid1.svg" ) + .Add( ImageVisual::Property::DESIRED_WIDTH,120 ) + .Add( ImageVisual::Property::DESIRED_HEIGHT,120 ) + .Add( DevelVisual::Property::VISUAL_FITTING_MODE, Toolkit::DevelVisual::FILL ) + .Add( Visual::Property::TRANSFORM, + Property::Map().Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, + Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE ) ) + .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2( 8, 8 ) ) ); + + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap ); + imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + imageView.SetParentOrigin( ParentOrigin::TOP_LEFT ); + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + // Check whether Image Visual transforms on ImageVieiw::OnRelayout() + Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView ); + Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE ); + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( transformValue ); + Property::Map* retMap = transformValue->GetMap(); + DALI_TEST_CHECK( retMap ); + + // Image Visual should be positioned depending on ImageView's padding + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 8, 8 ), TEST_LOCATION ); + DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET_POLICY )->Get< Vector2 >(), Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewUsingAtlasAndGetNaturalSize(void) +{ + ToolkitTestApplication application; + + // Check ImageView with background and main image, to ensure both visuals are marked as loaded + ImageView imageView = ImageView::New(); + Property::Map imageMap; + imageMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; + imageMap[ Toolkit::ImageVisual::Property::URL ] = gImage_34_RGBA; + imageMap[ Toolkit::ImageVisual::Property::ATLASING ] = true; + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap ); + Stage::GetCurrent().Add( imageView ); + + // Trigger a potential relayout + application.SendNotification(); + application.Render(); + + Vector3 naturalSize = imageView.GetNaturalSize(); + + DALI_TEST_EQUALS( naturalSize.width, 34.0f, TEST_LOCATION ); + DALI_TEST_EQUALS( naturalSize.height, 34.0f, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewFillMode(void) +{ + ToolkitTestApplication application; + + tet_infoline( "Create an ImageVisual without padding and set the fill-mode to fill" ); + tet_infoline( " There should be no need to change the transform, our size-policy should be relative and size should be [1,1]"); + + ImageView imageView = ImageView::New(); + Property::Map imageMap; + imageMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE ); + imageMap.Add( Toolkit::ImageVisual::Property::URL, gImage_600_RGB ); + imageMap.Add( DevelVisual::Property::VISUAL_FITTING_MODE, DevelVisual::FittingMode::FILL ); + + imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap ); + + Stage::GetCurrent().Add( imageView ); + + // Trigger a potential relayout + application.SendNotification(); + application.Render(); + + Toolkit::Visual::Base visual = DevelControl::GetVisual( Toolkit::Internal::GetImplementation( imageView ), Toolkit::ImageView::Property::IMAGE ); + Property::Map returnedMap; + visual.CreatePropertyMap( returnedMap ); + + Property::Value* value = returnedMap.Find( Toolkit::Visual::Property::TRANSFORM ); + DALI_TEST_CHECK( value ); + Property::Map* map = value->GetMap(); + DALI_TEST_CHECK( map ); + + // If there's + value = map->Find( Toolkit::Visual::Transform::Property::SIZE ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector2 >(), Vector2::ONE, TEST_LOCATION ); // Relative size so will take up 100% + + value = map->Find( Toolkit::Visual::Transform::Property::SIZE_POLICY ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Toolkit::Visual::Transform::Policy::RELATIVE ); + + END_TEST; +} + +int UtcDaliImageViewCustomShader(void) +{ + ToolkitTestApplication application; + + // Set a custom shader with an image url + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::SHADER] = shader; + properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader after setting an image url + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + ImageView imageView = ImageView::New( TEST_IMAGE_FILE_NAME ); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader before setting an image url + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + imageView.SetProperty( ImageView::Property::IMAGE, TEST_IMAGE_FILE_NAME ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader after setting a property map + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + Property::Map properties1; + properties1[Visual::Property::TYPE] = Visual::IMAGE; + properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties1 ); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + // Set a custom shader before setting a property map + { + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::SHADER] = shader; + + Property::Map properties1; + properties1[Visual::Property::TYPE] = Visual::IMAGE; + properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, properties ); + imageView.SetProperty( ImageView::Property::IMAGE, properties1 ); + + Stage::GetCurrent().Add( imageView ); + + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = imageView.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + } + + END_TEST; +} + + +namespace +{ +static int gFailCounter = 0; +const int MAX_RETRIES(3); + +void ReloadImage(ImageView imageView) +{ + Property::Map imageImmediateLoadingMap; + imageImmediateLoadingMap[ ImageVisual::Property::URL ] = "Non-existant-image.jpg"; + imageImmediateLoadingMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE; + + tet_infoline("Immediate load an image"); + imageView.SetProperty( ImageView::Property::IMAGE, imageImmediateLoadingMap ); +} + +void ResourceFailedReload( Control control ) +{ + gFailCounter++; + if( gFailCounter < MAX_RETRIES ) + { + ReloadImage(ImageView::DownCast(control)); + } +} +} + +int UtcDaliImageViewReloadFailedOnResourceReadySignal(void) +{ + tet_infoline("Test reloading failed image from within signal handler."); + + ToolkitTestApplication application; + + gFailCounter = 0; + + ImageView imageView = ImageView::New(); + imageView.ResourceReadySignal().Connect( &ResourceFailedReload ); + DALI_TEST_EQUALS( gFailCounter, 0, TEST_LOCATION ); + ReloadImage(imageView); + + // loading started, this waits for the loader thread to complete + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + + DALI_TEST_EQUALS( gFailCounter, 1, TEST_LOCATION ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + + DALI_TEST_EQUALS( gFailCounter, 2, TEST_LOCATION ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + application.SendNotification(); + DALI_TEST_EQUALS( gFailCounter, 3, TEST_LOCATION ); + + END_TEST; +}