X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ImageView.cpp;h=596d09a4f74ba88c3597a2fdb89a22d7ddb172da;hp=cc62d5455456b35a5401ad037f1ff11bdbd6bdd3;hb=188b1eaeb253bc06c5fbd3036a61b854fc1c1f7a;hpb=d43575da616e1370372b1331f47dce36dc4ac145 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp index cc62d54..596d09a 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ImageView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,11 +18,16 @@ // Need to override adaptor classes for toolkit test harness, so include // test harness headers before dali headers. #include +#include +#include #include #include -#include -#include +#include +#include + +#include +#include using namespace Dali; using namespace Toolkit; @@ -39,9 +44,46 @@ void utc_dali_toolkit_image_view_cleanup(void) namespace { + +const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( + attribute mediump vec2 aPosition;\n + varying mediump vec2 vTexCoord;\n + uniform mediump mat4 uMvpMatrix;\n + uniform mediump vec3 uSize;\n + \n + void main()\n + {\n + mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n + vertexPosition.xyz *= uSize;\n + vertexPosition = uMvpMatrix * vertexPosition;\n + \n + vTexCoord = aPosition + vec2(0.5);\n + gl_Position = vertexPosition;\n + }\n +); + +const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( + varying mediump vec2 vTexCoord;\n + uniform sampler2D sTexture;\n + uniform lowp vec4 uColor;\n + \n + void main()\n + {\n + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n + }\n +); + const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; const char* TEST_IMAGE_FILE_NAME2 = "gallery_image_02.jpg"; +// resolution: 34*34, pixel format: RGBA8888 +static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png"; +// resolution: 600*600, pixel format: RGB888 +static const char* gImage_600_RGB = TEST_RESOURCE_DIR "/test-image-600.jpg"; + +// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame +const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif"; + void TestImage( ImageView imageView, BufferImage image ) { Property::Value value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) ); @@ -297,41 +339,301 @@ int UtcDaliImageViewSetGetProperty03(void) application.SendNotification(); application.Render(); - // conventional alpha blending - Material material = imageView.GetRendererAt( 0 ).GetMaterial(); - BlendingFactor::Type srcFactorRgb; - BlendingFactor::Type destFactorRgb; - BlendingFactor::Type srcFactorAlpha; - BlendingFactor::Type destFactorAlpha; - material.GetBlendFunc(srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha); - DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::SRC_ALPHA ); - DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE_MINUS_SRC_ALPHA ); - DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ONE ); - DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE_MINUS_SRC_ALPHA ); - - TestGlAbstraction& gl = application.GetGlAbstraction(); - - float alphaBlendingUniform; - DALI_TEST_CHECK( gl.GetUniformValue( "uAlphaBlending", alphaBlendingUniform ) ); - DALI_TEST_EQUALS( alphaBlendingUniform, 1.f, TEST_LOCATION ); + // conventional alpha blending + Renderer renderer = imageView.GetRendererAt( 0 ); + Property::Value value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + bool enable; + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( !enable ); // pre-multiplied alpha blending imageView.SetProperty( Toolkit::ImageView::Property::PRE_MULTIPLIED_ALPHA, true ); application.SendNotification(); application.Render(); - material.GetBlendFunc(srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha); - DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::ONE ); - DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE_MINUS_SRC_ALPHA ); - DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ONE ); - DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE ); + int srcFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_RGB ); + int destFactorRgb = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB ); + int srcFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_SRC_ALPHA ); + int destFactorAlpha = renderer.GetProperty( Renderer::Property::BLEND_FACTOR_DEST_ALPHA ); + DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA ); + DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE ); + DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE ); - DALI_TEST_CHECK( gl.GetUniformValue( "uAlphaBlending", alphaBlendingUniform ) ); - DALI_TEST_EQUALS( alphaBlendingUniform, 0.f, TEST_LOCATION ); + value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA ); + DALI_TEST_CHECK( value.Get( enable ) ); + DALI_TEST_CHECK( enable ); END_TEST; } +int UtcDaliImageViewPixelArea(void) +{ + // Test pixel area property + ToolkitTestApplication application; + + // Gif image, use AnimatedImageVisual internally + // Atlasing is applied to pack multiple frames, use custom wrap mode + ImageView gifView = ImageView::New(); + const Vector4 pixelAreaVisual( 0.f, 0.f, 2.f, 2.f ); + gifView.SetProperty( ImageView::Property::IMAGE, + Property::Map().Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME ) + .Add( ImageVisual::Property::PIXEL_AREA, pixelAreaVisual ) ); + + // Add to stage + Stage stage = Stage::GetCurrent(); + stage.Add( gifView ); + + // loading started + application.SendNotification(); + application.Render(16); + DALI_TEST_CHECK( gifView.GetRendererCount() == 1u ); + + const Vector4 fullTextureRect( 0.f, 0.f, 1.f, 1.f ); + // test that the pixel area value defined in the visual property map is registered on renderer + Renderer renderer = gifView.GetRendererAt(0); + Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelAreaVisual, TEST_LOCATION ); + + // test that the shader has the default pixel area value registered. + Shader shader = renderer.GetShader(); + pixelAreaValue = shader.GetProperty( shader.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), fullTextureRect, TEST_LOCATION ); + + // test that the uniform uses the pixelArea property on the renderer. + TestGlAbstraction& gl = application.GetGlAbstraction(); + Vector4 pixelAreaUniform; + DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); + DALI_TEST_EQUALS( pixelAreaVisual, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + // set the pixelArea property on the control + const Vector4 pixelAreaControl( -1.f, -1.f, 3.f, 3.f ); + gifView.SetProperty( ImageView::Property::PIXEL_AREA, pixelAreaControl ); + application.SendNotification(); + application.Render(16); + + // check the pixelArea property on the control + pixelAreaValue = gifView.GetProperty( gifView.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelAreaControl, TEST_LOCATION ); + // test that the uniform uses the pixelArea property on the control. + DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); + DALI_TEST_EQUALS( pixelAreaControl, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + + END_TEST; +} + +int UtcDaliImageViewAsyncLoadingWithoutAltasing(void) +{ + ToolkitTestApplication application; + + // Async loading, no atlasing for big size image + ImageView imageView = ImageView::New( gImage_600_RGB ); + + // By default, Aysnc loading is used + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + application.Render(16); + application.SendNotification(); + + // BitmapLoader is not used + BitmapLoader loader = BitmapLoader::GetLatestCreated(); + DALI_TEST_CHECK( !loader ); + + END_TEST; +} + +int UtcDaliImageViewAsyncLoadingWithAtlasing(void) +{ + ToolkitTestApplication application; + + //Async loading, automatic atlasing for small size image + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + Property::Map imageMap; + + imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + imageMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34; + imageMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34; + imageMap[ DevelImageVisual::Property::ATLASING] = true; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, imageMap ); + + // By default, Aysnc loading is used + // loading is not started if the actor is offStage + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + application.Render(16); + application.SendNotification(); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + + callStack.Enable(false); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewAsyncLoadingWithAtlasing02(void) +{ + ToolkitTestApplication application; + + //Async loading, automatic atlasing for small size image + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + Property::Map asyncLoadingMap; + asyncLoadingMap[ "url" ] = gImage_34_RGBA; + asyncLoadingMap[ "desiredHeight" ] = 34; + asyncLoadingMap[ "desiredWidth" ] = 34; + asyncLoadingMap[ "synchronousLoading" ] = false; + asyncLoadingMap[ "atlasing" ] = true; + + ImageView imageView = ImageView::New(); + imageView.SetProperty( ImageView::Property::IMAGE, asyncLoadingMap ); + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + application.Render(16); + application.SendNotification(); + + // loading started, this waits for the loader thread for max 30 seconds + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(16); + + callStack.Enable(false); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliImageViewSyncLoading(void) +{ + ToolkitTestApplication application; + + tet_infoline("ImageView Testing sync loading and size using index key property map"); + + Property::Map syncLoadingMap; + syncLoadingMap[ ImageVisual::Property::SYNCHRONOUS_LOADING ] = true; + syncLoadingMap[ DevelImageVisual::Property::ATLASING ] = true; + + // Sync loading, no atlasing for big size image + { + ImageView imageView = ImageView::New(); + + // Sync loading is used + syncLoadingMap[ ImageVisual::Property::URL ] = gImage_600_RGB; + imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); + + + // BitmapLoader is used, and the loading is started immediately even the actor is not on stage. + BitmapLoader loader = BitmapLoader::GetLatestCreated(); + DALI_TEST_CHECK( loader ); + } + + // Sync loading, automatic atlasing for small size image + { + BitmapLoader::ResetLatestCreated(); + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + ImageView imageView = ImageView::New( ); + // Sync loading is used + syncLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA; + syncLoadingMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34; + syncLoadingMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34; + imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); + + // loading is started even if the actor is offStage + BitmapLoader loader = BitmapLoader::GetLatestCreated(); + DALI_TEST_CHECK( loader ); + + loader.WaitForLoading(); + + DALI_TEST_CHECK( loader.IsLoaded() ); + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), + true, TEST_LOCATION ); + } + END_TEST; +} + + +int UtcDaliImageViewSyncLoading02(void) +{ + ToolkitTestApplication application; + + tet_infoline("ImageView Testing sync loading and size using string key property map"); + + // Sync loading, automatic atlasing for small size image + { + BitmapLoader::ResetLatestCreated(); + TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace(); + callStack.Reset(); + callStack.Enable(true); + + ImageView imageView = ImageView::New( ); + + // Sync loading is used + Property::Map syncLoadingMap; + syncLoadingMap[ "url" ] = gImage_34_RGBA; + syncLoadingMap[ "desiredHeight" ] = 34; + syncLoadingMap[ "desiredWidth" ] = 34; + syncLoadingMap[ "synchronousLoading" ] = true; + syncLoadingMap[ "atlasing" ] = true; + imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap ); + + // loading is started even if the actor is offStage + BitmapLoader loader = BitmapLoader::GetLatestCreated(); + DALI_TEST_CHECK( loader ); + + loader.WaitForLoading(); + + DALI_TEST_CHECK( loader.IsLoaded() ); + + Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(16); + + TraceCallStack::NamedParams params; + params["width"] = ToString(34); + params["height"] = ToString(34); + DALI_TEST_EQUALS( callStack.FindMethodAndParams( "TexSubImage2D", params ), + true, TEST_LOCATION ); + } + END_TEST; +} + int UtcDaliImageViewSizeWithBackground(void) { ToolkitTestApplication application; @@ -650,3 +952,326 @@ int UtcDaliImageViewResourceUrlP(void) END_TEST; } + +// Scenarios 1: ImageView from regular image +int UtcDaliImageViewSetImageBufferImage(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Stage::GetCurrent().Add( imageView ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + gl.EnableTextureCallTrace( true ); + + std::vector< GLuint > ids; + ids.push_back( 23 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + int width = 300; + int height = 400; + BufferImage image = CreateBufferImage( width, height, Color::WHITE ); + + imageView.SetImage( image ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream params; + params << GL_TEXTURE_2D << ", " << 23; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); + + END_TEST; +} + +// Scenarios 2: ImageView from Native image +int UtcDaliImageViewSetImageNativeImage(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + Stage::GetCurrent().Add( imageView ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + gl.EnableTextureCallTrace( true ); + + std::vector< GLuint > ids; + ids.push_back( 23 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + int width = 200; + int height = 500; + TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height ); + NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) ); + + imageView.SetImage( nativeImage ); + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream params; + params << GL_TEXTURE_EXTERNAL_OES << ", " << 23; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); + + END_TEST; +} + +// Scenarios 3: ImageView initially from regular image but then SetImage called with Native image +int UtcDaliImageViewSetImageBufferImageToNativeImage(void) +{ + ToolkitTestApplication application; + + int width = 300; + int height = 400; + BufferImage image = CreateBufferImage( width, height, Color::WHITE ); + + ImageView imageView = ImageView::New( image ); + Stage::GetCurrent().Add( imageView ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + gl.EnableTextureCallTrace( true ); + + std::vector< GLuint > ids; + ids.push_back( 23 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream params; + params << GL_TEXTURE_2D << ", " << 23; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); + + width = 200; + height = 500; + TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height ); + NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) ); + imageView.SetImage( nativeImage ); + + ids.clear(); + ids.push_back( 24 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream nextTextureParams; + nextTextureParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) ); + + END_TEST; +} + +// Scenarios 4: ImageView initially from Native image but then SetImage called with regular image +int UtcDaliImageViewSetImageNativeImageToBufferImage(void) +{ + ToolkitTestApplication application; + + int width = 300; + int height = 400; + TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height ); + NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) ); + + ImageView imageView = ImageView::New( nativeImage ); + Stage::GetCurrent().Add( imageView ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + gl.EnableTextureCallTrace( true ); + + std::vector< GLuint > ids; + ids.push_back( 23 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream params; + params << GL_TEXTURE_EXTERNAL_OES << ", " << 23; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); + + width = 200; + height = 500; + BufferImage image = CreateBufferImage( width, height, Color::WHITE ); + imageView.SetImage( image ); + + ids.clear(); + ids.push_back( 24 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream nextTextureParams; + nextTextureParams << GL_TEXTURE_2D << ", " << 24; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) ); + + END_TEST; +} + +// Scenarios 5: ImageView from Native image with custom shader +int UtcDaliImageViewSetImageNativeImageWithCustomShader(void) +{ + ToolkitTestApplication application; + + int width = 300; + int height = 400; + + Property::Map customShader; + customShader.Insert( "vertexShader", VERTEX_SHADER ); + customShader.Insert( "fragmentShader", FRAGMENT_SHADER ); + + Property::Array shaderHints; + shaderHints.PushBack( "requiresSelfDepthTest" ); + shaderHints.PushBack( "outputIsTransparent" ); + shaderHints.PushBack( "outputIsOpaque" ); + shaderHints.PushBack( "modifiesGeometry" ); + + customShader.Insert( "hints", shaderHints ); + + Property::Map map; + map.Insert( "shader", customShader ); + + TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height ); + NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) ); + + ImageView imageView = ImageView::New( nativeImage ); + imageView.SetProperty( ImageView::Property::IMAGE, map ); + Stage::GetCurrent().Add( imageView ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + gl.EnableTextureCallTrace( true ); + + std::vector< GLuint > ids; + ids.push_back( 23 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream params; + params << GL_TEXTURE_EXTERNAL_OES << ", " << 23; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); + + END_TEST; +} + +// Scenarios 6: ImageView initially from regular image with custom shader but then SetImage called with Native +int UtcDaliImageViewSetImageBufferImageWithCustomShaderToNativeImage(void) +{ + ToolkitTestApplication application; + + int width = 300; + int height = 400; + + Property::Map customShader; + customShader.Insert( "vertexShader", VERTEX_SHADER ); + customShader.Insert( "fragmentShader", FRAGMENT_SHADER ); + + Property::Array shaderHints; + shaderHints.PushBack( "requiresSelfDepthTest" ); + shaderHints.PushBack( "outputIsTransparent" ); + shaderHints.PushBack( "outputIsOpaque" ); + shaderHints.PushBack( "modifiesGeometry" ); + + customShader.Insert( "hints", shaderHints ); + + Property::Map map; + map.Insert( "shader", customShader ); + + BufferImage image = CreateBufferImage( width, height, Color::WHITE ); + + ImageView imageView = ImageView::New( image ); + imageView.SetProperty( ImageView::Property::IMAGE, map ); + Stage::GetCurrent().Add( imageView ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + gl.EnableTextureCallTrace( true ); + + std::vector< GLuint > ids; + ids.push_back( 23 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream params; + params << GL_TEXTURE_2D << ", " << 23; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) ); + + TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height ); + NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) ); + imageView.SetImage( nativeImage ); + + ids.clear(); + ids.push_back( 24 ); + application.GetGlAbstraction().SetNextTextureIds( ids ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") ); + + std::stringstream nativeImageParams; + nativeImageParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24; + DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nativeImageParams.str()) ); + + + END_TEST; +} + +int UtcDaliImageViewGetImageP1(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New(); + DALI_TEST_CHECK( ! imageView.GetImage() ); + + Image image = CreateBufferImage(); + imageView.SetImage( image ); + DALI_TEST_CHECK( imageView.GetImage() == image ); + + END_TEST; +} + +int UtcDaliImageViewGetImageP2(void) +{ + ToolkitTestApplication application; + + BufferImage image = CreateBufferImage(); + ImageView imageView = ImageView::New( image ); + DALI_TEST_CHECK( imageView.GetImage() == image ); + + END_TEST; +} + +int UtcDaliImageViewGetImageN(void) +{ + ToolkitTestApplication application; + + ImageView imageView = ImageView::New( TEST_IMAGE_FILE_NAME ); + DALI_TEST_CHECK( ! imageView.GetImage() ); + + Image image = CreateBufferImage(); + imageView.SetImage( image ); + DALI_TEST_CHECK( imageView.GetImage() == image ); + + imageView.SetImage( TEST_IMAGE_FILE_NAME ); + DALI_TEST_CHECK( ! imageView.GetImage() ); + + END_TEST; +}