X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-CubeTransitionEffect.cpp;h=e759409d5c103f16d3cbb603b4197b863e8fe91c;hp=671e19d3ee560c7ef464414e42f6a5298c16cd76;hb=fd9780b06023ca21988b0913c6539b733491c6e1;hpb=214fe01378440e2ae1f953c61d68e2793184cc16 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp index 671e19d..e759409 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp @@ -19,6 +19,13 @@ #include #include #include +#include +#include +#include +#include +#include + + using namespace Dali; using namespace Dali::Toolkit; @@ -35,9 +42,12 @@ const Vector2 PAN_POSITION1( VIEW_AREA_SIZE.x * 0.75f, VIEW_AREA_SIZE.y * 0.25f const Vector2 PAN_DISPLACEMENT1( -5.f, 5.f ); const Vector2 PAN_POSITION2( VIEW_AREA_SIZE.x * 0.25f, VIEW_AREA_SIZE.y * 0.75f ); const Vector2 PAN_DISPLACEMENT2( 5.f, 5.f ); +const Vector4 FULL_BRIGHTNESS(1.f,1.f,1.f,1.f); +const Vector4 HALF_BRIGHTNESS(0.5f, 0.5f, 0.5f, 1.f); const int RENDER_FRAME_INTERVAL = 16; static const float FLT_EPISILON = 0.0001f; -const float OFFSCREEN_RENDER_DURATION = 0.05f; +static const float EPISILON = 0.05f; +const float TRANSITION_BEFORE_END_DURATION = TRANSITION_DURATION - 0.05f; static bool gObjectCreatedCallBackCalled; static void TestCallback(BaseHandle handle) @@ -53,7 +63,7 @@ static void TestCallback(BaseHandle handle) void Wait(ToolkitTestApplication& application, float durationToPass) { int duration = static_cast(durationToPass*1000.f); - // wait 2 more frames to compensate the two frames used by the bitmapImage waiting for the loading succeeded signal + // wait 2 more frames to compensate the two frames used by the image waiting for the loading succeeded signal for(int i = 0; i <= duration/RENDER_FRAME_INTERVAL+2 ; i++) { application.SendNotification(); @@ -67,18 +77,18 @@ void Wait(ToolkitTestApplication& application, float durationToPass) class TransitionCompletedCallback : public Dali::ConnectionTracker { public: - TransitionCompletedCallback( bool& signalReceived, CubeTransitionEffect& effect, ImageActor& imageActor ) + TransitionCompletedCallback( bool& signalReceived, CubeTransitionEffect& effect, Image& image ) : mSignalVerified( signalReceived ), mCurrentEffect( effect ), - mActorTransitTo( imageActor ) + mActorTransitTo( image ) { } - void Callback( CubeTransitionEffect effect, ImageActor imageActor ) + void Callback( CubeTransitionEffect effect, Image image ) { tet_infoline( "Verifying TransitionCompletedSignal" ); - if( mCurrentEffect == effect && mActorTransitTo == imageActor ) + if( mCurrentEffect == effect && mActorTransitTo == image ) { mSignalVerified = true; } @@ -91,7 +101,7 @@ public: bool& mSignalVerified; CubeTransitionEffect& mCurrentEffect; - ImageActor& mActorTransitTo; + Image& mActorTransitTo; }; } // namespace @@ -117,7 +127,8 @@ int UtcDaliCubeTransitionWaveEffectNew(void) DALI_TEST_CHECK( !waveEffect ); - waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); DALI_TEST_CHECK( waveEffect ); @@ -130,7 +141,8 @@ int UtcDaliCubeTransitionWaveEffectNew(void) gObjectCreatedCallBackCalled = false; registry.ObjectCreatedSignal().Connect( &TestCallback ); { - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -145,7 +157,8 @@ int UtcDaliCubeTransitionCrossEffectNew(void) DALI_TEST_CHECK( !crossEffect ); - crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); DALI_TEST_CHECK( crossEffect ); @@ -158,7 +171,8 @@ int UtcDaliCubeTransitionCrossEffectNew(void) gObjectCreatedCallBackCalled = false; registry.ObjectCreatedSignal().Connect( &TestCallback ); { - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -173,7 +187,8 @@ int UtcDaliCubeTransitionFoldEffectNew(void) DALI_TEST_CHECK( !foldEffect ); - foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); DALI_TEST_CHECK( foldEffect ); @@ -186,7 +201,8 @@ int UtcDaliCubeTransitionFoldEffectNew(void) gObjectCreatedCallBackCalled = false; registry.ObjectCreatedSignal().Connect( &TestCallback ); { - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -197,15 +213,18 @@ int UtcDaliCubeTransitionEffectSetGetTransitionDuration(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectSetGetTransitionDuration "); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); + waveEffect.SetSize( VIEW_AREA_SIZE ); DALI_TEST_EQUALS( TRANSITION_DURATION, waveEffect.GetTransitionDuration(), TEST_LOCATION ); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); + crossEffect.SetSize( VIEW_AREA_SIZE ); DALI_TEST_EQUALS( TRANSITION_DURATION, crossEffect.GetTransitionDuration(), TEST_LOCATION ); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); DALI_TEST_EQUALS( TRANSITION_DURATION, foldEffect.GetTransitionDuration(), TEST_LOCATION ); END_TEST; @@ -216,11 +235,13 @@ int UtcDaliCubeTransitionEffectSetGetCubeDisplacement(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectSetGetTransitionDuration "); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS); + waveEffect.SetSize( VIEW_AREA_SIZE ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); DALI_TEST_EQUALS( CUBE_DISPLACEMENT, waveEffect.GetCubeDisplacement(), TEST_LOCATION ); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); DALI_TEST_EQUALS( CUBE_DISPLACEMENT, crossEffect.GetCubeDisplacement(), TEST_LOCATION ); @@ -236,70 +257,89 @@ int UtcDaliCubeTransitionEffectGetRoot(void) unsigned int totalNum = NUM_ROWS*NUM_COLUMNS; - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); - Actor rootActor = waveEffect.GetRoot(); + Image image = BufferImage::New( 40, 40 ) ; + + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); + Stage::GetCurrent().Add( waveEffect ); + waveEffect.SetCurrentImage( image ); + waveEffect.SetTargetImage( image ); + + application.SendNotification(); + application.Render(); + + waveEffect.StartTransition(); + + Wait( application, TRANSITION_DURATION * 0.5f ); // check that we have a total of NUM_ROWS*NUM_COLUMNS cubes; - DALI_TEST_CHECK( totalNum == rootActor.GetChildCount() ); + Actor boxesRoot = waveEffect.GetChildAt(0); + DALI_TEST_CHECK( totalNum == boxesRoot.GetChildCount() ); // check that every cube has two children - DALI_TEST_CHECK( 2 == rootActor.GetChildAt(0).GetChildCount() ); - DALI_TEST_CHECK( 2 == rootActor.GetChildAt(totalNum/2).GetChildCount() ); - DALI_TEST_CHECK( 2 == rootActor.GetChildAt(totalNum-1).GetChildCount() ); + DALI_TEST_CHECK( 2 == boxesRoot.GetChildAt(0).GetChildCount() ); + DALI_TEST_CHECK( 2 == boxesRoot.GetChildAt(totalNum/2).GetChildCount() ); + DALI_TEST_CHECK( 2 == boxesRoot.GetChildAt(totalNum-1).GetChildCount() ); END_TEST; } -int UtcDaliCubeTransitionEffectIsTransiting(void) +int UtcDaliCubeTransitionEffectIsTransitioning(void) { ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectIsTransiting "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,30,30); + Image image = BufferImage::New( 40, 40 ) ; - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); - Actor rootActor = waveEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); + Stage::GetCurrent().Add( waveEffect ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - DALI_TEST_CHECK( !waveEffect.IsTransiting() ); + DALI_TEST_CHECK( !waveEffect.IsTransitioning() ); - waveEffect.SetCurrentImage(imageActor); - waveEffect.SetTargetImage(imageActor); + waveEffect.SetCurrentImage( image ); + waveEffect.SetTargetImage( image ); //transition is started waveEffect.StartTransition(); - DALI_TEST_CHECK( waveEffect.IsTransiting() ); + DALI_TEST_CHECK( waveEffect.IsTransitioning() ); //transition is finished Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( !waveEffect.IsTransiting() ); + DALI_TEST_CHECK( !waveEffect.IsTransitioning() ); + + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); + Stage::GetCurrent().Add( crossEffect ); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - DALI_TEST_CHECK( !crossEffect.IsTransiting() ); + DALI_TEST_CHECK( !crossEffect.IsTransitioning() ); - crossEffect.SetCurrentImage(imageActor); - crossEffect.SetTargetImage(imageActor); + crossEffect.SetCurrentImage( image ); + crossEffect.SetTargetImage( image ); //transition is started crossEffect.StartTransition(false); - DALI_TEST_CHECK( crossEffect.IsTransiting() ); + DALI_TEST_CHECK( crossEffect.IsTransitioning() ); //transition is finished Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( !crossEffect.IsTransiting() ); + DALI_TEST_CHECK( !crossEffect.IsTransitioning() ); + + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); + Stage::GetCurrent().Add( foldEffect ); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - DALI_TEST_CHECK( !foldEffect.IsTransiting() ); + DALI_TEST_CHECK( !foldEffect.IsTransitioning() ); - foldEffect.SetCurrentImage( imageActor ); - foldEffect.SetTargetImage( imageActor ); + foldEffect.SetCurrentImage( image ); + foldEffect.SetTargetImage( image ); //transition is started foldEffect.StartTransition(true); - DALI_TEST_CHECK(foldEffect.IsTransiting() ); + DALI_TEST_CHECK(foldEffect.IsTransitioning() ); //transition is finished Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( !foldEffect.IsTransiting() ); + DALI_TEST_CHECK( !foldEffect.IsTransitioning() ); END_TEST; } @@ -311,24 +351,35 @@ int UtcDaliCubeTransitionEffectSetCurrentImage(void) tet_infoline(" UtcDaliCubeTransitionEffectSetCurrentImage "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,40,40) ; + Image image = BufferImage::New( 40, 40 ) ; + + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetCurrentImage( image ); + + Stage::GetCurrent().Add( waveEffect ); + + application.SendNotification(); + application.Render(); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); - waveEffect.SetCurrentImage( imageActor ); + waveEffect.StartTransition(); // the current image content is set to the tiles facing the camera - ImageActor tile = ImageActor::DownCast( (waveEffect.GetRoot().GetChildAt(0).GetChildAt(0))); + Actor currentTile = waveEffect.GetChildAt(0).GetChildAt(0).GetChildAt(0); + Actor targetTile = waveEffect.GetChildAt(0).GetChildAt(0).GetChildAt(1); //check the pixel area set to the cube - ImageActor::PixelArea pixelAreaDef( 0, 0, VIEW_AREA_SIZE.x / NUM_COLUMNS, VIEW_AREA_SIZE.y / NUM_ROWS); - ImageActor::PixelArea pixelArea = tile.GetPixelArea(); - DALI_TEST_CHECK ( pixelAreaDef == pixelArea ); - - //check the size of the off screen rendered image - Wait( application, OFFSCREEN_RENDER_DURATION ); - ImageAttributes attributes( tile.GetImage().GetAttributes() ); - DALI_TEST_EQUALS( static_cast(attributes.GetWidth()), VIEW_AREA_SIZE.x, TEST_LOCATION ); - DALI_TEST_EQUALS( static_cast(attributes.GetHeight()), VIEW_AREA_SIZE.y, TEST_LOCATION ); + Vector4 pixelAreaDef( 0.f, 0.f, 1.f / NUM_COLUMNS, 1.f / NUM_ROWS); + + Property::Index textureRectIndex = currentTile.GetPropertyIndex( "uTextureRect" ); + DALI_TEST_CHECK( textureRectIndex != Property::INVALID_INDEX ); + Property::Value textureRectValue = currentTile.GetProperty( textureRectIndex ); + DALI_TEST_CHECK( textureRectValue.GetType() == Property::VECTOR4 ); + Vector4 pixelArea; + DALI_TEST_CHECK( textureRectValue.Get( pixelArea ) ); + + DALI_TEST_EQUALS( pixelAreaDef, pixelArea, FLT_EPISILON, TEST_LOCATION ); + END_TEST; } @@ -339,28 +390,37 @@ int UtcDaliCubeTransitionEffectSetTargetImage(void) tet_infoline(" UtcDaliCubeTransitionEffectSetTargetImage "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,30,30); + Image image = BufferImage::New( 30, 30 ); + + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); + Stage::GetCurrent().Add( waveEffect ); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); - Actor rootActor = waveEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + waveEffect.SetCurrentImage( image ); + waveEffect.SetTargetImage( image ); - waveEffect.SetCurrentImage( imageActor ); - waveEffect.SetTargetImage( imageActor ); + Stage::GetCurrent().Add( waveEffect ); + + application.SendNotification(); + application.Render(); + + waveEffect.StartTransition(); // the target image content is set to the tiles currently invisible to the camera - ImageActor tile = ImageActor::DownCast( (rootActor.GetChildAt(0).GetChildAt(1))); + Actor tile = waveEffect.GetChildAt(0).GetChildAt(0).GetChildAt(1); //check the pixel area set to the cube - ImageActor::PixelArea pixelAreaDef( 0, 0, VIEW_AREA_SIZE.x / NUM_COLUMNS, VIEW_AREA_SIZE.y / NUM_ROWS); - ImageActor::PixelArea pixelArea = tile.GetPixelArea(); - DALI_TEST_CHECK ( pixelAreaDef == pixelArea ); - - //check the size of the off screen rendered image - Wait( application, OFFSCREEN_RENDER_DURATION ); - ImageAttributes attributes( tile.GetImage().GetAttributes() ); - DALI_TEST_EQUALS( static_cast(attributes.GetWidth()), VIEW_AREA_SIZE.x, TEST_LOCATION ); - DALI_TEST_EQUALS( static_cast(attributes.GetHeight()), VIEW_AREA_SIZE.y, TEST_LOCATION ); + Vector4 pixelAreaDef( 0.f, 0.f, 1.f / NUM_COLUMNS, 1.f / NUM_ROWS); + + Property::Index textureRectIndex = tile.GetPropertyIndex( "uTextureRect" ); + DALI_TEST_CHECK( textureRectIndex != -1 ); + Property::Value textureRectValue = tile.GetProperty( textureRectIndex ); + DALI_TEST_CHECK( textureRectValue.GetType() == Property::VECTOR4 ); + Vector4 pixelArea; + DALI_TEST_CHECK( textureRectValue.Get( pixelArea ) ); + + DALI_TEST_EQUALS( pixelAreaDef, pixelArea, FLT_EPISILON, TEST_LOCATION ); + END_TEST; } @@ -370,48 +430,50 @@ int UtcDaliCubeTransitionWaveEffectStartTransition(void) tet_infoline(" UtcDaliCubeTransitionWaveEffectStartTransition "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,30,30); + Image image = ResourceImage::New( "Image.jpg" ); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Actor rootActor = waveEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); - Actor cube = rootActor.GetChildAt(0); + waveEffect.SetCurrentImage( image ); - waveEffect.SetCurrentImage( imageActor ); + Stage::GetCurrent().Add( waveEffect ); - Vector4 fullBrightness = Vector4(1.f,1.f,1.f,1.f); - Vector4 halfBrightness = Vector4(0.5f, 0.5f, 0.5f, 1.f); + application.SendNotification(); + application.Render(); - //check the cube rotation value and color values after different transitions - waveEffect.SetTargetImage( imageActor ); - waveEffect.StartTransition(true); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + waveEffect.StartTransition( true ); + + Actor cube = waveEffect.GetChildAt(0).GetChildAt(0); - waveEffect.SetTargetImage( imageActor ); + //check the cube rotation value and color values just before the end of different transitions + waveEffect.SetTargetImage( image ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + + waveEffect.SetTargetImage( image ); waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( -2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - waveEffect.SetTargetImage( imageActor ); + waveEffect.SetTargetImage( image ); waveEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - waveEffect.SetTargetImage( imageActor ); + waveEffect.SetTargetImage( image ); waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); END_TEST; } @@ -421,54 +483,57 @@ int UtcDaliCubeTransitionCrossEffectStartTransition(void) tet_infoline(" UtcDaliCubeTransitionCrossEffectStartTransition "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,30,30); + Image image = ResourceImage::New( "Image.jpg" ); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Actor rootActor = crossEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); - crossEffect.SetCurrentImage( imageActor ); - Actor cube0 = rootActor.GetChildAt(0); - Actor cube1 = rootActor.GetChildAt(1); + crossEffect.SetCurrentImage( image ); + crossEffect.SetTargetImage( image ); - Vector4 fullBrightness = Vector4(1.f,1.f,1.f,1.f); - Vector4 halfBrightness = Vector4(0.5f, 0.5f, 0.5f, 1.f); + Stage::GetCurrent().Add( crossEffect ); + + application.SendNotification(); + application.Render(); - //check the cube rotation values and color values after different transitions - crossEffect.SetTargetImage( imageActor ); crossEffect.StartTransition(true); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + + Actor cube0 = crossEffect.GetChildAt(0).GetChildAt(0); + Actor cube1 = crossEffect.GetChildAt(0).GetChildAt(1); + + //check the cube rotation value and color values just before the end of different transitions + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - crossEffect.SetTargetImage( imageActor ); + crossEffect.SetTargetImage( image ); crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 2.f*Math::PI_2, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - crossEffect.SetTargetImage( imageActor ); + crossEffect.SetTargetImage( image ); crossEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - crossEffect.SetTargetImage( imageActor ); + crossEffect.SetTargetImage( image ); crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 0.f, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); END_TEST; } @@ -478,52 +543,55 @@ int UtcDaliCubeTransitionFoldEffectStartTransition(void) tet_infoline(" UtcDaliCubeTransitionFoldEffectStartTransition "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor imageActor = CreateSolidColorImageActor(application, Color::BLUE,30,30); + Image image = BufferImage::New( 30, 30 ); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Actor rootActor = foldEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); - foldEffect.SetCurrentImage( imageActor ); - Actor cube0 = rootActor.GetChildAt(0); - Actor cube1 = rootActor.GetChildAt(1); + foldEffect.SetCurrentImage( image ); + foldEffect.SetTargetImage( image ); - Vector4 fullBrightness = Vector4(1.f,1.f,1.f,1.f); - Vector4 halfBrightness = Vector4(0.5f, 0.5f, 0.5f, 1.f); + Stage::GetCurrent().Add( foldEffect ); + + application.SendNotification(); + application.Render(); - //check the cube rotation values and color values after different transitions - foldEffect.SetTargetImage( imageActor ); foldEffect.StartTransition(true); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - foldEffect.SetTargetImage( imageActor ); + Actor cube0 = foldEffect.GetChildAt(0).GetChildAt(0); + Actor cube1 = foldEffect.GetChildAt(0).GetChildAt(1); + + //check the cube rotation value and color values just before the end of different transitions + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + + foldEffect.SetTargetImage( image ); foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - foldEffect.SetTargetImage( imageActor ); + foldEffect.SetTargetImage( image ); foldEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(),fullBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(),FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - foldEffect.SetTargetImage( imageActor ); + foldEffect.SetTargetImage( image ); foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + Wait( application, TRANSITION_BEFORE_END_DURATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); END_TEST; } @@ -533,84 +601,84 @@ int UtcDaliCubeTransitionEffectSignalTransitionCompleted(void) tet_infoline(" UtcDaliCubeTransitionEffectSignalTransitionCompleted "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor firstImageActor = CreateSolidColorImageActor(application, Color::RED,30,30); - ImageActor secondImageActor = CreateSolidColorImageActor(application, Color::GREEN,20,20); - ImageActor thirdImageActor = CreateSolidColorImageActor(application, Color::BLUE,40,40); + Image firstImage = BufferImage::New( 30, 30 ); + Image secondImage = BufferImage::New( 20, 20 ); + Image thirdImage = BufferImage::New( 40, 40 ); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Actor rootActor = waveEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + Stage::GetCurrent().Add( waveEffect ); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - rootActor = crossEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + Stage::GetCurrent().Add( crossEffect ); - CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - rootActor = foldEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + Stage::GetCurrent().Add( foldEffect ); bool signalVerified = false; CubeTransitionEffect currentEffect; - ImageActor actorTransitTo; + Image actorTransitTo; TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo); waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); - //check that the wave effect is used to transit to secondImageActor + //check that the wave effect is used to transit to secondImage currentEffect = waveEffect; - actorTransitTo = secondImageActor; - waveEffect.SetCurrentImage( firstImageActor ); - waveEffect.SetTargetImage( secondImageActor ); + actorTransitTo = secondImage; + waveEffect.SetCurrentImage( firstImage ); + waveEffect.SetTargetImage( secondImage ); waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); Wait( application, TRANSITION_DURATION ); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the wave effect is used to transit to thirdImageActor - actorTransitTo = thirdImageActor; - waveEffect.SetTargetImage( thirdImageActor ); + //check that the wave effect is used to transit to thirdImage + actorTransitTo = thirdImage; + waveEffect.SetTargetImage( thirdImage ); waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); Wait( application, TRANSITION_DURATION ); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the cross effect is used to transit to secondImageActor + //check that the cross effect is used to transit to secondImage currentEffect = crossEffect; - actorTransitTo = secondImageActor; - crossEffect.SetCurrentImage( thirdImageActor ); - crossEffect.SetTargetImage( secondImageActor ); + actorTransitTo = secondImage; + crossEffect.SetCurrentImage( thirdImage ); + crossEffect.SetTargetImage( secondImage ); crossEffect.StartTransition(true); Wait( application, TRANSITION_DURATION ); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the cross effect is used to transit to firstImageActor - actorTransitTo = firstImageActor; - crossEffect.SetTargetImage( firstImageActor ); + //check that the cross effect is used to transit to firstImage + actorTransitTo = firstImage; + crossEffect.SetTargetImage( firstImage ); crossEffect.StartTransition(false); Wait( application, TRANSITION_DURATION ); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the fold effect is used to transit to secondImageActor + //check that the fold effect is used to transit to secondImage currentEffect = foldEffect; - actorTransitTo = secondImageActor; - foldEffect.SetCurrentImage( firstImageActor ); - foldEffect.SetTargetImage( secondImageActor ); + actorTransitTo = secondImage; + foldEffect.SetCurrentImage( firstImage ); + foldEffect.SetTargetImage( secondImage ); foldEffect.StartTransition(); Wait( application, TRANSITION_DURATION ); DALI_TEST_CHECK( callback.mSignalVerified ); callback.Reset(); - //check that the fold effect is used to transit to thirdImageActor - actorTransitTo = thirdImageActor; - foldEffect.SetTargetImage( thirdImageActor ); + //check that the fold effect is used to transit to thirdImage + actorTransitTo = thirdImage; + foldEffect.SetTargetImage( thirdImage ); foldEffect.StartTransition( false ); Wait( application, TRANSITION_DURATION ); DALI_TEST_CHECK( callback.mSignalVerified ); @@ -623,38 +691,38 @@ int UtcDaliCubeTransitionEffectPauseResumeTransition(void) tet_infoline(" UtcDaliCubeTransitionEffectPauseResumeTransition "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor firstImageActor = CreateSolidColorImageActor(application, Color::RED,30,30); - ImageActor secondImageActor = CreateSolidColorImageActor(application, Color::GREEN,20,20); + Image firstImage = BufferImage::New( 30, 30 ); + Image secondImage = BufferImage::New( 20, 20 ); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Actor rootActor = waveEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + Stage::GetCurrent().Add( waveEffect ); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - rootActor = crossEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + Stage::GetCurrent().Add( crossEffect ); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - rootActor = crossEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); + Stage::GetCurrent().Add( foldEffect ); bool signalVerified = false; CubeTransitionEffect currentEffect; - ImageActor actorTransitTo; + Image actorTransitTo; TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo); waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); currentEffect = waveEffect; - actorTransitTo = secondImageActor; - waveEffect.SetCurrentImage( firstImageActor ); - waveEffect.SetTargetImage( secondImageActor ); + actorTransitTo = secondImage; + waveEffect.SetCurrentImage( firstImage ); + waveEffect.SetTargetImage( secondImage ); // start transition; transit for 0.5*duration; pause for 0.5*duration; // resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration; // only until now the transition finished signal can be received @@ -676,9 +744,9 @@ int UtcDaliCubeTransitionEffectPauseResumeTransition(void) callback.Reset(); currentEffect = crossEffect; - actorTransitTo = firstImageActor; - crossEffect.SetCurrentImage( secondImageActor ); - crossEffect.SetTargetImage( firstImageActor ); + actorTransitTo = firstImage; + crossEffect.SetCurrentImage( secondImage ); + crossEffect.SetTargetImage( firstImage ); // start transition; transit for 0.25*duration; pause for 0.2*duration; // resume for 0.5*duration; pause for 0.2*duration; resume for another 0.25*duration; // only until now the transition finished signal can be received @@ -700,9 +768,9 @@ int UtcDaliCubeTransitionEffectPauseResumeTransition(void) callback.Reset(); currentEffect = foldEffect; - actorTransitTo = secondImageActor; - foldEffect.SetCurrentImage( firstImageActor ); - foldEffect.SetTargetImage( secondImageActor ); + actorTransitTo = secondImage; + foldEffect.SetCurrentImage( firstImage ); + foldEffect.SetTargetImage( secondImage ); // start transition; transit for 0.5*duration; pause for 0.5*duration; // resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration; // only until now the transition finished signal can be received @@ -730,60 +798,63 @@ int UtcDaliCubeTransitionWaveEffectStopTransition(void) tet_infoline(" UtcDaliCubeTransitionWaveEffectStopTransition "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor firstImageActor = CreateSolidColorImageActor(application, Color::RED,30,30); - ImageActor secondImageActor = CreateSolidColorImageActor(application, Color::GREEN,20,20); + Image firstImage = BufferImage::New( 30, 30 ); + Image secondImage = BufferImage::New( 20, 20 ); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); + waveEffect.SetSize( VIEW_AREA_SIZE ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Actor rootActor = waveEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); - Actor cube = rootActor.GetChildAt(0); - waveEffect.SetCurrentImage( firstImageActor ); + waveEffect.SetCurrentImage( firstImage ); + waveEffect.SetTargetImage( secondImage ); - Vector4 fullBrightness = Vector4(1.f,1.f,1.f,1.f); - Vector4 halfBrightness = Vector4(0.5f, 0.5f, 0.5f, 1.f); + Stage::GetCurrent().Add( waveEffect ); + + application.SendNotification(); + application.Render(); - //check the cube rotation value and color values after stopping different transitions in the middle - waveEffect.SetTargetImage( secondImageActor ); waveEffect.StartTransition(true); + + Actor cube = waveEffect.GetChildAt(0).GetChildAt(0); + + //check the cube rotation value and color values reset after stopping different transitions in the middle Wait( application, TRANSITION_DURATION*0.2f ); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - waveEffect.SetTargetImage( firstImageActor ); + waveEffect.SetTargetImage( firstImage ); waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); Wait( application, TRANSITION_DURATION*0.4f ); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( -2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - waveEffect.SetTargetImage( secondImageActor ); + waveEffect.SetTargetImage( secondImage ); waveEffect.StartTransition(false); Wait( application, TRANSITION_DURATION*0.6f ); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - waveEffect.SetTargetImage( firstImageActor ); + waveEffect.SetTargetImage( firstImage ); waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); Wait( application, TRANSITION_DURATION*0.8f ); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); END_TEST; } @@ -793,66 +864,68 @@ int UtcDaliCubeTransitionCrossEffectStopTransition(void) tet_infoline(" UtcDaliCubeTransitionCrossEffectStopTransition "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor firstImageActor = CreateSolidColorImageActor(application, Color::RED,30,30); - ImageActor secondImageActor = CreateSolidColorImageActor(application, Color::GREEN,20,20); + Image firstImage = BufferImage::New( 30, 30 ); + Image secondImage = BufferImage::New( 20, 20 ); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); + crossEffect.SetSize( VIEW_AREA_SIZE ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Actor rootActor = crossEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); - crossEffect.SetCurrentImage( firstImageActor ); - Actor cube0 = rootActor.GetChildAt(0); - Actor cube1 = rootActor.GetChildAt(1); + crossEffect.SetCurrentImage( firstImage ); + crossEffect.SetTargetImage( secondImage ); - Vector4 fullBrightness = Vector4(1.f,1.f,1.f,1.f); - Vector4 halfBrightness = Vector4(0.5f, 0.5f, 0.5f, 1.f); + Stage::GetCurrent().Add( crossEffect ); + + application.SendNotification(); + application.Render(); - //check the cube rotation values and color values after stop the different transitions in the middle - crossEffect.SetTargetImage( secondImageActor ); crossEffect.StartTransition(true); + + Actor cube0 = crossEffect.GetChildAt(0).GetChildAt(0); + Actor cube1 = crossEffect.GetChildAt(0).GetChildAt(1); + + //check the cube rotation values and color values reset after stop the different transitions in the middle Wait( application, TRANSITION_DURATION*0.2f ); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - - crossEffect.SetTargetImage( firstImageActor ); + crossEffect.SetTargetImage( firstImage ); crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); Wait( application, TRANSITION_DURATION*0.4f ); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 2.f*Math::PI_2, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - crossEffect.SetTargetImage( secondImageActor ); + crossEffect.SetTargetImage( secondImage ); crossEffect.StartTransition(false); Wait( application, TRANSITION_DURATION*0.6f ); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - crossEffect.SetTargetImage( firstImageActor ); + crossEffect.SetTargetImage( firstImage ); crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); Wait( application, TRANSITION_DURATION*0.8f ); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 0.f, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); END_TEST; } @@ -862,63 +935,67 @@ int UtcDaliCubeTransitionFoldEffectStopTransition(void) tet_infoline(" UtcDaliCubeTransitionFoldEffectStopTransition "); application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - ImageActor firstImageActor = CreateSolidColorImageActor(application, Color::RED,30,30); - ImageActor secondImageActor = CreateSolidColorImageActor(application, Color::GREEN,20,20); + Image firstImage = BufferImage::New( 30, 30 ); + Image secondImage = BufferImage::New( 20, 20 ); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS, VIEW_AREA_SIZE ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); + foldEffect.SetSize( VIEW_AREA_SIZE ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Actor rootActor = foldEffect.GetRoot(); - Stage::GetCurrent().Add( rootActor ); - foldEffect.SetCurrentImage( firstImageActor ); - Actor cube0 = rootActor.GetChildAt(0); - Actor cube1 = rootActor.GetChildAt(1); + foldEffect.SetCurrentImage( firstImage ); + foldEffect.SetTargetImage( secondImage ); - Vector4 fullBrightness = Vector4(1.f,1.f,1.f,1.f); - Vector4 halfBrightness = Vector4(0.5f, 0.5f, 0.5f, 1.f); + Stage::GetCurrent().Add( foldEffect ); + + application.SendNotification(); + application.Render(); - //check the cube rotation values and color values after stop the different transitions in the middle - foldEffect.SetTargetImage( secondImageActor ); foldEffect.StartTransition(true); + + Actor cube0 = foldEffect.GetChildAt(0).GetChildAt(0); + Actor cube1 = foldEffect.GetChildAt(0).GetChildAt(1); + + //check the cube rotation values and color values after stop the different transitions in the middle Wait( application, TRANSITION_DURATION*0.2f ); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - foldEffect.SetTargetImage( firstImageActor ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + + foldEffect.SetTargetImage( firstImage ); foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); Wait( application, TRANSITION_DURATION*0.4f ); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 2.f*Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - foldEffect.SetTargetImage( secondImageActor ); + foldEffect.SetTargetImage( secondImage ); foldEffect.StartTransition(false); Wait( application, TRANSITION_DURATION*0.6f ); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( -Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( Math::PI_2, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - foldEffect.SetTargetImage( firstImageActor ); + foldEffect.SetTargetImage( firstImage ); foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); Wait( application, TRANSITION_DURATION*0.8f ); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentRotation(), Quaternion( 0.f, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), fullBrightness, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), halfBrightness, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); END_TEST; }