X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-CubeTransitionEffect.cpp;h=2cb2588a7658bd30cfc16c2524149f964d4bedf7;hp=f812fe0b690249445b651b61e8b3a8a7d4ce00f9;hb=1a0dc2cc53708bbc32546da6031e996465544f51;hpb=d25a273548ad9aecd10e01447383d5c6dba40400 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp index f812fe0..2cb2588 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp @@ -135,7 +135,7 @@ int UtcDaliCubeTransitionWaveEffectNew(void) waveEffect.Reset(); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); DALI_TEST_CHECK( registry ); gObjectCreatedCallBackCalled = false; @@ -165,7 +165,7 @@ int UtcDaliCubeTransitionCrossEffectNew(void) crossEffect.Reset(); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); DALI_TEST_CHECK( registry ); gObjectCreatedCallBackCalled = false; @@ -195,7 +195,7 @@ int UtcDaliCubeTransitionFoldEffectNew(void) foldEffect.Reset(); //Additional check to ensure object is created by checking if it is registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); DALI_TEST_CHECK( registry ); gObjectCreatedCallBackCalled = false; @@ -261,7 +261,7 @@ int UtcDaliCubeTransitionEffectGetRoot(void) CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); waveEffect.SetCurrentTexture( texture ); waveEffect.SetTargetTexture( texture ); @@ -293,7 +293,7 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); @@ -310,7 +310,7 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); @@ -327,7 +327,7 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); DALI_TEST_CHECK( !foldEffect.IsTransitioning() ); @@ -357,7 +357,7 @@ int UtcDaliCubeTransitionEffectSetCurrentTexture(void) waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetCurrentTexture( texture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -393,12 +393,12 @@ int UtcDaliCubeTransitionEffectSetTargetTexture(void) Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); waveEffect.SetCurrentTexture( texture ); waveEffect.SetTargetTexture( texture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -441,7 +441,7 @@ int UtcDaliCubeTransitionWaveEffectStartTransition(void) waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); waveEffect.SetCurrentTexture( texture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -499,7 +499,7 @@ int UtcDaliCubeTransitionCrossEffectStartTransition(void) crossEffect.SetCurrentTexture( texture ); crossEffect.SetTargetTexture( texture ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); application.SendNotification(); application.Render(); @@ -557,7 +557,7 @@ int UtcDaliCubeTransitionFoldEffectStartTransition(void) foldEffect.SetCurrentTexture( texture ); foldEffect.SetTargetTexture( texture ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); application.SendNotification(); application.Render(); @@ -615,18 +615,18 @@ int UtcDaliCubeTransitionEffectSignalTransitionCompleted(void) waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); bool signalVerified = false; CubeTransitionEffect currentEffect; @@ -704,18 +704,18 @@ int UtcDaliCubeTransitionEffectPauseResumeTransition(void) waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); bool signalVerified = false; CubeTransitionEffect currentEffect; @@ -814,7 +814,7 @@ int UtcDaliCubeTransitionWaveEffectStopTransition(void) waveEffect.SetCurrentTexture( firstTexture ); waveEffect.SetTargetTexture( secondTexture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -880,7 +880,7 @@ int UtcDaliCubeTransitionCrossEffectStopTransition(void) crossEffect.SetCurrentTexture( firstTexture ); crossEffect.SetTargetTexture( secondTexture ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); application.SendNotification(); application.Render(); @@ -950,7 +950,7 @@ int UtcDaliCubeTransitionFoldEffectStopTransition(void) foldEffect.SetCurrentTexture( firstTexture ); foldEffect.SetTargetTexture( secondTexture ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); application.SendNotification(); application.Render();