X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-CubeTransitionEffect.cpp;h=2cb2588a7658bd30cfc16c2524149f964d4bedf7;hp=e759409d5c103f16d3cbb603b4197b863e8fe91c;hb=HEAD;hpb=6da8438e9ac7350d9cc6f69b35cbcc4ab3987da1 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp index e759409..5ae3379 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,39 +15,39 @@ * */ -#include #include +#include + #include #include -#include + #include +#include #include #include -#include - - +#include +#include using namespace Dali; using namespace Dali::Toolkit; - namespace { -const unsigned int NUM_ROWS = 16; +const unsigned int NUM_ROWS = 16; const unsigned int NUM_COLUMNS = 10; -const Vector2 VIEW_AREA_SIZE( 480.0f, 800.0f ); -const float TRANSITION_DURATION = 0.5f; -const float CUBE_DISPLACEMENT = 55.f; -const Vector2 PAN_POSITION1( VIEW_AREA_SIZE.x * 0.75f, VIEW_AREA_SIZE.y * 0.25f ); -const Vector2 PAN_DISPLACEMENT1( -5.f, 5.f ); -const Vector2 PAN_POSITION2( VIEW_AREA_SIZE.x * 0.25f, VIEW_AREA_SIZE.y * 0.75f ); -const Vector2 PAN_DISPLACEMENT2( 5.f, 5.f ); -const Vector4 FULL_BRIGHTNESS(1.f,1.f,1.f,1.f); -const Vector4 HALF_BRIGHTNESS(0.5f, 0.5f, 0.5f, 1.f); -const int RENDER_FRAME_INTERVAL = 16; -static const float FLT_EPISILON = 0.0001f; -static const float EPISILON = 0.05f; -const float TRANSITION_BEFORE_END_DURATION = TRANSITION_DURATION - 0.05f; +const Vector2 VIEW_AREA_SIZE(480.0f, 800.0f); +const float TRANSITION_DURATION = 0.5f; +const float CUBE_DISPLACEMENT = 55.f; +const Vector2 PAN_POSITION1(VIEW_AREA_SIZE.x * 0.75f, VIEW_AREA_SIZE.y * 0.25f); +const Vector2 PAN_DISPLACEMENT1(-5.f, 5.f); +const Vector2 PAN_POSITION2(VIEW_AREA_SIZE.x * 0.25f, VIEW_AREA_SIZE.y * 0.75f); +const Vector2 PAN_DISPLACEMENT2(5.f, 5.f); +const Vector4 FULL_BRIGHTNESS(1.f, 1.f, 1.f, 1.f); +const Vector4 HALF_BRIGHTNESS(0.5f, 0.5f, 0.5f, 1.f); +const int RENDER_FRAME_INTERVAL = 16; +static const float FLT_EPISILON = 0.0001f; +static const float EPISILON = 0.05f; +const float TRANSITION_BEFORE_END_DURATION = TRANSITION_DURATION - 0.05f; static bool gObjectCreatedCallBackCalled; static void TestCallback(BaseHandle handle) @@ -62,33 +62,31 @@ static void TestCallback(BaseHandle handle) */ void Wait(ToolkitTestApplication& application, float durationToPass) { - int duration = static_cast(durationToPass*1000.f); + int duration = static_cast(durationToPass * 1000.f); // wait 2 more frames to compensate the two frames used by the image waiting for the loading succeeded signal - for(int i = 0; i <= duration/RENDER_FRAME_INTERVAL+2 ; i++) + for(int i = 0; i <= duration / RENDER_FRAME_INTERVAL + 2; i++) { application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); } } - - //Callback class to test whether transition completed signal is emitted when the transition animation is finished class TransitionCompletedCallback : public Dali::ConnectionTracker { public: - TransitionCompletedCallback( bool& signalReceived, CubeTransitionEffect& effect, Image& image ) - : mSignalVerified( signalReceived ), - mCurrentEffect( effect ), - mActorTransitTo( image ) + TransitionCompletedCallback(bool& signalReceived, CubeTransitionEffect& effect, Texture& image) + : mSignalVerified(signalReceived), + mCurrentEffect(effect), + mActorTransitTo(image) { } - void Callback( CubeTransitionEffect effect, Image image ) + void Callback(CubeTransitionEffect effect, Texture image) { - tet_infoline( "Verifying TransitionCompletedSignal" ); + tet_infoline("Verifying TransitionCompletedSignal"); - if( mCurrentEffect == effect && mActorTransitTo == image ) + if(mCurrentEffect == effect && mActorTransitTo == image) { mSignalVerified = true; } @@ -99,15 +97,13 @@ public: mSignalVerified = false; } - bool& mSignalVerified; - CubeTransitionEffect& mCurrentEffect; - Image& mActorTransitTo; + bool& mSignalVerified; + CubeTransitionEffect& mCurrentEffect; + Texture& mActorTransitTo; }; } // namespace - - void cube_transition_effect_startup(void) { test_return_value = TET_UNDEF; @@ -125,26 +121,26 @@ int UtcDaliCubeTransitionWaveEffectNew(void) CubeTransitionEffect waveEffect; - DALI_TEST_CHECK( !waveEffect ); + DALI_TEST_CHECK(!waveEffect); - waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); - DALI_TEST_CHECK( waveEffect ); + DALI_TEST_CHECK(waveEffect); waveEffect.Reset(); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); - DALI_TEST_CHECK( registry ); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); + DALI_TEST_CHECK(registry); gObjectCreatedCallBackCalled = false; - registry.ObjectCreatedSignal().Connect( &TestCallback ); + registry.ObjectCreatedSignal().Connect(&TestCallback); { - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); } - DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); + DALI_TEST_CHECK(gObjectCreatedCallBackCalled); END_TEST; } @@ -155,56 +151,56 @@ int UtcDaliCubeTransitionCrossEffectNew(void) CubeTransitionEffect crossEffect; - DALI_TEST_CHECK( !crossEffect ); + DALI_TEST_CHECK(!crossEffect); - crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); - DALI_TEST_CHECK( crossEffect ); + DALI_TEST_CHECK(crossEffect); crossEffect.Reset(); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); - DALI_TEST_CHECK( registry ); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); + DALI_TEST_CHECK(registry); gObjectCreatedCallBackCalled = false; - registry.ObjectCreatedSignal().Connect( &TestCallback ); + registry.ObjectCreatedSignal().Connect(&TestCallback); { - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); } - DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); + DALI_TEST_CHECK(gObjectCreatedCallBackCalled); END_TEST; } int UtcDaliCubeTransitionFoldEffectNew(void) { ToolkitTestApplication application; - tet_infoline( " UtcDaliCubeTransitionFoldEffectNew " ); + tet_infoline(" UtcDaliCubeTransitionFoldEffectNew "); CubeTransitionEffect foldEffect; - DALI_TEST_CHECK( !foldEffect ); + DALI_TEST_CHECK(!foldEffect); - foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect = CubeTransitionFoldEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); - DALI_TEST_CHECK( foldEffect ); + DALI_TEST_CHECK(foldEffect); foldEffect.Reset(); //Additional check to ensure object is created by checking if it is registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); - DALI_TEST_CHECK( registry ); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); + DALI_TEST_CHECK(registry); gObjectCreatedCallBackCalled = false; - registry.ObjectCreatedSignal().Connect( &TestCallback ); + registry.ObjectCreatedSignal().Connect(&TestCallback); { - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); } - DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); + DALI_TEST_CHECK(gObjectCreatedCallBackCalled); END_TEST; } @@ -213,20 +209,20 @@ int UtcDaliCubeTransitionEffectSetGetTransitionDuration(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectSetGetTransitionDuration "); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - DALI_TEST_EQUALS( TRANSITION_DURATION, waveEffect.GetTransitionDuration(), TEST_LOCATION ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetTransitionDuration(TRANSITION_DURATION); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + DALI_TEST_EQUALS(TRANSITION_DURATION, waveEffect.GetTransitionDuration(), TEST_LOCATION); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - DALI_TEST_EQUALS( TRANSITION_DURATION, crossEffect.GetTransitionDuration(), TEST_LOCATION ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetTransitionDuration(TRANSITION_DURATION); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + DALI_TEST_EQUALS(TRANSITION_DURATION, crossEffect.GetTransitionDuration(), TEST_LOCATION); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); - foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - DALI_TEST_EQUALS( TRANSITION_DURATION, foldEffect.GetTransitionDuration(), TEST_LOCATION ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + foldEffect.SetTransitionDuration(TRANSITION_DURATION); + DALI_TEST_EQUALS(TRANSITION_DURATION, foldEffect.GetTransitionDuration(), TEST_LOCATION); END_TEST; } @@ -235,15 +231,15 @@ int UtcDaliCubeTransitionEffectSetGetCubeDisplacement(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectSetGetTransitionDuration "); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS); - waveEffect.SetSize( VIEW_AREA_SIZE ); - waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - DALI_TEST_EQUALS( CUBE_DISPLACEMENT, waveEffect.GetCubeDisplacement(), TEST_LOCATION ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + waveEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + DALI_TEST_EQUALS(CUBE_DISPLACEMENT, waveEffect.GetCubeDisplacement(), TEST_LOCATION); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - DALI_TEST_EQUALS( CUBE_DISPLACEMENT, crossEffect.GetCubeDisplacement(), TEST_LOCATION ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + crossEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + DALI_TEST_EQUALS(CUBE_DISPLACEMENT, crossEffect.GetCubeDisplacement(), TEST_LOCATION); //Cube displacement is not used in CubeTransitionFoldEffect END_TEST; @@ -255,31 +251,31 @@ int UtcDaliCubeTransitionEffectGetRoot(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectGetRoot "); - unsigned int totalNum = NUM_ROWS*NUM_COLUMNS; + unsigned int totalNum = NUM_ROWS * NUM_COLUMNS; - Image image = BufferImage::New( 40, 40 ) ; + Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( waveEffect ); - waveEffect.SetCurrentImage( image ); - waveEffect.SetTargetImage( image ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + application.GetScene().Add(waveEffect); + waveEffect.SetCurrentTexture(texture); + waveEffect.SetTargetTexture(texture); application.SendNotification(); application.Render(); waveEffect.StartTransition(); - Wait( application, TRANSITION_DURATION * 0.5f ); + Wait(application, TRANSITION_DURATION * 0.5f); // check that we have a total of NUM_ROWS*NUM_COLUMNS cubes; Actor boxesRoot = waveEffect.GetChildAt(0); - DALI_TEST_CHECK( totalNum == boxesRoot.GetChildCount() ); + DALI_TEST_CHECK(totalNum == boxesRoot.GetChildCount()); // check that every cube has two children - DALI_TEST_CHECK( 2 == boxesRoot.GetChildAt(0).GetChildCount() ); - DALI_TEST_CHECK( 2 == boxesRoot.GetChildAt(totalNum/2).GetChildCount() ); - DALI_TEST_CHECK( 2 == boxesRoot.GetChildAt(totalNum-1).GetChildCount() ); + DALI_TEST_CHECK(2 == boxesRoot.GetChildAt(0).GetChildCount()); + DALI_TEST_CHECK(2 == boxesRoot.GetChildAt(totalNum / 2).GetChildCount()); + DALI_TEST_CHECK(2 == boxesRoot.GetChildAt(totalNum - 1).GetChildCount()); END_TEST; } @@ -288,76 +284,76 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectIsTransiting "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image image = BufferImage::New( 40, 40 ) ; + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( waveEffect ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + application.GetScene().Add(waveEffect); - waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - DALI_TEST_CHECK( !waveEffect.IsTransitioning() ); + waveEffect.SetTransitionDuration(TRANSITION_DURATION); + waveEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + DALI_TEST_CHECK(!waveEffect.IsTransitioning()); - waveEffect.SetCurrentImage( image ); - waveEffect.SetTargetImage( image ); + waveEffect.SetCurrentTexture(texture); + waveEffect.SetTargetTexture(texture); //transition is started waveEffect.StartTransition(); - DALI_TEST_CHECK( waveEffect.IsTransitioning() ); + DALI_TEST_CHECK(waveEffect.IsTransitioning()); //transition is finished - Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( !waveEffect.IsTransitioning() ); + Wait(application, TRANSITION_DURATION); + DALI_TEST_CHECK(!waveEffect.IsTransitioning()); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( crossEffect ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + application.GetScene().Add(crossEffect); - crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - DALI_TEST_CHECK( !crossEffect.IsTransitioning() ); + crossEffect.SetTransitionDuration(TRANSITION_DURATION); + crossEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + DALI_TEST_CHECK(!crossEffect.IsTransitioning()); - crossEffect.SetCurrentImage( image ); - crossEffect.SetTargetImage( image ); + crossEffect.SetCurrentTexture(texture); + crossEffect.SetTargetTexture(texture); //transition is started crossEffect.StartTransition(false); - DALI_TEST_CHECK( crossEffect.IsTransitioning() ); + DALI_TEST_CHECK(crossEffect.IsTransitioning()); //transition is finished - Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( !crossEffect.IsTransitioning() ); + Wait(application, TRANSITION_DURATION); + DALI_TEST_CHECK(!crossEffect.IsTransitioning()); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( foldEffect ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + application.GetScene().Add(foldEffect); - foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - DALI_TEST_CHECK( !foldEffect.IsTransitioning() ); + foldEffect.SetTransitionDuration(TRANSITION_DURATION); + DALI_TEST_CHECK(!foldEffect.IsTransitioning()); - foldEffect.SetCurrentImage( image ); - foldEffect.SetTargetImage( image ); + foldEffect.SetCurrentTexture(texture); + foldEffect.SetTargetTexture(texture); //transition is started foldEffect.StartTransition(true); - DALI_TEST_CHECK(foldEffect.IsTransitioning() ); + DALI_TEST_CHECK(foldEffect.IsTransitioning()); //transition is finished - Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( !foldEffect.IsTransitioning() ); + Wait(application, TRANSITION_DURATION); + DALI_TEST_CHECK(!foldEffect.IsTransitioning()); END_TEST; } //Test common codes in base class -int UtcDaliCubeTransitionEffectSetCurrentImage(void) +int UtcDaliCubeTransitionEffectSetCurrentTexture(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliCubeTransitionEffectSetCurrentImage "); + tet_infoline(" UtcDaliCubeTransitionEffectSetCurrentTexture "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image image = BufferImage::New( 40, 40 ) ; + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - waveEffect.SetCurrentImage( image ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + waveEffect.SetCurrentTexture(texture); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add(waveEffect); application.SendNotification(); application.Render(); @@ -366,40 +362,39 @@ int UtcDaliCubeTransitionEffectSetCurrentImage(void) // the current image content is set to the tiles facing the camera Actor currentTile = waveEffect.GetChildAt(0).GetChildAt(0).GetChildAt(0); - Actor targetTile = waveEffect.GetChildAt(0).GetChildAt(0).GetChildAt(1); + Actor targetTile = waveEffect.GetChildAt(0).GetChildAt(0).GetChildAt(1); //check the pixel area set to the cube - Vector4 pixelAreaDef( 0.f, 0.f, 1.f / NUM_COLUMNS, 1.f / NUM_ROWS); + Vector4 pixelAreaDef(0.f, 0.f, 1.f / NUM_COLUMNS, 1.f / NUM_ROWS); - Property::Index textureRectIndex = currentTile.GetPropertyIndex( "uTextureRect" ); - DALI_TEST_CHECK( textureRectIndex != Property::INVALID_INDEX ); - Property::Value textureRectValue = currentTile.GetProperty( textureRectIndex ); - DALI_TEST_CHECK( textureRectValue.GetType() == Property::VECTOR4 ); + Property::Index textureRectIndex = currentTile.GetPropertyIndex("uTextureRect"); + DALI_TEST_CHECK(textureRectIndex != Property::INVALID_INDEX); + Property::Value textureRectValue = currentTile.GetProperty(textureRectIndex); + DALI_TEST_CHECK(textureRectValue.GetType() == Property::VECTOR4); Vector4 pixelArea; - DALI_TEST_CHECK( textureRectValue.Get( pixelArea ) ); + DALI_TEST_CHECK(textureRectValue.Get(pixelArea)); - DALI_TEST_EQUALS( pixelAreaDef, pixelArea, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(pixelAreaDef, pixelArea, FLT_EPISILON, TEST_LOCATION); END_TEST; } //Test common codes in base class -int UtcDaliCubeTransitionEffectSetTargetImage(void) +int UtcDaliCubeTransitionEffectSetTargetTexture(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliCubeTransitionEffectSetTargetImage "); - - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image image = BufferImage::New( 30, 30 ); + tet_infoline(" UtcDaliCubeTransitionEffectSetTargetTexture "); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( waveEffect ); + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + application.GetScene().Add(waveEffect); - waveEffect.SetCurrentImage( image ); - waveEffect.SetTargetImage( image ); + waveEffect.SetCurrentTexture(texture); + waveEffect.SetTargetTexture(texture); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add(waveEffect); application.SendNotification(); application.Render(); @@ -410,16 +405,16 @@ int UtcDaliCubeTransitionEffectSetTargetImage(void) Actor tile = waveEffect.GetChildAt(0).GetChildAt(0).GetChildAt(1); //check the pixel area set to the cube - Vector4 pixelAreaDef( 0.f, 0.f, 1.f / NUM_COLUMNS, 1.f / NUM_ROWS); + Vector4 pixelAreaDef(0.f, 0.f, 1.f / NUM_COLUMNS, 1.f / NUM_ROWS); - Property::Index textureRectIndex = tile.GetPropertyIndex( "uTextureRect" ); - DALI_TEST_CHECK( textureRectIndex != -1 ); - Property::Value textureRectValue = tile.GetProperty( textureRectIndex ); - DALI_TEST_CHECK( textureRectValue.GetType() == Property::VECTOR4 ); + Property::Index textureRectIndex = tile.GetPropertyIndex("uTextureRect"); + DALI_TEST_CHECK(textureRectIndex != -1); + Property::Value textureRectValue = tile.GetProperty(textureRectIndex); + DALI_TEST_CHECK(textureRectValue.GetType() == Property::VECTOR4); Vector4 pixelArea; - DALI_TEST_CHECK( textureRectValue.Get( pixelArea ) ); + DALI_TEST_CHECK(textureRectValue.Get(pixelArea)); - DALI_TEST_EQUALS( pixelAreaDef, pixelArea, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(pixelAreaDef, pixelArea, FLT_EPISILON, TEST_LOCATION); END_TEST; } @@ -429,51 +424,55 @@ int UtcDaliCubeTransitionWaveEffectStartTransition(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionWaveEffectStartTransition "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image image = ResourceImage::New( "Image.jpg" ); + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + + Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg"); + PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); + Texture texture = Texture::New(TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight()); + texture.Upload(pixelData); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - waveEffect.SetCurrentImage( image ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + waveEffect.SetTransitionDuration(TRANSITION_DURATION); + waveEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + waveEffect.SetCurrentTexture(texture); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add(waveEffect); application.SendNotification(); application.Render(); - waveEffect.StartTransition( true ); + waveEffect.StartTransition(true); Actor cube = waveEffect.GetChildAt(0).GetChildAt(0); //check the cube rotation value and color values just before the end of different transitions - waveEffect.SetTargetImage( image ); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + waveEffect.SetTargetTexture(texture); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - waveEffect.SetTargetImage( image ); + waveEffect.SetTargetTexture(texture); waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - waveEffect.SetTargetImage( image ); + waveEffect.SetTargetTexture(texture); waveEffect.StartTransition(false); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - waveEffect.SetTargetImage( image ); + waveEffect.SetTargetTexture(texture); waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); END_TEST; } @@ -482,17 +481,21 @@ int UtcDaliCubeTransitionCrossEffectStartTransition(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionCrossEffectStartTransition "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image image = ResourceImage::New( "Image.jpg" ); + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + + Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg"); + PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); + Texture texture = Texture::New(TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight()); + texture.Upload(pixelData); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - crossEffect.SetCurrentImage( image ); - crossEffect.SetTargetImage( image ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + crossEffect.SetTransitionDuration(TRANSITION_DURATION); + crossEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + crossEffect.SetCurrentTexture(texture); + crossEffect.SetTargetTexture(texture); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add(crossEffect); application.SendNotification(); application.Render(); @@ -503,37 +506,35 @@ int UtcDaliCubeTransitionCrossEffectStartTransition(void) Actor cube1 = crossEffect.GetChildAt(0).GetChildAt(1); //check the cube rotation value and color values just before the end of different transitions - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - crossEffect.SetTargetImage( image ); + crossEffect.SetTargetTexture(texture); crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - - crossEffect.SetTargetImage( image ); + crossEffect.SetTargetTexture(texture); crossEffect.StartTransition(false); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - crossEffect.SetTargetImage( image ); + crossEffect.SetTargetTexture(texture); crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); END_TEST; } @@ -542,16 +543,15 @@ int UtcDaliCubeTransitionFoldEffectStartTransition(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionFoldEffectStartTransition "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image image = BufferImage::New( 30, 30 ); - - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); - foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - foldEffect.SetCurrentImage( image ); - foldEffect.SetTargetImage( image ); + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + foldEffect.SetTransitionDuration(TRANSITION_DURATION); + foldEffect.SetCurrentTexture(texture); + foldEffect.SetTargetTexture(texture); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add(foldEffect); application.SendNotification(); application.Render(); @@ -562,36 +562,35 @@ int UtcDaliCubeTransitionFoldEffectStartTransition(void) Actor cube1 = foldEffect.GetChildAt(0).GetChildAt(1); //check the cube rotation value and color values just before the end of different transitions - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - foldEffect.SetTargetImage( image ); + foldEffect.SetTargetTexture(texture); foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); - + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - foldEffect.SetTargetImage( image ); + foldEffect.SetTargetTexture(texture); foldEffect.StartTransition(false); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(),FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); - foldEffect.SetTargetImage( image ); + foldEffect.SetTargetTexture(texture); foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_BEFORE_END_DURATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION ); + Wait(application, TRANSITION_BEFORE_END_DURATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(-Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION); END_TEST; } @@ -600,88 +599,88 @@ int UtcDaliCubeTransitionEffectSignalTransitionCompleted(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectSignalTransitionCompleted "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image firstImage = BufferImage::New( 30, 30 ); - Image secondImage = BufferImage::New( 20, 20 ); - Image thirdImage = BufferImage::New( 40, 40 ); - - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( waveEffect ); - - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( crossEffect ); - - CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); - foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Stage::GetCurrent().Add( foldEffect ); - - bool signalVerified = false; - CubeTransitionEffect currentEffect; - Image actorTransitTo; + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture firstTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30); + Texture secondTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20); + Texture thirdTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40); + + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + waveEffect.SetTransitionDuration(TRANSITION_DURATION); + waveEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + application.GetScene().Add(waveEffect); + + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + crossEffect.SetTransitionDuration(TRANSITION_DURATION); + crossEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + application.GetScene().Add(crossEffect); + + CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + foldEffect.SetTransitionDuration(TRANSITION_DURATION); + application.GetScene().Add(foldEffect); + + bool signalVerified = false; + CubeTransitionEffect currentEffect; + Texture actorTransitTo; TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo); - waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); - crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); - foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); - - //check that the wave effect is used to transit to secondImage - currentEffect = waveEffect; - actorTransitTo = secondImage; - waveEffect.SetCurrentImage( firstImage ); - waveEffect.SetTargetImage( secondImage ); + waveEffect.TransitionCompletedSignal().Connect(&callback, &TransitionCompletedCallback::Callback); + crossEffect.TransitionCompletedSignal().Connect(&callback, &TransitionCompletedCallback::Callback); + foldEffect.TransitionCompletedSignal().Connect(&callback, &TransitionCompletedCallback::Callback); + + //check that the wave effect is used to transit to secondTexture + currentEffect = waveEffect; + actorTransitTo = secondTexture; + waveEffect.SetCurrentTexture(firstTexture); + waveEffect.SetTargetTexture(secondTexture); waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION ); + Wait(application, TRANSITION_DURATION); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the wave effect is used to transit to thirdImage - actorTransitTo = thirdImage; - waveEffect.SetTargetImage( thirdImage ); + //check that the wave effect is used to transit to thirdTexture + actorTransitTo = thirdTexture; + waveEffect.SetTargetTexture(thirdTexture); waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_DURATION ); + Wait(application, TRANSITION_DURATION); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the cross effect is used to transit to secondImage - currentEffect = crossEffect; - actorTransitTo = secondImage; - crossEffect.SetCurrentImage( thirdImage ); - crossEffect.SetTargetImage( secondImage ); + //check that the cross effect is used to transit to secondTexture + currentEffect = crossEffect; + actorTransitTo = secondTexture; + crossEffect.SetCurrentTexture(thirdTexture); + crossEffect.SetTargetTexture(secondTexture); crossEffect.StartTransition(true); - Wait( application, TRANSITION_DURATION ); + Wait(application, TRANSITION_DURATION); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the cross effect is used to transit to firstImage - actorTransitTo = firstImage; - crossEffect.SetTargetImage( firstImage ); + //check that the cross effect is used to transit to firstTexture + actorTransitTo = firstTexture; + crossEffect.SetTargetTexture(firstTexture); crossEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION ); + Wait(application, TRANSITION_DURATION); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the fold effect is used to transit to secondImage - currentEffect = foldEffect; - actorTransitTo = secondImage; - foldEffect.SetCurrentImage( firstImage ); - foldEffect.SetTargetImage( secondImage ); + //check that the fold effect is used to transit to secondTexture + currentEffect = foldEffect; + actorTransitTo = secondTexture; + foldEffect.SetCurrentTexture(firstTexture); + foldEffect.SetTargetTexture(secondTexture); foldEffect.StartTransition(); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( callback.mSignalVerified ); + Wait(application, TRANSITION_DURATION); + DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - //check that the fold effect is used to transit to thirdImage - actorTransitTo = thirdImage; - foldEffect.SetTargetImage( thirdImage ); - foldEffect.StartTransition( false ); - Wait( application, TRANSITION_DURATION ); - DALI_TEST_CHECK( callback.mSignalVerified ); + //check that the fold effect is used to transit to thirdTexture + actorTransitTo = thirdTexture; + foldEffect.SetTargetTexture(thirdTexture); + foldEffect.StartTransition(false); + Wait(application, TRANSITION_DURATION); + DALI_TEST_CHECK(callback.mSignalVerified); END_TEST; } @@ -690,104 +689,104 @@ int UtcDaliCubeTransitionEffectPauseResumeTransition(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionEffectPauseResumeTransition "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image firstImage = BufferImage::New( 30, 30 ); - Image secondImage = BufferImage::New( 20, 20 ); - - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( waveEffect ); - - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( crossEffect ); - - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); - foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Stage::GetCurrent().Add( foldEffect ); - - bool signalVerified = false; - CubeTransitionEffect currentEffect; - Image actorTransitTo; + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture firstTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30); + Texture secondTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20); + + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + waveEffect.SetTransitionDuration(TRANSITION_DURATION); + waveEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + application.GetScene().Add(waveEffect); + + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + crossEffect.SetTransitionDuration(TRANSITION_DURATION); + crossEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + application.GetScene().Add(crossEffect); + + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + foldEffect.SetTransitionDuration(TRANSITION_DURATION); + application.GetScene().Add(foldEffect); + + bool signalVerified = false; + CubeTransitionEffect currentEffect; + Texture actorTransitTo; TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo); - waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); - crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); - foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback ); - - currentEffect = waveEffect; - actorTransitTo = secondImage; - waveEffect.SetCurrentImage( firstImage ); - waveEffect.SetTargetImage( secondImage ); + waveEffect.TransitionCompletedSignal().Connect(&callback, &TransitionCompletedCallback::Callback); + crossEffect.TransitionCompletedSignal().Connect(&callback, &TransitionCompletedCallback::Callback); + foldEffect.TransitionCompletedSignal().Connect(&callback, &TransitionCompletedCallback::Callback); + + currentEffect = waveEffect; + actorTransitTo = secondTexture; + waveEffect.SetCurrentTexture(firstTexture); + waveEffect.SetTargetTexture(secondTexture); // start transition; transit for 0.5*duration; pause for 0.5*duration; // resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration; // only until now the transition finished signal can be received waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION*0.5f ); + Wait(application, TRANSITION_DURATION * 0.5f); DALI_TEST_CHECK(!callback.mSignalVerified); waveEffect.PauseTransition(); - Wait( application, TRANSITION_DURATION*0.5f ); + Wait(application, TRANSITION_DURATION * 0.5f); DALI_TEST_CHECK(!callback.mSignalVerified); waveEffect.ResumeTransition(); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(!callback.mSignalVerified); waveEffect.PauseTransition(); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(!callback.mSignalVerified); waveEffect.ResumeTransition(); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - currentEffect = crossEffect; - actorTransitTo = firstImage; - crossEffect.SetCurrentImage( secondImage ); - crossEffect.SetTargetImage( firstImage ); + currentEffect = crossEffect; + actorTransitTo = firstTexture; + crossEffect.SetCurrentTexture(secondTexture); + crossEffect.SetTargetTexture(firstTexture); // start transition; transit for 0.25*duration; pause for 0.2*duration; // resume for 0.5*duration; pause for 0.2*duration; resume for another 0.25*duration; // only until now the transition finished signal can be received crossEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(!callback.mSignalVerified); crossEffect.PauseTransition(); - Wait( application, TRANSITION_DURATION*0.2f ); + Wait(application, TRANSITION_DURATION * 0.2f); DALI_TEST_CHECK(!callback.mSignalVerified); crossEffect.ResumeTransition(); - Wait( application, TRANSITION_DURATION*0.5f ); + Wait(application, TRANSITION_DURATION * 0.5f); DALI_TEST_CHECK(!callback.mSignalVerified); crossEffect.PauseTransition(); - Wait( application, TRANSITION_DURATION*0.2f ); + Wait(application, TRANSITION_DURATION * 0.2f); DALI_TEST_CHECK(!callback.mSignalVerified); crossEffect.ResumeTransition(); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(callback.mSignalVerified); callback.Reset(); - currentEffect = foldEffect; - actorTransitTo = secondImage; - foldEffect.SetCurrentImage( firstImage ); - foldEffect.SetTargetImage( secondImage ); + currentEffect = foldEffect; + actorTransitTo = secondTexture; + foldEffect.SetCurrentTexture(firstTexture); + foldEffect.SetTargetTexture(secondTexture); // start transition; transit for 0.5*duration; pause for 0.5*duration; // resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration; // only until now the transition finished signal can be received foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION*0.5f ); + Wait(application, TRANSITION_DURATION * 0.5f); DALI_TEST_CHECK(!callback.mSignalVerified); foldEffect.PauseTransition(); - Wait( application, TRANSITION_DURATION*0.5f ); + Wait(application, TRANSITION_DURATION * 0.5f); DALI_TEST_CHECK(!callback.mSignalVerified); foldEffect.ResumeTransition(); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(!callback.mSignalVerified); foldEffect.PauseTransition(); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(!callback.mSignalVerified); foldEffect.ResumeTransition(); - Wait( application, TRANSITION_DURATION*0.25f ); + Wait(application, TRANSITION_DURATION * 0.25f); DALI_TEST_CHECK(callback.mSignalVerified); END_TEST; } @@ -797,18 +796,18 @@ int UtcDaliCubeTransitionWaveEffectStopTransition(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionWaveEffectStopTransition "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image firstImage = BufferImage::New( 30, 30 ); - Image secondImage = BufferImage::New( 20, 20 ); + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture firstTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30); + Texture secondTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20); - CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - waveEffect.SetCurrentImage( firstImage ); - waveEffect.SetTargetImage( secondImage ); + CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New(NUM_ROWS, NUM_COLUMNS); + waveEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + waveEffect.SetTransitionDuration(TRANSITION_DURATION); + waveEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + waveEffect.SetCurrentTexture(firstTexture); + waveEffect.SetTargetTexture(secondTexture); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add(waveEffect); application.SendNotification(); application.Render(); @@ -818,43 +817,43 @@ int UtcDaliCubeTransitionWaveEffectStopTransition(void) Actor cube = waveEffect.GetChildAt(0).GetChildAt(0); //check the cube rotation value and color values reset after stopping different transitions in the middle - Wait( application, TRANSITION_DURATION*0.2f ); + Wait(application, TRANSITION_DURATION * 0.2f); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - waveEffect.SetTargetImage( firstImage ); + waveEffect.SetTargetTexture(firstTexture); waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION*0.4f ); + Wait(application, TRANSITION_DURATION * 0.4f); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - waveEffect.SetTargetImage( secondImage ); + waveEffect.SetTargetTexture(secondTexture); waveEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION*0.6f ); + Wait(application, TRANSITION_DURATION * 0.6f); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - waveEffect.SetTargetImage( firstImage ); + waveEffect.SetTargetTexture(firstTexture); waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_DURATION*0.8f ); + Wait(application, TRANSITION_DURATION * 0.8f); waveEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); END_TEST; } @@ -863,18 +862,18 @@ int UtcDaliCubeTransitionCrossEffectStopTransition(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionCrossEffectStopTransition "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image firstImage = BufferImage::New( 30, 30 ); - Image secondImage = BufferImage::New( 20, 20 ); + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture firstTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30); + Texture secondTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20); - CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - crossEffect.SetCurrentImage( firstImage ); - crossEffect.SetTargetImage( secondImage ); + CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New(NUM_ROWS, NUM_COLUMNS); + crossEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + crossEffect.SetTransitionDuration(TRANSITION_DURATION); + crossEffect.SetCubeDisplacement(CUBE_DISPLACEMENT); + crossEffect.SetCurrentTexture(firstTexture); + crossEffect.SetTargetTexture(secondTexture); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add(crossEffect); application.SendNotification(); application.Render(); @@ -885,47 +884,47 @@ int UtcDaliCubeTransitionCrossEffectStopTransition(void) Actor cube1 = crossEffect.GetChildAt(0).GetChildAt(1); //check the cube rotation values and color values reset after stop the different transitions in the middle - Wait( application, TRANSITION_DURATION*0.2f ); + Wait(application, TRANSITION_DURATION * 0.2f); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - crossEffect.SetTargetImage( firstImage ); + crossEffect.SetTargetTexture(firstTexture); crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION*0.4f ); + Wait(application, TRANSITION_DURATION * 0.4f); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - crossEffect.SetTargetImage( secondImage ); + crossEffect.SetTargetTexture(secondTexture); crossEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION*0.6f ); + Wait(application, TRANSITION_DURATION * 0.6f); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - crossEffect.SetTargetImage( firstImage ); + crossEffect.SetTargetTexture(firstTexture); crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_DURATION*0.8f ); + Wait(application, TRANSITION_DURATION * 0.8f); crossEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); END_TEST; } @@ -934,17 +933,17 @@ int UtcDaliCubeTransitionFoldEffectStopTransition(void) ToolkitTestApplication application; tet_infoline(" UtcDaliCubeTransitionFoldEffectStopTransition "); - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - Image firstImage = BufferImage::New( 30, 30 ); - Image secondImage = BufferImage::New( 20, 20 ); + application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); + Texture firstTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30); + Texture secondTexture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20); - CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); - foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - foldEffect.SetCurrentImage( firstImage ); - foldEffect.SetTargetImage( secondImage ); + CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New(NUM_ROWS, NUM_COLUMNS); + foldEffect.SetProperty(Actor::Property::SIZE, Vector2(VIEW_AREA_SIZE)); + foldEffect.SetTransitionDuration(TRANSITION_DURATION); + foldEffect.SetCurrentTexture(firstTexture); + foldEffect.SetTargetTexture(secondTexture); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add(foldEffect); application.SendNotification(); application.Render(); @@ -955,47 +954,47 @@ int UtcDaliCubeTransitionFoldEffectStopTransition(void) Actor cube1 = foldEffect.GetChildAt(0).GetChildAt(1); //check the cube rotation values and color values after stop the different transitions in the middle - Wait( application, TRANSITION_DURATION*0.2f ); + Wait(application, TRANSITION_DURATION * 0.2f); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - foldEffect.SetTargetImage( firstImage ); + foldEffect.SetTargetTexture(firstTexture); foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1); - Wait( application, TRANSITION_DURATION*0.4f ); + Wait(application, TRANSITION_DURATION * 0.4f); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - foldEffect.SetTargetImage( secondImage ); + foldEffect.SetTargetTexture(secondTexture); foldEffect.StartTransition(false); - Wait( application, TRANSITION_DURATION*0.6f ); + Wait(application, TRANSITION_DURATION * 0.6f); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); - foldEffect.SetTargetImage( firstImage ); + foldEffect.SetTargetTexture(firstTexture); foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2); - Wait( application, TRANSITION_DURATION*0.8f ); + Wait(application, TRANSITION_DURATION * 0.8f); foldEffect.StopTransition(); application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); - DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); - DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION ); + DALI_TEST_EQUALS(cube1.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetCurrentProperty(Actor::Property::ORIENTATION), Quaternion(Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(0).GetCurrentProperty(Actor::Property::COLOR), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); + DALI_TEST_EQUALS(cube0.GetChildAt(1).GetCurrentProperty(Actor::Property::COLOR), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION); END_TEST; }