X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-CubeTransitionEffect.cpp;h=2cb2588a7658bd30cfc16c2524149f964d4bedf7;hp=1ff061ea35f4fd337c22574c282181ad227abe43;hb=6154e1e69b7cd3afb49213c4f6f5730dd3df074e;hpb=c01f2590ed7bb00d9b3600511d08dc420261ed46 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp index 1ff061e..2cb2588 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-CubeTransitionEffect.cpp @@ -23,7 +23,6 @@ #include #include #include -#include #include #include @@ -129,21 +128,21 @@ int UtcDaliCubeTransitionWaveEffectNew(void) DALI_TEST_CHECK( !waveEffect ); waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_CHECK( waveEffect ); waveEffect.Reset(); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); DALI_TEST_CHECK( registry ); gObjectCreatedCallBackCalled = false; registry.ObjectCreatedSignal().Connect( &TestCallback ); { CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -159,21 +158,21 @@ int UtcDaliCubeTransitionCrossEffectNew(void) DALI_TEST_CHECK( !crossEffect ); crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_CHECK( crossEffect ); crossEffect.Reset(); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); DALI_TEST_CHECK( registry ); gObjectCreatedCallBackCalled = false; registry.ObjectCreatedSignal().Connect( &TestCallback ); { CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -189,21 +188,21 @@ int UtcDaliCubeTransitionFoldEffectNew(void) DALI_TEST_CHECK( !foldEffect ); foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_CHECK( foldEffect ); foldEffect.Reset(); //Additional check to ensure object is created by checking if it is registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); DALI_TEST_CHECK( registry ); gObjectCreatedCallBackCalled = false; registry.ObjectCreatedSignal().Connect( &TestCallback ); { CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); } DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); END_TEST; @@ -216,16 +215,16 @@ int UtcDaliCubeTransitionEffectSetGetTransitionDuration(void) CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_EQUALS( TRANSITION_DURATION, waveEffect.GetTransitionDuration(), TEST_LOCATION ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); DALI_TEST_EQUALS( TRANSITION_DURATION, crossEffect.GetTransitionDuration(), TEST_LOCATION ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); DALI_TEST_EQUALS( TRANSITION_DURATION, foldEffect.GetTransitionDuration(), TEST_LOCATION ); END_TEST; @@ -237,12 +236,12 @@ int UtcDaliCubeTransitionEffectSetGetCubeDisplacement(void) tet_infoline(" UtcDaliCubeTransitionEffectSetGetTransitionDuration "); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); DALI_TEST_EQUALS( CUBE_DISPLACEMENT, waveEffect.GetCubeDisplacement(), TEST_LOCATION ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); DALI_TEST_EQUALS( CUBE_DISPLACEMENT, crossEffect.GetCubeDisplacement(), TEST_LOCATION ); @@ -261,8 +260,8 @@ int UtcDaliCubeTransitionEffectGetRoot(void) Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( waveEffect ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); + application.GetScene().Add( waveEffect ); waveEffect.SetCurrentTexture( texture ); waveEffect.SetTargetTexture( texture ); @@ -293,8 +292,8 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( waveEffect ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); + application.GetScene().Add( waveEffect ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); @@ -310,8 +309,8 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) DALI_TEST_CHECK( !waveEffect.IsTransitioning() ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( crossEffect ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); + application.GetScene().Add( crossEffect ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); @@ -327,8 +326,8 @@ int UtcDaliCubeTransitionEffectIsTransitioning(void) DALI_TEST_CHECK( !crossEffect.IsTransitioning() ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( foldEffect ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); + application.GetScene().Add( foldEffect ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); DALI_TEST_CHECK( !foldEffect.IsTransitioning() ); @@ -355,10 +354,10 @@ int UtcDaliCubeTransitionEffectSetCurrentTexture(void) Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetCurrentTexture( texture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -393,13 +392,13 @@ int UtcDaliCubeTransitionEffectSetTargetTexture(void) application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); - Stage::GetCurrent().Add( waveEffect ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); + application.GetScene().Add( waveEffect ); waveEffect.SetCurrentTexture( texture ); waveEffect.SetTargetTexture( texture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -437,12 +436,12 @@ int UtcDaliCubeTransitionWaveEffectStartTransition(void) texture.Upload( pixelData ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); waveEffect.SetCurrentTexture( texture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -494,13 +493,13 @@ int UtcDaliCubeTransitionCrossEffectStartTransition(void) texture.Upload( pixelData ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); crossEffect.SetCurrentTexture( texture ); crossEffect.SetTargetTexture( texture ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); application.SendNotification(); application.Render(); @@ -553,12 +552,12 @@ int UtcDaliCubeTransitionFoldEffectStartTransition(void) application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); foldEffect.SetCurrentTexture( texture ); foldEffect.SetTargetTexture( texture ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); application.SendNotification(); application.Render(); @@ -613,21 +612,21 @@ int UtcDaliCubeTransitionEffectSignalTransitionCompleted(void) Texture thirdTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); bool signalVerified = false; CubeTransitionEffect currentEffect; @@ -702,21 +701,21 @@ int UtcDaliCubeTransitionEffectPauseResumeTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); bool signalVerified = false; CubeTransitionEffect currentEffect; @@ -809,13 +808,13 @@ int UtcDaliCubeTransitionWaveEffectStopTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS ); - waveEffect.SetSize( VIEW_AREA_SIZE ); + waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); waveEffect.SetTransitionDuration( TRANSITION_DURATION ); waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); waveEffect.SetCurrentTexture( firstTexture ); waveEffect.SetTargetTexture( secondTexture ); - Stage::GetCurrent().Add( waveEffect ); + application.GetScene().Add( waveEffect ); application.SendNotification(); application.Render(); @@ -875,13 +874,13 @@ int UtcDaliCubeTransitionCrossEffectStopTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS ); - crossEffect.SetSize( VIEW_AREA_SIZE ); + crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); crossEffect.SetTransitionDuration( TRANSITION_DURATION ); crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT ); crossEffect.SetCurrentTexture( firstTexture ); crossEffect.SetTargetTexture( secondTexture ); - Stage::GetCurrent().Add( crossEffect ); + application.GetScene().Add( crossEffect ); application.SendNotification(); application.Render(); @@ -946,12 +945,12 @@ int UtcDaliCubeTransitionFoldEffectStopTransition(void) Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 ); CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS ); - foldEffect.SetSize( VIEW_AREA_SIZE ); + foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) ); foldEffect.SetTransitionDuration( TRANSITION_DURATION ); foldEffect.SetCurrentTexture( firstTexture ); foldEffect.SetTargetTexture( secondTexture ); - Stage::GetCurrent().Add( foldEffect ); + application.GetScene().Add( foldEffect ); application.SendNotification(); application.Render();