X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Builder.cpp;h=653325caf91f723234cc2dfca193762c4970b946;hp=d403477b32c351c80e35de76468ca576c5cc9c2e;hb=f3da11c2818c6d17706fbb2417f21b602b3190f5;hpb=d011049f576aaf534d52180829398b917e08de04 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Builder.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Builder.cpp index d403477..653325c 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Builder.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Builder.cpp @@ -18,139 +18,16 @@ #include #include #include -#include +#include #include +#define STRINGIFY(A)#A + using namespace Dali; using namespace Toolkit; namespace { -// -// Note: To avoid escaping double quotes single quotes are used and then replaced -// before parsing. JSON uses double quotes -// - - std::string JSON_TEXT_ACTOR("\ -{ \ - 'templates': \ - { \ - 'basic-text': \ - { \ - 'type':'TextActor', \ - 'text':'Template Hello', \ - 'size': [150,170,1], \ - 'position':[-10,10,0] \ - } \ - }, \ - 'styles': \ - { \ - 'basic-text': \ - { \ - 'text':'Hello', \ - 'font':'', \ - 'parent-origin':[0.0,0.0,0], \ - 'anchor-point' :[0.5,0.5,0], \ - 'size': [150,170,1], \ - 'position':[-10,10,0] \ - } \ - }, \ - 'animations': \ - { \ - 'rotate': \ - { \ - 'duration': 10, \ - 'properties': \ - [ \ - { \ - 'actor':'text', \ - 'property':'orientation', \ - 'value':[0, 3, 0, 0], \ - 'alpha-function': 'EASE_IN_OUT', \ - 'time-period': {'delay': 0, 'duration': 3 } \ - } \ - ] \ - } \ - }, \ - 'stage': \ - [ \ - { \ - 'name':'text', \ - 'type':'basic-text', \ - 'text':'Hello' \ - }, \ - { \ - 'name':'text2', \ - 'type':'basic-text', \ - 'text':'Hello', \ - 'signals': \ - [ \ - { 'name': 'on-stage', 'action':'set', 'actor':'text2', 'property':'text', 'value':'Jaylo' } \ - ] \ - } \ - ], \ - 'other': \ - [ \ - { \ - 'name':'other-text', \ - 'type':'basic-text', \ - 'text':'Hello' \ - } \ - ] \ -} \ -"); - - - std::string JSON_CORE_ACTOR_TREE("\ -{ \ - 'templates': \ - { \ - 'my-camera': { \ - 'type':'CameraActor', \ - 'camera-type':'FreeLook', \ - 'field-of-view': 0.125, \ - 'aspect-ratio':5.0, \ - 'near-plane-distance': 100, \ - 'far-plane-distance': 200 \ - }, \ - 'basic-text': { \ - 'type':'TextActor', \ - 'text':'Hello', \ - 'font':'Freesans', \ - 'smooth-edge':0.2, \ - 'position': [-10.0, 10.0, -1000.0], \ - 'size': [300.0, 250.0, 0.0] \ - } \ - }, \ - 'styles': \ - { \ - 'theme2-text': { \ - 'type':'TextActor', \ - 'text':'Hello', \ - 'font':'Freesans', \ - 'smooth-edge':0.8 \ - } \ - }, \ - 'stage': \ - [ \ - {'name':'txt1', \ - 'type':'TextActor', \ - 'text':'Hello World', \ - 'font':'freesans', \ - 'parent-origin':'CENTER', \ - 'actors': \ - [ \ - { 'type':'basic-text', 'text':'Hello', 'position-y':50 }, \ - { 'type':'basic-text', 'text':'Hello', 'position-y':100 }, \ - { 'type':'basic-text', 'text':'Hello', 'position-y':150 }, \ - { 'type':'basic-text', 'text':'Hello', 'position-y':200 }, \ - { 'type':'basic-text', 'text':'Hello', 'position-y':250 } \ - ] \ - } \ - ] \ -} \ -"); - std::string ReplaceQuotes(const std::string &in_s) { @@ -189,276 +66,927 @@ void builder_cleanup(void) test_return_value = TET_PASS; } -int UtcDaliBuilderTextActorCreate(void) +int UtcDaliBuilderQuitSignal(void) { ToolkitTestApplication application; - Stage stage = Stage::GetCurrent(); - - tet_infoline(" UtcDaliBuilderTextActorCreate"); + // JSON with a quit event when the actor is touched + std::string json( + "{" + "\"stage\":" + "[{" + "\"type\": \"Actor\"," + "\"size\": [100,100,1]," + "\"parentOrigin\": \"TOP_LEFT\"," + "\"anchorPoint\": \"TOP_LEFT\"," + "\"signals\": [{" + "\"name\": \"touched\"," + "\"action\": \"quit\"" + "}]" + "}]" + "}" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors ( Stage::GetCurrent().GetRootLayer() ); - builder.LoadFromString(ReplaceQuotes(JSON_TEXT_ACTOR)); + // Connect to builder's quit signal + bool functorCalled( false ); + builder.QuitSignal().Connect( &application, BuilderFunctor( functorCalled ) ); - TextActor actor( TextActor::DownCast( builder.Create("basic-text") ) ); + // Render and notify + application.SendNotification(); + application.Render(); - DALI_TEST_CHECK( actor ); + // Emit touch event and check that our quit method is called + Integration::TouchEvent touchEvent; + touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) ); + application.ProcessEvent( touchEvent ); + DALI_TEST_CHECK( functorCalled ); - stage.GetRootLayer().Add( actor ); + END_TEST; +} - application.SendNotification(); - application.Render(); - Vector3 v; +int UtcDaliBuilderAnimationP(void) +{ + ToolkitTestApplication application; + + // JSON with a quit event when the actor is touched + std::string json( + "{" + " \"constants\":" + " {" + " \"ALPHA_FUNCTION\":\"EASE_IN_OUT\"" + " }," + " \"paths\":" + " {" + " \"path0\":" + " {" + " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ]," + " \"curvature\":0.35" + " }" + " }," + " \"animations\": {" + " \"animate\": {" + " \"loop\": true," + " \"endAction\": \"BAKE\"," + " \"disconnectAction\": \"BAKE\"," + " \"properties\":" + " [{" + " \"actor\": \"greeting\"," + " \"property\": \"position\"," + " \"value\": [300, 300, -1000]," + " \"alphaFunction\": \"{ALPHA_FUNCTION}\"," + " \"relative\": true," + " \"timePeriod\": {" + " \"delay\": 0," + " \"duration\": 3" + " }" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"visible\"," + " \"alphaFunction\": \"LINEAR\"," + " \"value\": true" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"sizeWidth\"," + " \"alphaFunction\": \"REVERSE\"," + " \"value\": 10.0" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"EASE_IN\"," + " \"value\": [10.0,20.0,30.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"EASE_OUT\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"EASE_IN_OUT\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"EASE_IN_SINE\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"EASE_OUT_SINE\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"EASE_IN_OUT_SINE\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"BOUNCE\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"SIN\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }," + " {" + " \"actor\": \"greeting\"," + " \"property\": \"orientation\"," + " \"alphaFunction\": \"EASE_OUT_BACK\"," + " \"value\": [0.0, 0.0, 0.0, 1.0]" + " }" + " ]" + " }," + " \"pathAnimation\": {" + " \"duration\": 3.0," + " \"endAction\": \"DISCARD\"," + " \"disconnectAction\": \"BAKE_FINAL\"," + " \"properties\": [{" + " \"actor\": \"greeting\"," + " \"path\":\"path0\"," + " \"forward\":[1,0,0]," + " \"alphaFunction\": \"EASE_IN_OUT\"," + " \"timePeriod\": {" + " \"delay\": 0," + " \"duration\": 3" + " }" + " }]" + " }" + " }," + " \"stage\": [{" + " \"name\": \"greeting\"," + " \"type\": \"TextLabel\"," + " \"text\": \"Touch me\"," + " \"styles\": [\"basicText\"]," + " \"position\": [0, -120, 0]," + " \"size\": [200, 200, 1]," + " \"orientation\": [0, 0, 30]," + " \"signals\": [{" + " \"name\": \"touched\"," + " \"action\": \"play\"," + " \"animation\": \"animate\"" + " }]" + " }]" + "}"); + + Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors( Stage::GetCurrent().GetRootLayer() ); + + Animation anim = builder.CreateAnimation("animate"); - v = actor.GetCurrentPosition(); - DALI_TEST_CHECK(v.x == -10.0); - DALI_TEST_CHECK(v.y == 10.0); - DALI_TEST_CHECK(v.z == 0.0); + DALI_TEST_CHECK( anim ); + + Property::Map map; + map["ALPHA_FUNCTION"] = "EASE_IN_SQUARE"; + anim = builder.CreateAnimation("animate", map); + + DALI_TEST_CHECK( anim ); + + anim = builder.CreateAnimation("pathAnimation"); - v = actor.GetCurrentSize(); - DALI_TEST_CHECK(v.x == 150.0); - DALI_TEST_CHECK(v.y == 170.0); - DALI_TEST_CHECK(v.z == 1.0); + DALI_TEST_CHECK( anim ); + + // trigger play + // Emit touch event and check that our quit method is called + Integration::TouchEvent touchEvent; + touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) ); + application.ProcessEvent( touchEvent ); - DALI_TEST_CHECK(actor.GetText() == "Template Hello"); + // Render and notify + application.SendNotification(); + application.Render(); - actor = TextActor::DownCast( builder.Create("*(&^") ); - DALI_TEST_CHECK(!actor); END_TEST; } -int UtcDaliBuilderTextActorCreateAnimation(void) +int UtcDaliBuilderAnimationN(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderTextActorCreateAnimation"); + // JSON with a quit event when the actor is touched + std::string json( + "{" + " \"constants\":" + " {" + " \"TEXT\": \"Touch Me\"," + " \"NAME\": \"greeting\" " + " }," + " \"paths\":" + " {" + " \"path0\":" + " {" + " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ]," + " \"curvature\":0.35" + " }" + " }," + " \"animations\": {" + " \"animate\": {" + " \"loop\": true," + " \"endAction\": \"BAKE\"," + " \"disconnectAction\": \"BAKE\"," + " \"properties\":" + " [{" + " \"actor\": \"{NAME}\"," + " \"property\": \"positioninvalid\"," + " \"value\": [300, 300, -1000]," + " \"alphaFunction\": \"EASE_IN_OUT\"," + " \"relative\": true," + " \"timePeriod\": {" + " \"delay\": 0," + " \"duration\": 3" + " }" + " }" + " ]" + " }," + " \"animate2\": {" + " \"loop\": true," + " \"endAction\": \"BAKE\"," + " \"disconnectAction\": \"BAKE\"," + " \"properties\":" + " [{" + " \"actor\": \"{NAME}\"," + " \"property\": \"positioninvalid\"," + " \"value\": [300, 300, -1000]," + " \"alphaFunction\": \"EGGS_OVER_EASY\"," + " \"relative\": true," + " \"timePeriod\": {" + " \"delay\": 0," + " \"duration\": 3" + " }" + " }" + " ]" + " }," + " \"pathAnimation\": {" + " \"duration\": 3.0," + " \"endAction\": \"DISCARD\"," + " \"disconnectAction\": \"BAKE_FINAL\"," + " \"properties\": [{" + " \"actor\": \"greeting\"," + " \"path\":\"pathDoesntExist\"," + " \"forward\":[1,0,0]," + " \"alphaFunction\": \"EASE_IN_OUT\"," + " \"timePeriod\": {" + " \"delay\": 0," + " \"duration\": 3" + " }" + " }]" + " }" + " }," + " \"stage\": [{" + " \"name\": \"greeting\"," + " \"type\": \"TextLabel\"," + " \"text\": \"Touch me\"," + " \"styles\": [\"basicText\"]," + " \"position\": [0, -120, 0]," + " \"size\": [200, 200, 1]," + " \"orientation\": [0, 0, 30]," + " \"signals\": [{" + " \"name\": \"touched\"," + " \"action\": \"play\"," + " \"animation\": \"animate\"" + " }]" + " }," + " {" + " \"name\": \"greeting2\"," + " \"type\": \"TextLabel\"," + " \"text\": \"Touch me\"" + " }]" + "}"); + Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors( Stage::GetCurrent().GetRootLayer() ); - builder.LoadFromString(ReplaceQuotes(JSON_TEXT_ACTOR)); + Animation anim = builder.CreateAnimation("animate"); - builder.AddActors( Stage::GetCurrent().GetRootLayer() ); + // log warning line coverage + anim = builder.CreateAnimation("pathAnimation"); + DALI_TEST_CHECK(anim); - Animation anim = builder.CreateAnimation("rotate"); - DALI_TEST_CHECK( anim ); + anim = builder.CreateAnimation("animate"); + DALI_TEST_CHECK(anim); + + anim = builder.CreateAnimation("animate2"); + DALI_TEST_CHECK(anim); + + // create referencing a different actor aka animation templates + Property::Map map; + map["NAME"] = "greeting2"; + anim = builder.CreateAnimation("animate2", map); + DALI_TEST_CHECK(anim); + + // alternative actor to use for FindChildByName + anim = builder.CreateAnimation("animate2", Dali::Stage::GetCurrent().GetRootLayer()); + DALI_TEST_CHECK(anim); + + // alternative actor to use for FindChildByName + anim = builder.CreateAnimation("animate2", map, Dali::Stage::GetCurrent().GetRootLayer()); + DALI_TEST_CHECK(anim); - DALI_TEST_CHECK( 10.0f == anim.GetDuration() ); END_TEST; + } -int UtcDaliBuilderTextActorApplyFromStyle(void) +int UtcDaliBuilderConstantsP(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderTextActorApplyFromStyle"); + // JSON with a quit event when the actor is touched + std::string json( + "{" + "\"constants\":" + "{" + " \"IMAGE_PATH\": \"apath\"," + " \"WIDTH\": 22.3," + " \"ANCHOR\": \"TOP_LEFT\"," + " \"PADDING\": [1,2,3,4]" + "}," + "\"stage\":" + "[{" + " \"type\": \"ImageActor\"," + " \"name\": \"{NAME}\"," + " \"size\": [100,100,1]," + " \"parentOrigin\": \"TOP_LEFT\"," + " \"anchorPoint\": \"{ANCHOR}\"," + " \"padding\": \"{PADDING}\"," + " \"image\": { \"filename\": \"dir/{IMAGE_PATH}\" }," + " \"sizeWidth\": \"{WIDTH}\"," + " \"signals\": [{" + " \"name\": \"touched\"," + " \"action\": \"quit\"" + " }]" + "}]" + "}" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); - builder.LoadFromString(ReplaceQuotes(JSON_TEXT_ACTOR)); + builder.AddConstant( "NAME", "image" ); - TextActor actor = TextActor::New("a"); + Property::Map map = builder.GetConstants(); - builder.ApplyStyle("basic-text", actor); + Dali::Property::Value* pValue = map.Find( "NAME" ); - DALI_TEST_CHECK( actor ); + DALI_TEST_CHECK( pValue ); - Stage::GetCurrent().GetRootLayer().Add( actor ); + pValue = map.Find( "IMAGE_PATH" ); - application.SendNotification(); - application.Render(); + DALI_TEST_CHECK( pValue ); - Vector3 v; + Dali::Property::Value value = builder.GetConstant( "WIDTH" ); - v = actor.GetCurrentPosition(); - DALI_TEST_CHECK(v.x == -10.0); - DALI_TEST_CHECK(v.y == 10.0); - DALI_TEST_CHECK(v.z == 0.0); + DALI_TEST_CHECK( value.GetType() != Property::NONE ); - v = actor.GetCurrentSize(); - DALI_TEST_CHECK(v.x == 150.0); - DALI_TEST_CHECK(v.y == 170.0); - DALI_TEST_CHECK(v.z == 1.0); + builder.AddActors ( Stage::GetCurrent().GetRootLayer() ); + DALI_TEST_CHECK( builder ); - DALI_TEST_CHECK(actor.GetText() == "Hello"); + Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("image"); + DALI_TEST_CHECK( actor ); END_TEST; } -int UtcDaliBuilderAddActors(void) +int UtcDaliBuilderTemplatesAndStylesP(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderAddActors"); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + "\"constants\":" + "{" + " \"SIZE\": [10,20,30]" + "}," + "\"styles\":\n" + "{\n" + " \"imageStyle\": \n" + " {\n" + " \"color\": [1,0,0,1],\n" + " \"actors\": {\n" + " \"childImage\": {\n" + " \"color\": [0,1,0,1]\n" + " }\n" + " }\n" + " }\n" + "},\n" + "\"templates\":\n" + "{\n" + " \"imageTree\": { \n" + " \"type\": \"ImageActor\",\n" + " \"styles\": [\"imageStyle\"],\n" + " \"name\": \"image\",\n" + " \"size\": \"{SIZE}\",\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"quit\"\n" + " }],\n" + " \"actors\": [\n" + " {\n" + " \"type\":\"ImageActor\",\n" + " \"name\":\"childImage\" \n" + " }\n" + " ]\n" + " }\n" + "},\n" + "\"stage\":" + "[{" + " \"type\": \"imageTree\"," + " \"size\": [100,100,1]" + "}]" + "}\n" + ); + + std::string stylejson( + "{\n" + " \"color\": [1,0,0,1],\n" + " \"actors\": {\n" + " \"childImage\": {\n" + " \"color\": [0,1,0,1]\n" + " }\n" + " }\n" + "}\n" + ); + + std::string templatejson( + "{ \n" + " \"type\": \"ImageActor\",\n" + " \"styles\": [\"imageStyle\"],\n" + " \"name\": \"image\",\n" + " \"size\": \"{SIZE}\",\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"quit\"\n" + " }],\n" + " \"actors\": [\n" + " {\n" + " \"type\":\"ImageActor\",\n" + " \"name\":\"childImage\" \n" + " }\n" + " ]\n" + "}\n" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); - builder.LoadFromString(ReplaceQuotes(JSON_TEXT_ACTOR)); + ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) ); + DALI_TEST_CHECK( actor ); - builder.AddActors( Stage::GetCurrent().GetRootLayer() ); + Dali::Property::Map map; + map["SIZE"] = Vector3(100,100,1); + actor = ImageActor::DownCast( builder.Create( "imageTree", map ) ); + DALI_TEST_CHECK( actor ); - application.SendNotification(); - application.Render(); + // create from json snippet + actor = ImageActor::DownCast( builder.CreateFromJson( templatejson ) ); + DALI_TEST_CHECK( actor ); - TextActor actor = TextActor::DownCast( Stage::GetCurrent().GetRootLayer().FindChildByName("text") ); - DALI_TEST_CHECK( actor ); - DALI_TEST_CHECK(actor.GetText() == "Hello"); + // NB: already applied in create + DALI_TEST_CHECK( builder.ApplyStyle( "imageStyle", actor ) ); + + // apply from json snippet + DALI_TEST_CHECK( builder.ApplyFromJson( actor, stylejson ) ); END_TEST; } -int UtcDaliBuilderAddActorsOther(void) +int UtcDaliBuilderRenderTasksP(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderAddActorsOther"); - - Actor rootActor = Stage::GetCurrent().GetRootLayer(); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + "\"renderTasks\":\n" + "{\n" + " \"task0\": {\n" + " \"sourceActor\": \"image\",\n" + " \"cameraActor\": \"camera\" \n" + " }\n" + "},\n" + "\"stage\":\n" + "[\n" + " { \n" + " \"type\": \"CameraActor\",\n" + " \"name\": \"image\"\n" + " }, \n" + " { \n" + " \"type\": \"ImageActor\",\n" + " \"name\": \"image\",\n" + " \"size\": [100,100,1],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"quit\"\n" + " }],\n" + " \"actors\": [\n" + " {\n" + " \"type\":\"ImageActor\",\n" + " \"name\":\"childImage\" \n" + " }\n" + " ]\n" + " }\n" + "]\n" + "}\n" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); - builder.LoadFromString(ReplaceQuotes(JSON_TEXT_ACTOR)); - - builder.AddActors( "other", rootActor ); + unsigned int count = Stage::GetCurrent().GetRenderTaskList().GetTaskCount(); - application.SendNotification(); - application.Render(); + // coverage + builder.CreateRenderTask( "task0" ); - TextActor actor = TextActor::DownCast( Stage::GetCurrent().GetRootLayer().FindChildByName("other-text") ); - - DALI_TEST_CHECK( actor ); - DALI_TEST_CHECK(actor.GetText() == "Hello"); + DALI_TEST_CHECK( count < + Stage::GetCurrent().GetRenderTaskList().GetTaskCount() ); END_TEST; } - -int UtcDaliBuilderStyles(void) +int UtcDaliBuilderChildActionP(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderStyles"); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"stage\":\n" + " [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"actor\",\n" + " \"size\": [100,100,1],\n" + " \"parentOrigin\": \"TOP_LEFT\",\n" + " \"anchorPoint\": \"TOP_LEFT\",\n" + " \"actors\": [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"subActor\"\n" + " }],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"hide\",\n" + " \"actor\": \"actor\",\n" + " \"childActor\": \"subActor\"\n" + " }]\n" + " }]\n" + "}\n" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors ( Stage::GetCurrent().GetRootLayer() ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Emit touch event and check that our quit method is called + Integration::TouchEvent touchEvent; + touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) ); + application.ProcessEvent( touchEvent ); - builder.LoadFromString(ReplaceQuotes(JSON_CORE_ACTOR_TREE)); + // Render and notify + application.SendNotification(); + application.Render(); + + Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor"); + DALI_TEST_CHECK( actor ); - BaseHandle handle = builder.Create("my-camera"); - CameraActor camera = CameraActor::DownCast(handle); + DALI_TEST_CHECK( !actor.IsVisible() ); - DALI_TEST_CHECK(camera); + END_TEST; +} - Property::Value v; +int UtcDaliBuilderSetPropertyActionP(void) +{ + ToolkitTestApplication application; - v = camera.GetProperty( camera.GetPropertyIndex("field-of-view") ); - DALI_TEST_CHECK( 0.125f == v.Get() ); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"stage\":\n" + " [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"actor\",\n" + " \"size\": [100,100,1],\n" + " \"parentOrigin\": \"TOP_LEFT\",\n" + " \"anchorPoint\": \"TOP_LEFT\",\n" + " \"actors\": [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"subActor\"\n" + " }],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"set\",\n" + " \"actor\": \"subActor\",\n" + " \"property\": \"visible\",\n" + " \"value\": false\n" + " }]\n" + " }]\n" + "}\n" + ); - v = camera.GetProperty( camera.GetPropertyIndex("aspect-ratio") ); - DALI_TEST_CHECK( 5.0f == v.Get() ); + Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors ( Stage::GetCurrent().GetRootLayer() ); - handle = builder.Create("basic-text"); - TextActor textActor = TextActor::DownCast(handle); + // Render and notify + application.SendNotification(); + application.Render(); - v = textActor.GetProperty( textActor.GetPropertyIndex("smooth-edge") ); + // Emit touch event and check that our quit method is called + Integration::TouchEvent touchEvent; + touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) ); + application.ProcessEvent( touchEvent ); - DALI_TEST_CHECK( 0.2f == v.Get() ); + // Render and notify + application.SendNotification(); + application.Render(); - // test ApplyStyle another - builder.ApplyStyle("theme2-text", textActor); + Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor"); + DALI_TEST_CHECK( actor ); - v = textActor.GetProperty( textActor.GetPropertyIndex("smooth-edge") ); - DALI_TEST_CHECK( 0.8f == v.Get() ); + DALI_TEST_CHECK( !actor.IsVisible() ); END_TEST; } -int UtcDaliBuilderSetProperty(void) +int UtcDaliBuilderGenericActionP(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderSetProperty"); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"stage\":\n" + " [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"actor\",\n" + " \"size\": [100,100,1],\n" + " \"parentOrigin\": \"TOP_LEFT\",\n" + " \"anchorPoint\": \"TOP_LEFT\",\n" + " \"actors\": [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"subActor\"\n" + " }],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"hide\"\n" + " }]\n" + " }]\n" + "}\n" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors ( Stage::GetCurrent().GetRootLayer() ); - builder.LoadFromString(ReplaceQuotes(JSON_TEXT_ACTOR)); + // Render and notify + application.SendNotification(); + application.Render(); - builder.AddActors( Stage::GetCurrent().GetRootLayer() ); + // Emit touch event and check that our quit method is called + Integration::TouchEvent touchEvent; + touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) ); + application.ProcessEvent( touchEvent ); + // Render and notify application.SendNotification(); application.Render(); - TextActor actor = TextActor::DownCast( Stage::GetCurrent().GetRootLayer().FindChildByName("text2") ); - + Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor"); DALI_TEST_CHECK( actor ); - DALI_TEST_CHECK( actor.GetText() == "Jaylo" ); + + DALI_TEST_CHECK( !actor.IsVisible() ); END_TEST; } -int UtcDaliBuilderCreateFromJson(void) +int UtcDaliBuilderPropertyNotificationP(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderCreateFromJson"); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"stage\":\n" + " [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"actor\",\n" + " \"size\": [100,100,1],\n" + " \"parentOrigin\": \"TOP_LEFT\",\n" + " \"anchorPoint\": \"TOP_LEFT\",\n" + " \"actors\": [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"subActor\"\n" + " }],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"hide\"\n" + " }],\n" + " \"notifications\": [{\n" + " \"property\": \"visible\",\n" + " \"condition\": \"False\",\n" + " \"action\": \"show\"\n" + " }]\n" + " }]\n" + "}\n" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors ( Stage::GetCurrent().GetRootLayer() ); - TextActor actor = TextActor::DownCast( builder.CreateFromJson("foobar") ); + // Render and notify + application.SendNotification(); + application.Render(); - DALI_TEST_CHECK( !actor ); + // Emit touch event and check that our quit method is called + Integration::TouchEvent touchEvent; + touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) ); + application.ProcessEvent( touchEvent ); - actor = TextActor::DownCast( - builder.CreateFromJson( - ReplaceQuotes("{'type':'TextActor','text':'Hi'}") ) ); + // Render and notify + application.SendNotification(); + application.Render(); + // Render and notify + application.SendNotification(); + application.Render(); + + Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor"); DALI_TEST_CHECK( actor ); - DALI_TEST_CHECK( actor.GetText() == "Hi" ); + DALI_TEST_CHECK( actor.IsVisible() ); END_TEST; } -int UtcDaliBuilderApplyFromJson(void) +int UtcDaliBuilderCustomPropertyP(void) { ToolkitTestApplication application; - tet_infoline(" UtcDaliBuilderApplyFromJson"); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + "\"templates\":\n" + "{\n" + " \"imageTree\": { \n" + " \"type\": \"ImageActor\",\n" + " \"name\": \"image\",\n" + " \"size\": [100,100,1],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"quit\"\n" + " }],\n" + " \"customProperties\": {\n" + " \"newproperty\": true\n" + " },\n" + " \"actors\": [\n" + " {\n" + " \"type\":\"ImageActor\",\n" + " \"name\":\"childImage\" \n" + " }\n" + " ]\n" + " }\n" + "}\n" + "}\n" + ); Builder builder = Builder::New(); + builder.LoadFromString( json ); - TextActor actor = TextActor::DownCast( - builder.CreateFromJson( - ReplaceQuotes("{'type':'TextActor','text':'Hi'}") ) ); - + ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) ); DALI_TEST_CHECK( actor ); - DALI_TEST_CHECK( actor.GetText() == "Hi" ); + // NB: already applied in create + Property::Index index = actor.GetPropertyIndex("newproperty"); + DALI_TEST_CHECK( Property::INVALID_INDEX != index ); + Property::Value value = actor.GetProperty(index); + DALI_TEST_CHECK( value.Get() == true ); + + END_TEST; +} + +int UtcDaliBuilderShaderEffectP(void) +{ + ToolkitTestApplication application; - DALI_TEST_CHECK( !builder.ApplyFromJson(actor, ReplaceQuotes("foobar") ) ); + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"stage\": [\n" + " {\n" + " \"type\": \"ImageActor\",\n" + " \"name\": \"Image1\",\n" + " \"position\": [\n" + " 0.40461349487305,\n" + " 0.9150390625,\n" + " 0.0\n" + " ],\n" + " \"parentOrigin\": [0.5, 0.5, 0.5],\n" + " \"size\": [200, 200, 0],\n" + " \"effect\": \"Ripple2D\",\n" + " \"image\": {\n" + " \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n" + " \"width\": 200,\n" + " \"height\": 80,\n" + " \"loadPolicy\": \"IMMEDIATE\",\n" + " \"releasePolicy\": \"NEVER\"\n" + " },\n" + " \"signals\": [\n" + " {\n" + " \"name\": \"onStage\",\n" + " \"action\": \"play\",\n" + " \"animation\": \"Animation_1\"\n" + " }\n" + " ]\n" + " }\n" + " ],\n" + " \"paths\": {},\n" + " \"animations\": {\n" + " \"Animation_1\": {\n" + " \"loop\":true,\n" + " \"properties\": [\n" + " {\n" + " \"actor\": \"Image1\",\n" + " \"property\": \"uTime\",\n" + " \"value\": 10.0,\n" + " \"alphaFunction\": \"LINEAR\",\n" + " \"timePeriod\": {\n" + " \"delay\": 0,\n" + " \"duration\": 10.0\n" + " },\n" + " \"gui-builder-timeline-color\": \"#8dc0da\"\n" + " }\n" + " ]\n" + " }\n" + " },\n" + " \"shaderEffects\": {\n" + " \"Ripple2D\": {\n" + " \"program\": {\n" + " \"vertexPrefix\": \"\",\n" + " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n" + " \"fragmentPrefix\": \"\",\n" + " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n" + " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n" + " },\n" + " \"geometryHints\": \"HINT_NONE\",\n" + " \"gridDensity\": 0,\n" + " \"loop\": true,\n" + " \"uAmplitude\": 0.02,\n" + " \"uTime\": 0.0\n" + " }\n" + " }\n" + "}\n" + + ); + + Builder builder = Builder::New(); + builder.LoadFromString( json ); - builder.ApplyFromJson(actor, ReplaceQuotes("{'text':'low'}") ); + ShaderEffect effect = builder.GetShaderEffect("Ripple2D"); - DALI_TEST_CHECK( actor.GetText() == "low" ); + // coverage + DALI_TEST_CHECK( effect ); END_TEST; } -int UtcDaliBuilderQuitSignal(void) + +int UtcDaliBuilderLoadFromStringN(void) { ToolkitTestApplication application; // JSON with a quit event when the actor is touched std::string json( - "{" + "asdfsadf dsf asdf asdf {" "\"stage\":" "[{" "\"type\": \"Actor\"," "\"size\": [100,100,1]," - "\"parent-origin\": \"TOP_LEFT\"," - "\"anchor-point\": \"TOP_LEFT\"," + "\"parentOrigin\": \"TOP_LEFT\"," + "\"anchorPoint\": \"TOP_LEFT\"," "\"signals\": [{" "\"name\": \"touched\"," "\"action\": \"quit\"" @@ -467,22 +995,463 @@ int UtcDaliBuilderQuitSignal(void) "}" ); Builder builder = Builder::New(); + + bool assert1 = false; + + try + { + builder.LoadFromString( json ); + } + catch( Dali::DaliException& e ) + { + DALI_TEST_PRINT_ASSERT( e ); + DALI_TEST_EQUALS(e.condition, "!\"Cannot parse JSON\"", TEST_LOCATION); + assert1 = true; + } + + DALI_TEST_CHECK( assert1 ); + + END_TEST; +} + +int UtcDaliBuilderShaderEffect2P(void) +{ + ToolkitTestApplication application; + + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + "\"templates\":\n" + "{\n" + " \"imageTree\": { \n" + " \"type\": \"ImageActor\",\n" + " \"size\": [100,100,1],\n" + " \"parentOrigin\": [0.5, 0.5, 0.5],\n" + " \"position\": [\n" + " 0.40461349487305,\n" + " 0.9150390625,\n" + " 0.0\n" + " ],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"quit\"\n" + " }],\n" + " \"actors\": [\n" + " {\n" + " \"type\":\"ImageActor\",\n" + " \"name\":\"childImage\" \n" + " }\n" + " ]\n" + " }\n" + "},\n" + " \"stage\": [\n" + " {\n" + " \"type\": \"imageTree\",\n" + " \"name\": \"Image1\",\n" + " \"effect\": \"Ripple2D\",\n" + " \"image\": \"offscreen\"" + " }\n" + " ],\n" + " \"shaderEffects\": {\n" + " \"Ripple2D\": {\n" + " \"program\": {\n" + " \"vertexPrefix\": \"\",\n" + " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n" + " \"fragmentPrefix\": \"\",\n" + " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n" + " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n" + " },\n" + " \"geometryHints\": \"HINT_NONE\",\n" + " \"gridDensity\": 0,\n" + " \"loop\": true,\n" + " \"uAmplitude\": 0.02,\n" + " \"uTime\": 0.0\n" + " }\n" + " },\n" + " \"frameBufferImages\": {\n" + " \"offscreen\": {\n" + " \"type\": \"FrameBufferImage\"," + " \"pixelFormat\":\"RGBA8888\"," + " \"width\": 400," + " \"height\": 400" + " }" + " }" + "}\n" + + ); + + Builder builder = Builder::New(); builder.LoadFromString( json ); - builder.AddActors ( Stage::GetCurrent().GetRootLayer() ); - // Connect to builder's quit signal - bool functorCalled( false ); - builder.QuitSignal().Connect( &application, BuilderFunctor( functorCalled ) ); + // coverage + DALI_TEST_CHECK( true ); + + END_TEST; +} + +int UtcDaliBuilderAddActorsP(void) +{ + ToolkitTestApplication application; + + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"arbitarysection\":\n" + " [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"actor\",\n" + " \"size\": [100,100,1],\n" + " \"parentOrigin\": \"TOP_LEFT\",\n" + " \"anchorPoint\": \"TOP_LEFT\",\n" + " \"actors\": [{\n" + " \"type\": \"Actor\",\n" + " \"name\": \"subActor\",\n" + " \"visible\": false\n" + " }],\n" + " \"signals\": [{\n" + " \"name\": \"touched\",\n" + " \"action\": \"hide\",\n" + " \"actor\": \"actor\",\n" + " \"childActor\": \"subActor\"\n" + " }]\n" + " }]\n" + "}\n" + ); + + Builder builder = Builder::New(); + builder.LoadFromString( json ); + builder.AddActors ( "arbitarysection", Stage::GetCurrent().GetRootLayer() ); // Render and notify application.SendNotification(); application.Render(); - // Emit touch event and check that our quit method is called - Integration::TouchEvent touchEvent; - touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) ); - application.ProcessEvent( touchEvent ); - DALI_TEST_CHECK( functorCalled ); + Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor"); + DALI_TEST_CHECK( actor ); + + DALI_TEST_CHECK( !actor.IsVisible() ); + + END_TEST; +} + +int UtcDaliBuilderFrameBufferP(void) +{ + ToolkitTestApplication application; + + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"constants\":\n" + " {\n" + " \"FB_WIDTH\": 200.0,\n" + " \"FB_HEIGHT\": 200.0,\n" + " \"FB_SIZE\": [200,200],\n" + " \"FB_ASPECT_RATIO\": 1\n" + " },\n" + " \"stage\": [\n" + " {\n" + " \"type\": \"ImageActor\",\n" + " \"name\": \"fbOnStage\",\n" + " \"position\": [\n" + " 0.40461349487305,\n" + " 0.9150390625,\n" + " 0.0\n" + " ],\n" + " \"parentOrigin\": [0.5, 0.5, 0.5],\n" + " \"size\": [300, 300, 0],\n" + " \"image\": \"fb0\",\n" + " \"clearColor\": [1,0,0,1]\n" + " },\n" + " {\n" + " \"type\": \"ImageActor\",\n" + " \"name\": \"Image1\",\n" + " \"size\": [200, 200, 0],\n" + " \"parentOrigin\": [0.5, 0.5, 0.5],\n" + " \"effect\": \"Ripple2D\",\n" + " \"image\": {\n" + " \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n" + " \"width\": 200,\n" + " \"height\": 80,\n" + " \"loadPolicy\": \"IMMEDIATE\",\n" + " \"releasePolicy\": \"NEVER\"\n" + " },\n" + " \"signals\": [\n" + " {\n" + " \"name\": \"onStage\",\n" + " \"action\": \"play\",\n" + " \"animation\": \"Animation_1\"\n" + " }\n" + " ]\n" + " },\n" + " {\n" + " \"type\":\"CameraActor\",\n" + " \"name\":\"fbCam\",\n" + " \"aspectRatio\": \"{FB_ASPECT_RATIO}\",\n" + " \"projectionMode\": \"PERSPECTIVE_PROJECTION\",\n" + " \"fieldOfView\": 0.785,\n" + " \"invertYAxis\": true\n" + " }\n" + " ],\n" + " \"frameBufferImages\":\n" + " {\n" + " \"fb0\":\n" + " {\n" + " \"type\": \"FrameBufferImage\",\n" + " \"width\": { \"typeCast\":\"float\", \"value\":\"{FB_WIDTH}\" },\n" + " \"height\": { \"typeCast\":\"float\", \"value\":\"{FB_HEIGHT}\" }\n" + " }\n" + " },\n" + " \"renderTasks\":\n" + " {\n" + " \"stage\":\n" + " [\n" + " {\n" + " \"sourceActor\": \"fbOnStage\"\n" + " },\n" + " {\n" + " \"sourceActor\": \"Image1\",\n" + " \"targetFrameBuffer\": \"fb0\",\n" + " \"viewportSize\":\"{FB_SIZE}\",\n" + " \"cameraActor\":\"fbCam\"\n" + " }\n" + " ]\n" + " },\n" + " \"paths\": {},\n" + " \"animations\": {\n" + " \"Animation_1\": {\n" + " \"loop\":true,\n" + " \"properties\": [\n" + " {\n" + " \"actor\": \"Image1\",\n" + " \"property\": \"uTime\",\n" + " \"value\": 10.0,\n" + " \"alphaFunction\": \"LINEAR\",\n" + " \"timePeriod\": {\n" + " \"delay\": 0,\n" + " \"duration\": 10.0\n" + " },\n" + " \"gui-builder-timeline-color\": \"#8dc0da\"\n" + " }\n" + " ]\n" + " }\n" + " },\n" + " \"shaderEffects\": {\n" + " \"Ripple2D\": {\n" + " \"program\": {\n" + " \"vertexPrefix\": \"\",\n" + " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n" + " \"fragmentPrefix\": \"\",\n" + " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n" + " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n" + " },\n" + " \"geometryHints\": \"HINT_NONE\",\n" + " \"gridDensity\": 0,\n" + " \"loop\": true,\n" + " \"uAmplitude\": 0.02,\n" + " \"uTime\": 0.0\n" + " }\n" + " }\n" + "}\n"); + + Builder builder = Builder::New(); + + // frame buffer coverage + builder.LoadFromString( json ); + + // Render and notify + application.SendNotification(); + application.Render(); + + Dali::FrameBufferImage frameBuffer = builder.GetFrameBufferImage( "fb0" ); + DALI_TEST_CHECK( frameBuffer ); + + Dali::FrameBufferImage frameBuffer2 = builder.GetFrameBufferImage( "fb0" ); + DALI_TEST_CHECK( frameBuffer2 ); + DALI_TEST_CHECK( frameBuffer == frameBuffer2 ); + + DALI_TEST_CHECK( true ); + + END_TEST; +} + +int UtcDaliBuilderPathConstraintsP(void) +{ + ToolkitTestApplication application; + + // JSON with a quit event when the actor is touched + std::string json( + "{\n" + " \"constants\":\n" + " {\n" + " \"FB_WIDTH\": 200.0,\n" + " \"FB_HEIGHT\": 200.0,\n" + " \"FB_SIZE\": [200,200],\n" + " \"FB_ASPECT_RATIO\": 1\n" + " },\n" + " \"stage\": [\n" + " {\n" + " \"type\": \"ImageActor\",\n" + " \"name\": \"Image1\",\n" + " \"size\": [200, 200, 0],\n" + " \"parentOrigin\": [0.5, 0.5, 0.5],\n" + " \"effect\": \"Ripple2D\",\n" + " \"image\": {\n" + " \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n" + " \"width\": 200,\n" + " \"height\": 80,\n" + " \"loadPolicy\": \"IMMEDIATE\",\n" + " \"releasePolicy\": \"NEVER\"\n" + " },\n" + " \"signals\": [\n" + " {\n" + " \"name\": \"onStage\",\n" + " \"action\": \"play\",\n" + " \"animation\": \"pathAnimation\"\n" + " },\n" + " {\n" + " \"name\": \"onStage\",\n" + " \"action\": \"applyConstraint\",\n" + " \"constrainer\": \"constrainer0\",\n" + " \"properties\":\n" + " [\n" + " {\n" + " \"source\": \"Image1\",\n" + " \"sourceProperty\": \"positionX\",\n" + " \"target\": \"Image1\",\n" + " \"targetProperty\": \"colorRed\",\n" + " \"range\": [-300,300]\n" + " }\n" + " ]\n" + " },\n" + " {\n" + " \"name\": \"onStage\",\n" + " \"action\": \"applyConstraint\",\n" + " \"constrainer\": \"constrainer1\",\n" + " \"properties\":\n" + " [\n" + " {\n" + " \"source\": \"Image1\",\n" + " \"sourceProperty\": \"positionX\",\n" + " \"target\": \"Image1\",\n" + " \"targetProperty\": \"colorBlue\",\n" + " \"range\": [-300,300]\n" + " }\n" + " ]\n" + " }\n" + " ]\n" + " }\n" + " ],\n" + " \"paths\":\n" + " {\n" + " \"path0\":\n" + " {\n" + " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],\n" + " \"curvature\":0.35\n" + " }\n" + " },\n" + " \"constrainers\":\n" + " {\n" + " \"constrainer0\":\n" + " {\n" + " \"type\": \"PathConstrainer\",\n" + " \"points\": [ [0, 0, 0], [0,0,0], [0,0,0] ],\n" + " \"controlPoints\": [ [0, 0, 0], [0,0,0], [0,0,0] ]\n" + " },\n" + " \"constrainer1\":\n" + " {\n" + " \"type\": \"LinearConstrainer\",\n" + " \"value\": [ 0, 0, 0 ]\n" + " }\n" + " },\n" + " \"animations\": {\n" + " \"pathAnimation\": {\n" + " \"duration\": 3.0,\n" + " \"properties\":\n" + " [{\n" + " \"actor\": \"Image1\",\n" + " \"path\":\"path0\",\n" + " \"forward\":[1,0,0],\n" + " \"alphaFunction\": \"EASE_IN_OUT\",\n" + " \"timePeriod\": {\n" + " \"delay\": 0,\n" + " \"duration\": 3\n" + " }\n" + " },\n" + " {\n" + " \"actor\": \"Image1\",\n" + " \"property\": \"uTime\",\n" + " \"value\": 10.0,\n" + " \"alphaFunction\": \"LINEAR\",\n" + " \"timePeriod\": {\n" + " \"delay\": 0,\n" + " \"duration\": 10.0\n" + " },\n" + " \"gui-builder-timeline-color\": \"#8dc0da\"\n" + " }]\n" + " },\n" + " \"Animation_1\": {\n" + " \"loop\":true,\n" + " \"properties\": [\n" + " {\n" + " \"actor\": \"Image1\",\n" + " \"property\": \"uTime\",\n" + " \"value\": 10.0,\n" + " \"alphaFunction\": \"LINEAR\",\n" + " \"timePeriod\": {\n" + " \"delay\": 0,\n" + " \"duration\": 10.0\n" + " },\n" + " \"gui-builder-timeline-color\": \"#8dc0da\"\n" + " }\n" + " ]\n" + " }\n" + " },\n" + " \"shaderEffects\": {\n" + " \"Ripple2D\": {\n" + " \"program\": {\n" + " \"vertexPrefix\": \"\",\n" + " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n" + " \"fragmentPrefix\": \"\",\n" + " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n" + " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n" + " },\n" + " \"geometryHints\": \"HINT_NONE\",\n" + " \"gridDensity\": 0,\n" + " \"loop\": true,\n" + " \"uAmplitude\": 0.02,\n" + " \"uTime\": 0.0\n" + " }\n" + " }\n" + "}\n"); + + Builder builder = Builder::New(); + + // frame buffer coverage + builder.LoadFromString( json ); + + // Render and notify + application.SendNotification(); + application.Render(); + + Dali::Path path = builder.GetPath( "path0" ); + DALI_TEST_CHECK( path ); + + Dali::Path path2 = builder.GetPath( "path0" ); + DALI_TEST_CHECK( path2 ); + DALI_TEST_CHECK( path == path2 ); + + Dali::PathConstrainer constrainer0 = builder.GetPathConstrainer( "constrainer0" ); + DALI_TEST_CHECK( constrainer0 ); + + Dali::PathConstrainer constrainer0_2 = builder.GetPathConstrainer( "constrainer0" ); + DALI_TEST_CHECK( constrainer0_2 ); + DALI_TEST_CHECK( constrainer0 == constrainer0_2 ); + + Dali::LinearConstrainer constrainer1 = builder.GetLinearConstrainer( "constrainer1" ); + DALI_TEST_CHECK( constrainer1 ); + + Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" ); + DALI_TEST_CHECK( constrainer1 == constrainer1_2 ); END_TEST; }