X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-BubbleEmitter.cpp;h=e8f0d98668357d28a03a20c03b31f370ed7a8423;hp=187f990f3b0d5f1c06332536ad3144f31d12f326;hb=5e351965bad7e1de2e94027548b022bac692603c;hpb=24b3e26d147f772b0396937442484ff75b327aa7 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-BubbleEmitter.cpp b/automated-tests/src/dali-toolkit/utc-Dali-BubbleEmitter.cpp index 187f990..e8f0d98 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-BubbleEmitter.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-BubbleEmitter.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,7 +23,9 @@ #include #include +#include #include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -73,30 +75,10 @@ static int Wait(ToolkitTestApplication& application, int duration = 0) return time; } -static Image CreateSolidColorImage( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height ) +static Texture CreateSolidColorTexture( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height ) { - BitmapImage imageData = BitmapImage::New( width, height, Pixel::RGBA8888 ); - - // Create the image - PixelBuffer* pixbuf = imageData.GetBuffer(); - unsigned int size = width * height; - - for( size_t i = 0; i < size; i++ ) - { - pixbuf[i*4+0] = 0xFF * color.r; - pixbuf[i*4+1] = 0xFF * color.g; - pixbuf[i*4+2] = 0xFF * color.b; - pixbuf[i*4+3] = 0xFF * color.a; - } - imageData.Update(); - - application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE ); - application.SendNotification(); - application.Render(RENDER_FRAME_INTERVAL); - application.Render(RENDER_FRAME_INTERVAL); - application.SendNotification(); - - return imageData; + Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height ); + return texture; } }//namespace @@ -112,7 +94,7 @@ int UtcDaliBubbleEmitterNew(void) DALI_TEST_CHECK( !emitter ); // Test object creation - Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f )); DALI_TEST_CHECK( emitter ); @@ -138,17 +120,44 @@ int UtcDaliBubbleEmitterNew(void) END_TEST; } +int UtcDaliBubbleEmitterDownCast01(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliBubbleEmitterDownCast01 "); + + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); + BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f )); + + BaseHandle handle(emitter); + BubbleEmitter emitter2 = BubbleEmitter::DownCast(handle); + DALI_TEST_EQUALS( (bool)emitter2, true, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliBubbleEmitterDownCast02(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliBubbleEmitterDownCast02 "); + + Handle handle = Handle::New(); // Create a custom object + BubbleEmitter emitter = BubbleEmitter::DownCast(handle); + DALI_TEST_EQUALS( (bool)emitter, false, TEST_LOCATION ); + END_TEST; +} + int UtcDaliBubbleEmitterGetRootActor(void) { ToolkitTestApplication application; tet_infoline( " UtcDaliBubbleEmitterGetRootActor " ); - Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f )); + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); + BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 270, Vector2( 5.f, 10.f )); Actor root = emitter.GetRootActor(); DALI_TEST_CHECK( root ); - DALI_TEST_CHECK( root.GetChildCount() == 3 ); + DALI_TEST_CHECK( root.GetChildCount() == 0 ); END_TEST; } @@ -157,13 +166,13 @@ int UtcDaliBubbleEmitterSetBackground(void) ToolkitTestApplication application; tet_infoline( " UtcDaliBubbleEmitterSetBackground " ); - Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f )); RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); unsigned int taskCount = taskList.GetTaskCount(); - Image bgImage = CreateSolidColorImage( application, Color::RED, 50, 50 ); + Texture bgImage = CreateSolidColorTexture( application, Color::RED, 50, 50 ); emitter.SetBackground( bgImage, Vector3(0.f, 0.f, 0.5f) ); DALI_TEST_CHECK( taskList.GetTaskCount() == taskCount+1 ); @@ -173,56 +182,44 @@ int UtcDaliBubbleEmitterSetBackground(void) END_TEST; } -int UtcDaliBubbleEmitterSetShapeImage(void) +//TODO: test case for BubbleEmitter::SetShapeImage(Image) +// To test that the bubble-shape image is successfully switched in the sampler +/*int UtcDaliBubbleEmitterSetShapeImage(void) { - ToolkitTestApplication application; - tet_infoline( " UtcDaliBubbleEmitterSetShapeImage " ); - - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); - - Actor root = emitter.GetRootActor(); - MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) ); - Material material = bubbleMesh.GetMaterial(); - - DALI_TEST_CHECK( material.GetDiffuseTexture() == shapeImage1 ); - - Image shapeImage2 = CreateSolidColorImage( application, Color::RED, 8, 8 ); - emitter.SetShapeImage( shapeImage2 ); - - DALI_TEST_CHECK( material.GetDiffuseTexture() == shapeImage2 ); - END_TEST; -} +}*/ int UtcDaliBubbleEmitterSetBubbleScale(void) { ToolkitTestApplication application; tet_infoline( " UtcDaliBubbleEmitterSetBubbleScale " ); - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); - + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); + BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f )); + DALI_TEST_CHECK(emitter); Actor root = emitter.GetRootActor(); - MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) ); - ShaderEffect effect = bubbleMesh.GetShaderEffect(); - DALI_TEST_CHECK( effect ); + Stage::GetCurrent().Add( root ); + root.SetPosition( Vector3::ZERO ); + root.SetParentOrigin( ParentOrigin::CENTER ); + root.SetAnchorPoint( AnchorPoint::CENTER ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + + Wait(application); - Property::Index scalePropertyIndex = effect.GetPropertyIndex( "uDynamicScale" ); float scaleValue; - (effect.GetProperty(scalePropertyIndex)).Get( scaleValue ); - DALI_TEST_EQUALS(scaleValue, 1.f, TEST_LOCATION ); + DALI_TEST_CHECK( gl.GetUniformValue( "uDynamicScale", scaleValue ) ); + DALI_TEST_EQUALS( scaleValue, 1.f, TEST_LOCATION ); emitter.SetBubbleScale( 2.f ); - application.SendNotification(); - application.Render(); - (effect.GetProperty(scalePropertyIndex)).Get( scaleValue ); - DALI_TEST_EQUALS(scaleValue, 2.f, TEST_LOCATION ); + Wait(application); + DALI_TEST_CHECK( gl.GetUniformValue( "uDynamicScale", scaleValue ) ); + DALI_TEST_EQUALS( scaleValue, 2.f, TEST_LOCATION ); emitter.SetBubbleScale( 0.5f ); - application.SendNotification(); - application.Render(); - (effect.GetProperty(scalePropertyIndex)).Get( scaleValue ); - DALI_TEST_EQUALS(scaleValue, 0.5f, TEST_LOCATION ); + Wait(application); + DALI_TEST_CHECK( gl.GetUniformValue( "uDynamicScale", scaleValue ) ); + DALI_TEST_EQUALS( scaleValue, 0.5f, TEST_LOCATION ); + END_TEST; } @@ -231,8 +228,8 @@ int UtcDaliBubbleEmitterSetBubbleDensity01(void) ToolkitTestApplication application; tet_infoline( " UtcDaliBubbleEmitterSetBubbleDensity " ); - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); + BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f )); try { @@ -252,8 +249,8 @@ int UtcDaliBubbleEmitterSetBubbleDensity02(void) ToolkitTestApplication application; tet_infoline( " UtcDaliBubbleEmitterSetBubbleDensity " ); - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); + BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f )); try { @@ -267,141 +264,107 @@ int UtcDaliBubbleEmitterSetBubbleDensity02(void) END_TEST; } -int UtcDaliBubbleEmitterSetBlendMode(void) -{ - ToolkitTestApplication application; - tet_infoline( " UtcDaliBubbleEmitterSetBlendMode " ); - - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); - - Actor root = emitter.GetRootActor(); - MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) ); - - BlendingFactor::Type srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha; - - emitter.SetBlendMode( true ); - bubbleMesh.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha ); - DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::SRC_ALPHA ); - DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE ); - DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ZERO ); - DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE ); - - emitter.SetBlendMode( false ); - bubbleMesh.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha ); - DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::SRC_ALPHA ); - DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE_MINUS_SRC_ALPHA ); - DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ONE ); - DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE_MINUS_SRC_ALPHA ); - END_TEST; -} - int UtcDaliBubbleEmitterEmitBubble(void) { ToolkitTestApplication application; tet_infoline( " UtcDaliBubbleEmitterEmitBubble " ); - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); + Texture shapeImage1 = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); Actor root = emitter.GetRootActor(); - MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) ); - ShaderEffect effect = bubbleMesh.GetShaderEffect(); - DALI_TEST_CHECK( effect ); + Renderer bubbleRenderer = root.GetRendererAt( 0 ); + Stage::GetCurrent().Add( root ); + DALI_TEST_CHECK( bubbleRenderer ); - Property::Index propertyIndex0 = effect.GetPropertyIndex( "uPercentage[0]" ); - Property::Index propertyIndex1 = effect.GetPropertyIndex( "uPercentage[1]" ); + Property::Index propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" ); + Property::Index propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" ); float value0, value1; Animation animation = Animation::New( 0.5f ); emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) ); emitter.EmitBubble( animation, Vector2(10.f,10.f), Vector2(5.f,5.f), Vector2(30.f,30.f) ); - (effect.GetProperty(propertyIndex0)).Get( value0 ); - (effect.GetProperty(propertyIndex1)).Get( value1 ); + (bubbleRenderer.GetProperty(propertyIndex0)).Get( value0 ); + (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 ); + DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION ); + DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION ); + ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 ); + ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 ); DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION ); DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION ); animation.Play(); Wait(application, 300); - (effect.GetProperty(propertyIndex0)).Get( value0 ); - (effect.GetProperty(propertyIndex1)).Get( value1 ); + propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" ); + propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" ); + ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 ); + ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 ); DALI_TEST_CHECK( value0 >= 0.6f ); DALI_TEST_CHECK( value1 >= 0.6f ); - Wait(application, 600); - (effect.GetProperty(propertyIndex0)).Get( value0 ); - (effect.GetProperty(propertyIndex1)).Get( value1 ); + Wait(application,500); + ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 ); + ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 ); DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION ); DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION ); END_TEST; } -int UtcDaliBubbleEmitterStartExplosion(void) +int UtcDaliBubbleEmitterRestore(void) { ToolkitTestApplication application; - tet_infoline( " UtcDaliBubbleEmitterStartExplosion " ); + tet_infoline( " UtcDaliBubbleEmitterRestore " ); - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); + Vector2 movementArea(50.f,50.f); + Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 ); + BubbleEmitter emitter = BubbleEmitter::New( movementArea,shapeImage, 90, Vector2( 5.f, 10.f )); Actor root = emitter.GetRootActor(); - MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) ); - ShaderEffect effect = bubbleMesh.GetShaderEffect(); - DALI_TEST_CHECK( effect ); - - Property::Index propertyIndex = effect.GetPropertyIndex( "uMagnification" ); - float value; - (effect.GetProperty(propertyIndex)).Get( value ); - DALI_TEST_EQUALS(value, 1.f, TEST_LOCATION ); - - emitter.StartExplosion( 0.4, 4.f ); + Stage::GetCurrent().Add( root ); + root.SetPosition( Vector3::ZERO ); + root.SetParentOrigin( ParentOrigin::CENTER ); + root.SetAnchorPoint( AnchorPoint::CENTER ); - Wait(application, 200); // 0.2s - (effect.GetProperty(propertyIndex)).Get( value ); - DALI_TEST_CHECK( value >= 2.f ); + Renderer renderer = root.GetRendererAt( 0 ); + DALI_TEST_CHECK( renderer ); - Wait(application, 100); // 0.3s - (effect.GetProperty(propertyIndex)).Get( value ); - DALI_TEST_CHECK( value >= 3.f ); + TestGlAbstraction& gl = application.GetGlAbstraction(); - Wait(application, 100); // 0.4s - (effect.GetProperty(propertyIndex)).Get( value ); - DALI_TEST_EQUALS(value, 1.f, TEST_LOCATION ); - END_TEST; -} + float percentageValue; + Vector4 startEndPosValue; -int UtcDaliBubbleEmitterRestore(void) -{ - ToolkitTestApplication application; - tet_infoline( " UtcDaliBubbleEmitterRestore " ); + Animation animation = Animation::New( 0.5f ); + emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) ); - Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 ); - BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f )); - Actor root = emitter.GetRootActor(); - MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) ); - ShaderEffect effect = bubbleMesh.GetShaderEffect(); - DALI_TEST_CHECK( effect ); + Wait(application); - Property::Index percentagePropertyIndex = effect.GetPropertyIndex( "uPercentage[0]" ); - float percentage; + DALI_TEST_CHECK( gl.GetUniformValue( "uPercentage[0]", percentageValue ) ); + DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION ); - Animation animation = Animation::New( 0.5f ); - emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) ); - (effect.GetProperty(percentagePropertyIndex)).Get( percentage ); - DALI_TEST_EQUALS(percentage, 0.f, TEST_LOCATION ); + DALI_TEST_CHECK( gl.GetUniformValue( "uStartEndPosition[0]", startEndPosValue ) ); + DALI_TEST_EQUALS( startEndPosValue.x, 40.f - movementArea.x*0.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( startEndPosValue.y, 40.f- movementArea.x*0.5f, TEST_LOCATION ); animation.Play(); Wait(application, 200); animation.Clear(); - (effect.GetProperty(percentagePropertyIndex)).Get( percentage ); - DALI_TEST_CHECK( percentage < 0.5f && percentage >= 0.4); + DALI_TEST_CHECK( gl.GetUniformValue( "uPercentage[0]", percentageValue ) ); + DALI_TEST_CHECK( percentageValue < 0.5f && percentageValue >= 0.4); + + DALI_TEST_CHECK( gl.GetUniformValue( "uStartEndPosition[0]", startEndPosValue ) ); + DALI_TEST_EQUALS( startEndPosValue.x, 40.f- movementArea.x*0.5f, TEST_LOCATION ); + DALI_TEST_EQUALS( startEndPosValue.y, 40.f- movementArea.x*0.5f, TEST_LOCATION ); emitter.Restore(); application.SendNotification(); application.Render(); - (effect.GetProperty(percentagePropertyIndex)).Get( percentage ); - DALI_TEST_EQUALS(percentage, 1.f, TEST_LOCATION ); + DALI_TEST_CHECK( gl.GetUniformValue( "uPercentage[0]", percentageValue ) ); + DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION ); + + DALI_TEST_CHECK( gl.GetUniformValue( "uStartEndPosition[0]", startEndPosValue ) ); + DALI_TEST_EQUALS( startEndPosValue, Vector4::ZERO, TEST_LOCATION ); + END_TEST; }