X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ArcVisual.cpp;h=0bde10360765b92eae02a956102b061a091572db;hp=be122902f2712f1cf6de172ed79e39019be3ccce;hb=fa2cf9a483feaf77e4053f6b31a3046db8627269;hpb=d82f43904668532387d5c796aad7aa265d5536d6 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ArcVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ArcVisual.cpp index be12290..0bde103 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ArcVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ArcVisual.cpp @@ -16,15 +16,13 @@ #include #include -//#include -//#include #include -//#include #include #include #include #include #include +#include #include #include "dummy-control.h" @@ -57,8 +55,8 @@ int UtcDaliVisualFactoryGetArcVisual01(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -93,8 +91,8 @@ int UtcDaliVisualFactoryGetArcVisual02(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -132,8 +130,8 @@ int UtcDaliArcVisualGetPropertyMap01(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -199,3 +197,123 @@ int UtcDaliArcVisualGetPropertyMap01(void) END_TEST; } + +int UtcDaliArcVisualGetPropertyMap02(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliArcVisualGetPropertyMap02" ); + + float thickness = 20.0f; + float startAngle = 0.0f, sweepAngle = 90.0f; + + Property::Map propertyMap; + propertyMap.Add(Visual::Property::TYPE, DevelVisual::ARC) + .Add(Visual::Property::MIX_COLOR, Color::RED) + .Add(DevelArcVisual::Property::THICKNESS, thickness ) + .Add(DevelArcVisual::Property::START_ANGLE, startAngle ) + .Add(DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle ) + .Add(DevelArcVisual::Property::CAP, DevelArcVisual::Cap::ROUND ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + Property::Map resultMap; + visual.CreatePropertyMap( resultMap ); + + // check the property values from the returned map from a visual + Property::Value* value = resultMap.Find( Visual::Property::MIX_COLOR, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector4 >(), Color::RED, TEST_LOCATION ); + + value = resultMap.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION ); + + value = resultMap.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION ); + + value = resultMap.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION ); + + value = resultMap.Find( DevelArcVisual::Property::CAP, Property::INTEGER ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == DevelArcVisual::Cap::ROUND ); + + END_TEST; +} + +int UtcDaliArcVisualUpdateProperty(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliArcVisualUpdateProperty" ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + + float thickness = 20.0f; + float startAngle = 0.0f; + float sweepAngle = 90.0f; + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC ) + .Add( Visual::Property::MIX_COLOR, Color::RED ) + .Add( DevelArcVisual::Property::THICKNESS, thickness ) + .Add( DevelArcVisual::Property::START_ANGLE, startAngle ) + .Add( DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); + + application.SendNotification(); + application.Render(); + + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + Property::Value* value = map.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT ); + DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION ); + DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "thickness", thickness ), true, TEST_LOCATION ); + + value = map.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT ); + DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION ); + DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "startAngle", startAngle ), true, TEST_LOCATION ); + + value = map.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT ); + DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION ); + DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "sweepAngle", sweepAngle ), true, TEST_LOCATION ); + + thickness = 10.0f; + startAngle = 90.0f; + sweepAngle = 180.0f; + + Property::Map attributes; + attributes.Add( DevelArcVisual::Property::THICKNESS, thickness ) + .Add( DevelArcVisual::Property::START_ANGLE, startAngle ) + .Add( DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle ); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelArcVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT ); + DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION ); + DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "thickness", thickness ), true, TEST_LOCATION ); + + value = map.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT ); + DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION ); + DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "startAngle", startAngle ), true, TEST_LOCATION ); + + value = map.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT ); + DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION ); + DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "sweepAngle", sweepAngle ), true, TEST_LOCATION ); + + END_TEST; +}