X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-AnimatedVectorImageVisual.cpp;h=edd3a86afb04bb512f6b92de7735bed245e5c746;hp=87ff3764b58f34d07f7ca06d4b9434eb0e6c5424;hb=0c8875977f6f8e8a026eacb7a9ef57d14ce8deac;hpb=503e46bfde76e4d3db68d8f8363d231b76025c80 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp index 87ff376..edd3a86 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,6 +21,7 @@ #include #include #include +#include #include #include #include @@ -28,6 +29,8 @@ #include #include #include +#include +#include #include "dummy-control.h" using namespace Dali; @@ -47,6 +50,8 @@ namespace { const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json"; +const char* TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP = "framedrop.json"; +const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json"; bool gAnimationFinishedSignalFired = false; @@ -72,8 +77,8 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -83,7 +88,7 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void) Renderer renderer = actor.GetRendererAt( 0u ); DALI_TEST_CHECK( renderer ); - // Test SetOffStage(). + // Test SetOffScene(). actor.Unparent(); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -105,8 +110,8 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual02(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -136,7 +141,8 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void) propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) - .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); + .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ) + .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f ); Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -144,8 +150,8 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -167,6 +173,7 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map" ); int startFrame = 1, endFrame = 3; + float cornerRadius = 22.0f; Property::Array playRange; playRange.PushBack( startFrame ); playRange.PushBack( endFrame ); @@ -177,7 +184,9 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) .Add( "loopCount", 3 ) .Add( "playRange", playRange ) .Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME ) - .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE ); + .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE ) + .Add( "redrawInScalingDown", false ) + .Add( "cornerRadius", cornerRadius ); Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -185,14 +194,18 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); + // Trigger count is 1 - render a frame + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); DALI_TEST_CHECK( renderer ); @@ -225,6 +238,18 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) DALI_TEST_CHECK( value ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::AUTO_REVERSE ); + value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< bool >() == false ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector4 >(), Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius), TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::ABSOLUTE ); + actor.Unparent( ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -237,6 +262,7 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) tet_infoline( "UtcDaliAnimatedVectorImageVisualGetPropertyMap01" ); int startFrame = 1, endFrame = 3; + Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f); Property::Array playRange; playRange.PushBack( startFrame ); playRange.PushBack( endFrame ); @@ -245,14 +271,30 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) - .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); + .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ) + .Add( DevelVisual::Property::CORNER_RADIUS, cornerRadius ) + .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE); // request AnimatedVectorImageVisual with a property map VisualFactory factory = VisualFactory::Get(); Visual::Base visual = factory.CreateVisual( propertyMap ); + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + application.GetScene().Add( actor ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + Property::Map resultMap; - visual.CreatePropertyMap( resultMap ); + resultMap = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); // check the property values from the returned map from a visual Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER ); @@ -284,6 +326,21 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) DALI_TEST_CHECK( value ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::RESTART ); + value = resultMap.Find( DevelImageVisual::Property::CONTENT_INFO, Property::MAP ); + DALI_TEST_CHECK( value ); + + value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< bool >() == true ); // Check default value + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector4 >(), cornerRadius, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::RELATIVE ); + // request AnimatedVectorImageVisual with an URL Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() ); @@ -325,12 +382,10 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) tet_infoline( "Test Play action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); - Stage::GetCurrent().Add( dummyControl ); + application.GetScene().Add( dummyControl ); application.SendNotification(); application.Render( 16 ); - std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) ); // wait for one animation loop (16fps, 5frames, need 80ms) - Property::Map map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING ); @@ -341,8 +396,6 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) application.SendNotification(); application.Render(16); - std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run - map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PAUSED ); @@ -395,17 +448,17 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PAUSED ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); tet_infoline( "On stage again" ); - Stage::GetCurrent().Add( dummyControl ); + application.GetScene().Add( dummyControl ); application.SendNotification(); application.Render(16); map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PAUSED ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); tet_infoline( "Test Play action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -419,7 +472,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) // Change Size Vector3 newSize( 100.0f, 100.0f, 0.0f ); - dummyControl.SetSize( newSize ); + dummyControl.SetProperty( Actor::Property::SIZE, newSize ); application.SendNotification(); application.Render(16); @@ -458,9 +511,9 @@ int UtcDaliAnimatedVectorImageVisualCustomShader(void) Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - dummy.SetSize( 200.f, 200.f ); - dummy.SetParentOrigin( ParentOrigin::CENTER ); - Stage::GetCurrent().Add( dummy ); + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); application.SendNotification(); application.Render(); @@ -499,7 +552,7 @@ int UtcDaliAnimatedVectorImageVisualNaturalSize(void) Vector2 controlSize( 20.f, 30.f ); Vector2 naturalSize; - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -508,7 +561,7 @@ int UtcDaliAnimatedVectorImageVisualNaturalSize(void) DALI_TEST_EQUALS( naturalSize, Vector2( 100.0f, 100.0f ), TEST_LOCATION ); // 100x100 is the content default size. - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); application.SendNotification(); application.Render(); @@ -538,9 +591,9 @@ int UtcDaliAnimatedVectorImageVisualLoopCount(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -548,7 +601,7 @@ int UtcDaliAnimatedVectorImageVisualLoopCount(void) application.SendNotification(); application.Render(); - // Trigger count is 1 - animation finished + // Trigger count is 1 - render a frame DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor @@ -564,10 +617,10 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) ToolkitTestApplication application; tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRange" ); - int startFrame = 3, endFrame = 1; + int startFrame = 1, endFrame = 3; Property::Array array; - array.PushBack( startFrame ); array.PushBack( endFrame ); + array.PushBack( startFrame ); Property::Map propertyMap; propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) @@ -582,9 +635,9 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -592,6 +645,8 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -610,7 +665,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) // Set invalid play range array.Clear(); - array.PushBack( -1 ); + array.PushBack( 1 ); array.PushBack( 100 ); attributes.Clear(); @@ -620,6 +675,8 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -630,6 +687,148 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) DALI_TEST_EQUALS( startFrame, resultStartFrame, TEST_LOCATION ); // Should not be changed DALI_TEST_EQUALS( endFrame, resultEndFrame, TEST_LOCATION ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map() ); + + application.SendNotification(); + application.Render(); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + + array.Clear(); + array.PushBack( 0 ); + array.PushBack( 2 ); + + attributes.Clear(); + attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( 0, resultStartFrame, TEST_LOCATION ); + DALI_TEST_EQUALS( 2, resultEndFrame, TEST_LOCATION ); + + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); // CURRENT_FRAME_NUMBER should be changed also. + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRangeMarker" ); + + Property::Array array; + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) + .Add( DevelImageVisual::Property::PLAY_RANGE, array ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + application.GetScene().Add( actor ); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + // renderer is added to actor + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + int resultStartFrame, resultEndFrame; + Property::Array* result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION ); + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION ); + + // Set 2 markers + array.Clear(); + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 ); + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_2 ); + + attributes.Clear(); + attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION ); + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION ); + + // Set invalid play range + array.Clear(); + array.PushBack( 1 ); + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 ); + + attributes.Clear(); + attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION ); // Should not be changed + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION ); + END_TEST; } @@ -653,9 +852,9 @@ int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void) DevelControl::VisualEventSignal( actor ).Connect( &VisualEventSignal ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -664,7 +863,7 @@ int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void) application.Render(); // Wait for animation finish - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE ); @@ -687,14 +886,16 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); + tet_printf( "1. Visual is created.\n" ); + DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -704,10 +905,14 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); + tet_printf( "2. The current frame number is [%d].\n", value->Get< int >() ); + Property::Array array; array.PushBack( 0 ); array.PushBack( 2 ); @@ -721,10 +926,14 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); + tet_printf( "3. The current frame number is [%d].\n", value->Get< int >() ); + // Change play range attributes.Clear(); array.Clear(); @@ -749,27 +958,35 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + tet_printf( "4. The current frame number is [%d].\n", value->Get< int >() ); + // Jump to the same position DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + tet_printf( "5. The current frame number is [%d].\n", value->Get< int >() ); + END_TEST; } int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress" ); + tet_infoline( "UtcDaliAnimatedVectorImageVisualUpdateProperty" ); int startFrame = 1, endFrame = 3; Property::Array playRange; @@ -790,13 +1007,15 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); @@ -823,6 +1042,8 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); DALI_TEST_EQUALS( value->Get< int >(), 5, TEST_LOCATION ); @@ -847,6 +1068,8 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -856,6 +1079,24 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame ); DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame ); + // Play and update property + attributes.Clear(); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 10 ); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); + DALI_TEST_EQUALS( value->Get< int >(), 10, TEST_LOCATION ); + END_TEST; } @@ -878,9 +1119,9 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -889,7 +1130,7 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void) application.Render(); // Trigger count is 1 - animation finished - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); @@ -973,9 +1214,9 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -984,7 +1225,7 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void) application.Render(); // Trigger count is 1 - animation finished - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); @@ -1050,10 +1291,10 @@ int UtcDaliAnimatedVectorImageVisualPropertyNotification(void) Vector2 controlSize( 20.f, 30.f ); Vector3 controlScale( 2.0f, 2.0f, 1.0f ); - actor.SetSize( controlSize ); - actor.SetScale( controlScale ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + actor.SetProperty( Actor::Property::SCALE, controlScale ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -1073,8 +1314,8 @@ int UtcDaliAnimatedVectorImageVisualPropertyNotification(void) // Change scale and size controlSize = Vector2( 50.f, 40.f ); controlScale= Vector3( 0.5f, 0.5f, 1.0f ); - actor.SetSize( controlSize ); - actor.SetScale( controlScale ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + actor.SetProperty( Actor::Property::SCALE, controlScale ); application.SendNotification(); application.Render(); @@ -1093,3 +1334,245 @@ int UtcDaliAnimatedVectorImageVisualPropertyNotification(void) END_TEST; } + +int UtcDaliAnimatedVectorImageVisualMultipleInstances(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualMultipleInstances" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual1 = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual1 ); + + DummyControl actor1 = DummyControl::New( true ); + DummyControlImpl& dummyImpl1 = static_cast< DummyControlImpl& >( actor1.GetImplementation() ); + dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 ); + + Vector2 controlSize( 20.f, 30.f ); + actor1.SetProperty( Actor::Property::SIZE, controlSize ); + + application.GetScene().Add( actor1 ); + + propertyMap.Clear(); + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual2 = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual2 ); + + DummyControl actor2 = DummyControl::New( true ); + DummyControlImpl& dummyImpl2 = static_cast< DummyControlImpl& >( actor2.GetImplementation() ); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual2 ); + + actor2.SetProperty( Actor::Property::SIZE, controlSize ); + + application.GetScene().Add( actor2 ); + + DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 200 ) ); + + Property::Map attributes; + attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME ); + + DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() ); + + // renderer is added to actor + DALI_TEST_CHECK( actor1.GetRendererCount() == 1u ); + Renderer renderer1 = actor1.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer1 ); + + // renderer is added to actor + DALI_TEST_CHECK( actor2.GetRendererCount() == 1u ); + Renderer renderer2 = actor2.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer2 ); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualControlVisibilityChanged" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + application.GetScene().Add( actor ); + + application.SendNotification(); + application.Render(); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY ); + + actor.SetProperty( Actor::Property::VISIBLE, false ); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior again + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED ); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + application.GetScene().Add( actor ); + + application.SendNotification(); + application.Render(); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY ); + + Window window = DevelWindow::Get( actor ); + window.Hide(); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior again + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED ); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualInvalidFile(void) +{ + ToolkitTestApplication application; + tet_infoline("Request loading with invalid file - should draw broken image"); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + Property::Map propertyMap; + propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE) + .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME); + + Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual); + + actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f)); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // Check resource status + Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL); + DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION); + + // The broken image should be shown. + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualFrameDrops(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops"); + + Property::Map propertyMap; + propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE) + .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP); + + Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual); + + Vector2 controlSize(20.f, 30.f); + actor.SetProperty(Actor::Property::SIZE, controlSize); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + Property::Map attributes; + DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes); + + application.SendNotification(); + application.Render(); + + // Trigger count is 1 - render the first frame + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + // Make delay to drop frames + Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames + + // Check dropped frame + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames(); + DALI_TEST_CHECK(frames >= 9); + + END_TEST; +}