X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-AnimatedVectorImageVisual.cpp;h=b692ebb94daf50cac63214cae7ae54fc0bfb39ba;hp=dd7827f15874aa4899fb0a12e808d250ed35c28f;hb=34acf01671928c22fe260fe8aa365ec2d0e05525;hpb=3e429d522301e97a4333153145d56b9a127d89e8 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp index dd7827f..b692ebb 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp @@ -50,6 +50,7 @@ namespace { const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json"; +const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json"; bool gAnimationFinishedSignalFired = false; @@ -139,7 +140,8 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void) propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) - .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); + .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ) + .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f ); Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -170,6 +172,7 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map" ); int startFrame = 1, endFrame = 3; + float cornerRadius = 50.0f; Property::Array playRange; playRange.PushBack( startFrame ); playRange.PushBack( endFrame ); @@ -180,7 +183,9 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) .Add( "loopCount", 3 ) .Add( "playRange", playRange ) .Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME ) - .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE ); + .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE ) + .Add( "redrawInScalingDown", false ) + .Add( "cornerRadius", cornerRadius ); Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -232,6 +237,18 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) DALI_TEST_CHECK( value ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::AUTO_REVERSE ); + value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< bool >() == false ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), cornerRadius, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::ABSOLUTE ); + actor.Unparent( ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -244,6 +261,7 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) tet_infoline( "UtcDaliAnimatedVectorImageVisualGetPropertyMap01" ); int startFrame = 1, endFrame = 3; + float cornerRadius = 50.0f; Property::Array playRange; playRange.PushBack( startFrame ); playRange.PushBack( endFrame ); @@ -252,7 +270,9 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) - .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); + .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ) + .Add( DevelVisual::Property::CORNER_RADIUS, cornerRadius ) + .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE); // request AnimatedVectorImageVisual with a property map VisualFactory factory = VisualFactory::Get(); @@ -308,6 +328,18 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) value = resultMap.Find( DevelImageVisual::Property::CONTENT_INFO, Property::MAP ); DALI_TEST_CHECK( value ); + value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< bool >() == true ); // Check default value + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), cornerRadius, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::RELATIVE ); + // request AnimatedVectorImageVisual with an URL Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() ); @@ -1460,3 +1492,41 @@ int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void) END_TEST; } + +int UtcDaliAnimatedVectorImageVisualInvalidFile(void) +{ + ToolkitTestApplication application; + tet_infoline("Request loading with invalid file - should draw broken image"); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + Property::Map propertyMap; + propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE) + .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME); + + Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual); + + actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f)); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // Check resource status + Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL); + DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION); + + // The broken image should be shown. + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION); + + END_TEST; +}