X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-AnimatedVectorImageVisual.cpp;h=b692ebb94daf50cac63214cae7ae54fc0bfb39ba;hp=42a9e916716e2c67725fd1ed52f6de7668498d27;hb=34acf01671928c22fe260fe8aa365ec2d0e05525;hpb=41134cc67674fd29f22f0badcd8a757332ba669d diff --git a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp index 42a9e91..b692ebb 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp @@ -50,6 +50,7 @@ namespace { const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json"; +const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json"; bool gAnimationFinishedSignalFired = false; @@ -1491,3 +1492,41 @@ int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void) END_TEST; } + +int UtcDaliAnimatedVectorImageVisualInvalidFile(void) +{ + ToolkitTestApplication application; + tet_infoline("Request loading with invalid file - should draw broken image"); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + Property::Map propertyMap; + propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE) + .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME); + + Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual); + + actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f)); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // Check resource status + Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL); + DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION); + + // The broken image should be shown. + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION); + + END_TEST; +}