X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-AnimatedVectorImageVisual.cpp;h=2f918e19b0c3c41639fa8fb2ec5214232ceb55e6;hp=2fc3dcdd583419ee763bb20e2628f525895761f9;hb=fdd8db51383b017e69fed8469cda07caf5f235ed;hpb=b0d0b451bd3414c8f502810f45fcacba2882d717 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp index 2fc3dcd..2f918e1 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp @@ -21,6 +21,7 @@ #include #include #include +#include #include #include #include @@ -28,6 +29,8 @@ #include #include #include +#include +#include #include "dummy-control.h" using namespace Dali; @@ -72,15 +75,12 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); Stage::GetCurrent().Add( actor ); application.SendNotification(); application.Render(); - // Wait for resource ready event callback - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -108,15 +108,12 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual02(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); Stage::GetCurrent().Add( actor ); application.SendNotification(); application.Render(); - // Wait for resource ready event callback - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -150,15 +147,12 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); Stage::GetCurrent().Add( actor ); application.SendNotification(); application.Render(); - // Wait for resource ready event callback - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -175,11 +169,18 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map" ); + int startFrame = 1, endFrame = 3; + Property::Array playRange; + playRange.PushBack( startFrame ); + playRange.PushBack( endFrame ); + Property::Map propertyMap; propertyMap.Add( "visualType", DevelVisual::ANIMATED_VECTOR_IMAGE ) - .Add( "url", TEST_VECTOR_IMAGE_FILE_NAME ) - .Add( "loopCount", 3 ) - .Add( "playRange", Vector2( 0.2f, 0.8f ) ); + .Add( "url", TEST_VECTOR_IMAGE_FILE_NAME ) + .Add( "loopCount", 3 ) + .Add( "playRange", playRange ) + .Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME ) + .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE ); Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -187,20 +188,46 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.0f, 200.0f ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); Stage::GetCurrent().Add( actor ); application.SendNotification(); application.Render(); - // Wait for resource ready event callback - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); DALI_TEST_CHECK( renderer ); + Property::Map resultMap; + visual.CreatePropertyMap( resultMap ); + + // check the property values from the returned map from a visual + Property::Value* value = resultMap.Find( ImageVisual::Property::URL, Property::STRING ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< std::string >() == TEST_VECTOR_IMAGE_FILE_NAME ); + + value = resultMap.Find( DevelImageVisual::Property::LOOP_COUNT, Property::INTEGER ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == 3 ); + + value = resultMap.Find( DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY ); + DALI_TEST_CHECK( value ); + + Property::Array* result = value->GetArray(); + DALI_TEST_CHECK( result ); + + DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame ); + DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame ); + + value = resultMap.Find( DevelImageVisual::Property::STOP_BEHAVIOR, Property::INTEGER ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::StopBehavior::FIRST_FRAME ); + + value = resultMap.Find( DevelImageVisual::Property::LOOPING_MODE, Property::INTEGER ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::AUTO_REVERSE ); + actor.Unparent( ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -219,16 +246,28 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) Property::Map propertyMap; propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) - .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) - .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) - .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) + .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) + .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); // request AnimatedVectorImageVisual with a property map VisualFactory factory = VisualFactory::Get(); Visual::Base visual = factory.CreateVisual( propertyMap ); + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor ); + + application.SendNotification(); + application.Render(); + Property::Map resultMap; - visual.CreatePropertyMap( resultMap ); + resultMap = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); // check the property values from the returned map from a visual Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER ); @@ -252,6 +291,17 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame ); DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame ); + value = resultMap.Find( DevelImageVisual::Property::STOP_BEHAVIOR, Property::INTEGER ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::StopBehavior::CURRENT_FRAME ); + + value = resultMap.Find( DevelImageVisual::Property::LOOPING_MODE, Property::INTEGER ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::RESTART ); + + value = resultMap.Find( DevelImageVisual::Property::CONTENT_INFO, Property::MAP ); + DALI_TEST_CHECK( value ); + // request AnimatedVectorImageVisual with an URL Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() ); @@ -297,13 +347,9 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) application.SendNotification(); application.Render( 16 ); - std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) ); // wait for one animation loop (16fps, 5frames, need 80ms) - - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - Property::Map map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING ); tet_infoline( "Test Pause action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes ); @@ -311,11 +357,9 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) application.SendNotification(); application.Render(16); - std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run - map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PAUSED ); tet_infoline( "Test Play action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -325,7 +369,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING ); tet_infoline( "Test Stop action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes ); @@ -335,7 +379,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); tet_infoline( "Test Stop action again" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes ); @@ -345,7 +389,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); tet_infoline( "Test Play action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -355,7 +399,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING ); tet_infoline( "Off stage" ); dummyControl.Unparent(); @@ -365,7 +409,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); tet_infoline( "On stage again" ); Stage::GetCurrent().Add( dummyControl ); @@ -375,7 +419,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); tet_infoline( "Test Play action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -385,11 +429,11 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING ); // Change Size Vector3 newSize( 100.0f, 100.0f, 0.0f ); - dummyControl.SetSize( newSize ); + dummyControl.SetProperty( Actor::Property::SIZE, newSize ); application.SendNotification(); application.Render(16); @@ -428,15 +472,13 @@ int UtcDaliAnimatedVectorImageVisualCustomShader(void) Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - dummy.SetSize( 200.f, 200.f ); - dummy.SetParentOrigin( ParentOrigin::CENTER ); + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); Stage::GetCurrent().Add( dummy ); application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - Renderer renderer = dummy.GetRendererAt( 0 ); Shader shader2 = renderer.GetShader(); Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); @@ -476,19 +518,15 @@ int UtcDaliAnimatedVectorImageVisualNaturalSize(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - visual.GetNaturalSize( naturalSize ); DALI_TEST_EQUALS( naturalSize, Vector2( 100.0f, 100.0f ), TEST_LOCATION ); // 100x100 is the content default size. - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - visual.GetNaturalSize( naturalSize ); DALI_TEST_EQUALS( naturalSize, controlSize, TEST_LOCATION ); @@ -514,7 +552,7 @@ int UtcDaliAnimatedVectorImageVisualLoopCount(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); Stage::GetCurrent().Add( actor ); @@ -524,8 +562,8 @@ int UtcDaliAnimatedVectorImageVisualLoopCount(void) application.SendNotification(); application.Render(); - // Trigger count is 2 - resource ready and animation finished - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + // Trigger count is 1 - render a frame + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -540,10 +578,10 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) ToolkitTestApplication application; tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRange" ); - int startFrame = 3, endFrame = 1; + int startFrame = 1, endFrame = 3; Property::Array array; - array.PushBack( startFrame ); array.PushBack( endFrame ); + array.PushBack( startFrame ); Property::Map propertyMap; propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) @@ -558,7 +596,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); Stage::GetCurrent().Add( actor ); @@ -568,7 +606,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -588,7 +626,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) // Set invalid play range array.Clear(); - array.PushBack( -1 ); + array.PushBack( 1 ); array.PushBack( 100 ); attributes.Clear(); @@ -598,6 +636,8 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -608,6 +648,146 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) DALI_TEST_EQUALS( startFrame, resultStartFrame, TEST_LOCATION ); // Should not be changed DALI_TEST_EQUALS( endFrame, resultEndFrame, TEST_LOCATION ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map() ); + + application.SendNotification(); + application.Render(); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + + array.Clear(); + array.PushBack( 0 ); + array.PushBack( 2 ); + + attributes.Clear(); + attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( 0, resultStartFrame, TEST_LOCATION ); + DALI_TEST_EQUALS( 2, resultEndFrame, TEST_LOCATION ); + + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); // CURRENT_FRAME_NUMBER should be changed also. + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRangeMarker" ); + + Property::Array array; + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) + .Add( DevelImageVisual::Property::PLAY_RANGE, array ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor ); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + // renderer is added to actor + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + int resultStartFrame, resultEndFrame; + Property::Array* result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION ); + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION ); + + // Set 2 markers + array.Clear(); + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 ); + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_2 ); + + attributes.Clear(); + attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION ); + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION ); + + // Set invalid play range + array.Clear(); + array.PushBack( 1 ); + array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 ); + + attributes.Clear(); + attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); + + result = value->GetArray(); + result->GetElementAt( 0 ).Get( resultStartFrame ); + result->GetElementAt( 1 ).Get( resultEndFrame ); + + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION ); // Should not be changed + DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION ); + END_TEST; } @@ -631,7 +811,7 @@ int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void) DevelControl::VisualEventSignal( actor ).Connect( &VisualEventSignal ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); Stage::GetCurrent().Add( actor ); @@ -646,7 +826,7 @@ int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void) Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE ); - DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) ); + DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); DALI_TEST_EQUALS( gAnimationFinishedSignalFired, true, TEST_LOCATION ); @@ -665,20 +845,20 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); + tet_printf( "1. Visual is created.\n" ); + DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); Stage::GetCurrent().Add( actor ); application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2 ); application.SendNotification(); @@ -688,6 +868,8 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); + tet_printf( "2. The current frame number is [%d].\n", value->Get< int >() ); + Property::Array array; array.PushBack( 0 ); array.PushBack( 2 ); @@ -705,6 +887,8 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); + tet_printf( "3. The current frame number is [%d].\n", value->Get< int >() ); + // Change play range attributes.Clear(); array.Clear(); @@ -729,17 +913,33 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + + tet_printf( "4. The current frame number is [%d].\n", value->Get< int >() ); + + // Jump to the same position + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 ); + + application.SendNotification(); + application.Render(); + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + tet_printf( "5. The current frame number is [%d].\n", value->Get< int >() ); + END_TEST; } int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress" ); + tet_infoline( "UtcDaliAnimatedVectorImageVisualUpdateProperty" ); int startFrame = 1, endFrame = 3; Property::Array playRange; @@ -760,14 +960,14 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Vector2 controlSize( 20.f, 30.f ); - actor.SetSize( controlSize ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); Stage::GetCurrent().Add( actor ); application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); @@ -795,6 +995,8 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); DALI_TEST_EQUALS( value->Get< int >(), 5, TEST_LOCATION ); @@ -819,6 +1021,8 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -828,5 +1032,417 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame ); DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame ); + // Play and update property + attributes.Clear(); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 10 ); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + application.SendNotification(); + application.Render(); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); + DALI_TEST_EQUALS( value->Get< int >(), 10, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualStopBehavior(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualStopBehavior" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) + .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) + .Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor ); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Trigger count is 1 - animation finished + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame + + // Change stop behavior + attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME ); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + attributes.Clear(); + + // Play again + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Trigger count is 1 - animation finished + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + + Property::Value* value1 = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER ); + int totalFrameNumber = value1->Get< int >(); + + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), totalFrameNumber - 1, TEST_LOCATION ); // Should be the last frame + + // Change stop behavior + attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME ); + attributes.Add( DevelImageVisual::Property::LOOP_COUNT, -1 ); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + attributes.Clear(); + + // Play again + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Pause + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes ); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + int currentFrameNumber = value->Get< int >(); + + // Stop + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes ); + + application.SendNotification(); + application.Render( 16 ); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), currentFrameNumber, TEST_LOCATION ); // Should be same with currentFrameNumber + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualLoopingMode(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualLoopingMode" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) + .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) + .Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME ) + .Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor ); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Trigger count is 1 - animation finished + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame because of auto reverse + + // Change stop behavior + attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME ); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + // Play again + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Trigger count is 1 - animation finished + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame + + // Change looping mode + attributes.Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART ); + + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + // Play again + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Trigger count is 1 - animation finished + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Property::Value* value1 = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER ); + int totalFrameNumber = value1->Get< int >(); + + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); + DALI_TEST_EQUALS( value->Get< int >(), totalFrameNumber - 1, TEST_LOCATION ); // Should be the last frame + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualPropertyNotification(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualPropertyNotification" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + Vector3 controlScale( 2.0f, 2.0f, 1.0f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + actor.SetProperty( Actor::Property::SCALE, controlScale ); + + Stage::GetCurrent().Add( actor ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + + auto textureSet = renderer.GetTextures(); + auto texture = textureSet.GetTexture(0); + + DALI_TEST_EQUALS( controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION ); + DALI_TEST_EQUALS( controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION ); + + // Change scale and size + controlSize = Vector2( 50.f, 40.f ); + controlScale= Vector3( 0.5f, 0.5f, 1.0f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + actor.SetProperty( Actor::Property::SCALE, controlScale ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + + renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + + textureSet = renderer.GetTextures(); + texture = textureSet.GetTexture(0); + + DALI_TEST_EQUALS( controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION ); + DALI_TEST_EQUALS( controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualMultipleInstances(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualMultipleInstances" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual1 = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual1 ); + + DummyControl actor1 = DummyControl::New( true ); + DummyControlImpl& dummyImpl1 = static_cast< DummyControlImpl& >( actor1.GetImplementation() ); + dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 ); + + Vector2 controlSize( 20.f, 30.f ); + actor1.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor1 ); + + propertyMap.Clear(); + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual2 = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual2 ); + + DummyControl actor2 = DummyControl::New( true ); + DummyControlImpl& dummyImpl2 = static_cast< DummyControlImpl& >( actor2.GetImplementation() ); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual2 ); + + actor2.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor2 ); + + DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() ); + + application.SendNotification(); + application.Render(); + + std::this_thread::sleep_for( std::chrono::milliseconds( 200 ) ); + + Property::Map attributes; + attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME ); + + DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + + DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() ); + + // renderer is added to actor + DALI_TEST_CHECK( actor1.GetRendererCount() == 1u ); + Renderer renderer1 = actor1.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer1 ); + + // renderer is added to actor + DALI_TEST_CHECK( actor2.GetRendererCount() == 1u ); + Renderer renderer2 = actor2.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer2 ); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualControlVisibilityChanged" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor ); + + application.SendNotification(); + application.Render(); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY ); + + actor.SetProperty( Actor::Property::VISIBLE, false ); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior again + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED ); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged" ); + + Property::Map propertyMap; + propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) + .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + DummyControl actor = DummyControl::New( true ); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + Vector2 controlSize( 20.f, 30.f ); + actor.SetProperty( Actor::Property::SIZE, controlSize ); + + Stage::GetCurrent().Add( actor ); + + application.SendNotification(); + application.Render(); + + Property::Map attributes; + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY ); + + Window window = DevelWindow::Get( actor ); + window.Hide(); + + application.SendNotification(); + application.Render(); + + // Check rendering behavior again + DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED ); + END_TEST; }