X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-AnimatedVectorImageVisual.cpp;h=1eb713ea4b0202e100c30b97bffa2e8488098cdc;hp=daf21d3e7f34c0235d41540cf392e635d7763ee1;hb=d2a6f4d721fbc03b51d4f1328a58b1fa65f90d43;hpb=cbda2de83c5025276c35d69044934ab1258b4998 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp index daf21d3..1eb713e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -27,6 +27,7 @@ #include #include #include +#include #include #include #include @@ -50,6 +51,8 @@ namespace { const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json"; +const char* TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP = "framedrop.json"; +const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json"; bool gAnimationFinishedSignalFired = false; @@ -76,7 +79,7 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void) DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -86,7 +89,7 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void) Renderer renderer = actor.GetRendererAt( 0u ); DALI_TEST_CHECK( renderer ); - // Test SetOffStage(). + // Test SetOffScene(). actor.Unparent(); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -109,7 +112,7 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual02(void) DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -139,7 +142,9 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void) propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) - .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); + .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ) + .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f ) + .Add( DevelVisual::Property::BORDERLINE_WIDTH, 20.0f ); Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -148,7 +153,7 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void) DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -170,6 +175,10 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map" ); int startFrame = 1, endFrame = 3; + float cornerRadius = 22.0f; + float borderlineWidth = 2.0f; + Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f); + float borderlineOffset = 0.1f; Property::Array playRange; playRange.PushBack( startFrame ); playRange.PushBack( endFrame ); @@ -180,7 +189,12 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) .Add( "loopCount", 3 ) .Add( "playRange", playRange ) .Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME ) - .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE ); + .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE ) + .Add( "redrawInScalingDown", false ) + .Add( "cornerRadius", cornerRadius ) + .Add( "borderlineWidth", borderlineWidth ) + .Add( "borderlineColor", borderlineColor ) + .Add( "borderlineOffset", borderlineOffset ); Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -189,13 +203,17 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); + // Trigger count is 1 - render a frame + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); DALI_TEST_CHECK( renderer ); @@ -228,6 +246,30 @@ int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void) DALI_TEST_CHECK( value ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::AUTO_REVERSE ); + value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< bool >() == false ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector4 >(), Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius), TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::ABSOLUTE ); + + value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION ); + actor.Unparent( ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -240,6 +282,10 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) tet_infoline( "UtcDaliAnimatedVectorImageVisualGetPropertyMap01" ); int startFrame = 1, endFrame = 3; + Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f); + float borderlineWidth = 2.3f; + Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f); + float borderlineOffset = 0.3f; Property::Array playRange; playRange.PushBack( startFrame ); playRange.PushBack( endFrame ); @@ -248,7 +294,12 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) .Add( DevelImageVisual::Property::LOOP_COUNT, 3 ) - .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); + .Add( DevelImageVisual::Property::PLAY_RANGE, playRange ) + .Add( DevelVisual::Property::CORNER_RADIUS, cornerRadius ) + .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE) + .Add( DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth ) + .Add( DevelVisual::Property::BORDERLINE_COLOR, borderlineColor ) + .Add( DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset ); // request AnimatedVectorImageVisual with a property map VisualFactory factory = VisualFactory::Get(); @@ -261,11 +312,13 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + Property::Map resultMap; resultMap = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); @@ -302,6 +355,30 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void) value = resultMap.Find( DevelImageVisual::Property::CONTENT_INFO, Property::MAP ); DALI_TEST_CHECK( value ); + value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< bool >() == true ); // Check default value + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector4 >(), cornerRadius, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" ); + DALI_TEST_CHECK( value ); + DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::RELATIVE ); + + value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, "borderlineWidth" ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION ); + // request AnimatedVectorImageVisual with an URL Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() ); @@ -343,12 +420,10 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) tet_infoline( "Test Play action" ); DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); - Stage::GetCurrent().Add( dummyControl ); + application.GetScene().Add( dummyControl ); application.SendNotification(); application.Render( 16 ); - std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) ); // wait for one animation loop (16fps, 5frames, need 80ms) - Property::Map map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING ); @@ -359,8 +434,6 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) application.SendNotification(); application.Render(16); - std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run - map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_STATE ); DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PAUSED ); @@ -416,7 +489,7 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void) DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED ); tet_infoline( "On stage again" ); - Stage::GetCurrent().Add( dummyControl ); + application.GetScene().Add( dummyControl ); application.SendNotification(); application.Render(16); @@ -478,7 +551,7 @@ int UtcDaliAnimatedVectorImageVisualCustomShader(void) dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); - Stage::GetCurrent().Add( dummy ); + application.GetScene().Add( dummy ); application.SendNotification(); application.Render(); @@ -517,7 +590,7 @@ int UtcDaliAnimatedVectorImageVisualNaturalSize(void) Vector2 controlSize( 20.f, 30.f ); Vector2 naturalSize; - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -558,7 +631,7 @@ int UtcDaliAnimatedVectorImageVisualLoopCount(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -566,7 +639,7 @@ int UtcDaliAnimatedVectorImageVisualLoopCount(void) application.SendNotification(); application.Render(); - // Trigger count is 1 - animation finished + // Trigger count is 1 - render a frame DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor @@ -602,7 +675,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -610,6 +683,8 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -633,11 +708,13 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) attributes.Clear(); attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -658,6 +735,8 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); @@ -668,11 +747,13 @@ int UtcDaliAnimatedVectorImageVisualPlayRange(void) attributes.Clear(); attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -712,7 +793,7 @@ int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -720,6 +801,8 @@ int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -743,11 +826,13 @@ int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void) attributes.Clear(); attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -765,11 +850,13 @@ int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void) attributes.Clear(); attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -805,7 +892,7 @@ int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -814,7 +901,7 @@ int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void) application.Render(); // Wait for animation finish - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE ); @@ -837,6 +924,8 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); + tet_printf( "1. Visual is created.\n" ); + DummyControl actor = DummyControl::New( true ); DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() ); dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); @@ -844,7 +933,7 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -854,27 +943,35 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); + tet_printf( "2. The current frame number is [%d].\n", value->Get< int >() ); + Property::Array array; array.PushBack( 0 ); array.PushBack( 2 ); Property::Map attributes; attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); + tet_printf( "3. The current frame number is [%d].\n", value->Get< int >() ); + // Change play range attributes.Clear(); array.Clear(); @@ -883,7 +980,7 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) array.PushBack( 4 ); attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); attributes.Clear(); DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -899,27 +996,35 @@ int UtcDaliAnimatedVectorImageVisualJumpTo(void) application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + tet_printf( "4. The current frame number is [%d].\n", value->Get< int >() ); + // Jump to the same position DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); + tet_printf( "5. The current frame number is [%d].\n", value->Get< int >() ); + END_TEST; } int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress" ); + tet_infoline( "UtcDaliAnimatedVectorImageVisualUpdateProperty" ); int startFrame = 1, endFrame = 3; Property::Array playRange; @@ -942,11 +1047,13 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION ); @@ -968,11 +1075,13 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 5 ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::LOOP_COUNT ); DALI_TEST_EQUALS( value->Get< int >(), 5, TEST_LOCATION ); @@ -992,11 +1101,13 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); application.SendNotification(); application.Render(); + std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run + map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); value = map.Find( DevelImageVisual::Property::PLAY_RANGE ); @@ -1015,7 +1126,7 @@ int UtcDaliAnimatedVectorImageVisualUpdateProperty(void) attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 10 ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); application.SendNotification(); application.Render(); @@ -1048,7 +1159,7 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -1057,7 +1168,7 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void) application.Render(); // Trigger count is 1 - animation finished - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); @@ -1066,7 +1177,7 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void) // Change stop behavior attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); attributes.Clear(); @@ -1091,7 +1202,7 @@ int UtcDaliAnimatedVectorImageVisualStopBehavior(void) attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME ); attributes.Add( DevelImageVisual::Property::LOOP_COUNT, -1 ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); attributes.Clear(); @@ -1143,7 +1254,7 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -1152,7 +1263,7 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void) application.Render(); // Trigger count is 1 - animation finished - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER ); @@ -1161,7 +1272,7 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void) // Change stop behavior attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); // Play again DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -1179,7 +1290,7 @@ int UtcDaliAnimatedVectorImageVisualLoopingMode(void) // Change looping mode attributes.Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART ); - DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); // Play again DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); @@ -1221,7 +1332,7 @@ int UtcDaliAnimatedVectorImageVisualPropertyNotification(void) actor.SetProperty( Actor::Property::SIZE, controlSize ); actor.SetProperty( Actor::Property::SCALE, controlScale ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -1281,7 +1392,7 @@ int UtcDaliAnimatedVectorImageVisualMultipleInstances(void) Vector2 controlSize( 20.f, 30.f ); actor1.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor1 ); + application.GetScene().Add( actor1 ); propertyMap.Clear(); propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE ) @@ -1296,7 +1407,7 @@ int UtcDaliAnimatedVectorImageVisualMultipleInstances(void) actor2.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor2 ); + application.GetScene().Add( actor2 ); DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() ); @@ -1308,8 +1419,8 @@ int UtcDaliAnimatedVectorImageVisualMultipleInstances(void) Property::Map attributes; attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME ); - DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); - DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); + DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes ); DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() ); @@ -1345,7 +1456,7 @@ int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -1353,6 +1464,9 @@ int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void) Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + application.SendNotification(); + application.Render(); + // Check rendering behavior DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -1389,7 +1503,7 @@ int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void) Vector2 controlSize( 20.f, 30.f ); actor.SetProperty( Actor::Property::SIZE, controlSize ); - Stage::GetCurrent().Add( actor ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); @@ -1397,6 +1511,9 @@ int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void) Property::Map attributes; DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes ); + application.SendNotification(); + application.Render(); + // Check rendering behavior DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); Renderer renderer = actor.GetRendererAt( 0u ); @@ -1414,3 +1531,86 @@ int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void) END_TEST; } + +int UtcDaliAnimatedVectorImageVisualInvalidFile(void) +{ + ToolkitTestApplication application; + tet_infoline("Request loading with invalid file - should draw broken image"); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + Property::Map propertyMap; + propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE) + .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME); + + Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual); + + actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f)); + + application.GetScene().Add(actor); + + application.SendNotification(); + application.Render(); + + // Check resource status + Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL); + DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION); + + // The broken image should be shown. + DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION); + DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliAnimatedVectorImageVisualFrameDrops(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops"); + + Property::Map propertyMap; + propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE) + .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP); + + Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap); + DALI_TEST_CHECK(visual); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual); + + Vector2 controlSize(20.f, 30.f); + actor.SetProperty(Actor::Property::SIZE, controlSize); + + application.GetScene().Add(actor); + + Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL ); + Property::Value* value = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER ); + int totalFrameNumber = value->Get< int >(); + + Property::Map attributes; + DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes); + + // Make delay to drop frames + Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames + + application.SendNotification(); + application.Render(); + + // Trigger count is 2 - render the first frame & calculating frame drops + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION); + + // Check dropped frame + uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames(); + DALI_TEST_CHECK(frames > 0); + DALI_TEST_CHECK(frames <= static_cast(totalFrameNumber)); + + END_TEST; +}