X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftoolkit-window.h;h=7c8ec1a2960f5523857b244adb59230507812907;hp=f261051ef99eeec619157c55120130b64847110f;hb=be93fd772a1b1b09425ac0aaec1ea1b64e9a9e60;hpb=503e46bfde76e4d3db68d8f8363d231b76025c80 diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h index f261051..7c8ec1a 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-window.h @@ -2,7 +2,7 @@ #define TOOLKIT_WINDOW_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -30,9 +30,10 @@ namespace Dali class Actor; class Layer; +class RenderSurfaceInterface; struct KeyEvent; -class TouchData; -struct WheelEvent; +class TouchEvent; +class WheelEvent; typedef Dali::Rect PositionSize; @@ -50,6 +51,8 @@ typedef Signal< void (Window,bool) > FocusChangeSignalType; class Window : public BaseHandle { public: + using KeyEventSignalType = Signal< void (const KeyEvent&) >; + using TouchSignalType = Signal< void (const TouchEvent&) >; static Window New(PositionSize windowPosition, const std::string& name, bool isTransparent = false); static Window New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent = false); @@ -58,16 +61,21 @@ public: ~Window(); Window(const Window& handle); Window& operator=(const Window& rhs); + Window( Window&& rhs ); + Window& operator=( Window&& rhs ); Integration::Scene GetScene(); - Integration::RenderSurface& GetRenderSurface(); + Dali::RenderSurfaceInterface& GetRenderSurface(); void Add( Dali::Actor actor ); void Remove( Dali::Actor actor ); Dali::Layer GetRootLayer() const; void SetBackgroundColor( const Vector4& color ); Vector4 GetBackgroundColor() const; void Raise(); + void Hide(); FocusChangeSignalType& FocusChangeSignal(); + KeyEventSignalType& KeyEventSignal(); + TouchSignalType& TouchSignal(); public: explicit Window( Internal::Adaptor::Window* window ); @@ -79,19 +87,19 @@ const Internal::Adaptor::Window& GetImplementation(const Dali::Window& window); namespace DevelWindow { typedef Signal< void () > EventProcessingFinishedSignalType; -typedef Signal< void (const KeyEvent&) > KeyEventSignalType; typedef Signal< bool (const KeyEvent&) > KeyEventGeneratedSignalType; -typedef Signal< void (const TouchData&) > TouchSignalType; typedef Signal< void (const WheelEvent&) > WheelEventSignalType; +typedef Signal< void ( Window, bool ) > VisibilityChangedSignalType; Dali::Window Get( Actor actor ); Dali::Window DownCast( BaseHandle handle ); +void AddFrameRenderedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); +void AddFramePresentedCallback( Window window, std::unique_ptr< CallbackBase > callback, int32_t frameId ); EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window ); -KeyEventSignalType& KeyEventSignal( Dali::Window window ); KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Dali::Window window ); -TouchSignalType& TouchSignal( Dali::Window window ); WheelEventSignalType& WheelEventSignal( Window window ); +VisibilityChangedSignalType& VisibilityChangedSignal( Window window ); } } // namespace Dali