X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-graphics-reflection.cpp;h=84939921a45a0d27616422157e07f32857ab871f;hp=883eb2d4e61823dfad28e05d45248a2f4f9b1d51;hb=8321d4e45fddd28b04bcd60ff506ae42c4910da7;hpb=100f0f8554f97295dd52e01a91ef2b868eba3554 diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp index 883eb2d..8493992 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-reflection.cpp @@ -18,43 +18,43 @@ #include "test-graphics-shader.h" #include -#include #include +#include namespace Dali { namespace { static const std::vector UNIFORMS = -{ - UniformData("uRendererColor",Property::Type::FLOAT), - UniformData("uCustom", Property::Type::INTEGER), - UniformData("uCustom3", Property::Type::VECTOR3), - UniformData("uFadeColor", Property::Type::VECTOR4), - UniformData("uUniform1", Property::Type::VECTOR4), - UniformData("uUniform2", Property::Type::VECTOR4), - UniformData("uUniform3", Property::Type::VECTOR4), - UniformData("uFadeProgress", Property::Type::FLOAT), - UniformData("uANormalMatrix", Property::Type::MATRIX3), - UniformData("sEffect", Property::Type::FLOAT), - UniformData("sTexture", Property::Type::FLOAT), - UniformData("sTextureRect", Property::Type::FLOAT), - UniformData("sGloss", Property::Type::FLOAT), - UniformData("uColor", Property::Type::VECTOR4), - UniformData("uModelMatrix", Property::Type::MATRIX), - UniformData("uModelView", Property::Type::MATRIX), - UniformData("uMvpMatrix", Property::Type::MATRIX), - UniformData("uNormalMatrix", Property::Type::MATRIX3), - UniformData("uProjection", Property::Type::MATRIX), - UniformData("uSize", Property::Type::VECTOR3), - UniformData("uViewMatrix", Property::Type::MATRIX), - UniformData("uLightCameraProjectionMatrix", Property::Type::MATRIX), - UniformData("uLightCameraViewMatrix", Property::Type::MATRIX), + { + UniformData("uRendererColor", Property::Type::FLOAT), + UniformData("uCustom", Property::Type::INTEGER), + UniformData("uCustom3", Property::Type::VECTOR3), + UniformData("uFadeColor", Property::Type::VECTOR4), + UniformData("uUniform1", Property::Type::VECTOR4), + UniformData("uUniform2", Property::Type::VECTOR4), + UniformData("uUniform3", Property::Type::VECTOR4), + UniformData("uFadeProgress", Property::Type::FLOAT), + UniformData("uANormalMatrix", Property::Type::MATRIX3), + UniformData("sEffect", Property::Type::FLOAT), + UniformData("sTexture", Property::Type::FLOAT), + UniformData("sTextureRect", Property::Type::FLOAT), + UniformData("sGloss", Property::Type::FLOAT), + UniformData("uColor", Property::Type::VECTOR4), + UniformData("uModelMatrix", Property::Type::MATRIX), + UniformData("uModelView", Property::Type::MATRIX), + UniformData("uMvpMatrix", Property::Type::MATRIX), + UniformData("uNormalMatrix", Property::Type::MATRIX3), + UniformData("uProjection", Property::Type::MATRIX), + UniformData("uSize", Property::Type::VECTOR3), + UniformData("uViewMatrix", Property::Type::MATRIX), + UniformData("uLightCameraProjectionMatrix", Property::Type::MATRIX), + UniformData("uLightCameraViewMatrix", Property::Type::MATRIX), }; } TestGraphicsReflection::TestGraphicsReflection(TestGlAbstraction& gl, Property::Array& vfs, const Graphics::ProgramCreateInfo& createInfo, std::vector& customUniforms) - : mGl(gl), - mCustomUniforms(customUniforms) +: mGl(gl), + mCustomUniforms(customUniforms) { for(Property::Array::SizeType i = 0; i < vfs.Count(); ++i) { @@ -72,35 +72,35 @@ TestGraphicsReflection::TestGraphicsReflection(TestGlAbstraction& gl, Property:: } } - mDefaultUniformBlock.name = ""; - mDefaultUniformBlock.members = {}; - mDefaultUniformBlock.binding = 0; - mDefaultUniformBlock.size = 64 * (UNIFORMS.size() + mCustomUniforms.size()); + mDefaultUniformBlock.name = ""; + mDefaultUniformBlock.members = {}; + mDefaultUniformBlock.binding = 0; + mDefaultUniformBlock.size = 64 * (UNIFORMS.size() + mCustomUniforms.size()); mDefaultUniformBlock.descriptorSet = 0; mDefaultUniformBlock.members.clear(); int loc = 0; - for( const auto& data : UNIFORMS ) + for(const auto& data : UNIFORMS) { mDefaultUniformBlock.members.emplace_back(); - auto& item = mDefaultUniformBlock.members.back(); - item.name = data.name; - item.binding = 0; - item.offset = loc*64; - item.location = loc++; - item.bufferIndex = 0; + auto& item = mDefaultUniformBlock.members.back(); + item.name = data.name; + item.binding = 0; + item.offset = loc * 64; + item.location = loc++; + item.bufferIndex = 0; item.uniformClass = Graphics::UniformClass::UNIFORM; } - for( const auto& data : mCustomUniforms ) + for(const auto& data : mCustomUniforms) { fprintf(stderr, "\ncustom uniforms: %s\n", data.name.c_str()); mDefaultUniformBlock.members.emplace_back(); - auto& item = mDefaultUniformBlock.members.back(); - item.name = data.name; - item.binding = 0; - item.offset = loc*64; - item.location = loc++; - item.bufferIndex = 0; + auto& item = mDefaultUniformBlock.members.back(); + item.name = data.name; + item.binding = 0; + item.offset = loc * 64; + item.location = loc++; + item.bufferIndex = 0; item.uniformClass = Graphics::UniformClass::UNIFORM; } @@ -240,9 +240,10 @@ bool TestGraphicsReflection::GetNamedUniform(const std::string& name, Dali::Grap return true; } -std::vector TestGraphicsReflection::GetSamplers() const +const std::vector& TestGraphicsReflection::GetSamplers() const { - return std::vector{}; + static std::vector samplers{}; + return samplers; } Graphics::ShaderLanguage TestGraphicsReflection::GetLanguage() const @@ -250,7 +251,7 @@ Graphics::ShaderLanguage TestGraphicsReflection::GetLanguage() const return Graphics::ShaderLanguage::GLSL_3_1; } -Dali::Property::Type TestGraphicsReflection::GetMemberType( int blockIndex, int location) const +Dali::Property::Type TestGraphicsReflection::GetMemberType(int blockIndex, int location) const { return location < static_cast(UNIFORMS.size()) ? UNIFORMS[location].type : mCustomUniforms[location - UNIFORMS.size()].type; }