X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-graphics-controller.cpp;h=08867195432360e2a431ff8c9e8ef6e26dcf6296;hp=4732a9adbf33463c8b8bee441282b161a21c9c17;hb=383021a5eeff5ade0a8e7d50d3fdbe5a7549f0da;hpb=cef353d5b0add148dd99197bf25fb47a9c23d4d9 diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-controller.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-controller.cpp index 4732a9a..0886719 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-controller.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-controller.cpp @@ -18,10 +18,17 @@ #include "test-graphics-buffer.h" #include "test-graphics-command-buffer.h" +#include "test-graphics-framebuffer.h" +#include "test-graphics-reflection.h" +#include "test-graphics-render-pass.h" +#include "test-graphics-render-target.h" #include "test-graphics-sampler.h" +#include "test-graphics-shader.h" +#include "test-graphics-sync-object.h" #include "test-graphics-texture.h" #include +#include #include #include @@ -140,61 +147,816 @@ std::ostream& operator<<(std::ostream& o, const Graphics::SamplerCreateInfo& cre return o; } +std::ostream& operator<<(std::ostream& o, const Graphics::ColorAttachment& colorAttachment) +{ + o << "attachmentId:" << colorAttachment.attachmentId + << " layerId:" << colorAttachment.layerId + << " levelId:" << colorAttachment.levelId + << " texture:" << colorAttachment.texture; + return o; +} + +std::ostream& operator<<(std::ostream& o, const Graphics::DepthStencilAttachment& depthStencilAttachment) +{ + o << "depthTexture:" << depthStencilAttachment.depthTexture + << "depthLevel:" << depthStencilAttachment.depthLevel + << "stencilTexture:" << depthStencilAttachment.stencilTexture + << "stencilLevel:" << depthStencilAttachment.stencilLevel; + return o; +} + +std::ostream& operator<<(std::ostream& o, const Graphics::FramebufferCreateInfo& createInfo) +{ + o << "colorAttachments:"; + for(auto i = 0u; i < createInfo.colorAttachments.size(); ++i) + { + o << "[" << i << "]=" << createInfo.colorAttachments[i] << " "; + } + o << "depthStencilAttachment:" << createInfo.depthStencilAttachment; + o << "size: " << createInfo.size; + return o; +} + +int GetNumComponents(Graphics::VertexInputFormat vertexFormat) +{ + switch(vertexFormat) + { + case Graphics::VertexInputFormat::UNDEFINED: + case Graphics::VertexInputFormat::FLOAT: + case Graphics::VertexInputFormat::INTEGER: + return 1; + case Graphics::VertexInputFormat::IVECTOR2: + case Graphics::VertexInputFormat::FVECTOR2: + return 2; + case Graphics::VertexInputFormat::IVECTOR3: + case Graphics::VertexInputFormat::FVECTOR3: + return 3; + case Graphics::VertexInputFormat::FVECTOR4: + case Graphics::VertexInputFormat::IVECTOR4: + return 4; + } + return 1; +} + +GLint GetSize(Graphics::VertexInputFormat vertexFormat) +{ + switch(vertexFormat) + { + case Graphics::VertexInputFormat::UNDEFINED: + return 1u; + case Graphics::VertexInputFormat::INTEGER: + case Graphics::VertexInputFormat::IVECTOR2: + case Graphics::VertexInputFormat::IVECTOR3: + case Graphics::VertexInputFormat::IVECTOR4: + return 2u; + case Graphics::VertexInputFormat::FLOAT: + case Graphics::VertexInputFormat::FVECTOR2: + case Graphics::VertexInputFormat::FVECTOR3: + case Graphics::VertexInputFormat::FVECTOR4: + return 4u; + } + return 1u; +} + +GLint GetGlType(Graphics::VertexInputFormat vertexFormat) +{ + switch(vertexFormat) + { + case Graphics::VertexInputFormat::UNDEFINED: + return GL_BYTE; + case Graphics::VertexInputFormat::INTEGER: + case Graphics::VertexInputFormat::IVECTOR2: + case Graphics::VertexInputFormat::IVECTOR3: + case Graphics::VertexInputFormat::IVECTOR4: + return GL_SHORT; + case Graphics::VertexInputFormat::FLOAT: + case Graphics::VertexInputFormat::FVECTOR2: + case Graphics::VertexInputFormat::FVECTOR3: + case Graphics::VertexInputFormat::FVECTOR4: + return GL_FLOAT; + } + return GL_BYTE; +} + +GLenum GetTopology(Graphics::PrimitiveTopology topology) +{ + switch(topology) + { + case Graphics::PrimitiveTopology::POINT_LIST: + return GL_POINTS; + + case Graphics::PrimitiveTopology::LINE_LIST: + return GL_LINES; + + case Graphics::PrimitiveTopology::LINE_LOOP: + return GL_LINE_LOOP; + + case Graphics::PrimitiveTopology::LINE_STRIP: + return GL_LINE_STRIP; + + case Graphics::PrimitiveTopology::TRIANGLE_LIST: + return GL_TRIANGLES; + + case Graphics::PrimitiveTopology::TRIANGLE_STRIP: + return GL_TRIANGLE_STRIP; + + case Graphics::PrimitiveTopology::TRIANGLE_FAN: + return GL_TRIANGLE_FAN; + } + return GL_TRIANGLES; +} + +GLenum GetCullFace(Graphics::CullMode cullMode) +{ + switch(cullMode) + { + case Graphics::CullMode::NONE: + return GL_NONE; + case Graphics::CullMode::FRONT: + return GL_FRONT; + case Graphics::CullMode::BACK: + return GL_BACK; + case Graphics::CullMode::FRONT_AND_BACK: + return GL_FRONT_AND_BACK; + } + return GL_NONE; +} + +GLenum GetFrontFace(Graphics::FrontFace frontFace) +{ + if(frontFace == Graphics::FrontFace::CLOCKWISE) + { + return GL_CW; + } + return GL_CCW; +} + +GLenum GetBlendFactor(Graphics::BlendFactor blendFactor) +{ + GLenum glFactor = GL_ZERO; + + switch(blendFactor) + { + case Graphics::BlendFactor::ZERO: + glFactor = GL_ZERO; + break; + case Graphics::BlendFactor::ONE: + glFactor = GL_ONE; + break; + case Graphics::BlendFactor::SRC_COLOR: + glFactor = GL_SRC_COLOR; + break; + case Graphics::BlendFactor::ONE_MINUS_SRC_COLOR: + glFactor = GL_ONE_MINUS_SRC_COLOR; + break; + case Graphics::BlendFactor::DST_COLOR: + glFactor = GL_DST_COLOR; + break; + case Graphics::BlendFactor::ONE_MINUS_DST_COLOR: + glFactor = GL_ONE_MINUS_DST_COLOR; + break; + case Graphics::BlendFactor::SRC_ALPHA: + glFactor = GL_SRC_ALPHA; + break; + case Graphics::BlendFactor::ONE_MINUS_SRC_ALPHA: + glFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + case Graphics::BlendFactor::DST_ALPHA: + glFactor = GL_DST_ALPHA; + break; + case Graphics::BlendFactor::ONE_MINUS_DST_ALPHA: + glFactor = GL_ONE_MINUS_DST_ALPHA; + break; + case Graphics::BlendFactor::CONSTANT_COLOR: + glFactor = GL_CONSTANT_COLOR; + break; + case Graphics::BlendFactor::ONE_MINUS_CONSTANT_COLOR: + glFactor = GL_ONE_MINUS_CONSTANT_COLOR; + break; + case Graphics::BlendFactor::CONSTANT_ALPHA: + glFactor = GL_CONSTANT_ALPHA; + break; + case Graphics::BlendFactor::ONE_MINUS_CONSTANT_ALPHA: + glFactor = GL_ONE_MINUS_CONSTANT_ALPHA; + break; + case Graphics::BlendFactor::SRC_ALPHA_SATURATE: + glFactor = GL_SRC_ALPHA_SATURATE; + break; + // GLES doesn't appear to have dual source blending. + case Graphics::BlendFactor::SRC1_COLOR: + glFactor = GL_SRC_COLOR; + break; + case Graphics::BlendFactor::ONE_MINUS_SRC1_COLOR: + glFactor = GL_ONE_MINUS_SRC_COLOR; + break; + case Graphics::BlendFactor::SRC1_ALPHA: + glFactor = GL_SRC_ALPHA; + break; + case Graphics::BlendFactor::ONE_MINUS_SRC1_ALPHA: + glFactor = GL_ONE_MINUS_SRC_ALPHA; + break; + } + return glFactor; +} + +GLenum GetBlendOp(Graphics::BlendOp blendOp) +{ + GLenum op = GL_FUNC_ADD; + switch(blendOp) + { + case Graphics::BlendOp::ADD: + op = GL_FUNC_ADD; + break; + case Graphics::BlendOp::SUBTRACT: + op = GL_FUNC_SUBTRACT; + break; + case Graphics::BlendOp::REVERSE_SUBTRACT: + op = GL_FUNC_REVERSE_SUBTRACT; + break; + case Graphics::BlendOp::MIN: + op = GL_MIN; + break; + case Graphics::BlendOp::MAX: + op = GL_MAX; + break; + + // @todo Add advanced blend equations + } + return op; +} + +struct GLCompareOp +{ + constexpr explicit GLCompareOp(Graphics::CompareOp compareOp) + { + switch(compareOp) + { + case Graphics::CompareOp::NEVER: + op = GL_NEVER; + break; + case Graphics::CompareOp::LESS: + op = GL_LESS; + break; + case Graphics::CompareOp::EQUAL: + op = GL_EQUAL; + break; + case Graphics::CompareOp::LESS_OR_EQUAL: + op = GL_LEQUAL; + break; + case Graphics::CompareOp::GREATER: + op = GL_GREATER; + break; + case Graphics::CompareOp::NOT_EQUAL: + op = GL_NOTEQUAL; + break; + case Graphics::CompareOp::GREATER_OR_EQUAL: + op = GL_GEQUAL; + break; + case Graphics::CompareOp::ALWAYS: + op = GL_ALWAYS; + break; + } + } + GLenum op{GL_LESS}; +}; + +struct GLStencilOp +{ + constexpr explicit GLStencilOp(Graphics::StencilOp stencilOp) + { + switch(stencilOp) + { + case Graphics::StencilOp::KEEP: + op = GL_KEEP; + break; + case Graphics::StencilOp::ZERO: + op = GL_ZERO; + break; + case Graphics::StencilOp::REPLACE: + op = GL_REPLACE; + break; + case Graphics::StencilOp::INCREMENT_AND_CLAMP: + op = GL_INCR; + break; + case Graphics::StencilOp::DECREMENT_AND_CLAMP: + op = GL_DECR; + break; + case Graphics::StencilOp::INVERT: + op = GL_INVERT; + break; + case Graphics::StencilOp::INCREMENT_AND_WRAP: + op = GL_INCR_WRAP; + break; + case Graphics::StencilOp::DECREMENT_AND_WRAP: + op = GL_DECR_WRAP; + break; + } + } + GLenum op{GL_KEEP}; +}; + +class TestGraphicsMemory : public Graphics::Memory +{ +public: + TestGraphicsMemory(TraceCallStack& callStack, TestGraphicsBuffer& buffer, uint32_t mappedOffset, uint32_t mappedSize) + : mCallStack(callStack), + mBuffer(buffer), + mMappedOffset(mappedOffset), + mMappedSize(mappedSize), + mLockedOffset(0u), + mLockedSize(0u) + { + } + + void* LockRegion(uint32_t offset, uint32_t size) override + { + std::ostringstream o; + o << offset << ", " << size; + mCallStack.PushCall("Memory::LockRegion", o.str()); + + if(offset > mMappedOffset + mMappedSize || + size + offset > mMappedOffset + mMappedSize) + { + fprintf(stderr, "TestGraphics.Memory::LockRegion() Out of bounds"); + mBuffer.memory.resize(mMappedOffset + offset + size); // Grow to prevent memcpy from crashing + } + mLockedOffset = offset; + mLockedSize = size; + return &mBuffer.memory[mMappedOffset + offset]; + } + + void Unlock(bool flush) override + { + mCallStack.PushCall("Memory::Unlock", (flush ? "Flush" : "NoFlush")); + if(flush) + { + Flush(); + } + } + + void Flush() override + { + mCallStack.PushCall("Memory::Flush", ""); + mBuffer.Bind(); + mBuffer.Upload(mMappedOffset + mLockedOffset, mLockedSize); + mBuffer.Unbind(); + } + + TraceCallStack& mCallStack; + TestGraphicsBuffer& mBuffer; + uint32_t mMappedOffset; + uint32_t mMappedSize; + uint32_t mLockedOffset; + uint32_t mLockedSize; +}; + TestGraphicsController::TestGraphicsController() +: mCallStack(true, "TestGraphicsController."), + mCommandBufferCallStack(true, "TestCommandBuffer."), + mFrameBufferCallStack(true, "TestFrameBuffer.") { mCallStack.Enable(true); - mCallStack.EnableLogging(true); mCommandBufferCallStack.Enable(true); - mCommandBufferCallStack.EnableLogging(true); - auto& trace = mGlAbstraction.GetTextureTrace(); + auto& trace = mGl.GetTextureTrace(); trace.Enable(true); trace.EnableLogging(true); } void TestGraphicsController::SubmitCommandBuffers(const Graphics::SubmitInfo& submitInfo) { - std::ostringstream out; TraceCallStack::NamedParams namedParams; - out << "cmdBuffer[" << submitInfo.cmdBuffer.size() << "], flags:" << std::hex << submitInfo.flags; - namedParams["submitInfo"] = out.str(); + namedParams["submitInfo"] << "cmdBuffer[" << submitInfo.cmdBuffer.size() + << "], flags:" << std::hex << submitInfo.flags; mCallStack.PushCall("SubmitCommandBuffers", "", namedParams); - for(auto& commandBuffer : submitInfo.cmdBuffer) + mSubmitStack.emplace_back(submitInfo); + + for(auto& graphicsCommandBuffer : submitInfo.cmdBuffer) + { + auto commandBuffer = Uncast(graphicsCommandBuffer); + ProcessCommandBuffer(*commandBuffer); + } +} + +void TestGraphicsController::ProcessCommandBuffer(TestGraphicsCommandBuffer& commandBuffer) +{ + bool scissorEnabled = false; + TestGraphicsFramebuffer* currentFramebuffer{nullptr}; + TestGraphicsPipeline* currentPipeline{nullptr}; + + for(auto& cmd : commandBuffer.GetCommands()) { - for(auto& binding : (static_cast(commandBuffer))->mTextureBindings) + // process command + switch(cmd.type) { - if(binding.texture) + case CommandType::FLUSH: { - auto texture = const_cast(static_cast(binding.texture)); + // Nothing to do here + break; + } + case CommandType::BIND_TEXTURES: + { + for(auto& binding : cmd.data.bindTextures.textureBindings) + { + if(binding.texture) + { + auto texture = Uncast(binding.texture); + texture->Bind(binding.binding); - texture->Bind(binding.binding); + if(binding.sampler) + { + auto sampler = Uncast(binding.sampler); + if(sampler) + { + sampler->Apply(texture->GetTarget()); + } + } - if(binding.sampler) + texture->Prepare(); // Ensure native texture is ready + } + } + break; + } + case CommandType::BIND_VERTEX_BUFFERS: + { + for(auto& binding : cmd.data.bindVertexBuffers.vertexBufferBindings) { - auto sampler = const_cast(static_cast(binding.sampler)); - if(sampler) + auto graphicsBuffer = binding.buffer; + auto vertexBuffer = Uncast(graphicsBuffer); + vertexBuffer->Bind(); + } + break; + } + case CommandType::BIND_INDEX_BUFFER: + { + auto& indexBufferBinding = cmd.data.bindIndexBuffer; + if(indexBufferBinding.buffer) + { + auto buffer = Uncast(indexBufferBinding.buffer); + buffer->Bind(); + } + break; + } + case CommandType::BIND_UNIFORM_BUFFER: + { + if(currentPipeline) + { + auto& bindings = cmd.data.bindUniformBuffers; + auto buffer = bindings.standaloneUniformsBufferBinding; + + // based on reflection, issue gl calls + buffer.buffer->BindAsUniformBuffer(static_cast(currentPipeline->programState.program), bindings.standaloneUniformsBufferBinding); + } + break; + } + case CommandType::BIND_SAMPLERS: + { + break; + } + case CommandType::BIND_PIPELINE: + { + currentPipeline = Uncast(cmd.data.bindPipeline.pipeline); + BindPipeline(currentPipeline); + break; + } + case CommandType::DRAW: + { + if(currentPipeline) + { + mGl.DrawArrays(GetTopology(currentPipeline->inputAssemblyState.topology), + 0, + cmd.data.draw.draw.vertexCount); + } + break; + } + case CommandType::DRAW_INDEXED: + { + if(currentPipeline) + { + mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology), + static_cast(cmd.data.draw.drawIndexed.indexCount), + GL_UNSIGNED_SHORT, + reinterpret_cast(cmd.data.draw.drawIndexed.firstIndex)); + } + break; + } + case CommandType::DRAW_INDEXED_INDIRECT: + { + if(currentPipeline) + { + mGl.DrawElements(GetTopology(currentPipeline->inputAssemblyState.topology), + static_cast(cmd.data.draw.drawIndexed.indexCount), + GL_UNSIGNED_SHORT, + reinterpret_cast(cmd.data.draw.drawIndexed.firstIndex)); + } + break; + } + case CommandType::SET_SCISSOR: + { + if(scissorEnabled) + { + auto& rect = cmd.data.scissor.region; + mGl.Scissor(rect.x, rect.y, rect.width, rect.height); + } + break; + } + case CommandType::SET_SCISSOR_TEST: + { + if(cmd.data.scissorTest.enable) + { + mGl.Enable(GL_SCISSOR_TEST); + scissorEnabled = true; + } + else + { + mGl.Disable(GL_SCISSOR_TEST); + scissorEnabled = false; + } + break; + } + case CommandType::SET_VIEWPORT_TEST: + { + break; + } + case CommandType::SET_VIEWPORT: // @todo Consider correcting for orientation here? + { + auto& rect = cmd.data.viewport.region; + mGl.Viewport(rect.x, rect.y, rect.width, rect.height); + break; + } + + case CommandType::SET_COLOR_MASK: + { + // Set all channels to the same mask + const bool mask = cmd.data.colorMask.enabled; + mGl.ColorMask(mask, mask, mask, mask); + break; + } + case CommandType::CLEAR_STENCIL_BUFFER: + { + mGl.Clear(GL_STENCIL_BUFFER_BIT); + break; + } + case CommandType::CLEAR_DEPTH_BUFFER: + { + mGl.Clear(GL_DEPTH_BUFFER_BIT); + break; + } + + case CommandType::SET_STENCIL_TEST_ENABLE: + { + if(cmd.data.stencilTest.enabled) + { + mGl.Enable(GL_STENCIL_TEST); + } + else + { + mGl.Disable(GL_STENCIL_TEST); + } + break; + } + + case CommandType::SET_STENCIL_FUNC: + { + mGl.StencilFunc(GLCompareOp(cmd.data.stencilFunc.compareOp).op, + cmd.data.stencilFunc.reference, + cmd.data.stencilFunc.compareMask); + break; + } + + case CommandType::SET_STENCIL_WRITE_MASK: + { + mGl.StencilMask(cmd.data.stencilWriteMask.mask); + break; + } + case CommandType::SET_STENCIL_OP: + { + mGl.StencilOp(GLStencilOp(cmd.data.stencilOp.failOp).op, + GLStencilOp(cmd.data.stencilOp.depthFailOp).op, + GLStencilOp(cmd.data.stencilOp.passOp).op); + break; + } + + case CommandType::SET_DEPTH_COMPARE_OP: + { + mGl.DepthFunc(GLCompareOp(cmd.data.depth.compareOp).op); + break; + } + case CommandType::SET_DEPTH_TEST_ENABLE: + { + if(cmd.data.depth.testEnabled) + { + mGl.Enable(GL_DEPTH_TEST); + } + else + { + mGl.Disable(GL_DEPTH_TEST); + } + break; + } + case CommandType::SET_DEPTH_WRITE_ENABLE: + { + mGl.DepthMask(cmd.data.depth.writeEnabled); + break; + } + + case CommandType::EXECUTE_COMMAND_BUFFERS: + { + // Process secondary command buffers + for(auto& buf : cmd.data.executeCommandBuffers.buffers) + { + ProcessCommandBuffer(*Uncast(buf)); + } + break; + } + case CommandType::BEGIN_RENDER_PASS: + { + auto renderTarget = Uncast(cmd.data.beginRenderPass.renderTarget); + + if(renderTarget) + { + auto fb = renderTarget->mCreateInfo.framebuffer; + if(fb) + { + if(currentFramebuffer != fb) + { + currentFramebuffer = Uncast(fb); + currentFramebuffer->Bind(); + } + } + else { - sampler->Apply(texture->GetTarget()); + mGl.BindFramebuffer(GL_FRAMEBUFFER, 0); } } + else + { + mGl.BindFramebuffer(GL_FRAMEBUFFER, 0); + } + + auto& clearValues = cmd.data.beginRenderPass.clearValues; + if(clearValues.size() > 0) + { + const auto renderPass = static_cast(cmd.data.beginRenderPass.renderPass); + if(renderPass) + { + const auto& color0 = renderPass->attachments[0]; + GLuint mask = 0; + if(color0.loadOp == Graphics::AttachmentLoadOp::CLEAR) + { + mask |= GL_COLOR_BUFFER_BIT; + + // Set clear color (todo: cache it!) + // Something goes wrong here if Alpha mask is GL_TRUE + mGl.ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); + mGl.ClearColor(clearValues[0].color.r, + clearValues[0].color.g, + clearValues[0].color.b, + clearValues[0].color.a); + } - texture->Prepare(); // Ensure native texture is ready + // check for depth stencil + if(renderPass->attachments.size() > 1) + { + const auto& depthStencil = renderPass->attachments.back(); + if(depthStencil.loadOp == Graphics::AttachmentLoadOp::CLEAR) + { + mGl.DepthMask(true); + uint32_t depthClearColor = 0u; + if(clearValues.size() == renderPass->attachments.size()) + { + depthClearColor = clearValues.back().depthStencil.depth; + } + mGl.ClearDepthf(depthClearColor); + mask |= GL_DEPTH_BUFFER_BIT; + } + if(depthStencil.stencilLoadOp == Graphics::AttachmentLoadOp::CLEAR) + { + uint32_t stencilClearColor = 0u; + if(clearValues.size() == renderPass->attachments.size()) + { + stencilClearColor = clearValues.back().depthStencil.stencil; + } + mGl.ClearStencil(stencilClearColor); + mGl.StencilMask(0xFF); // Clear all the bitplanes (assume 8) + mask |= GL_STENCIL_BUFFER_BIT; + } + } + + if(mask != 0) + { + // Test scissor area and RT size + const auto& area = cmd.data.beginRenderPass.renderArea; + if(area.x == 0 && + area.y == 0 && + renderTarget && + area.width == renderTarget->mCreateInfo.extent.width && + area.height == renderTarget->mCreateInfo.extent.height) + { + mGl.Disable(GL_SCISSOR_TEST); + mGl.Clear(mask); + } + else + { + mGl.Enable(GL_SCISSOR_TEST); + mGl.Scissor(cmd.data.beginRenderPass.renderArea.x, cmd.data.beginRenderPass.renderArea.y, cmd.data.beginRenderPass.renderArea.width, cmd.data.beginRenderPass.renderArea.height); + mGl.Clear(mask); + mGl.Disable(GL_SCISSOR_TEST); + } + } + } + else + { + DALI_ASSERT_DEBUG(0 && "BeginRenderPass has no render pass"); + } + } + break; + } + case CommandType::END_RENDER_PASS: + { + if(cmd.data.endRenderPass.syncObject != nullptr) + { + auto syncObject = Uncast(cmd.data.endRenderPass.syncObject); + syncObject->InitializeResource(); // create the sync object. + } + break; } } } } +void TestGraphicsController::BindPipeline(TestGraphicsPipeline* pipeline) +{ + auto& vi = pipeline->vertexInputState; + for(auto& attribute : vi.attributes) + { + mGl.EnableVertexAttribArray(attribute.location); + uint32_t attributeOffset = attribute.offset; + GLsizei stride = vi.bufferBindings[attribute.binding].stride; + + mGl.VertexAttribPointer(attribute.location, + GetNumComponents(attribute.format), + GetGlType(attribute.format), + GL_FALSE, // Not normalized + stride, + reinterpret_cast(attributeOffset)); + } + + // Cull face setup + auto& rasterizationState = pipeline->rasterizationState; + if(rasterizationState.cullMode == Graphics::CullMode::NONE) + { + mGl.Disable(GL_CULL_FACE); + } + else + { + mGl.Enable(GL_CULL_FACE); + mGl.CullFace(GetCullFace(rasterizationState.cullMode)); + } + + mGl.FrontFace(GetFrontFace(rasterizationState.frontFace)); + + // Blending setup + auto& colorBlendState = pipeline->colorBlendState; + if(colorBlendState.blendEnable) + { + mGl.Enable(GL_BLEND); + + mGl.BlendFuncSeparate(GetBlendFactor(colorBlendState.srcColorBlendFactor), + GetBlendFactor(colorBlendState.dstColorBlendFactor), + GetBlendFactor(colorBlendState.srcAlphaBlendFactor), + GetBlendFactor(colorBlendState.dstAlphaBlendFactor)); + if(colorBlendState.colorBlendOp != colorBlendState.alphaBlendOp) + { + mGl.BlendEquationSeparate(GetBlendOp(colorBlendState.colorBlendOp), GetBlendOp(colorBlendState.alphaBlendOp)); + } + else + { + mGl.BlendEquation(GetBlendOp(colorBlendState.colorBlendOp)); + } + mGl.BlendColor(colorBlendState.blendConstants[0], + colorBlendState.blendConstants[1], + colorBlendState.blendConstants[2], + colorBlendState.blendConstants[3]); + } + else + { + mGl.Disable(GL_BLEND); + } + + auto* program = static_cast(pipeline->programState.program); + mGl.UseProgram(program->mImpl->mId); +} + /** * @brief Presents render target * @param renderTarget render target to present */ void TestGraphicsController::PresentRenderTarget(Graphics::RenderTarget* renderTarget) { - std::ostringstream out; TraceCallStack::NamedParams namedParams; - out << std::hex << renderTarget; - namedParams["renderTarget"] = out.str(); + namedParams["renderTarget"] << std::hex << renderTarget; mCallStack.PushCall("PresentRenderTarget", "", namedParams); } @@ -222,16 +984,22 @@ void TestGraphicsController::Resume() mCallStack.PushCall("Resume", ""); } +void TestGraphicsController::Shutdown() +{ + mCallStack.PushCall("Shutdown", ""); +} + +void TestGraphicsController::Destroy() +{ + mCallStack.PushCall("Destroy", ""); +} + void TestGraphicsController::UpdateTextures(const std::vector& updateInfoList, const std::vector& sourceList) { - std::ostringstream out; TraceCallStack::NamedParams namedParams; - out << "[" << updateInfoList.size() << "]:"; - namedParams["updateInfoList"] = out.str(); - out.str(""); - out << "[" << sourceList.size() << "]:"; - namedParams["sourceList"] = out.str(); + namedParams["updateInfoList"] << "[" << updateInfoList.size() << "]:"; + namedParams["sourceList"] << "[" << sourceList.size() << "]:"; mCallStack.PushCall("UpdateTextures", "", namedParams); @@ -247,21 +1015,28 @@ void TestGraphicsController::UpdateTextures(const std::vector(&texture); + mGl.BindTexture(gfxTexture->GetTarget(), 0); + mGl.GenerateMipmap(gfxTexture->GetTarget()); +} + bool TestGraphicsController::EnableDepthStencilBuffer(bool enableDepth, bool enableStencil) { TraceCallStack::NamedParams namedParams; - namedParams["enableDepth"] = enableDepth ? "T" : "F"; - namedParams["enableStencil"] = enableStencil ? "T" : "F"; + namedParams["enableDepth"] << (enableDepth ? "T" : "F"); + namedParams["enableStencil"] << (enableStencil ? "T" : "F"); mCallStack.PushCall("EnableDepthStencilBuffer", "", namedParams); return false; } void TestGraphicsController::RunGarbageCollector(size_t numberOfDiscardedRenderers) { - std::ostringstream out; - out << numberOfDiscardedRenderers; TraceCallStack::NamedParams namedParams; - namedParams["numberOfDiscardedrenderers"] = out.str(); + namedParams["numberOfDiscardedRenderers"] << numberOfDiscardedRenderers; mCallStack.PushCall("RunGarbageCollector", "", namedParams); } @@ -287,13 +1062,12 @@ bool TestGraphicsController::IsDrawOnResumeRequired() return isDrawOnResumeRequiredResult; } -Graphics::UniquePtr TestGraphicsController::CreateBuffer(const Graphics::BufferCreateInfo& bufferCreateInfo, Graphics::UniquePtr&& oldBuffer) +Graphics::UniquePtr TestGraphicsController::CreateBuffer(const Graphics::BufferCreateInfo& createInfo, Graphics::UniquePtr&& oldBuffer) { std::ostringstream oss; - oss << "bufferCreateInfo:" << bufferCreateInfo; + oss << "bufferCreateInfo:" << createInfo; mCallStack.PushCall("CreateBuffer", oss.str()); - - return Graphics::MakeUnique(); + return Graphics::MakeUnique(mCallStack, mGl, createInfo.size, createInfo.usage); } Graphics::UniquePtr TestGraphicsController::CreateCommandBuffer(const Graphics::CommandBufferCreateInfo& commandBufferCreateInfo, Graphics::UniquePtr&& oldCommandBuffer) @@ -301,67 +1075,115 @@ Graphics::UniquePtr TestGraphicsController::CreateComma std::ostringstream oss; oss << "commandBufferCreateInfo:" << commandBufferCreateInfo; mCallStack.PushCall("CreateCommandBuffer", oss.str()); - return Graphics::MakeUnique(mCommandBufferCallStack, mGlAbstraction); + return Graphics::MakeUnique(mCommandBufferCallStack, mGl); } Graphics::UniquePtr TestGraphicsController::CreateRenderPass(const Graphics::RenderPassCreateInfo& renderPassCreateInfo, Graphics::UniquePtr&& oldRenderPass) { mCallStack.PushCall("CreateRenderPass", ""); - return nullptr; + return Graphics::MakeUnique(mGl, renderPassCreateInfo); } Graphics::UniquePtr TestGraphicsController::CreateTexture(const Graphics::TextureCreateInfo& textureCreateInfo, Graphics::UniquePtr&& oldTexture) { - std::ostringstream params, oss; - params << "textureCreateInfo:" << textureCreateInfo; TraceCallStack::NamedParams namedParams; - oss << textureCreateInfo; - namedParams["textureCreateInfo"] = oss.str(); - mCallStack.PushCall("CreateTexture", params.str(), namedParams); + namedParams["textureCreateInfo"] << textureCreateInfo; + mCallStack.PushCall("CreateTexture", namedParams.str(), namedParams); - return Graphics::MakeUnique(mGlAbstraction, textureCreateInfo); + return Graphics::MakeUnique(mGl, textureCreateInfo); } -Graphics::UniquePtr TestGraphicsController::CreateFramebuffer(const Graphics::FramebufferCreateInfo& framebufferCreateInfo, Graphics::UniquePtr&& oldFramebuffer) +Graphics::UniquePtr TestGraphicsController::CreateFramebuffer( + const Graphics::FramebufferCreateInfo& createInfo, + Graphics::UniquePtr&& oldFramebuffer) { - mCallStack.PushCall("CreateFramebuffer", ""); - return nullptr; + TraceCallStack::NamedParams namedParams; + namedParams["framebufferCreateInfo"] << createInfo; + mCallStack.PushCall("Controller::CreateFramebuffer", namedParams.str(), namedParams); + + return Graphics::MakeUnique(mFrameBufferCallStack, mGl, createInfo); } Graphics::UniquePtr TestGraphicsController::CreatePipeline(const Graphics::PipelineCreateInfo& pipelineCreateInfo, Graphics::UniquePtr&& oldPipeline) { mCallStack.PushCall("CreatePipeline", ""); - return nullptr; + return std::make_unique(mGl, pipelineCreateInfo); +} + +Graphics::UniquePtr TestGraphicsController::CreateProgram(const Graphics::ProgramCreateInfo& programCreateInfo, Graphics::UniquePtr&& oldProgram) +{ + mCallStack.PushCall("CreateProgram", ""); + + for(auto cacheEntry : mProgramCache) + { + bool found = true; + for(auto& shader : *(programCreateInfo.shaderState)) + { + auto graphicsShader = Uncast(shader.shader); + std::vector source; + source.resize(graphicsShader->mCreateInfo.sourceSize); + memcpy(&source[0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize); + + if(!std::equal(source.begin(), source.end(), cacheEntry.shaders[shader.pipelineStage].begin())) + { + found = false; + break; + } + } + if(found) + { + return Graphics::MakeUnique(cacheEntry.programImpl); + } + } + + mProgramCache.emplace_back(); + mProgramCache.back().programImpl = new TestGraphicsProgramImpl(mGl, programCreateInfo, mVertexFormats, mCustomUniforms); + for(auto& shader : *(programCreateInfo.shaderState)) + { + auto graphicsShader = Uncast(shader.shader); + mProgramCache.back().shaders[shader.pipelineStage].resize(graphicsShader->mCreateInfo.sourceSize); + memcpy(&mProgramCache.back().shaders[shader.pipelineStage][0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize); + } + return Graphics::MakeUnique(mProgramCache.back().programImpl); } Graphics::UniquePtr TestGraphicsController::CreateShader(const Graphics::ShaderCreateInfo& shaderCreateInfo, Graphics::UniquePtr&& oldShader) { mCallStack.PushCall("CreateShader", ""); - return nullptr; + return Graphics::MakeUnique(mGl, shaderCreateInfo); } Graphics::UniquePtr TestGraphicsController::CreateSampler(const Graphics::SamplerCreateInfo& samplerCreateInfo, Graphics::UniquePtr&& oldSampler) { - std::ostringstream params, oss; - params << "samplerCreateInfo:" << samplerCreateInfo; TraceCallStack::NamedParams namedParams; - oss << samplerCreateInfo; - namedParams["samplerCreateInfo"] = oss.str(); - mCallStack.PushCall("CreateSampler", params.str(), namedParams); + namedParams["samplerCreateInfo"] << samplerCreateInfo; + mCallStack.PushCall("CreateSampler", namedParams.str(), namedParams); - return Graphics::MakeUnique(mGlAbstraction, samplerCreateInfo); + return Graphics::MakeUnique(mGl, samplerCreateInfo); } Graphics::UniquePtr TestGraphicsController::CreateRenderTarget(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo, Graphics::UniquePtr&& oldRenderTarget) { mCallStack.PushCall("CreateRenderTarget", ""); - return nullptr; + return Graphics::MakeUnique(mGl, renderTargetCreateInfo); +} + +Graphics::UniquePtr TestGraphicsController::CreateSyncObject( + const Graphics::SyncObjectCreateInfo& syncObjectCreateInfo, + Graphics::UniquePtr&& oldSyncObject) +{ + mCallStack.PushCall("CreateSyncObject", ""); + return Graphics::MakeUnique(mGraphicsSyncImpl, syncObjectCreateInfo); } Graphics::UniquePtr TestGraphicsController::MapBufferRange(const Graphics::MapBufferInfo& mapInfo) { mCallStack.PushCall("MapBufferRange", ""); - return nullptr; + + auto buffer = static_cast(mapInfo.buffer); + buffer->memory.resize(mapInfo.offset + mapInfo.size); // For initial testing, allow writes past capacity + + return std::make_unique(mCallStack, *buffer, mapInfo.offset, mapInfo.size); } Graphics::UniquePtr TestGraphicsController::MapTextureRange(const Graphics::MapTextureInfo& mapInfo) @@ -395,10 +1217,24 @@ const Graphics::TextureProperties& TestGraphicsController::GetTextureProperties( return textureProperties; } +const Graphics::Reflection& TestGraphicsController::GetProgramReflection(const Graphics::Program& program) +{ + mCallStack.PushCall("GetProgramReflection", ""); + + return static_cast(&program)->GetReflection(); +} + bool TestGraphicsController::PipelineEquals(const Graphics::Pipeline& pipeline0, const Graphics::Pipeline& pipeline1) const { mCallStack.PushCall("PipelineEquals", ""); return false; } +bool TestGraphicsController::GetProgramParameter(Graphics::Program& program, uint32_t parameterId, void* outData) +{ + mCallStack.PushCall("GetProgramParameter", ""); + auto graphicsProgram = Uncast(&program); + return graphicsProgram->GetParameter(parameterId, outData); +} + } // namespace Dali