X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-gl-abstraction.h;h=098f555a5fdedfd989269af3a268465c87cfe07b;hp=10c326429ebe43375b6b0245deb5e5ba75aa6a08;hb=8a1ffb99f17f7d913c153fe5ced671a5ea44d012;hpb=c5651d9850075a3d2d96444883ee8e23844a5f3e diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h index 10c3264..098f555 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-gl-abstraction.h @@ -2,7 +2,7 @@ #define TEST_GL_ABSTRACTION_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -25,13 +25,15 @@ #include #include #include // for strcmp +#include // INTERNAL INCLUDES #include #include #include #include -#include "test-trace-call-stack.h" +#include +#include namespace Dali { @@ -47,7 +49,7 @@ static const char *mStdAttribs[MAX_ATTRIBUTE_CACHE_SIZE] = "aBoneIndices" // ATTRIB_BONE_INDICES }; -class DALI_IMPORT_API TestGlAbstraction: public Dali::Integration::GlAbstraction +class DALI_CORE_API TestGlAbstraction: public Dali::Integration::GlAbstraction { public: TestGlAbstraction(); @@ -57,6 +59,10 @@ public: void PreRender(); void PostRender(); + bool IsSurfacelessContextSupported() const; + + bool TextureRequiresConverting( const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage ) const; + /* OpenGL ES 2.0 */ inline void ActiveTexture( GLenum textureUnit ) @@ -246,9 +252,9 @@ public: return mCheckFramebufferStatusResult; } - inline GLenum CheckFramebufferColorAttachment() + inline GLuint CheckFramebufferColorAttachmentCount() { - return mFramebufferColorAttached; + return mFramebufferColorAttachmentCount; } inline GLenum CheckFramebufferDepthAttachment() @@ -269,6 +275,15 @@ public: inline void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + mLastClearColor.r = red; + mLastClearColor.g = green; + mLastClearColor.b = blue; + mLastClearColor.a = alpha; + } + + inline const Vector4& GetLastClearColor() const + { + return mLastClearColor; } inline void ClearDepthf(GLclampf depth) @@ -424,6 +439,7 @@ public: paramName<<"texture["<= GL_COLOR_ATTACHMENT0) && (attachment < GL_COLOR_ATTACHMENT0 + Dali::FrameBuffer::MAX_COLOR_ATTACHMENTS)) { - mFramebufferColorAttached = true; + uint8_t mask = 1 << (attachment - GL_COLOR_ATTACHMENT0); + if ((mFrameBufferColorStatus & mask) == 0) + { + mFrameBufferColorStatus |= mask; + ++mFramebufferColorAttachmentCount; + } } } @@ -640,6 +661,7 @@ public: { *(textures+i) = ++mLastAutoTextureIdUsed; } + mNumGeneratedTextures++; } TraceCallStack::NamedParams namedParams; @@ -661,6 +683,15 @@ public: mTextureTrace.PushCall("GenTextures", out.str(), namedParams); } + inline GLuint GetLastGenTextureId() + { + return mLastAutoTextureIdUsed; + } + inline GLuint GetNumGeneratedTextures() + { + return mNumGeneratedTextures; + } + inline void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { } @@ -936,6 +967,15 @@ public: mScissorParams.y = y; mScissorParams.width = width; mScissorParams.height = height; + + std::stringstream out; + out << x << ", " << y << ", " << width << ", " << height; + TraceCallStack::NamedParams namedParams; + namedParams["x"] = ToString( x ); + namedParams["y"] = ToString( y ); + namedParams["width"] = ToString( width ); + namedParams["height"] = ToString( height ); + mScissorTrace.PushCall( "Scissor", out.str(), namedParams ); } inline void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) @@ -956,10 +996,11 @@ public: inline void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { const std::string shaderSource = mShaderSources[shader]; - if( static_cast(shaderSource.length()) < bufsize ) + const int shaderSourceLength = static_cast(shaderSource.length()); + if( shaderSourceLength < bufsize ) { - strcpy(source, shaderSource.c_str()); - *length = shaderSource.length(); + strncpy( source, shaderSource.c_str(), shaderSourceLength ); + *length = shaderSourceLength; } else { @@ -1132,9 +1173,12 @@ public: mTextureTrace.PushCall("TexSubImage2D", out.str(), namedParams); } - inline void Uniform1f(GLint location, GLfloat x) + inline void Uniform1f(GLint location, GLfloat value ) { - if( ! mProgramUniforms1f.SetUniformValue( mCurrentProgram, location, x ) ) + std::string params = ToString( value ); + AddUniformCallToTraceStack( location, params ); + + if( ! mProgramUniforms1f.SetUniformValue( mCurrentProgram, location, value ) ) { mGetErrorResult = GL_INVALID_OPERATION; } @@ -1142,6 +1186,14 @@ public: inline void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { + std::string params; + for( int i = 0; i < count; ++i ) + { + params = params + ToString( v[i] ) + ","; + } + + AddUniformCallToTraceStack( location, params ); + for( int i = 0; i < count; ++i ) { if( ! mProgramUniforms1f.SetUniformValue( mCurrentProgram, location, v[i] ) ) @@ -1154,6 +1206,10 @@ public: inline void Uniform1i(GLint location, GLint x) { + std::string params = ToString( x ); + + AddUniformCallToTraceStack( location, params ); + if( ! mProgramUniforms1i.SetUniformValue( mCurrentProgram, location, x ) ) { mGetErrorResult = GL_INVALID_OPERATION; @@ -1162,6 +1218,9 @@ public: inline void Uniform1iv(GLint location, GLsizei count, const GLint* v) { + std::string params = ToString( v ); + AddUniformCallToTraceStack( location, params ); + for( int i = 0; i < count; ++i ) { if( ! mProgramUniforms1i.SetUniformValue( mCurrentProgram, @@ -1176,6 +1235,9 @@ public: inline void Uniform2f(GLint location, GLfloat x, GLfloat y) { + std::string params = ToString( x ) + "," + ToString( y ); + AddUniformCallToTraceStack( location, params ); + if( ! mProgramUniforms2f.SetUniformValue( mCurrentProgram, location, Vector2( x, y ) ) ) @@ -1186,6 +1248,9 @@ public: inline void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { + std::string params = ToString( v ); + AddUniformCallToTraceStack( location, params ); + for( int i = 0; i < count; ++i ) { if( ! mProgramUniforms2f.SetUniformValue( mCurrentProgram, @@ -1200,14 +1265,21 @@ public: inline void Uniform2i(GLint location, GLint x, GLint y) { + std::string params = ToString( x ) + "," + ToString( y ); + AddUniformCallToTraceStack( location, params ); } inline void Uniform2iv(GLint location, GLsizei count, const GLint* v) { + std::string params = ToString( v ); + AddUniformCallToTraceStack( location, params ); } inline void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { + std::string params = ToString( x ) + "," + ToString( y ) + "," + ToString( z ); + AddUniformCallToTraceStack( location, params ); + if( ! mProgramUniforms3f.SetUniformValue( mCurrentProgram, location, Vector3( x, y, z ) ) ) @@ -1218,6 +1290,9 @@ public: inline void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { + std::string params = ToString( v ); + AddUniformCallToTraceStack( location, params ); + for( int i = 0; i < count; ++i ) { if( ! mProgramUniforms3f.SetUniformValue( @@ -1233,14 +1308,21 @@ public: inline void Uniform3i(GLint location, GLint x, GLint y, GLint z) { + std::string params = ToString( x ) + "," + ToString( y ) + "," + ToString( z ); + AddUniformCallToTraceStack( location, params ); } inline void Uniform3iv(GLint location, GLsizei count, const GLint* v) { + std::string params = ToString( v ); + AddUniformCallToTraceStack( location, params ); } inline void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + std::string params = ToString( x ) + "," + ToString( y ) + "," + ToString( z ) + "," + ToString( w ); + AddUniformCallToTraceStack( location, params ); + if( ! mProgramUniforms4f.SetUniformValue( mCurrentProgram, location, Vector4( x, y, z, w ) ) ) @@ -1251,6 +1333,9 @@ public: inline void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { + std::string params = ToString( v ); + AddUniformCallToTraceStack( location, params ); + for( int i = 0; i < count; ++i ) { if( ! mProgramUniforms4f.SetUniformValue( @@ -1266,18 +1351,27 @@ public: inline void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { + std::string params = ToString( x ) + "," + ToString( y ) + "," + ToString( z ) + "," + ToString( w ); + AddUniformCallToTraceStack( location, params ); } inline void Uniform4iv(GLint location, GLsizei count, const GLint* v) { + std::string params = ToString( v ); + AddUniformCallToTraceStack( location, params ); } inline void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { + std::string params = ToString( value ); + AddUniformCallToTraceStack( location, params ); } inline void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { + std::string params = ToString( value ); + AddUniformCallToTraceStack( location, params ); + for( int i = 0; i < count; ++i ) { if( ! mProgramUniformsMat3.SetUniformValue( @@ -1293,6 +1387,9 @@ public: inline void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { + std::string params = ToString( value ); + AddUniformCallToTraceStack( location, params ); + for( int i = 0; i < count; ++i ) { if( ! mProgramUniformsMat4.SetUniformValue( @@ -1353,6 +1450,10 @@ public: inline void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { + std::string commaString(", "); + std::string params( std::to_string(x) + commaString + std::to_string(y) + commaString + std::to_string(width) + commaString + std::to_string(height) ); + + mViewportTrace.PushCall("Viewport", params); } /* OpenGL ES 3.0 */ @@ -1786,6 +1887,31 @@ public: { } +private: + + inline void AddUniformCallToTraceStack( GLint location, std::string& value ) + { + std::string name = ""; + bool matched = false; + + UniformIDMap& map = mUniforms[mCurrentProgram]; + for (UniformIDMap::iterator it=map.begin(); it!=map.end(); ++it) + { + if( it->second == location ) + { + name = it->first; + matched = true; + break; + } + } + + if ( matched ) + { + mSetUniformTrace.PushCall( name, value ); + } + } + + public: // TEST FUNCTIONS inline void SetCompileStatus( GLuint value ) { mCompileStatus = value; } inline void SetLinkStatus( GLuint value ) { mLinkStatus = value; } @@ -1856,6 +1982,21 @@ public: // TEST FUNCTIONS inline void ResetStencilFunctionCallStack() { mStencilFunctionTrace.Reset(); } inline TraceCallStack& GetStencilFunctionTrace() { return mStencilFunctionTrace; } + //Methods for Scissor verification + inline void EnableScissorCallTrace(bool enable) { mScissorTrace.Enable(enable); } + inline void ResetScissorCallStack() { mScissorTrace.Reset(); } + inline TraceCallStack& GetScissorTrace() { return mScissorTrace; } + + //Methods for Uniform function verification + inline void EnableSetUniformCallTrace(bool enable) { mSetUniformTrace.Enable(enable); } + inline void ResetSetUniformCallStack() { mSetUniformTrace.Reset(); } + inline TraceCallStack& GetSetUniformTrace() { return mSetUniformTrace; } + + //Methods for Viewport verification + inline void EnableViewportCallTrace(bool enable) { mViewportTrace.Enable(enable); } + inline void ResetViewportCallStack() { mViewportTrace.Reset(); } + inline TraceCallStack& GetViewportTrace() { return mViewportTrace; } + template inline bool GetUniformValue( const char* name, T& value ) const { @@ -2042,9 +2183,10 @@ private: GLenum mActiveTextureUnit; GLenum mCheckFramebufferStatusResult; GLint mFramebufferStatus; - GLenum mFramebufferColorAttached; GLenum mFramebufferDepthAttached; GLenum mFramebufferStencilAttached; + GLuint mFramebufferColorAttachmentCount; + GLuint mFrameBufferColorStatus; GLint mNumBinaryFormats; GLint mBinaryFormats; GLint mProgramBinaryLength; @@ -2055,6 +2197,7 @@ private: ShaderSourceMap mShaderSources; GLuint mLastShaderCompiled; GLbitfield mLastClearBitMask; + Vector4 mLastClearColor; unsigned int mClearCount; Vector4 mLastBlendColor; @@ -2069,6 +2212,7 @@ private: // Data for manipulating the IDs returned by GenTextures GLuint mLastAutoTextureIdUsed; + GLuint mNumGeneratedTextures; std::vector mNextTextureIds; std::vector mDeletedTextureIds; std::vector mBoundTextures; @@ -2088,6 +2232,9 @@ private: TraceCallStack mDrawTrace; TraceCallStack mDepthFunctionTrace; TraceCallStack mStencilFunctionTrace; + TraceCallStack mScissorTrace; + TraceCallStack mSetUniformTrace; + TraceCallStack mViewportTrace; // Shaders & Uniforms GLuint mLastShaderIdUsed; @@ -2131,7 +2278,7 @@ private: T uniformValue; if ( GetUniformValue( program, uniform, uniformValue ) ) { - return value == uniformValue; + return CompareType(value, uniformValue, Math::MACHINE_EPSILON_10); } return false;