X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-application.cpp;h=873b7b3011d8316496500f596cd0b9da0e2eb41d;hp=062276a0b91bd3cbe0a478a25e3d6e94b06891e0;hb=b04ffbb54b26f82e3292bef2381f591b6102f9db;hpb=893ec494389e7fe476a64e220ae97eedb73e74d7 diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-application.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-application.cpp index 062276a..873b7b3 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-application.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-application.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,6 +19,8 @@ namespace Dali { +const Rect TestApplication::DEFAULT_SURFACE_RECT = Rect(0, 0, TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT); + bool TestApplication::mLoggingEnabled = true; TestApplication::TestApplication(uint32_t surfaceWidth, @@ -55,9 +57,7 @@ void TestApplication::CreateCore() mCore = Dali::Integration::Core::New(mRenderController, mPlatformAbstraction, - mGlAbstraction, - mGlSyncAbstraction, - mGlContextHelperAbstraction, + mGraphicsController, Integration::RenderToFrameBuffer::FALSE, Integration::DepthBufferAvailable::TRUE, Integration::StencilBufferAvailable::TRUE, @@ -78,6 +78,13 @@ void TestApplication::CreateScene() { mScene = Dali::Integration::Scene::New(Size(static_cast(mSurfaceWidth), static_cast(mSurfaceHeight))); mScene.SetDpi(Vector2(static_cast(mDpi.x), static_cast(mDpi.y))); + + // Create render target for the scene + Graphics::RenderTargetCreateInfo rtInfo{}; + rtInfo.SetExtent({mSurfaceWidth, mSurfaceHeight}); + rtInfo.SetSurface(&mSurfaceWidth); // Can point to anything, really. + + mScene.SetSurfaceRenderTarget(rtInfo); } void TestApplication::InitializeCore() @@ -141,19 +148,24 @@ TestRenderController& TestApplication::GetRenderController() return mRenderController; } -TestGlAbstraction& TestApplication::GetGlAbstraction() +TestGraphicsController& TestApplication::GetGraphicsController() { - return mGlAbstraction; + return mGraphicsController; } -TestGlSyncAbstraction& TestApplication::GetGlSyncAbstraction() +TestGlAbstraction& TestApplication::GetGlAbstraction() { - return mGlSyncAbstraction; + return static_cast(mGraphicsController.GetGlAbstraction()); } TestGlContextHelperAbstraction& TestApplication::GetGlContextHelperAbstraction() { - return mGlContextHelperAbstraction; + return static_cast(mGraphicsController.GetGlContextHelperAbstraction()); +} + +TestGraphicsSyncImplementation& TestApplication::GetGraphicsSyncImpl() +{ + return static_cast(mGraphicsController.GetGraphicsSyncImpl()); } void TestApplication::ProcessEvent(const Integration::Event& event) @@ -167,7 +179,7 @@ void TestApplication::SendNotification() mCore->ProcessEvents(); } -void TestApplication::DoUpdate(uint32_t intervalMilliseconds, const char* location) +void TestApplication::DoUpdate(uint32_t intervalMilliseconds, const char* location, bool uploadOnly) { if(GetUpdateStatus() == 0 && mRenderStatus.NeedsUpdate() == false && @@ -179,25 +191,28 @@ void TestApplication::DoUpdate(uint32_t intervalMilliseconds, const char* locati uint32_t nextVSyncTime = mLastVSyncTime + intervalMilliseconds; float elapsedSeconds = static_cast(intervalMilliseconds) * 0.001f; - mCore->Update(elapsedSeconds, mLastVSyncTime, nextVSyncTime, mStatus, false, false); + mCore->Update(elapsedSeconds, mLastVSyncTime, nextVSyncTime, mStatus, false, false, uploadOnly); GetRenderController().Initialize(); mLastVSyncTime = nextVSyncTime; } -bool TestApplication::Render(uint32_t intervalMilliseconds, const char* location) +bool TestApplication::Render(uint32_t intervalMilliseconds, const char* location, bool uploadOnly) { - DoUpdate(intervalMilliseconds, location); + DoUpdate(intervalMilliseconds, location, uploadOnly); // Reset the status mRenderStatus.SetNeedsUpdate(false); mRenderStatus.SetNeedsPostRender(false); - mCore->PreRender(mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/); - mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/); - mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/); - mCore->PostRender(false /*do not skip rendering*/); + mCore->PreRender(mRenderStatus, false /*do not force clear*/); + if(!uploadOnly) + { + mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/); + mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/); + } + mCore->PostRender(); mFrame++; @@ -208,7 +223,7 @@ bool TestApplication::PreRenderWithPartialUpdate(uint32_t intervalMilliseconds, { DoUpdate(intervalMilliseconds, location); - mCore->PreRender(mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/); + mCore->PreRender(mRenderStatus, false /*do not force clear*/); mCore->PreRender(mScene, damagedRects); return mStatus.KeepUpdating() || mRenderStatus.NeedsUpdate(); @@ -216,9 +231,9 @@ bool TestApplication::PreRenderWithPartialUpdate(uint32_t intervalMilliseconds, bool TestApplication::RenderWithPartialUpdate(std::vector>& damagedRects, Rect& clippingRect) { - mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/, clippingRect); + mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/); mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/, clippingRect); - mCore->PostRender(false /*do not skip rendering*/); + mCore->PostRender(); mFrame++; @@ -249,10 +264,10 @@ bool TestApplication::GetRenderNeedsPostRender() bool TestApplication::RenderOnly() { // Update Time values - mCore->PreRender(mRenderStatus, false /*do not force clear*/, false /*do not skip rendering*/); + mCore->PreRender(mRenderStatus, false /*do not force clear*/); mCore->RenderScene(mRenderStatus, mScene, true /*render the off-screen buffers*/); mCore->RenderScene(mRenderStatus, mScene, false /*render the surface*/); - mCore->PostRender(false /*do not skip rendering*/); + mCore->PostRender(); mFrame++; @@ -262,7 +277,7 @@ bool TestApplication::RenderOnly() void TestApplication::ResetContext() { mCore->ContextDestroyed(); - mGlAbstraction.Initialize(); + mGraphicsController.Initialize(); mCore->ContextCreated(); }