X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-actor-utils.cpp;h=9be97bc7fdbe7e777530db44085c9fbff22eebb6;hp=2f833c6821ddeb6d7635349bf0e8d72a1951048a;hb=471657912f53a37f832a6b4f5f8513cbc62a32e1;hpb=e50ad843a871ba17493a375d47e7197aa91de584 diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp index 2f833c6..9be97bc 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp @@ -28,8 +28,6 @@ namespace Dali namespace { -const char * const TEXTURE_UNIFORM_NAME( "sTexture" ); - const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform mediump mat4 uMvpMatrix;\n @@ -67,7 +65,7 @@ Actor CreateRenderableActor( Image texture ) Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader ) { // Create the geometry - Geometry geometry = CreateQuadGeometry(); + Geometry geometry = Geometry::QUAD(); // Create Shader Shader shader = Shader::New( vertexShader, fragmentShader );