X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-actor-utils.cpp;h=6e2e20402c2784c5a6c89426892377d80890dabb;hp=083e5829c7f67a94e2061eb771c6069edf793d90;hb=2cfc2d43f2365794591eddc96f6c5ec029cab28d;hpb=05d9f7a25bd9f4320a0e1fece8ec0ede819afe7d diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp index 083e582..6e2e204 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp @@ -21,7 +21,6 @@ // EXTERNAL INCLUDES #include #include -#include // INTERNAL INCLUDES #include "mesh-builder.h" @@ -31,6 +30,7 @@ namespace Dali namespace { + const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform mediump mat4 uMvpMatrix;\n @@ -68,7 +68,7 @@ Actor CreateRenderableActor( Image texture ) Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader ) { // Create the geometry - Geometry geometry = Geometry::QUAD(); + Geometry geometry = CreateQuadGeometry(); // Create Shader Shader shader = Shader::New( vertexShader, fragmentShader );