X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-actor-utils.cpp;h=38eb0b22c0b1feb77253abb66a1cfae5797b2c88;hp=9be97bc7fdbe7e777530db44085c9fbff22eebb6;hb=09fea2d3984ac0100f87f480335d674cbb9384a1;hpb=471657912f53a37f832a6b4f5f8513cbc62a32e1 diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp index 9be97bc..38eb0b22 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp @@ -15,19 +15,22 @@ * */ -// HEADER +// CLASS HEADER #include "test-actor-utils.h" -#include "mesh-builder.h" // EXTERNAL INCLUDES #include -#include +#include + +// INTERNAL INCLUDES +#include "mesh-builder.h" namespace Dali { namespace { + const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform mediump mat4 uMvpMatrix;\n @@ -65,7 +68,7 @@ Actor CreateRenderableActor( Image texture ) Actor CreateRenderableActor( Image texture, const std::string& vertexShader, const std::string& fragmentShader ) { // Create the geometry - Geometry geometry = Geometry::QUAD(); + Geometry geometry = CreateQuadGeometry(); // Create Shader Shader shader = Shader::New( vertexShader, fragmentShader ); @@ -81,7 +84,7 @@ Actor CreateRenderableActor( Image texture, const std::string& vertexShader, con if( texture ) { TextureSet textureSet = TextureSet::New(); - textureSet.SetImage( 0u, texture ); + TextureSetImage( textureSet, 0u, texture ); renderer.SetTextures( textureSet ); // Set actor to the size of the texture if set @@ -91,23 +94,4 @@ Actor CreateRenderableActor( Image texture, const std::string& vertexShader, con return actor; } -Image GetTexture( Actor actor ) -{ - Image image; - if( actor && actor.GetRendererCount() ) - { - Renderer renderer = actor.GetRendererAt( 0u ); - if( renderer ) - { - TextureSet textureSet = renderer.GetTextures(); - if( textureSet && textureSet.GetTextureCount() ) - { - image = textureSet.GetImage( 0u ); - } - } - } - - return image; -} - } // namespace Dali