X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Fdali-toolkit-test-utils%2Ftest-actor-utils.cpp;h=38eb0b22c0b1feb77253abb66a1cfae5797b2c88;hp=5a8a5d1fb10e4a0f6671de8f03cb26273755e944;hb=09fea2d3984ac0100f87f480335d674cbb9384a1;hpb=54fbf47db890d0479d19d780de5ea5d860924632 diff --git a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp index 5a8a5d1..38eb0b22 100644 --- a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp +++ b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.cpp @@ -21,7 +21,6 @@ // EXTERNAL INCLUDES #include #include -#include // INTERNAL INCLUDES #include "mesh-builder.h" @@ -31,6 +30,7 @@ namespace Dali namespace { + const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform mediump mat4 uMvpMatrix;\n @@ -94,23 +94,4 @@ Actor CreateRenderableActor( Image texture, const std::string& vertexShader, con return actor; } -Image GetTexture( Actor actor ) -{ - Image image; - if( actor && actor.GetRendererCount() ) - { - Renderer renderer = actor.GetRendererAt( 0u ); - if( renderer ) - { - TextureSet textureSet = renderer.GetTextures(); - if( textureSet && textureSet.GetTextureCount() ) - { - image = TextureGetImage( textureSet, 0u ); - } - } - } - - return image; -} - } // namespace Dali