X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit-internal%2Futc-Dali-PushButton.cpp;h=edaf7fd3819fc1213ee6e8b99963ee261fa8d9ba;hp=8d2734be86cdca77e8b751203bb14337eb3bc636;hb=acbf7e2c17c1578c7125fa07c7eaabe1fe214406;hpb=d04c5bdbb95cc98f90848c7a98b0b2804df6e5b8 diff --git a/automated-tests/src/dali-toolkit-internal/utc-Dali-PushButton.cpp b/automated-tests/src/dali-toolkit-internal/utc-Dali-PushButton.cpp index 8d2734b..edaf7fd 100644 --- a/automated-tests/src/dali-toolkit-internal/utc-Dali-PushButton.cpp +++ b/automated-tests/src/dali-toolkit-internal/utc-Dali-PushButton.cpp @@ -38,13 +38,38 @@ bool PushButtonSelected( Button button, bool selected ) } -const Dali::TouchPoint pointDownInside( 0, TouchPoint::Down, 240, 400 ); -const Dali::TouchPoint pointUpInside( 0, TouchPoint::Up, 240, 400 ); -const Dali::TouchPoint pointLeave( 0, TouchPoint::Leave, 240, 400 ); -const Dali::TouchPoint pointEnter( 0, TouchPoint::Motion, 240, 400 ); -const Dali::TouchPoint pointMotionOut( 0, TouchPoint::Motion, 10, 10 ); -const Dali::TouchPoint pointDownOutside( 0, TouchPoint::Down, 10, 10 ); -const Dali::TouchPoint pointUpOutside( 0, TouchPoint::Up, 10, 10 ); +Dali::Integration::Point GetPointDownInside() +{ + Dali::Integration::Point point; + point.SetState( PointState::DOWN ); + point.SetScreenPosition( Vector2( 240, 400 ) ); + return point; +} + +Dali::Integration::Point GetPointUpInside() +{ + Dali::Integration::Point point; + point.SetState( PointState::UP ); + point.SetScreenPosition( Vector2( 240, 400 ) ); + return point; +} + +Dali::Integration::Point GetPointMotionOut() +{ + Dali::Integration::Point point; + point.SetState( PointState::MOTION ); + point.SetScreenPosition( Vector2( 10, 10 ) ); + return point; +} + +Dali::Integration::Point GetPointUpOutside() +{ + Dali::Integration::Point point; + point.SetState( PointState::UP ); + point.SetScreenPosition( Vector2( 10, 10 ) ); + return point; +} + } // namespace @@ -304,7 +329,7 @@ public: Test mTest; }; -static bool TestCallback(Actor actor, const TouchEvent& event) +static bool TestCallback(Actor actor, const TouchData& event) { return true; } @@ -313,6 +338,22 @@ static bool TestCallback(Actor actor, const TouchEvent& event) ////////////////////////////////////////////////////////// +int UtcDaliPushButtonDownCast(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliPushButtonDownCast"); + + TETButton tetButton= Toolkit::TETButton::New(); + + BaseHandle object(tetButton); + + TETButton tetButton2 = TETButton::DownCast( object ); + DALI_TEST_CHECK(tetButton2); + + TETButton tetButton3 = DownCast< TETButton >(object); + DALI_TEST_CHECK(tetButton3); + END_TEST; +} int UtcDaliPushButtonInterruptEventWhenInsensitive(void) { @@ -343,7 +384,7 @@ int UtcDaliPushButtonInterruptEventWhenInsensitive(void) // * Actor's touch event is connected to a callback function // and this callback function consumes the event. - actor.TouchedSignal().Connect( &TestCallback ); + actor.TouchSignal().Connect( &TestCallback ); // * Button's pressed signal is connected to a callback function // which also consumes the event. @@ -369,7 +410,7 @@ int UtcDaliPushButtonInterruptEventWhenInsensitive(void) // A down event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointDownInside ); + event.AddPoint( GetPointDownInside() ); // flush the queue and render once application.SendNotification(); @@ -379,7 +420,7 @@ int UtcDaliPushButtonInterruptEventWhenInsensitive(void) // An up event is sent outside the button's boundary but inside the actor's one. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointUpOutside ); + event.AddPoint( GetPointUpOutside() ); // flush the queue and render once application.SendNotification(); @@ -403,7 +444,7 @@ int UtcDaliPushButtonInterruptEventWhenInsensitive(void) // A down event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointDownInside ); + event.AddPoint( GetPointDownInside() ); // flush the queue and render once application.SendNotification(); @@ -413,7 +454,7 @@ int UtcDaliPushButtonInterruptEventWhenInsensitive(void) // A motion event is sent outside the button's boundary but inside the actor's one. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointMotionOut ); + event.AddPoint( GetPointMotionOut() ); // flush the queue and render once application.SendNotification(); @@ -433,7 +474,7 @@ int UtcDaliPushButtonInterruptEventWhenInsensitive(void) // A down event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointDownInside ); + event.AddPoint( GetPointDownInside() ); // flush the queue and render once application.SendNotification(); @@ -444,7 +485,7 @@ int UtcDaliPushButtonInterruptEventWhenInsensitive(void) // An up event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointUpInside ); + event.AddPoint( GetPointUpInside() ); // flush the queue and render once application.SendNotification(); @@ -486,7 +527,7 @@ int UtcDaliPushButtonInterruptEventWhenNonVisible(void) // * Actor's touch event is connected to a callback function // and this callback function consumes the event. - actor.TouchedSignal().Connect( &TestCallback ); + actor.TouchSignal().Connect( &TestCallback ); // * Button's pressed signal is connected to a callback function // which also consumes the event. @@ -512,7 +553,7 @@ int UtcDaliPushButtonInterruptEventWhenNonVisible(void) // A down event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointDownInside ); + event.AddPoint( GetPointDownInside() ); // flush the queue and render once application.SendNotification(); @@ -530,7 +571,7 @@ int UtcDaliPushButtonInterruptEventWhenNonVisible(void) // An up event is sent outside the button's boundary but inside the actor's one. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointUpOutside ); + event.AddPoint( GetPointUpOutside() ); // flush the queue and render once application.SendNotification(); @@ -557,7 +598,7 @@ int UtcDaliPushButtonInterruptEventWhenNonVisible(void) // A down event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointDownInside ); + event.AddPoint( GetPointDownInside() ); // flush the queue and render once application.SendNotification(); @@ -575,7 +616,7 @@ int UtcDaliPushButtonInterruptEventWhenNonVisible(void) // A motion event is sent outside the button's boundary but inside the actor's one. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointMotionOut ); + event.AddPoint( GetPointMotionOut() ); // flush the queue and render once application.SendNotification(); @@ -601,7 +642,7 @@ int UtcDaliPushButtonInterruptEventWhenNonVisible(void) // A down event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointDownInside ); + event.AddPoint( GetPointDownInside() ); // flush the queue and render once application.SendNotification(); @@ -620,7 +661,7 @@ int UtcDaliPushButtonInterruptEventWhenNonVisible(void) // An up event is sent inside the button's boundary. event = Dali::Integration::TouchEvent(); - event.AddPoint( pointUpInside ); + event.AddPoint( GetPointUpInside() ); // flush the queue and render once application.SendNotification(); @@ -673,53 +714,5 @@ int UtcDaliPushButtonProperties(void) DALI_TEST_CHECK( button.IsSelected() ) ; DALI_TEST_CHECK( button.GetProperty< bool >( Button::Property::SELECTED ) ); - // Button::PROPERTY_NORMAL_STATE_ACTOR - { - button.SetButtonImage( ResourceImage::New( "IMAGE_PATH_1") ); - DALI_TEST_EQUALS( "IMAGE_PATH_1", button.GetProperty( Button::Property::NORMAL_STATE_ACTOR ).GetValue( "image" ).GetValue( "filename" ).Get< std::string >(), TEST_LOCATION ); - - Property::Map map; - map[ "type" ] = "ImageActor"; - - button.SetProperty( Button::Property::NORMAL_STATE_ACTOR, map ); - DALI_TEST_EQUALS( "ImageActor", button.GetProperty( Button::Property::NORMAL_STATE_ACTOR ).GetValue( "type" ).Get< std::string >(), TEST_LOCATION ); - } - - // Button::PROPERTY_SELECTED_STATE_ACTOR - { - button.SetSelectedImage( ResourceImage::New( "IMAGE_PATH_2") ); - DALI_TEST_EQUALS( "IMAGE_PATH_2", button.GetProperty( Button::Property::SELECTED_STATE_ACTOR ).GetValue( "image" ).GetValue( "filename" ).Get< std::string >(), TEST_LOCATION ); - - Property::Map map; - map[ "type" ] = "Actor"; - - button.SetProperty( Button::Property::SELECTED_STATE_ACTOR, map ); - DALI_TEST_EQUALS( "Actor", button.GetProperty( Button::Property::SELECTED_STATE_ACTOR ).GetValue( "type" ).Get< std::string >(), TEST_LOCATION ); - DALI_TEST_CHECK( "ImageActor" != button.GetProperty( Button::Property::SELECTED_STATE_ACTOR ).GetValue( "type" ).Get< std::string >() ); - } - - // Button::PROPERTY_DISABLED_STATE_ACTOR - { - button.SetDisabledImage( ResourceImage::New( "IMAGE_PATH_3") ); - DALI_TEST_EQUALS( "IMAGE_PATH_3", button.GetProperty( Button::Property::DISABLED_STATE_ACTOR ).GetValue( "image" ).GetValue( "filename" ).Get< std::string >(), TEST_LOCATION ); - - Property::Map map; - map[ "type" ] = "Actor"; - - button.SetProperty( Button::Property::DISABLED_STATE_ACTOR, map ); - DALI_TEST_EQUALS( "Actor", button.GetProperty( Button::Property::DISABLED_STATE_ACTOR ).GetValue( "type" ).Get< std::string >(), TEST_LOCATION ); - } - - // Button::PROPERTY_LABEL_ACTOR - { - button.SetLabel( "LABEL_TEXT_CUSTOM" ); - DALI_TEST_EQUALS( "TextLabel", button.GetProperty( Button::Property::LABEL_ACTOR ).GetValue( "type" ).Get< std::string >(), TEST_LOCATION ); - - Property::Map map; - map[ "type" ] = "Actor"; - - button.SetProperty( Button::Property::LABEL_ACTOR, map ); - DALI_TEST_EQUALS( "Actor", button.GetProperty( Button::Property::LABEL_ACTOR ).GetValue( "type" ).Get< std::string >(), TEST_LOCATION ); - } END_TEST; }