*/
public Position(Vector3 o)
{
- x = o.x;
- y = o.y;
- z = o.z;
+ x = o.X;
+ y = o.Y;
+ z = o.Z;
}
///< name "X", type float (Position X value)
public static implicit operator Position(Vector3 vec)
{
- return new Position(vec.x, vec.y, vec.z);
+ return new Position(vec.X, vec.Y, vec.Z);
}
}
}