Size, Position, Color high level class added
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / manual / csharp / DaliEnumConstants.cs
index 375445d..a2565ba 100755 (executable)
  */
 using System;
 
-namespace Dali 
+namespace Dali
 {
   namespace Constants
   {
-
-    public enum TextureType 
+    public enum TextureType
     {
       Texture2D     = Dali.TextureType.TEXTURE_2D,   ///< One 2D image                            @SINCE_1_1.43
       TextureCube   = Dali.TextureType.TEXTURE_CUBE  ///< Six 2D images arranged in a cube-shape  @SINCE_1_1.43
     }
 
-    public enum ViewMode 
+    public enum ViewMode
     {
       Mono              = Dali.ViewMode.MONO,                          ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
       StereoHorizontal  = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
@@ -47,92 +46,33 @@ namespace Dali
       OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION      ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
     }
 
-    public struct ParentOrigin
-    {
-      public static readonly float Top = NDalic.ParentOriginTop;
-      public static readonly float Bottom = NDalic.ParentOriginBottom;
-      public static readonly float Left = NDalic.ParentOriginLeft;
-      public static readonly float Right = NDalic.ParentOriginRight;
-      public static readonly float Middle = NDalic.ParentOriginMiddle;
-      public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
-      public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
-      public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
-      public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
-      public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
-      public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
-      public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
-      public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
-      public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
-    }
-
-    public struct AnchorPoint
+    public struct Direction
     {
-      public static readonly float Top = NDalic.AnchorPointTop;
-      public static readonly float Bottom = NDalic.AnchorPointBottom;
-      public static readonly float Left = NDalic.AnchorPointLeft;
-      public static readonly float Right = NDalic.AnchorPointRight;
-      public static readonly float Middle = NDalic.AnchorPointMiddle;
-      public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
-      public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
-      public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
-      public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
-      public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
-      public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
-      public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
-      public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
-      public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
+      public enum Type
+      {
+        LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+        RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+      }
     }
 
-    public struct Vect3
+    public struct Align
     {
-      public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
-      public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
-      public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
-      public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
-      public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
-      public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
-      public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
-      public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
+      public enum Type
+      {
+        TopBegin = Dali.AlignType.TOP_BEGIN,
+        TopCenter = Dali.AlignType.TOP_CENTER,
+        TopEnd = Dali.AlignType.TOP_END,
+        CenterBegin = Dali.AlignType.CENTER_BEGIN,
+        Center = Dali.AlignType.CENTER,
+        CenterEnd = Dali.AlignType.CENTER_END,
+        BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+        BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+        BottomEnd = Dali.AlignType.BOTTOM_END
+      }
     }
 
     public struct Visual
     {
-      public static readonly int PropertyType = NDalic.VISUAL_PROPERTY_TYPE;
-      public static readonly int PropertyShader = NDalic.VISUAL_PROPERTY_SHADER;
-
-      public static readonly int VertexShader = NDalic.VERTEX_SHADER;
-      public static readonly int FragmentShader = NDalic.FRAGMENT_SHADER;
-      public static readonly int SubdivideGridX = NDalic.SUBDIVIDE_GRID_X;
-      public static readonly int SubdivideGridY = NDalic.SUBDIVIDE_GRID_Y;
-      public static readonly int Hints = NDalic.HINTS;
-
-      public static readonly int Color = NDalic.COLOR;
-      public static readonly int Size = NDalic.SIZE;
-      public static readonly int AntiAliasing = NDalic.ANTI_ALIASING;
-
-      public static readonly int MixColor = NDalic.MIX_COLOR;
-
-      public static readonly int StartPosition = NDalic.START_POSITION;
-      public static readonly int EndPosition = NDalic.END_POSITION;
-      public static readonly int Center = NDalic.CENTER;
-      public static readonly int Radius = NDalic.RADIUS;
-      public static readonly int StopOffset = NDalic.STOP_OFFSET;
-      public static readonly int StopColor = NDalic.STOP_COLOR;
-      public static readonly int Units = NDalic.UNITS;
-      public static readonly int SpreadMethod = NDalic.SPREAD_METHOD;
-
-      public static readonly int ImageVisualURL = NDalic.IMAGE_VISUAL_URL;
-      public static readonly int ImageVisualFittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
-      public static readonly int ImageVisualSamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
-      public static readonly int ImageVisualDesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
-      public static readonly int ImageVisualDesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
-      public static readonly int ImageVisualSynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
-      public static readonly int ImageVisualBorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
-      public static readonly int ImageVisualBatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
-      public static readonly int ImageVisualPixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
-      public static readonly int ImageVisualWrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
-      public static readonly int ImageVisualWrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
-
       public enum Type
       {
         Border = Dali.VisualType.BORDER,
@@ -141,9 +81,134 @@ namespace Dali
         Image = Dali.VisualType.IMAGE,
         Mesh = Dali.VisualType.MESH,
         Primitive = Dali.VisualType.PRIMITIVE,
-        WireFrame = Dali.VisualType.WIREFRAME
+        WireFrame = Dali.VisualType.WIREFRAME,
+        Text = Dali.VisualType.TEXT
+      }
+
+      public struct Property
+      {
+        public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
+        public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
+        public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
+        public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
+        public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
+      }
+
+      public struct ShaderProperty
+      {
+        public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
+        public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
+        public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
+        public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
+        public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
       }
     }
 
+    public struct BorderVisualProperty
+    {
+      public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
+      public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
+      public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
+    }
+
+    public struct ColorVisualProperty
+    {
+      public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
+    }
+
+    public struct GradientVisualProperty
+    {
+      public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
+      public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
+      public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
+      public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
+      public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
+      public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
+      public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
+      public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
+    }
+
+    public struct ImageVisualProperty
+    {
+      public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
+      public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
+      public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
+      public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
+      public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
+      public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
+      public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
+      public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
+      public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
+      public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+    }
+
+    public struct MeshVisualProperty
+    {
+      public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
+      public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
+      public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
+      public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
+      public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
+      public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
+      public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
+    }
+
+    public struct PrimitiveVisualProperty
+    {
+      public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
+      public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
+      public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
+      public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
+      public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
+      public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
+      public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
+      public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
+      public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
+      public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
+      public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
+      public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
+    }
+
+    public struct TextVisualProperty
+    {
+      public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
+      public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
+      public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
+      public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
+      public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
+      public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
+      public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
+      public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
+      public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
+    }
+
+    public struct Tooltip
+    {
+      public struct Property
+      {
+        public static readonly int Content = NDalic.TOOLTIP_CONTENT;
+        public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
+        public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
+        public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
+        public static readonly int Tail = NDalic.TOOLTIP_TAIL;
+        public static readonly int Position = NDalic.TOOLTIP_POSITION;
+        public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
+        public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
+        public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
+      }
+
+      public struct BackgroundProperty
+      {
+        public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
+        public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
+      }
+
+      public struct TailProperty
+      {
+        public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
+        public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
+        public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
+      }
+    }
   } // namespace Constants
 } // namesapce Dali