*/
using System;
-namespace Dali
+namespace Dali
{
namespace Constants
{
-
- public enum TextureType
+ public enum TextureType
{
Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
}
- public enum ViewMode
+ public enum ViewMode
{
Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
}
- public struct ParentOrigin
- {
- public static readonly float Top = NDalic.ParentOriginTop;
- public static readonly float Bottom = NDalic.ParentOriginBottom;
- public static readonly float Left = NDalic.ParentOriginLeft;
- public static readonly float Right = NDalic.ParentOriginRight;
- public static readonly float Middle = NDalic.ParentOriginMiddle;
- public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
- public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
- public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
- public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
- public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
- public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
- public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
- public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
- public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
- }
-
- public struct AnchorPoint
+ public struct Direction
{
- public static readonly float Top = NDalic.AnchorPointTop;
- public static readonly float Bottom = NDalic.AnchorPointBottom;
- public static readonly float Left = NDalic.AnchorPointLeft;
- public static readonly float Right = NDalic.AnchorPointRight;
- public static readonly float Middle = NDalic.AnchorPointMiddle;
- public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
- public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
- public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
- public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
- public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
- public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
- public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
- public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
- public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
+ public enum Type
+ {
+ LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+ RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+ }
}
- public struct Vect3
+ public struct Align
{
- public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
- public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
- public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
- public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
- public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
- public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
- public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
- public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
+ public enum Type
+ {
+ TopBegin = Dali.AlignType.TOP_BEGIN,
+ TopCenter = Dali.AlignType.TOP_CENTER,
+ TopEnd = Dali.AlignType.TOP_END,
+ CenterBegin = Dali.AlignType.CENTER_BEGIN,
+ Center = Dali.AlignType.CENTER,
+ CenterEnd = Dali.AlignType.CENTER_END,
+ BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+ BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+ BottomEnd = Dali.AlignType.BOTTOM_END
+ }
}
public struct Visual
{
- public static readonly int PropertyType = NDalic.VISUAL_PROPERTY_TYPE;
- public static readonly int PropertyShader = NDalic.VISUAL_PROPERTY_SHADER;
-
- public static readonly int VertexShader = NDalic.VERTEX_SHADER;
- public static readonly int FragmentShader = NDalic.FRAGMENT_SHADER;
- public static readonly int SubdivideGridX = NDalic.SUBDIVIDE_GRID_X;
- public static readonly int SubdivideGridY = NDalic.SUBDIVIDE_GRID_Y;
- public static readonly int Hints = NDalic.HINTS;
-
- public static readonly int Color = NDalic.COLOR;
- public static readonly int Size = NDalic.SIZE;
- public static readonly int AntiAliasing = NDalic.ANTI_ALIASING;
-
- public static readonly int MixColor = NDalic.MIX_COLOR;
-
- public static readonly int StartPosition = NDalic.START_POSITION;
- public static readonly int EndPosition = NDalic.END_POSITION;
- public static readonly int Center = NDalic.CENTER;
- public static readonly int Radius = NDalic.RADIUS;
- public static readonly int StopOffset = NDalic.STOP_OFFSET;
- public static readonly int StopColor = NDalic.STOP_COLOR;
- public static readonly int Units = NDalic.UNITS;
- public static readonly int SpreadMethod = NDalic.SPREAD_METHOD;
-
- public static readonly int ImageVisualURL = NDalic.IMAGE_VISUAL_URL;
- public static readonly int ImageVisualFittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
- public static readonly int ImageVisualSamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
- public static readonly int ImageVisualDesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
- public static readonly int ImageVisualDesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
- public static readonly int ImageVisualSynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
- public static readonly int ImageVisualBorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
- public static readonly int ImageVisualBatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
- public static readonly int ImageVisualPixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
- public static readonly int ImageVisualWrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
- public static readonly int ImageVisualWrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
-
public enum Type
{
Border = Dali.VisualType.BORDER,
Image = Dali.VisualType.IMAGE,
Mesh = Dali.VisualType.MESH,
Primitive = Dali.VisualType.PRIMITIVE,
- WireFrame = Dali.VisualType.WIREFRAME
+ WireFrame = Dali.VisualType.WIREFRAME,
+ Text = Dali.VisualType.TEXT
+ }
+
+ public struct Property
+ {
+ public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
+ public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
+ public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
+ public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
+ public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
+ }
+
+ public struct ShaderProperty
+ {
+ public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
+ public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
+ public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
+ public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
+ public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
}
}
+ public struct BorderVisualProperty
+ {
+ public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
+ public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
+ public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
+ }
+
+ public struct ColorVisualProperty
+ {
+ public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
+ }
+
+ public struct GradientVisualProperty
+ {
+ public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
+ public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
+ public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
+ public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
+ public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
+ public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
+ public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
+ public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
+ }
+
+ public struct ImageVisualProperty
+ {
+ public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
+ public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
+ public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
+ public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
+ public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
+ public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
+ public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
+ public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
+ public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
+ public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+ }
+
+ public struct MeshVisualProperty
+ {
+ public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
+ public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
+ public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
+ public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
+ public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
+ public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
+ public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
+ }
+
+ public struct PrimitiveVisualProperty
+ {
+ public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
+ public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
+ public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
+ public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
+ public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
+ public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
+ public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
+ public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
+ public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
+ public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
+ public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
+ public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
+ }
+
+ public struct TextVisualProperty
+ {
+ public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
+ public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
+ public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
+ public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
+ public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
+ public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
+ public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
+ public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
+ public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
+ }
+
+ public struct Tooltip
+ {
+ public struct Property
+ {
+ public static readonly int Content = NDalic.TOOLTIP_CONTENT;
+ public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
+ public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
+ public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
+ public static readonly int Tail = NDalic.TOOLTIP_TAIL;
+ public static readonly int Position = NDalic.TOOLTIP_POSITION;
+ public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
+ public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
+ public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
+ }
+
+ public struct BackgroundProperty
+ {
+ public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
+ public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
+ }
+
+ public struct TailProperty
+ {
+ public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
+ public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
+ public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
+ }
+ }
} // namespace Constants
} // namesapce Dali