*/
using System;
-namespace Dali
+namespace Dali
{
namespace Constants
{
-
- public enum TextureType
+ public enum TextureType
{
Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
}
- public enum ViewMode
+ public enum ViewMode
{
Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
}
+ public struct Direction
+ {
+ public enum Type
+ {
+ LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+ RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+ }
+ }
+
+ public struct Align
+ {
+ public enum Type
+ {
+ TopBegin = Dali.AlignType.TOP_BEGIN,
+ TopCenter = Dali.AlignType.TOP_CENTER,
+ TopEnd = Dali.AlignType.TOP_END,
+ CenterBegin = Dali.AlignType.CENTER_BEGIN,
+ Center = Dali.AlignType.CENTER,
+ CenterEnd = Dali.AlignType.CENTER_END,
+ BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+ BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+ BottomEnd = Dali.AlignType.BOTTOM_END
+ }
+ }
+
public struct Visual
{
public enum Type
public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
- public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
+ public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
}
public struct ShaderProperty
public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
- public static readonly int BatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
}
}
-
} // namespace Constants
} // namesapce Dali