Added C# bindings for Window focus event and NPatchVisual property
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / manual / csharp / DaliEnumConstants.cs
old mode 100644 (file)
new mode 100755 (executable)
index e159317..7a1e36e
  */
 using System;
 
-namespace Dali {
-  namespace Constants{
-    namespace AlphaFunction {
-      public enum BuiltinFunction {
-        Default       = Dali.AlphaFunction.BuiltinFunction.DEFAULT,
-        Linear        = Dali.AlphaFunction.BuiltinFunction.LINEAR,
-        Reverse       = Dali.AlphaFunction.BuiltinFunction.REVERSE,
-        EaseInSquare  = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SQUARE,
-        EaseOutSquare = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SQUARE,
-        EaseIn        = Dali.AlphaFunction.BuiltinFunction.EASE_IN,
-        EaseOut       = Dali.AlphaFunction.BuiltinFunction.EASE_OUT,
-        EaseInOut     = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT,
-        EaseInSine    = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SINE,
-        EaseOutSine   = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SINE,
-        EaseInOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT_SINE,
-        Bounce        = Dali.AlphaFunction.BuiltinFunction.BOUNCE,
-        Sin           = Dali.AlphaFunction.BuiltinFunction.SIN,
-        EaseOutBack   = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_BACK,
-        Count         = Dali.AlphaFunction.BuiltinFunction.COUNT
-      }
-
-
-      public enum Mode {
-        BuiltinFunction  = Dali.AlphaFunction.Mode.BUILTIN_FUNCTION,
-        CustomFunction   = Dali.AlphaFunction.Mode.CUSTOM_FUNCTION,
-        Bezier           = Dali.AlphaFunction.Mode.BEZIER
-      }
-
-    } // namespace AlphaFunction
-
-    namespace FrameBuffer {
-      namespace Attachment {
-        public enum Mask {
-          None          = Dali.FrameBuffer.Attachment.Mask.NONE,          ///< No attachments are created initially                            @SINCE_1_1.45
-          Depth         = Dali.FrameBuffer.Attachment.Mask.DEPTH,         ///< Depth buffer bit-mask value                                     @SINCE_1_1.45
-          Stencil       = Dali.FrameBuffer.Attachment.Mask.STENCIL ,      ///< Stencil buffer bit-mask value                                   @SINCE_1_1.45
-          // Preset bit-mask combinations:
-          DepthStencil  = Dali.FrameBuffer.Attachment.Mask.DEPTH_STENCIL  ///< The Framebuffer will be created with depth and stencil buffer   @SINCE_1_1.45
-        }
-      } //namespace FrameBuffer
-    } // namespace Attachment
-
-
-    public enum TextureType {
+namespace Dali
+{
+  namespace Constants
+  {
+    public enum TextureType
+    {
       Texture2D     = Dali.TextureType.TEXTURE_2D,   ///< One 2D image                            @SINCE_1_1.43
       TextureCube   = Dali.TextureType.TEXTURE_CUBE  ///< Six 2D images arranged in a cube-shape  @SINCE_1_1.43
     }
 
-    /**
-     * @brief Stereoscopic view modes
-     * @SINCE_1_0.0
-     */
-    public enum ViewMode {
+    public enum ViewMode
+    {
       Mono              = Dali.ViewMode.MONO,                          ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
       StereoHorizontal  = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
       StereoVertical    = Dali.ViewMode.STEREO_VERTICAL,     ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
       StereoInterlaced  = Dali.ViewMode.STEREO_INTERLACED  ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
     }
 
-    public enum MeshVisualShadingModeValue {
+    public enum MeshVisualShadingModeValue
+    {
       TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING,       ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
       TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING,         ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
       TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
     }
 
-    /**
-     * @brief Projection modes.
-     * @SINCE_1_0.0
-     */
-    public enum ProjectionMode {
+    public enum ProjectionMode
+    {
       PerspectiveProjection  = Dali.ProjectionMode.PERSPECTIVE_PROJECTION,      ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
       OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION      ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
     }
 
+    public struct Direction
+    {
+      public enum Type
+      {
+        LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+        RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+      }
+    }
+
+    public struct Align
+    {
+      public enum Type
+      {
+        TopBegin = Dali.AlignType.TOP_BEGIN,
+        TopCenter = Dali.AlignType.TOP_CENTER,
+        TopEnd = Dali.AlignType.TOP_END,
+        CenterBegin = Dali.AlignType.CENTER_BEGIN,
+        Center = Dali.AlignType.CENTER,
+        CenterEnd = Dali.AlignType.CENTER_END,
+        BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+        BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+        BottomEnd = Dali.AlignType.BOTTOM_END
+      }
+    }
+
+    public struct Visual
+    {
+      public enum Type
+      {
+        Border = Dali.VisualType.BORDER,
+        Color = Dali.VisualType.COLOR,
+        Gradient = Dali.VisualType.GRADIENT,
+        Image = Dali.VisualType.IMAGE,
+        Mesh = Dali.VisualType.MESH,
+        Primitive = Dali.VisualType.PRIMITIVE,
+        WireFrame = Dali.VisualType.WIREFRAME,
+        Text = Dali.VisualType.TEXT,
+        NPatch = Dali.VisualType.N_PATCH,
+        Svg = Dali.VisualType.SVG,
+        AnimatedImage = Dali.VisualType.ANIMATED_IMAGE
+      }
+
+      public struct Property
+      {
+        public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
+        public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
+        public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
+        public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
+        public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
+      }
+
+      public struct ShaderProperty
+      {
+        public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
+        public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
+        public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
+        public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
+        public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
+      }
+    }
+
+    public struct BorderVisualProperty
+    {
+      public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
+      public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
+      public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
+    }
+
+    public struct ColorVisualProperty
+    {
+      public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
+    }
+
+    public struct GradientVisualProperty
+    {
+      public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
+      public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
+      public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
+      public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
+      public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
+      public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
+      public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
+      public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
+    }
+
+    public struct ImageVisualProperty
+    {
+      public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
+      public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
+      public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
+      public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
+      public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
+      public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
+      public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
+      public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
+      public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
+      public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+      public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
+    }
+
+    public struct MeshVisualProperty
+    {
+      public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
+      public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
+      public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
+      public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
+      public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
+      public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
+      public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
+    }
+
+    public struct PrimitiveVisualProperty
+    {
+      public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
+      public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
+      public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
+      public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
+      public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
+      public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
+      public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
+      public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
+      public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
+      public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
+      public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
+      public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
+    }
+
+    public struct TextVisualProperty
+    {
+      public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
+      public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
+      public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
+      public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
+      public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
+      public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
+      public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
+      public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
+      public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
+    }
+
+    public struct Tooltip
+    {
+      public struct Property
+      {
+        public static readonly int Content = NDalic.TOOLTIP_CONTENT;
+        public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
+        public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
+        public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
+        public static readonly int Tail = NDalic.TOOLTIP_TAIL;
+        public static readonly int Position = NDalic.TOOLTIP_POSITION;
+        public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
+        public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
+        public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
+      }
+
+      public struct BackgroundProperty
+      {
+        public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
+        public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
+      }
 
+      public struct TailProperty
+      {
+        public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
+        public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
+        public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
+      }
+    }
   } // namespace Constants
 } // namesapce Dali