Mesh = Dali.VisualType.MESH,
Primitive = Dali.VisualType.PRIMITIVE,
WireFrame = Dali.VisualType.WIREFRAME,
- Text = Dali.VisualType.TEXT
+ Text = Dali.VisualType.TEXT,
+ NPatch = Dali.VisualType.N_PATCH,
+ Svg = Dali.VisualType.SVG,
+ AnimatedImage = Dali.VisualType.ANIMATED_IMAGE
}
public struct Property
public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+ public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
}
public struct MeshVisualProperty