*/
using System;
-namespace Dali
+namespace Dali
{
namespace Constants
{
- namespace AlphaFunction
- {
- public enum BuiltinFunction
- {
- Default = Dali.AlphaFunction.BuiltinFunction.DEFAULT,
- Linear = Dali.AlphaFunction.BuiltinFunction.LINEAR,
- Reverse = Dali.AlphaFunction.BuiltinFunction.REVERSE,
- EaseInSquare = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SQUARE,
- EaseOutSquare = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SQUARE,
- EaseIn = Dali.AlphaFunction.BuiltinFunction.EASE_IN,
- EaseOut = Dali.AlphaFunction.BuiltinFunction.EASE_OUT,
- EaseInOut = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT,
- EaseInSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SINE,
- EaseOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SINE,
- EaseInOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT_SINE,
- Bounce = Dali.AlphaFunction.BuiltinFunction.BOUNCE,
- Sin = Dali.AlphaFunction.BuiltinFunction.SIN,
- EaseOutBack = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_BACK,
- Count = Dali.AlphaFunction.BuiltinFunction.COUNT
- }
- public enum Mode
- {
- BuiltinFunction = Dali.AlphaFunction.Mode.BUILTIN_FUNCTION,
- CustomFunction = Dali.AlphaFunction.Mode.CUSTOM_FUNCTION,
- Bezier = Dali.AlphaFunction.Mode.BEZIER
- }
- } // namespace AlphaFunction
-
- namespace FrameBuffer
- {
- namespace Attachment
- {
- public enum Mask
- {
- None = Dali.FrameBuffer.Attachment.Mask.NONE, ///< No attachments are created initially @SINCE_1_1.45
- Depth = Dali.FrameBuffer.Attachment.Mask.DEPTH, ///< Depth buffer bit-mask value @SINCE_1_1.45
- Stencil = Dali.FrameBuffer.Attachment.Mask.STENCIL , ///< Stencil buffer bit-mask value @SINCE_1_1.45
- DepthStencil = Dali.FrameBuffer.Attachment.Mask.DEPTH_STENCIL ///< The Framebuffer will be created with depth and stencil buffer @SINCE_1_1.45
- }
- } //namespace Attachment
- } // namespace FrameBuffer
-
- public enum TextureType
+ public enum TextureType
{
Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
}
- public enum ViewMode
+ public enum ViewMode
{
Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
}
- namespace Animation
+ public struct Direction
+ {
+ public enum Type
+ {
+ LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
+ RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+ }
+ }
+
+ public struct Align
{
- public enum EndAction
+ public enum Type
{
- Cancel = Dali.Animation.DaliEndAction.Bake,
- Discard = Dali.Animation.DaliEndAction.Discard,
- Stop = Dali.Animation.DaliEndAction.BakeFinal
+ TopBegin = Dali.AlignType.TOP_BEGIN,
+ TopCenter = Dali.AlignType.TOP_CENTER,
+ TopEnd = Dali.AlignType.TOP_END,
+ CenterBegin = Dali.AlignType.CENTER_BEGIN,
+ Center = Dali.AlignType.CENTER,
+ CenterEnd = Dali.AlignType.CENTER_END,
+ BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
+ BottomCenter = Dali.AlignType.BOTTOM_CENTER,
+ BottomEnd = Dali.AlignType.BOTTOM_END
}
- public enum Interpolation
+ }
+
+ public struct Visual
+ {
+ public enum Type
{
- Linear = Dali.Animation.Interpolation.Linear,
- Cubic = Dali.Animation.Interpolation.Cubic
+ Border = Dali.VisualType.BORDER,
+ Color = Dali.VisualType.COLOR,
+ Gradient = Dali.VisualType.GRADIENT,
+ Image = Dali.VisualType.IMAGE,
+ Mesh = Dali.VisualType.MESH,
+ Primitive = Dali.VisualType.PRIMITIVE,
+ WireFrame = Dali.VisualType.WIREFRAME,
+ Text = Dali.VisualType.TEXT,
+ NPatch = Dali.VisualType.N_PATCH,
+ Svg = Dali.VisualType.SVG,
+ AnimatedImage = Dali.VisualType.ANIMATED_IMAGE
}
- public enum State
+
+ public struct Property
{
- Stopped = Dali.Animation.State.STOPPED,
- Playing = Dali.Animation.State.PLAYING,
- Paused = Dali.Animation.State.PAUSED
+ public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
+ public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
+ public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
+ public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
+ public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
}
- } //namespace Animation
- public struct ParentOrigin
+ public struct ShaderProperty
+ {
+ public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
+ public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
+ public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
+ public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
+ public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
+ }
+ }
+
+ public struct BorderVisualProperty
{
- public static readonly float Top = NDalic.ParentOriginTop;
- public static readonly float Bottom = NDalic.ParentOriginBottom;
- public static readonly float Left = NDalic.ParentOriginLeft;
- public static readonly float Right = NDalic.ParentOriginRight;
- public static readonly float Middle = NDalic.ParentOriginMiddle;
- public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
- public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
- public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
- public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
- public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
- public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
- public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
- public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
- public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
+ public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
+ public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
+ public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
}
- public struct AnchorPoint
+ public struct ColorVisualProperty
{
- public static readonly float Top = NDalic.AnchorPointTop;
- public static readonly float Bottom = NDalic.AnchorPointBottom;
- public static readonly float Left = NDalic.AnchorPointLeft;
- public static readonly float Right = NDalic.AnchorPointRight;
- public static readonly float Middle = NDalic.AnchorPointMiddle;
- public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
- public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
- public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
- public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
- public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
- public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
- public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
- public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
- public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
+ public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
}
- public struct Vect3
+ public struct GradientVisualProperty
{
- public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
- public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
- public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
- public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
- public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
- public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
- public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
- public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
+ public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
+ public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
+ public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
+ public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
+ public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
+ public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
+ public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
+ public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
}
+ public struct ImageVisualProperty
+ {
+ public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
+ public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
+ public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
+ public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
+ public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
+ public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
+ public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
+ public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
+ public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
+ public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+ public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
+ }
+
+ public struct MeshVisualProperty
+ {
+ public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
+ public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
+ public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
+ public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
+ public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
+ public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
+ public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
+ }
+
+ public struct PrimitiveVisualProperty
+ {
+ public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
+ public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
+ public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
+ public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
+ public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
+ public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
+ public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
+ public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
+ public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
+ public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
+ public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
+ public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
+ }
+
+ public struct TextVisualProperty
+ {
+ public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
+ public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
+ public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
+ public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
+ public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
+ public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
+ public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
+ public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
+ public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
+ }
+
+ public struct Tooltip
+ {
+ public struct Property
+ {
+ public static readonly int Content = NDalic.TOOLTIP_CONTENT;
+ public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
+ public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
+ public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
+ public static readonly int Tail = NDalic.TOOLTIP_TAIL;
+ public static readonly int Position = NDalic.TOOLTIP_POSITION;
+ public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
+ public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
+ public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
+ }
+
+ public struct BackgroundProperty
+ {
+ public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
+ public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
+ }
+
+ public struct TailProperty
+ {
+ public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
+ public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
+ public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
+ }
+ }
} // namespace Constants
} // namesapce Dali