*/
using System;
-namespace Dali
+namespace Dali
{
namespace Constants
{
- public enum TextureType
+ public enum TextureType
{
Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
}
- public enum ViewMode
+ public enum ViewMode
{
Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
- public static readonly int BatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;