*/
using System;
-namespace Dali {
- namespace Constants{
- namespace AlphaFunction {
- public enum BuiltinFunction {
- Default = Dali.AlphaFunction.BuiltinFunction.DEFAULT,
- Linear = Dali.AlphaFunction.BuiltinFunction.LINEAR,
- Reverse = Dali.AlphaFunction.BuiltinFunction.REVERSE,
- EaseInSquare = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SQUARE,
- EaseOutSquare = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SQUARE,
- EaseIn = Dali.AlphaFunction.BuiltinFunction.EASE_IN,
- EaseOut = Dali.AlphaFunction.BuiltinFunction.EASE_OUT,
- EaseInOut = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT,
- EaseInSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SINE,
- EaseOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SINE,
- EaseInOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT_SINE,
- Bounce = Dali.AlphaFunction.BuiltinFunction.BOUNCE,
- Sin = Dali.AlphaFunction.BuiltinFunction.SIN,
- EaseOutBack = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_BACK,
- Count = Dali.AlphaFunction.BuiltinFunction.COUNT
- }
-
-
- public enum Mode {
- BuiltinFunction = Dali.AlphaFunction.Mode.BUILTIN_FUNCTION,
- CustomFunction = Dali.AlphaFunction.Mode.CUSTOM_FUNCTION,
- Bezier = Dali.AlphaFunction.Mode.BEZIER
- }
-
- } // namespace AlphaFunction
-
- namespace FrameBuffer {
- namespace Attachment {
- public enum Mask {
- None = Dali.FrameBuffer.Attachment.Mask.NONE, ///< No attachments are created initially @SINCE_1_1.45
- Depth = Dali.FrameBuffer.Attachment.Mask.DEPTH, ///< Depth buffer bit-mask value @SINCE_1_1.45
- Stencil = Dali.FrameBuffer.Attachment.Mask.STENCIL , ///< Stencil buffer bit-mask value @SINCE_1_1.45
- // Preset bit-mask combinations:
- DepthStencil = Dali.FrameBuffer.Attachment.Mask.DEPTH_STENCIL ///< The Framebuffer will be created with depth and stencil buffer @SINCE_1_1.45
- }
- } //namespace FrameBuffer
- } // namespace Attachment
+namespace Dali
+{
+ namespace Constants
+ {
-
- public enum TextureType {
+ public enum TextureType
+ {
Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
}
- /**
- * @brief Stereoscopic view modes
- * @SINCE_1_0.0
- */
- public enum ViewMode {
+ public enum ViewMode
+ {
Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
StereoVertical = Dali.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
StereoInterlaced = Dali.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
}
- public enum MeshVisualShadingModeValue {
+ public enum MeshVisualShadingModeValue
+ {
TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
}
- /**
- * @brief Projection modes.
- * @SINCE_1_0.0
- */
- public enum ProjectionMode {
+ public enum ProjectionMode
+ {
PerspectiveProjection = Dali.ProjectionMode.PERSPECTIVE_PROJECTION, ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
}
+ public struct ParentOrigin
+ {
+ public static readonly float Top = NDalic.ParentOriginTop;
+ public static readonly float Bottom = NDalic.ParentOriginBottom;
+ public static readonly float Left = NDalic.ParentOriginLeft;
+ public static readonly float Right = NDalic.ParentOriginRight;
+ public static readonly float Middle = NDalic.ParentOriginMiddle;
+ public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
+ public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
+ public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
+ public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
+ public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
+ public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
+ public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
+ public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
+ public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
+ }
+
+ public struct AnchorPoint
+ {
+ public static readonly float Top = NDalic.AnchorPointTop;
+ public static readonly float Bottom = NDalic.AnchorPointBottom;
+ public static readonly float Left = NDalic.AnchorPointLeft;
+ public static readonly float Right = NDalic.AnchorPointRight;
+ public static readonly float Middle = NDalic.AnchorPointMiddle;
+ public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
+ public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
+ public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
+ public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
+ public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
+ public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
+ public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
+ public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
+ public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
+ }
+
+ public struct Vect3
+ {
+ public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
+ public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
+ public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
+ public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
+ public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
+ public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
+ public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
+ public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
+ }
+
+ public struct Visual
+ {
+ public static readonly int PropertyType = NDalic.VISUAL_PROPERTY_TYPE;
+ public static readonly int PropertyShader = NDalic.VISUAL_PROPERTY_SHADER;
+
+ public static readonly int VertexShader = NDalic.VERTEX_SHADER;
+ public static readonly int FragmentShader = NDalic.FRAGMENT_SHADER;
+ public static readonly int SubdivideGridX = NDalic.SUBDIVIDE_GRID_X;
+ public static readonly int SubdivideGridY = NDalic.SUBDIVIDE_GRID_Y;
+ public static readonly int Hints = NDalic.HINTS;
+
+ public static readonly int Color = NDalic.COLOR;
+ public static readonly int Size = NDalic.SIZE;
+ public static readonly int AntiAliasing = NDalic.ANTI_ALIASING;
+
+ public static readonly int MixColor = NDalic.MIX_COLOR;
+
+ public static readonly int StartPosition = NDalic.START_POSITION;
+ public static readonly int EndPosition = NDalic.END_POSITION;
+ public static readonly int Center = NDalic.CENTER;
+ public static readonly int Radius = NDalic.RADIUS;
+ public static readonly int StopOffset = NDalic.STOP_OFFSET;
+ public static readonly int StopColor = NDalic.STOP_COLOR;
+ public static readonly int Units = NDalic.UNITS;
+ public static readonly int SpreadMethod = NDalic.SPREAD_METHOD;
+
+ public static readonly int ImageVisualURL = NDalic.IMAGE_VISUAL_URL;
+ public static readonly int ImageVisualFittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
+ public static readonly int ImageVisualSamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
+ public static readonly int ImageVisualDesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
+ public static readonly int ImageVisualDesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
+ public static readonly int ImageVisualSynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
+ public static readonly int ImageVisualBorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
+ public static readonly int ImageVisualBatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
+ public static readonly int ImageVisualPixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
+ public static readonly int ImageVisualWrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
+ public static readonly int ImageVisualWrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+
+ public enum Type
+ {
+ Border = Dali.VisualType.BORDER,
+ Color = Dali.VisualType.COLOR,
+ Gradient = Dali.VisualType.GRADIENT,
+ Image = Dali.VisualType.IMAGE,
+ Mesh = Dali.VisualType.MESH,
+ Primitive = Dali.VisualType.PRIMITIVE,
+ WireFrame = Dali.VisualType.WIREFRAME
+ }
+ }
} // namespace Constants
} // namesapce Dali