{
namespace Constants
{
- namespace AlphaFunction
- {
- public enum BuiltinFunction
- {
- Default = Dali.AlphaFunction.BuiltinFunction.DEFAULT,
- Linear = Dali.AlphaFunction.BuiltinFunction.LINEAR,
- Reverse = Dali.AlphaFunction.BuiltinFunction.REVERSE,
- EaseInSquare = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SQUARE,
- EaseOutSquare = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SQUARE,
- EaseIn = Dali.AlphaFunction.BuiltinFunction.EASE_IN,
- EaseOut = Dali.AlphaFunction.BuiltinFunction.EASE_OUT,
- EaseInOut = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT,
- EaseInSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_SINE,
- EaseOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_SINE,
- EaseInOutSine = Dali.AlphaFunction.BuiltinFunction.EASE_IN_OUT_SINE,
- Bounce = Dali.AlphaFunction.BuiltinFunction.BOUNCE,
- Sin = Dali.AlphaFunction.BuiltinFunction.SIN,
- EaseOutBack = Dali.AlphaFunction.BuiltinFunction.EASE_OUT_BACK,
- Count = Dali.AlphaFunction.BuiltinFunction.COUNT
- }
- public enum Mode
- {
- BuiltinFunction = Dali.AlphaFunction.Mode.BUILTIN_FUNCTION,
- CustomFunction = Dali.AlphaFunction.Mode.CUSTOM_FUNCTION,
- Bezier = Dali.AlphaFunction.Mode.BEZIER
- }
- } // namespace AlphaFunction
-
- namespace FrameBuffer
- {
- namespace Attachment
- {
- public enum Mask
- {
- None = Dali.FrameBuffer.Attachment.Mask.NONE, ///< No attachments are created initially @SINCE_1_1.45
- Depth = Dali.FrameBuffer.Attachment.Mask.DEPTH, ///< Depth buffer bit-mask value @SINCE_1_1.45
- Stencil = Dali.FrameBuffer.Attachment.Mask.STENCIL , ///< Stencil buffer bit-mask value @SINCE_1_1.45
- DepthStencil = Dali.FrameBuffer.Attachment.Mask.DEPTH_STENCIL ///< The Framebuffer will be created with depth and stencil buffer @SINCE_1_1.45
- }
- } //namespace Attachment
- } // namespace FrameBuffer
public enum TextureType
{
OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
}
- namespace Animation
- {
- public enum EndAction
- {
- Cancel = Dali.Animation.DaliEndAction.Bake,
- Discard = Dali.Animation.DaliEndAction.Discard,
- Stop = Dali.Animation.DaliEndAction.BakeFinal
- }
- public enum Interpolation
- {
- Linear = Dali.Animation.Interpolation.Linear,
- Cubic = Dali.Animation.Interpolation.Cubic
- }
- public enum State
- {
- Stopped = Dali.Animation.State.STOPPED,
- Playing = Dali.Animation.State.PLAYING,
- Paused = Dali.Animation.State.PAUSED
- }
- } //namespace Animation
-
public struct ParentOrigin
{
public static readonly float Top = NDalic.ParentOriginTop;
public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
}
+ public struct Visual
+ {
+ public static readonly int PropertyType = NDalic.VISUAL_PROPERTY_TYPE;
+ public static readonly int PropertyShader = NDalic.VISUAL_PROPERTY_SHADER;
+
+ public static readonly int VertexShader = NDalic.VERTEX_SHADER;
+ public static readonly int FragmentShader = NDalic.FRAGMENT_SHADER;
+ public static readonly int SubdivideGridX = NDalic.SUBDIVIDE_GRID_X;
+ public static readonly int SubdivideGridY = NDalic.SUBDIVIDE_GRID_Y;
+ public static readonly int Hints = NDalic.HINTS;
+
+ public static readonly int Color = NDalic.COLOR;
+ public static readonly int Size = NDalic.SIZE;
+ public static readonly int AntiAliasing = NDalic.ANTI_ALIASING;
+
+ public static readonly int MixColor = NDalic.MIX_COLOR;
+
+ public static readonly int StartPosition = NDalic.START_POSITION;
+ public static readonly int EndPosition = NDalic.END_POSITION;
+ public static readonly int Center = NDalic.CENTER;
+ public static readonly int Radius = NDalic.RADIUS;
+ public static readonly int StopOffset = NDalic.STOP_OFFSET;
+ public static readonly int StopColor = NDalic.STOP_COLOR;
+ public static readonly int Units = NDalic.UNITS;
+ public static readonly int SpreadMethod = NDalic.SPREAD_METHOD;
+
+ public static readonly int ImageVisualURL = NDalic.IMAGE_VISUAL_URL;
+ public static readonly int ImageVisualFittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
+ public static readonly int ImageVisualSamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
+ public static readonly int ImageVisualDesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
+ public static readonly int ImageVisualDesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
+ public static readonly int ImageVisualSynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
+ public static readonly int ImageVisualBorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
+ public static readonly int ImageVisualBatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
+ public static readonly int ImageVisualPixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
+ public static readonly int ImageVisualWrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
+ public static readonly int ImageVisualWrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
+
+ public enum Type
+ {
+ Border = Dali.VisualType.BORDER,
+ Color = Dali.VisualType.COLOR,
+ Gradient = Dali.VisualType.GRADIENT,
+ Image = Dali.VisualType.IMAGE,
+ Mesh = Dali.VisualType.MESH,
+ Primitive = Dali.VisualType.PRIMITIVE,
+ WireFrame = Dali.VisualType.WIREFRAME
+ }
+ }
+
} // namespace Constants
} // namesapce Dali