Dali C# binding - Implement the pure C# classes
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / manual / csharp / Color.cs
index 3115a71..abcb020 100644 (file)
-namespace Dali {
+namespace Dali
+{
+  using System;
 
-using System;
+  public enum Colors
+  {
+    Red,
+    White,
+    Blue,
+    Green,
+    Black,
+    Yellow,
+    Magenta,
+    Cyan
+  }
 
 
-public enum Colors
-{
-  Red,
-  White,
-  Blue,
-  Green,
-  Black,
-  Grey,
-  Yellow,
-  Azure,
-  Rose
-}
+  public class Color
+  {
+
+    private float r;
+    private float g;
+    private float b;
+    private float a;
+
+    /**
+     * @brief constructor
+     *
+     * @since 1.0.0
+     */
+    public Color()
+    {
+      r = 0.0f;
+      g = 0.0f;
+      b = 0.0f;
+      a = 0.0f;
+    }
+
+    /**
+     * @brief constructor
+     *
+     * @since 1.0.0
+     * @param [in] red The Color r.
+     * @param [in] green The Color g.
+     * @param [in] blue The Color b.
+     * @param [in] alpha The Color a.
+     */
+    public Color(float red, float green, float blue, float alpha)
+    {
+      r = red;
+      g = green;
+      b = blue;
+      a = alpha;
+    }
+
+    /**
+     * @brief constructor
+     *
+     * @since 1.0.0
+     * @param [in] o The Vector4 having r g b a components
+     */
+    public Color(Vector4 o)
+    {
+      r = o.r;
+      g = o.g;
+      b = o.b;
+      a = o.a;
+    }
+
+
+    /**
+     * @brief constructor
+     *
+     * @since 1.0.0
+     * @param [in] color as enum Colors.
+     */
+    public Color(Colors color)
+    {
+      switch (color)
+      {
+        case Colors.Red:
+          SetColor(1.0f, 0.0f, 0.0f, 1.0f);
+          break;
+        case Colors.White:
+          SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+          break;
+        case Colors.Blue:
+          SetColor(0.0f, 0.0f, 1.0f, 1.0f);
+          break;
+        case Colors.Green:
+          SetColor(0.0f, 1.0f, 0.0f, 1.0f);
+          break;
+        case Colors.Black:
+          SetColor(0.0f, 0.0f, 0.0f, 1.0f);
+          break;
+        case Colors.Yellow:
+          SetColor(1.0f, 1.0f, 0.0f, 1.0f);
+          break;
+        case Colors.Cyan:
+          SetColor(0.0f, 1.0f, 1.0f, 1.0f);
+          break;
+        case Colors.Magenta:
+          SetColor(1.0f, 0.0f, 1.0f, 1.0f);
+          break;
+      }
+    }
+
+
+    /**
+     * @brief SetColor
+     *
+     * @since 1.0.0
+     * @param [in] red The Color r.
+     * @param [in] green The Color g.
+     * @param [in] blue The Color b.
+     * @param [in] alpha The Color a.
+     */
+    public void SetColor(float red, float green, float blue, float alpha)
+    {
+      r = red;
+      g = green;
+      b = blue;
+      a = alpha;
+    }
+
+    /**
+     * @brief name "R", type float (Color's Red component)
+     * @SINCE_1_0.0
+     */
+
+    public float R
+    {
+      get { return r; }
+      set { r = value; }
+    }
+
+    /**
+     * @brief name "G", type float (Color's Green component)
+     * @SINCE_1_0.0
+     */
+    public float G
+    {
+      get { return g; }
+      set { g = value; }
+    }
+
+    /**
+     * @brief name "B", type float (Color's Blue component)
+     * @SINCE_1_0.0
+     */
+    public float B
+    {
+      get { return b; }
+      set { b = value; }
+    }
+
+    /**
+     * @brief name "A", type float (Color's Alpha value)
+     * @SINCE_1_0.0
+     */
+    public float A
+    {
+      get { return a; }
+      set { a = value; }
+    }
+
+    /**
+     * @brief operator+
+     *
+     * @since 1.0.0
+     * @param [in] l The Color to add.
+     * @param [in] r The Color to add
+     * @return A reference to this
+     */
+    public static Color operator +(Color l, Color r)
+    {
+      return new Color(l.R + r.R, l.G + r.G, l.B + r.B, l.A + r.A);
+    }
+
+    /**
+     * @brief operator-
+     *
+     * @since 1.0.0
+     * @param [in] l The Color to substract.
+     * @param [in] r The Color to substract
+     * @return A reference to this
+     */
+    public static Color operator -(Color l, Color r)
+    {
+      return new Color(l.R - r.R, l.G - r.G, l.B - r.B, l.A - r.A);
+    }
+
+    /**
+     * @brief operator*
+     *
+     * @since 1.0.0
+     * @param [in] a The Color to multiply.
+     * @param [in] b The constant double to multiply.
+     * @return A reference to this
+     */
+    public static Color operator *(Color a, double b)
+    {
+      return new Color((float)(a.R * b), (float)(a.G * b), (float)(a.B * b), (float)(a.A * b));
+    }
+
+    /**
+     * @brief operator/
+     *
+     * @since 1.0.0
+     * @param [in] a The Color to divide.
+     * @param [in] b The Color to divide
+     * @return float value of division operation
+     */
+    public static float operator /(Color a, Color b)
+    {
+      return (float)System.Math.Sqrt((a.R / b.R) * (a.G / b.G) * (a.B / b.B) * (a.A / b.A));
+    }
+
+    /**
+     * @brief Operator ==
+     *
+     * @since 1.0.0
+     * @param [in] x The Color object to compare.
+     * @param [in] y The Color object to compare.
+     * @return bool, whether colors are equal or not
+     */
+    public static bool operator == (Color x, Color y)
+    {
+      return x.R == y.R && x.G == y.G && x.B == y.B && x.A == y.A;
+    }
+
+    /**
+     * @brief Operator !=
+     *
+     * @since 1.0.0
+     * @param [in] x The Color object to compare.
+     * @param [in] y The Color object to compare.
+     * @return bool, whether colors are equal or not
+     */
+    public static bool operator != (Color x, Color y)
+    {
+      return x.R != y.R || x.G != y.G || x.B != y.B || x.A != y.A;
+    }
+
+    /**
+     * @brief GetHashCode
+     *
+     * @since 1.0.0
+     * @return int, hascode of Color
+     */
+    public override int GetHashCode()
+    {
+      return base.GetHashCode();
+    }
+
+    /**
+     * @brief Clone
+     *
+     * @since 1.0.0
+     * @return Color object
+     */
+    public Color Clone()
+    {
+      Color copy = new Color(R, G, B, A);
+      return copy;
+    }
+
+    // Create a color for RGBA values ranging from 0..255, useful when dealing with HTML colors
+    static Color FromRgbaByte( byte red, byte green, byte blue, byte alpha )
+    {
+      return new Color ( red / 255,  green / 255, blue / 255, alpha / 255 );
+    }
+
+    // User-defined conversion from Color to Vector4
+    public static implicit operator Vector4(Color color)
+    {
+      return new Vector4(color.r, color.g, color.b, color.a);
+    }
+
+    public static implicit operator Color(Vector4 vec)
+    {
+      return new Color(vec.r, vec.g, vec.b, vec.a);
+    }
+
+    /**
+     * @brief name "White", type Color (White Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color White
+    {
+      get
+      {
+        return new Color(Colors.White);
+      }
+    }
+
+    /**
+     * @brief name "Black", type Color (Black Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color Black
+    {
+      get
+      {
+        return new Color(Colors.Black);
+      }
+    }
+
+    /**
+     * @brief name "Red", type Color (Red Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color Red
+    {
+      get
+      {
+        return new Color(Colors.Red);
+      }
+    }
+
+    /**
+     * @brief name "Green", type Color (Green Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color Green
+    {
+      get
+      {
+        return new Color(Colors.Green);
+      }
+    }
 
+    /**
+     * @brief name "Blue", type Color (Blue Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color Blue
+    {
+      get
+      {
+        return new Color(Colors.Blue);
+      }
+    }
 
+    /**
+     * @brief name "Yellow", type Color (Yellow Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color Yellow
+    {
+      get
+      {
+        return new Color(Colors.Yellow);
+      }
+    }
 
-public class Color : Vector4
-       {
-  /**
-   * @brief constructor
-   *
-   * @since 1.0.0
-   */
-           public Color()
-               : base()
-           { }
-  /**
-   * @brief constructor
-   *
-   * @since 1.0.0
-   * @param [in] red The Color r.
-   * @param [in] green The Color g.
-   * @param [in] blue The Color b.
-   * @param [in] alpha The Color a.
-   */
-           public Color(float red, float green, float blue, float alpha)
-               : base(red, green, blue, alpha)
-           { }
-
-  /**
-   * @brief constructor
-   *
-   * @since 1.0.0
-   * @param [in] o The Vector4 having r g b a components
-   */
-          public Color(Vector4 o)
-               : base(o.x, o.y, o.z, o.w)
-          {
-                 
-          }
-
-  /**
-   * @brief constructor
-   *
-   * @since 1.0.0
-   * @param [in] color as string.
-   */
-           public Color(string color)
-               : base(0, 0, 0, 0)
-           {
-               switch (color)
-               {
-                   case "red":
-                       SetColor(255, 0, 0, 255);
-                       break;
-                   case "white":
-                       SetColor(255, 255, 255, 255);
-                       break;
-                   case "blue":
-                       SetColor(0, 0, 255, 255);
-                       break;
-                   case "green":
-                       SetColor(0, 255, 0, 255);
-                       break;
-                   case "black":
-                       SetColor(0, 0, 0, 255);
-                       break;
-                   case "grey":
-                       SetColor(128, 128, 128, 255);
-                       break;
-                   case "yellow":
-                       SetColor(255, 255, 0, 255);
-                       break;
-                   case "azure":
-                       SetColor(0, 255, 255, 255);
-                       break;
-                   case "rose":
-                       SetColor(255, 0, 255, 255);
-                       break;
-               }
-           }
-
-
-  /**
-   * @brief constructor
-   *
-   * @since 1.0.0
-   * @param [in] color as enum Colors.
-   */
-           public Color(Colors color)
-               : base(0, 0, 0, 0)
-           {
-               switch (color)
-               {
-                   case Colors.Red:
-                       SetColor(255, 0, 0, 255);
-                       break;
-                   case Colors.White:
-                       SetColor(255, 255, 255, 255);
-                       break;
-                   case Colors.Blue:
-                       SetColor(0, 0, 255, 255);
-                       break;
-                   case Colors.Green:
-                       SetColor(0, 255, 0, 255);
-                       break;
-                   case Colors.Black:
-                       SetColor(0, 0, 0, 255);
-                       break;
-                   case Colors.Grey:
-                       SetColor(128, 128, 128, 255);
-                       break;
-                   case Colors.Yellow:
-                       SetColor(255, 255, 0, 255);
-                       break;
-                   case Colors.Azure:
-                       SetColor(0, 255, 255, 255);
-                       break;
-                   case Colors.Rose:
-                       SetColor(255, 0, 255, 255);
-                       break;
-               }
-           }
-
-   
-  /**
-   * @brief SetColor
-   *
-   * @since 1.0.0
-   * @param [in] red The Color r.
-   * @param [in] green The Color g.
-   * @param [in] blue The Color b.
-   * @param [in] alpha The Color a.
-   */
-           public void SetColor(float red, float green, float blue, float alpha)
-           { 
-               r = red;
-               g = green;
-               b = blue;
-               a = alpha;
-           }
-
-      /**
-       * @brief name "R", type float (Color's Red component)
-       * @SINCE_1_0.0
-       */
-
-           public float R
-           {
-               get { return r; }
-               set { r = value; }
-           }
-
-      /**
-       * @brief name "G", type float (Color's Green component)
-       * @SINCE_1_0.0
-       */
-           public float G
-           {
-               get { return g; }
-               set { g = value; }
-           }
-
-      /**
-       * @brief name "B", type float (Color's Blue component)
-       * @SINCE_1_0.0
-       */
-           public float B
-           {
-               get { return b; }
-               set { b = value; }
-           }
-
-      /**
-       * @brief name "A", type float (Color's Alpha value)
-       * @SINCE_1_0.0
-       */
-           public float A
-           {
-               get { return a; }
-               set { a = value; }
-           }
-
-  /**
-   * @brief operator+
-   *
-   * @since 1.0.0
-   * @param [in] l The Color to add.
-   * @param [in] r The Color to add
-   * @return A reference to this
-   */
-           public static Color operator +(Color l, Color r)
-           {
-               return new Color(l.R + r.R, l.G + r.G, l.B + r.B, l.A + r.A);
-           }
-
-  /**
-   * @brief operator-
-   *
-   * @since 1.0.0
-   * @param [in] l The Color to substract.
-   * @param [in] r The Color to substract
-   * @return A reference to this
-   */
-           public static Color operator -(Color l, Color r)
-           {
-               return new Color(l.R - r.R, l.G - r.G, l.B - r.B, l.A - r.A);
-           }
-
-  /**
-   * @brief operator*
-   *
-   * @since 1.0.0
-   * @param [in] a The Color to multiply.
-   * @param [in] b The Color to multiply
-   * @return A reference to this
-   */
-           public static Color operator *(Color a, double b)
-           {
-               return new Color((int)(a.R * b), (int)(a.G * b), (int)(a.B * b), (int)(a.A * b));
-           }
-
-  /**
-   * @brief operator/
-   *
-   * @since 1.0.0
-   * @param [in] a The Color to divide.
-   * @param [in] b The Color to divide
-   * @return float value of division operation
-   */
-           public static float operator /(Color a, Color b)
-           {
-               return (float)System.Math.Sqrt((a.R / b.R) * (a.G / b.G) * (a.B / b.B) * (a.A / b.A));
-           }
-
-  /**
-   * @brief Equals
-   *
-   * @since 1.0.0
-   * @param [in] o The Color object to compare.
-   * @param [in] r The Color to add
-   * @return bool, whether object equal or not
-   */
-           public override bool Equals(object obj)
-           {
-               Color l = this;
-               Color r = obj as Color;
-               if (r == null)
-               {
-                   return false;
-               }
-               return l.R == r.R && l.G == r.G && l.B == r.B && l.A == r.A;
-           }
-
-  /**
-   * @brief GetHashCode
-   *
-   * @since 1.0.0
-   * @return int, hascode of Color
-   */
-           public override int GetHashCode()
-           {
-               return base.GetHashCode();
-           }
-
-  /**
-   * @brief Clone
-   *
-   * @since 1.0.0
-   * @return Color object
-   */
-           public Color Clone()
-           {
-               Color copy = new Color(R, G, B, A);
-               return copy;
-           }
-       }
+    /**
+     * @brief name "Magenta", type Color (Magenta Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color Magenta
+    {
+      get
+      {
+        return new Color(Colors.Magenta);
+      }
+    }
 
+    /**
+     * @brief name "Cyan", type Color (Cyan Color object)
+     * @SINCE_1_0.0
+     */
+    public static Color Cyan
+    {
+      get
+      {
+        return new Color(Colors.Cyan);
+      }
+    }
+  }
 }