-namespace Dali {
+namespace Dali
+{
+ using System;
-using System;
+ public enum Colors
+ {
+ Red,
+ White,
+ Blue,
+ Green,
+ Black,
+ Yellow,
+ Magenta,
+ Cyan
+ }
-public enum Colors
-{
- Red,
- White,
- Blue,
- Green,
- Black,
- Grey,
- Yellow,
- Azure,
- Rose
-}
+ public class Color
+ {
+
+ private float r;
+ private float g;
+ private float b;
+ private float a;
+
+ /**
+ * @brief constructor
+ *
+ * @since 1.0.0
+ */
+ public Color()
+ {
+ r = 0.0f;
+ g = 0.0f;
+ b = 0.0f;
+ a = 0.0f;
+ }
+
+ /**
+ * @brief constructor
+ *
+ * @since 1.0.0
+ * @param [in] red The Color r.
+ * @param [in] green The Color g.
+ * @param [in] blue The Color b.
+ * @param [in] alpha The Color a.
+ */
+ public Color(float red, float green, float blue, float alpha)
+ {
+ r = red;
+ g = green;
+ b = blue;
+ a = alpha;
+ }
+
+ /**
+ * @brief constructor
+ *
+ * @since 1.0.0
+ * @param [in] o The Vector4 having r g b a components
+ */
+ public Color(Vector4 o)
+ {
+ r = o.r;
+ g = o.g;
+ b = o.b;
+ a = o.a;
+ }
+
+
+ /**
+ * @brief constructor
+ *
+ * @since 1.0.0
+ * @param [in] color as enum Colors.
+ */
+ public Color(Colors color)
+ {
+ switch (color)
+ {
+ case Colors.Red:
+ SetColor(1.0f, 0.0f, 0.0f, 1.0f);
+ break;
+ case Colors.White:
+ SetColor(1.0f, 1.0f, 1.0f, 1.0f);
+ break;
+ case Colors.Blue:
+ SetColor(0.0f, 0.0f, 1.0f, 1.0f);
+ break;
+ case Colors.Green:
+ SetColor(0.0f, 1.0f, 0.0f, 1.0f);
+ break;
+ case Colors.Black:
+ SetColor(0.0f, 0.0f, 0.0f, 1.0f);
+ break;
+ case Colors.Yellow:
+ SetColor(1.0f, 1.0f, 0.0f, 1.0f);
+ break;
+ case Colors.Cyan:
+ SetColor(0.0f, 1.0f, 1.0f, 1.0f);
+ break;
+ case Colors.Magenta:
+ SetColor(1.0f, 0.0f, 1.0f, 1.0f);
+ break;
+ }
+ }
+
+
+ /**
+ * @brief SetColor
+ *
+ * @since 1.0.0
+ * @param [in] red The Color r.
+ * @param [in] green The Color g.
+ * @param [in] blue The Color b.
+ * @param [in] alpha The Color a.
+ */
+ public void SetColor(float red, float green, float blue, float alpha)
+ {
+ r = red;
+ g = green;
+ b = blue;
+ a = alpha;
+ }
+
+ /**
+ * @brief name "R", type float (Color's Red component)
+ * @SINCE_1_0.0
+ */
+
+ public float R
+ {
+ get { return r; }
+ set { r = value; }
+ }
+
+ /**
+ * @brief name "G", type float (Color's Green component)
+ * @SINCE_1_0.0
+ */
+ public float G
+ {
+ get { return g; }
+ set { g = value; }
+ }
+
+ /**
+ * @brief name "B", type float (Color's Blue component)
+ * @SINCE_1_0.0
+ */
+ public float B
+ {
+ get { return b; }
+ set { b = value; }
+ }
+
+ /**
+ * @brief name "A", type float (Color's Alpha value)
+ * @SINCE_1_0.0
+ */
+ public float A
+ {
+ get { return a; }
+ set { a = value; }
+ }
+
+ /**
+ * @brief operator+
+ *
+ * @since 1.0.0
+ * @param [in] l The Color to add.
+ * @param [in] r The Color to add
+ * @return A reference to this
+ */
+ public static Color operator +(Color l, Color r)
+ {
+ return new Color(l.R + r.R, l.G + r.G, l.B + r.B, l.A + r.A);
+ }
+
+ /**
+ * @brief operator-
+ *
+ * @since 1.0.0
+ * @param [in] l The Color to substract.
+ * @param [in] r The Color to substract
+ * @return A reference to this
+ */
+ public static Color operator -(Color l, Color r)
+ {
+ return new Color(l.R - r.R, l.G - r.G, l.B - r.B, l.A - r.A);
+ }
+
+ /**
+ * @brief operator*
+ *
+ * @since 1.0.0
+ * @param [in] a The Color to multiply.
+ * @param [in] b The constant double to multiply.
+ * @return A reference to this
+ */
+ public static Color operator *(Color a, double b)
+ {
+ return new Color((float)(a.R * b), (float)(a.G * b), (float)(a.B * b), (float)(a.A * b));
+ }
+
+ /**
+ * @brief operator/
+ *
+ * @since 1.0.0
+ * @param [in] a The Color to divide.
+ * @param [in] b The Color to divide
+ * @return float value of division operation
+ */
+ public static float operator /(Color a, Color b)
+ {
+ return (float)System.Math.Sqrt((a.R / b.R) * (a.G / b.G) * (a.B / b.B) * (a.A / b.A));
+ }
+
+ /**
+ * @brief Operator ==
+ *
+ * @since 1.0.0
+ * @param [in] x The Color object to compare.
+ * @param [in] y The Color object to compare.
+ * @return bool, whether colors are equal or not
+ */
+ public static bool operator == (Color x, Color y)
+ {
+ return x.R == y.R && x.G == y.G && x.B == y.B && x.A == y.A;
+ }
+
+ /**
+ * @brief Operator !=
+ *
+ * @since 1.0.0
+ * @param [in] x The Color object to compare.
+ * @param [in] y The Color object to compare.
+ * @return bool, whether colors are equal or not
+ */
+ public static bool operator != (Color x, Color y)
+ {
+ return x.R != y.R || x.G != y.G || x.B != y.B || x.A != y.A;
+ }
+
+ /**
+ * @brief GetHashCode
+ *
+ * @since 1.0.0
+ * @return int, hascode of Color
+ */
+ public override int GetHashCode()
+ {
+ return base.GetHashCode();
+ }
+
+ /**
+ * @brief Clone
+ *
+ * @since 1.0.0
+ * @return Color object
+ */
+ public Color Clone()
+ {
+ Color copy = new Color(R, G, B, A);
+ return copy;
+ }
+
+ // Create a color for RGBA values ranging from 0..255, useful when dealing with HTML colors
+ static Color FromRgbaByte( byte red, byte green, byte blue, byte alpha )
+ {
+ return new Color ( red / 255, green / 255, blue / 255, alpha / 255 );
+ }
+
+ // User-defined conversion from Color to Vector4
+ public static implicit operator Vector4(Color color)
+ {
+ return new Vector4(color.r, color.g, color.b, color.a);
+ }
+
+ public static implicit operator Color(Vector4 vec)
+ {
+ return new Color(vec.r, vec.g, vec.b, vec.a);
+ }
+
+ /**
+ * @brief name "White", type Color (White Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color White
+ {
+ get
+ {
+ return new Color(Colors.White);
+ }
+ }
+
+ /**
+ * @brief name "Black", type Color (Black Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color Black
+ {
+ get
+ {
+ return new Color(Colors.Black);
+ }
+ }
+
+ /**
+ * @brief name "Red", type Color (Red Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color Red
+ {
+ get
+ {
+ return new Color(Colors.Red);
+ }
+ }
+
+ /**
+ * @brief name "Green", type Color (Green Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color Green
+ {
+ get
+ {
+ return new Color(Colors.Green);
+ }
+ }
+ /**
+ * @brief name "Blue", type Color (Blue Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color Blue
+ {
+ get
+ {
+ return new Color(Colors.Blue);
+ }
+ }
+ /**
+ * @brief name "Yellow", type Color (Yellow Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color Yellow
+ {
+ get
+ {
+ return new Color(Colors.Yellow);
+ }
+ }
-public class Color : Vector4
- {
- /**
- * @brief constructor
- *
- * @since 1.0.0
- */
- public Color()
- : base()
- { }
- /**
- * @brief constructor
- *
- * @since 1.0.0
- * @param [in] red The Color r.
- * @param [in] green The Color g.
- * @param [in] blue The Color b.
- * @param [in] alpha The Color a.
- */
- public Color(float red, float green, float blue, float alpha)
- : base(red, green, blue, alpha)
- { }
-
- /**
- * @brief constructor
- *
- * @since 1.0.0
- * @param [in] o The Vector4 having r g b a components
- */
- public Color(Vector4 o)
- : base(o.x, o.y, o.z, o.w)
- {
-
- }
-
- /**
- * @brief constructor
- *
- * @since 1.0.0
- * @param [in] color as string.
- */
- public Color(string color)
- : base(0, 0, 0, 0)
- {
- switch (color)
- {
- case "red":
- SetColor(255, 0, 0, 255);
- break;
- case "white":
- SetColor(255, 255, 255, 255);
- break;
- case "blue":
- SetColor(0, 0, 255, 255);
- break;
- case "green":
- SetColor(0, 255, 0, 255);
- break;
- case "black":
- SetColor(0, 0, 0, 255);
- break;
- case "grey":
- SetColor(128, 128, 128, 255);
- break;
- case "yellow":
- SetColor(255, 255, 0, 255);
- break;
- case "azure":
- SetColor(0, 255, 255, 255);
- break;
- case "rose":
- SetColor(255, 0, 255, 255);
- break;
- }
- }
-
-
- /**
- * @brief constructor
- *
- * @since 1.0.0
- * @param [in] color as enum Colors.
- */
- public Color(Colors color)
- : base(0, 0, 0, 0)
- {
- switch (color)
- {
- case Colors.Red:
- SetColor(255, 0, 0, 255);
- break;
- case Colors.White:
- SetColor(255, 255, 255, 255);
- break;
- case Colors.Blue:
- SetColor(0, 0, 255, 255);
- break;
- case Colors.Green:
- SetColor(0, 255, 0, 255);
- break;
- case Colors.Black:
- SetColor(0, 0, 0, 255);
- break;
- case Colors.Grey:
- SetColor(128, 128, 128, 255);
- break;
- case Colors.Yellow:
- SetColor(255, 255, 0, 255);
- break;
- case Colors.Azure:
- SetColor(0, 255, 255, 255);
- break;
- case Colors.Rose:
- SetColor(255, 0, 255, 255);
- break;
- }
- }
-
-
- /**
- * @brief SetColor
- *
- * @since 1.0.0
- * @param [in] red The Color r.
- * @param [in] green The Color g.
- * @param [in] blue The Color b.
- * @param [in] alpha The Color a.
- */
- public void SetColor(float red, float green, float blue, float alpha)
- {
- r = red;
- g = green;
- b = blue;
- a = alpha;
- }
-
- /**
- * @brief name "R", type float (Color's Red component)
- * @SINCE_1_0.0
- */
-
- public float R
- {
- get { return r; }
- set { r = value; }
- }
-
- /**
- * @brief name "G", type float (Color's Green component)
- * @SINCE_1_0.0
- */
- public float G
- {
- get { return g; }
- set { g = value; }
- }
-
- /**
- * @brief name "B", type float (Color's Blue component)
- * @SINCE_1_0.0
- */
- public float B
- {
- get { return b; }
- set { b = value; }
- }
-
- /**
- * @brief name "A", type float (Color's Alpha value)
- * @SINCE_1_0.0
- */
- public float A
- {
- get { return a; }
- set { a = value; }
- }
-
- /**
- * @brief operator+
- *
- * @since 1.0.0
- * @param [in] l The Color to add.
- * @param [in] r The Color to add
- * @return A reference to this
- */
- public static Color operator +(Color l, Color r)
- {
- return new Color(l.R + r.R, l.G + r.G, l.B + r.B, l.A + r.A);
- }
-
- /**
- * @brief operator-
- *
- * @since 1.0.0
- * @param [in] l The Color to substract.
- * @param [in] r The Color to substract
- * @return A reference to this
- */
- public static Color operator -(Color l, Color r)
- {
- return new Color(l.R - r.R, l.G - r.G, l.B - r.B, l.A - r.A);
- }
-
- /**
- * @brief operator*
- *
- * @since 1.0.0
- * @param [in] a The Color to multiply.
- * @param [in] b The Color to multiply
- * @return A reference to this
- */
- public static Color operator *(Color a, double b)
- {
- return new Color((int)(a.R * b), (int)(a.G * b), (int)(a.B * b), (int)(a.A * b));
- }
-
- /**
- * @brief operator/
- *
- * @since 1.0.0
- * @param [in] a The Color to divide.
- * @param [in] b The Color to divide
- * @return float value of division operation
- */
- public static float operator /(Color a, Color b)
- {
- return (float)System.Math.Sqrt((a.R / b.R) * (a.G / b.G) * (a.B / b.B) * (a.A / b.A));
- }
-
- /**
- * @brief Equals
- *
- * @since 1.0.0
- * @param [in] o The Color object to compare.
- * @param [in] r The Color to add
- * @return bool, whether object equal or not
- */
- public override bool Equals(object obj)
- {
- Color l = this;
- Color r = obj as Color;
- if (r == null)
- {
- return false;
- }
- return l.R == r.R && l.G == r.G && l.B == r.B && l.A == r.A;
- }
-
- /**
- * @brief GetHashCode
- *
- * @since 1.0.0
- * @return int, hascode of Color
- */
- public override int GetHashCode()
- {
- return base.GetHashCode();
- }
-
- /**
- * @brief Clone
- *
- * @since 1.0.0
- * @return Color object
- */
- public Color Clone()
- {
- Color copy = new Color(R, G, B, A);
- return copy;
- }
- }
+ /**
+ * @brief name "Magenta", type Color (Magenta Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color Magenta
+ {
+ get
+ {
+ return new Color(Colors.Magenta);
+ }
+ }
+ /**
+ * @brief name "Cyan", type Color (Cyan Color object)
+ * @SINCE_1_0.0
+ */
+ public static Color Cyan
+ {
+ get
+ {
+ return new Color(Colors.Cyan);
+ }
+ }
+ }
}