Log("Initialize() is called!");
Stage stage = Stage.GetCurrent();
stage.BackgroundColor = Color.White;
- stage.TouchEvent += OnStageTouched;
- stage.TouchEvent += OnStageTouched2;
+ stage.Touch += OnStageTouched;
+ stage.Touch += OnStageTouched2;
//stage.EventProcessingFinished += OnEventProcessingFinished;
- stage.WheelEvent += OnStageWheelEvent;
+ stage.Wheel += OnStageWheelEvent;
// Add a _text label to the stage
_text = new TextLabel("Hello Mono World");
public void OnStageTouched(object source, Stage.TouchEventArgs e)
{
// Only animate the _text label when touch down happens
- if( e.TouchData.GetState(0) == PointStateType.DOWN )
+ if( e.Touch.GetState(0) == PointStateType.DOWN )
{
Log("OnStageTouched() is called! PointStateType.DOWN came!");
myCount++;
// Callback for stage touched signal handling
public void OnStageTouched2(object source, Stage.TouchEventArgs e)
{
- Log("OnStageTouched2() is called!state="+ e.TouchData.GetState(0) );
+ Log("OnStageTouched2() is called!state="+ e.Touch.GetState(0) );
}
public void OnEventProcessingFinished(object source)