{
// Make sure when the current spin that takes input focus also takes the keyboard focus
// For example, when you tap the spin directly
{
// Make sure when the current spin that takes input focus also takes the keyboard focus
// For example, when you tap the spin directly
keyboardFocusManager.PreFocusChange += OnKeyboardPreFocusChange;
keyboardFocusManager.FocusedActorEnterKeyPressed += OnFocusedActorEnterKeyPressed;
}
keyboardFocusManager.PreFocusChange += OnKeyboardPreFocusChange;
keyboardFocusManager.FocusedActorEnterKeyPressed += OnFocusedActorEnterKeyPressed;
}
{
// Make the text field in the current focused spin to take the key input
KeyInputFocusManager manager = KeyInputFocusManager.Get();
{
// Make the text field in the current focused spin to take the key input
KeyInputFocusManager manager = KeyInputFocusManager.Get();