}
- public void Initialize(object source, AUIApplicationInitEventArgs e)
+ public void Initialize(object source, NUIApplicationInitEventArgs e)
{
CreateScrollView();
}
_scrollBar.AnchorPoint = NDalic.AnchorPointTopLeft;
_scrollBar.SetResizePolicy(ResizePolicyType.FIT_TO_CHILDREN, DimensionType.WIDTH);
_scrollBar.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.HEIGHT);
- _scrollBar.Orientation = new Quaternion( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS );
+ _scrollBar.Orientation = new Rotation( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS );
_scrollBar.SetScrollDirection(ScrollBar.Direction.Horizontal);
_scrollView.Add(_scrollBar);
Console.WriteLine("View TOUCH EVENT callback....");
// Only animate the _text label when touch down happens
- if( e.TouchData.GetState(0) == PointStateType.DOWN )
+ if( e.Touch.GetState(0) == PointStateType.DOWN )
{
Console.WriteLine("Customized Stage Touch event handler");
// Create a new _animation
_animation = new Animation(1.0f); // 1 second of duration
- _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
- _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Rotation( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.0f, 0.5f));
+ _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Rotation( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.5f, 0.5f));
// Connect the signal callback for animaiton finished signal
_animation.Finished += AnimationFinished;